GymWolf
Member
And some fuckers in here told me this game look bad now because it doesnt have all the fancy lights and shadowsHorizon Forbidden West has some amazing animals details. I took some screenshots a few years ago:
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And some fuckers in here told me this game look bad now because it doesnt have all the fancy lights and shadowsHorizon Forbidden West has some amazing animals details. I took some screenshots a few years ago:
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13 years old game btw.
It has incredible art design to go with it. There are very few moments where the game ever looks flatAnd some fuckers in here told me this game look bad now because it doesnt have all the fancy lights and shadows![]()
I neer liked the indoors except some cauldrons, i guess that is where the light system show the side...It has incredible art design to go with it. There are very few moments where the game ever looks flat
yotei is a stellar looking game even on base ps5. i actually never played it on pro but i might do a ng+ run on the pro. i got the plat aswell. game is sooo beautiful.I don't get the praise of AC Shadows. Sometimes it looks good but most of the time it looks mediocre. This is how it looks on PS5 Pro
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Meanwhile in Yotei
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Doesn't look as good as turdisto protoshit (except the monsters) but it is such an immensely superior game.Also Dead Space Remake still looks good on PS5! Shame it never got a Pro patch...
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Shadows, like cyberpunk, is one of those games that never remotely looked as good in my oled like some of the pics i saw here, maxed out in 4k on pc, but it look much better than yotei except cutscenes, console version is probably heavily gimped.I don't get the praise of AC Shadows. Sometimes it looks good but most of the time it looks mediocre. This is how it looks on PS5 Pro
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Meanwhile in Yotei
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I don't get the praise of AC Shadows. Sometimes it looks good but most of the time it looks mediocre. This is how it looks on PS5 Pro
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Meanwhile in Yotei
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It comes from the PC version with ray tracing.I don't get the praise of AC Shadows.
On PC maxed out, it's a top 5 best-looking game of this gen for me, on par with DeS. The beauty is in the density and too much detail gets lost at console resolutions. And it's criminal that they had to cut the promised interactive smoke tech because of the potato drm appliancesAlso Dead Space Remake still looks good on PS5! Shame it never got a Pro patch...
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This is so disingenuous lol
But it does look like that a lot of the time on console. So does SW Outlaws which uses the same engine.
Like other say, it probably looks stellar on PC with path tracing but I've only played it on console.
Well it doesn't look that great anymore does it?And some fuckers in here told me this game look bad now because it doesnt have all the fancy lights and shadows![]()
One of the best remakes ever IMO.Doesn't look as good as turdisto protoshit (except the monsters) but it is such an immensely superior game.
Great remake if you ask me.
Oh, that's right, my bad!SW Outlaws uses different engine.
Comparison pics dont really make sense. there is no interior shot for yotei and no trees.I don't get the praise of AC Shadows. Sometimes it looks good but most of the time it looks mediocre. This is how it looks on PS5 Pro
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Meanwhile in Yotei
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HFW is really good at close field detail. Not so great at draw distances. even mid distance. its still sonys best looking game six years into the gen which means it did do a lot of great things like this, but it also means other sony studios became way too lazy.Horizon Forbidden West has some amazing animals details. I took some screenshots a few years ago:
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It can't. Their cinematics are carried entirely by fixed artificial lights that don't exist in the game world. It's not possible to light actual gameplay like that where you can move or look in any direction.I don't think Yotei is as bad overall as some of Slimy's captures might suggest but it is still unacceptable for a current gen game from one of Sony's top Studios.
It didn't have to be like this though. Every time I play through the cutscenes I'm reminded of what the game could have looked liked. You cant convince me that the Pro couldn't have run a 30fps mode at the same level as the cinematics.
death stranding 2 had the same issue. same goes for wolverine. looks amazing in cutscenes. like garbage made by talentless hacks during gameplay.It can't. Their cinematics are carried entirely by fixed artificial lights that don't exist in the game world. It's not possible to light actual gameplay like that where you can move or look in any direction.
For their next game, SP needs to get full blown RTGI in place (not just sun/moon, but all light sources) and get rid of their bakes and software probes that override everything most of the time. They should also start looking at some nanite-like system so they can crank up asset geometric complexity, especially for their trees and rocks. And have real IK and combat physics, instead of canned animations. They have a long way to go before their gameplay can match cinematics on any hardware, let alone the Pro.
its a very cool looking game thats actually fun to play. the story cutscenes are really good. but its just very samey.wait... that looks cool
its even worse during combat. the dreaded purple color is used to show damage markers and other effects that take up literally the entire screen. another game ruined by the purple brigade.That HUD thought lol
it does feel like that most of the time. the level design is extremely vertical with many buildings have 5-10 different levels where you can fight. it should be cool, and at times its definitely fun to fight in these levels, but it also lacks coherency like you said. No single area stands out. everything just feels like a mishmash and blends together.It has a good level of detail, but it lacks in visual coherence. There is no artistry.
