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Graphical Fidelity I Expect This Gen

Horizon Forbidden West has some amazing animals details. I took some screenshots a few years ago:

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And some fuckers in here told me this game look bad now because it doesnt have all the fancy lights and shadows :messenger_neutral:
 
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It has incredible art design to go with it. There are very few moments where the game ever looks flat
I neer liked the indoors except some cauldrons, i guess that is where the light system show the side...

But outdoors, maxed out in 4k with good hdr i still think SOMETIMES IN THE RIGHT CONDITIONS it battle with the best open world around even today and i'm gonna die on this hill, there are legit moments where horizon look better than shadow or cyberpunk or anal wake 2 or avowed ot whatever, fucking fight me 🕺
 
I don't get the praise of AC Shadows. Sometimes it looks good but most of the time it looks mediocre. This is how it looks on PS5 Pro

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Meanwhile in Yotei

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yotei is a stellar looking game even on base ps5. i actually never played it on pro but i might do a ng+ run on the pro. i got the plat aswell. game is sooo beautiful.
 
I don't get the praise of AC Shadows. Sometimes it looks good but most of the time it looks mediocre. This is how it looks on PS5 Pro

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Meanwhile in Yotei

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Shadows, like cyberpunk, is one of those games that never remotely looked as good in my oled like some of the pics i saw here, maxed out in 4k on pc, but it look much better than yotei except cutscenes, console version is probably heavily gimped.

Run the fuck away🏃‍♂️
 
Also Dead Space Remake still looks good on PS5! Shame it never got a Pro patch...

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On PC maxed out, it's a top 5 best-looking game of this gen for me, on par with DeS. The beauty is in the density and too much detail gets lost at console resolutions. And it's criminal that they had to cut the promised interactive smoke tech because of the potato drm appliances

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I don't get the praise of AC Shadows. Sometimes it looks good but most of the time it looks mediocre. This is how it looks on PS5 Pro

L6va0k8HlLyohsI5.jpg
pnmgkGRwGf4J7C1r.jpg


Meanwhile in Yotei

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Comparison pics dont really make sense. there is no interior shot for yotei and no trees.

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the trees are complete garbage in yotei. more pics here:

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AC shadows does have issues. its not perfect. it looks really bad in autumn unless they turn on wind and volumetric fog effects. Same goes for night time.

But overall, its interiors look absolutely stunning thanks to way higher quality assets and lighting. its lighting looks a generation ahead outdoors as well. its brighter, more colorful, with more depth and way better bounce lighting off the grass than yotei. its wind physics impact the leaves and trees far better than yotei.
 
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Horizon Forbidden West has some amazing animals details. I took some screenshots a few years ago:

Horizon-Forbidden-West-20240119085307.jpg

Horizon-Forbidden-West-20240201083545.jpg

Horizon-Forbidden-West-20240124162435.jpg

Horizon-Forbidden-West-20231211152828.jpg

Horizon-Forbidden-West-20230417142146.jpg

Horizon-Forbidden-West-20231108181030.jpg

Horizon-Forbidden-West-20240131164622.jpg
HFW is really good at close field detail. Not so great at draw distances. even mid distance. its still sonys best looking game six years into the gen which means it did do a lot of great things like this, but it also means other sony studios became way too lazy.
 
I don't think Yotei is as bad overall as some of Slimy's captures might suggest but it is still unacceptable for a current gen game from one of Sony's top Studios.

It didn't have to be like this though. Every time I play through the cutscenes I'm reminded of what the game could have looked liked. You cant convince me that the Pro couldn't have run a 30fps mode at the same level as the cinematics.

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I don't think Yotei is as bad overall as some of Slimy's captures might suggest but it is still unacceptable for a current gen game from one of Sony's top Studios.

It didn't have to be like this though. Every time I play through the cutscenes I'm reminded of what the game could have looked liked. You cant convince me that the Pro couldn't have run a 30fps mode at the same level as the cinematics.
It can't. Their cinematics are carried entirely by fixed artificial lights that don't exist in the game world. It's not possible to light actual gameplay like that where you can move or look in any direction.

