GymWolf
Member
Maybe i wasn't clear, i was talking about all the possible routines the npcs in gta 6 can have compared to the very simple routines of kingmkers enemies.Why are you jumping 500x? 30 fps to 60 fps is 2x. We know the game already runs at 30 fps right? So we are only talking about what it takes to handle the same game at 2x the framerate. And like I said, all these NPC scripts that already run at 30 Hz (or lower) can continue running at 30 Hz. Only thing that needs to step up is animations. Even collision detection can stay at 30 Hz and no one would know the difference.
Is having more complicated and varied npcs heavier for the system to keep up during chaos when many npcs do different things?
I posted some of rockstar patents in my previous posts, they are not all but they are trying to do stuff that is order of magnitudes more advanced than kingmakers, it cant be performance free...
Again i dont know how it work so maybe you are right, but since we barely had any evolution in npcs over the years, it cant be that easy or light to achieve, even for rockstar.
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