It's like someone just randomly put a bunch of assets and called it a day.
no they wont. they lack the materials, the lighting, the assets to get any bumps from a future path tracing patch.These games could theoretically all look cutscene-level when they all get the eventual PS6 graphical bump.
There's always a chance imo.no they wont. they lack the materials, the lighting, the assets to get any bumps from a future path tracing patch.
also path tracing builds on ray traced gi, and aside from yotei, no other sony game features it. and yotei has such trash lighting that rtgi couldnt fix it, and certainly no amount of bounces from path tracing on ps6 can fix it either.
what games are these? all the remasters just increased the resolution and fps. only tlou1 and horizon 1 remakes got new textures and lighting, and even they didnt add ps5 quality assets, geometry, or lighting. tlou1 got tlou2 assets and lighting. horizon 1 got hfw assets and lighting.There's always a chance imo.
They even did some touch ups for PS4 games to PS5 editions that I didn't think would get touchups. Not just lighting but textures too.
Yep. It won't just not fix it. It could make it a lot worse. The moment they get rid of lightmaps, the game will look entirely different and would have to be relit from scratch. The BVH will have to be redone throughout the game as well. Bolting on PT is not an easy task if the game wasn't built with it in mind even when GI isn't baked. Yotei is baked to hell and back. There is literally only 3 or 4 times of day for each region because of how fixed the GI bake is. They just move Sun position and shadow angles between each setting while the ambient lighting itself doesn't change at all. Can't do any of that with PT, so nothing will look the same. Game could be pitch dark and unplayable in some areas as it wasn't designed with PT in mind, cut scenes may get over bright with all the artificial lights bouncing around etc.no they wont. they lack the materials, the lighting, the assets to get any bumps from a future path tracing patch.
also path tracing builds on ray traced gi, and aside from yotei, no other sony game features it. and yotei has such trash lighting that rtgi couldnt fix it, and certainly no amount of bounces from path tracing on ps6 can fix it either.
My captures are from the game running on the pro ray tracing mode at 60 fps. i dont think pssr 2.0 is working all that great here. especially when i start riding on a horse, the game turns into a shimmering mess. PSSR just isnt good at resolving detail. it looks much better at the 30 fps mode which i assume is running at 30 fps. the game still has a lot of the same issues, but it at least looks clean in motion. First DS2 looked way better in the 30 fps mode on the pro, and now this. i think we need PSSR3.0.I don't think Yotei is as bad overall as some of Slimy's captures might suggest but it is still unacceptable for a current gen game from one of Sony's top Studios.
My captures are from the game running on the pro ray tracing mode at 60 fps. i dont think pssr 2.0 is working all that great here. especially when i start riding on a horse, the game turns into a shimmering mess. PSSR just isnt good at resolving detail. it looks much better at the 30 fps mode which i assume is running at 30 fps. the game still has a lot of the same issues, but it at least looks clean in motion. First DS2 looked way better in the 30 fps mode on the pro, and now this. i think we need PSSR3.0.
is there a way to turn off the stupid black bars while riding your horse? also, i need to change the weather. looks way better with clear skies. google says you can set the time to morning when fast traveling but im not seeing the option.
what games are these?
You asked the question and then answered it lol.only tlou1 and horizon 1 remakes got new textures and lighting
But neither game proves your point though. They do not feature next GEN lighting or NexGen assets. They are both essentially crossing games despite being labeled as next gen only. They could've featured retraced G.I. or virtualized geometry, but they did not so why do you think that the ps6 versions of these games will push path racing or any kind of next gen tech.You asked the question and then answered it lol.
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Doom Eternal on PRO looks insane. Still amazed this looks superior to Dark Ages.
Btw Eternal runs at a higher resolution on PRO.
I actually still can't believe how weak wolverine looks, insomniac's weakest looking game this gen, looks like a crappy launch title. That's the worst looking RT reflection I've ever seen and the lighting direction is just so awful.death stranding 2 had the same issue. same goes for wolverine. looks amazing in cutscenes. like garbage made by talentless hacks during gameplay.
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Yeah those RT reflections looks fucking terrible. Just use SSR like holy shit. You'll get much better results than this and better performanceI actually still can't believe how weak wolverine looks, insomniac's weakest looking game this gen, looks like a crappy launch title. That's the worst looking RT reflection I've ever seen and the lighting direction is just so awful.