For their next game, SP needs to get full blown RTGI in place (not just sun/moon, but all light sources) and get rid of their bakes and software probes that override everything most of the time. They should also start looking at some nanite-like system so they can crank up asset geometric complexity, especially for their trees and rocks. And have real IK and combat physics, instead of canned animations. They have a long way to go before their gameplay can match cinematics on any hardware, let alone the Pro.
 
It can't. Their cinematics are carried entirely by fixed artificial lights that don't exist in the game world. It's not possible to light actual gameplay like that where you can move or look in any direction.

For their next game, SP needs to get full blown RTGI in place (not just sun/moon, but all light sources) and get rid of their bakes and software probes that override everything most of the time. They should also start looking at some nanite-like system so they can crank up asset geometric complexity, especially for their trees and rocks. And have real IK and combat physics, instead of canned animations. They have a long way to go before their gameplay can match cinematics on any hardware, let alone the Pro.
death stranding 2 had the same issue. same goes for wolverine. looks amazing in cutscenes. like garbage made by talentless hacks during gameplay.

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wait... that looks cool
its a very cool looking game thats actually fun to play. the story cutscenes are really good. but its just very samey.
That HUD thought lol
its even worse during combat. the dreaded purple color is used to show damage markers and other effects that take up literally the entire screen. another game ruined by the purple brigade.

It has a good level of detail, but it lacks in visual coherence. There is no artistry.
It's like someone just randomly put a bunch of assets and called it a day.
it does feel like that most of the time. the level design is extremely vertical with many buildings have 5-10 different levels where you can fight. it should be cool, and at times its definitely fun to fight in these levels, but it also lacks coherency like you said. No single area stands out. everything just feels like a mishmash and blends together.

doesnt help they are using UE4 instead of UE5 which means a lot of very low LOD objects everywhere. Where again, nothing really stands out despite the game world being incredibly dense and full of small details.

jason recently interviewed several lead designers on this game, and they said that execs would come in and ask them to monetize everything. the levels had to be designed to make sure they were replayable. they were told to design everything with monetization in mind. the execs ruined that game. playing it you can tell the talent is still at rocksteady. the combat is tight, fun, and frantic. the traversal is fun. the world despite feeling a bit too samey is fun to traverse. the boss fights are great, and the cutscenes are very well directed and acted. but there is only so much devs can do when every single decision made is to ensure they extract the most money from consumers.
 
These games could theoretically all look cutscene-level when they all get the eventual PS6 graphical bump.
no they wont. they lack the materials, the lighting, the assets to get any bumps from a future path tracing patch.

also path tracing builds on ray traced gi, and aside from yotei, no other sony game features it. and yotei has such trash lighting that rtgi couldnt fix it, and certainly no amount of bounces from path tracing on ps6 can fix it either.
 
no they wont. they lack the materials, the lighting, the assets to get any bumps from a future path tracing patch.

also path tracing builds on ray traced gi, and aside from yotei, no other sony game features it. and yotei has such trash lighting that rtgi couldnt fix it, and certainly no amount of bounces from path tracing on ps6 can fix it either.
There's always a chance imo.

They even did some touch ups for PS4 games to PS5 editions that I didn't think would get touchups. Not just lighting but textures too.
 
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There's always a chance imo.

They even did some touch ups for PS4 games to PS5 editions that I didn't think would get touchups. Not just lighting but textures too.
what games are these? all the remasters just increased the resolution and fps. only tlou1 and horizon 1 remakes got new textures and lighting, and even they didnt add ps5 quality assets, geometry, or lighting. tlou1 got tlou2 assets and lighting. horizon 1 got hfw assets and lighting.
 
Went back to AC shadows to wash off the awful taste of yotei, and even in the least attractive autumn season, the game looks great.

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i love the way sunlight bounces off her clothes and hair. love the volumetric fog and wind effects. its beautiful even at its worst.
 
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