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Starfox |OT| Copilot.....Do a Barrel roll!

Just finished the hard route, died more times that I'd like to admit to Star Wolf. After that I loaded up challenge mode and did everything on Corneria on Normal. It looks like you can't unlock medals in challenge mode, not a problem though, I can do it in the campaign.

This game is such a masterpiece, I love it. Congrats, Velan. Do Kid Icarus: Uprising next (or make a new Star Fox 2 that outdoes this one)!
 
My aiming is all over the place.
I could barely hit the last bosses hands.
Matt Damon Grandpa GIF
 
Maybe a little part of my soul is missing but this game does nothing for me and i loved the crap out of starfox, specially 64 which i imported with the rumble pack 2 months before NA release. The visuals are neat and the gameplay looks spot on but it doesn't excite or even mildly intrigue me like i thought it would. Maybe i don't like on-rails shooters afterall or maybe i like the first Starfox a lot more than i liked 64, the OST is certainly superior though i do like this remake's re-orchestrated music more than 64's.
Its missing a ton of charm. The atmosphere is also way worse thanks to weaker lightning and worse sfx. Poor dialogue readings. Then there is no feedback from enemies you hit alot of the time and even when you get hit its hard to tell due to a lack of inpact or feedback. Also the lighting makes alot of enemy visabilty quite poor. Its not a great remake tbh.

Even the things like the weak title screen and intro cinematic being less dramatic than a star wars intro crawl bother me. I think the aiming is less direct and requires more leading than it used to as well (probably the way they did the homing tracker).

I finished one playthrough and had intended to do everything but ill be honest im probably just gonna return it...

The only things I like are the idea of the cutscenes in between missions and the little info logs you can collect on various things in the world. You cant even zoom in on the map like you used to..
 
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Maybe a little part of my soul is missing but this game does nothing for me and i loved the crap out of starfox, specially 64 which i imported with the rumble pack 2 months before NA release. The visuals are neat and the gameplay looks spot on but it doesn't excite or even mildly intrigue me like i thought it would. Maybe i don't like on-rails shooters afterall or maybe i like the first Starfox a lot more than i liked 64, the OST is certainly superior though i do like this remake's re-orchestrated music more than 64's.

Dang. Maybe try multiplayer? It's a different beast than the main game that's for sure.

My aiming is all over the place.
I could barely hit the last bosses hands.

Do you need aim assist?
 
Dang. Maybe try multiplayer? It's a different beast than the main game that's for sure.



Do you need aim assist?
Yeah, mp was quite solid, good even. Corneria was a blast; it elicited feelings of old school team death match and the map has a nice arrangement of terrain for pretty good dog fights and setting up defensive ambushes holding positions. It was the best of the lot. Sector Y was fun too but not as polished as Corneria, felt almost like a slower Quake 3 CTF4 but with more flags. They kinda missed me with Fachina, don't want to play that one at all.
 
Finished one run and…yeah, this is a miss for me so far. Easy and dull, was waiting for it to finish. Minor nostalgia for some of the classic lines and scenarios but it feels like less than the sum of its parts. I'll do the other route but probably don't have it in me to collect the medals to unlock hard mode. Unfortunate.
 
Finished one run and…yeah, this is a miss for me so far. Easy and dull, was waiting for it to finish. Minor nostalgia for some of the classic lines and scenarios but it feels like less than the sum of its parts. I'll do the other route but probably don't have it in me to collect the medals to unlock hard mode. Unfortunate.
I just unlocked hard mode and it didn't take much time. I did it in like 2 1/2 runs.

Hard mode is WAY more fun. There are more enemies, harder bullet patterns, and some item drops get nerfed. It makes the game a proper challenge.

I love this game so far. What it loses in 90s charm, it makes up for with crisp gameplay and excellent visuals. Plus, the orchestrated soundtrack is fantastic.

I love playing it with the N64 switch controller, too. So nostalgic and fun.
 
Finished one run and…yeah, this is a miss for me so far. Easy and dull, was waiting for it to finish. Minor nostalgia for some of the classic lines and scenarios but it feels like less than the sum of its parts. I'll do the other route but probably don't have it in me to collect the medals to unlock hard mode. Unfortunate.

Besides from the nice visuals this is still a (simple) N64 game in its core. And the gameplay shows.
 
This game honestly feels like it for you only if your a new fan or someone who played SF64 some 20 years ago and hadnt touched it since so they dont remember much. This game is a Demons Souls remake level of atrocity and then some due to the negative effects on the gameplay. Such a shame.
 
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Been playing this for a bit now and it is definitely very very faithful. Been a long time since I've played it but this basically feels like a visual overlay on top of the original game to me.

Still as fun as ever though, and it does look really good.

I've actually been playing through most of it with one of the kids using the CoOp feature (them shooting and me steering). Pretty nice addition.
Thumbs Ok GIF


Just hoping this results in more StarFox. I'd love to see them make something new built on this foundation.
 
I think I'll buy this digitally, rarely I do, but this game was such a huge influence in my gaming teenage years and so quick to make a run, I would hate to chase the cartridge for it.
 
Only had a chance to play through the first level real quick, but it looks great and strikes all the right chords so far. (Voice direction could definitely be better, but I'm ok with it.)
 
Still no delivery for me

Google Pout GIF
 
Maybe a little part of my soul is missing but this game does nothing for me and i loved the crap out of starfox, specially 64 which i imported with the rumble pack 2 months before NA release. The visuals are neat and the gameplay looks spot on but it doesn't excite or even mildly intrigue me like i thought it would. Maybe i don't like on-rails shooters afterall or maybe i like the first Starfox a lot more than i liked 64, the OST is certainly superior though i do like this remake's re-orchestrated music more than 64's.
Ex-Zodiac is on sale on Steam. It's really fun. $5. Everything except the last stage is complete. 12 stages. Up to 120fps, smooth, clean. Nothing stopping you from getting a refund within the 2 hour refund window if you don't like it since there's no tutorial and the only story is text based.
 
The aiming Is so sluggish…input lag to the roof
I think you suck at this cause the aiming is just like the N64 version.

Muscle memory hit so hard for me that I'm trying to do the somersault and U turns with back + Y/B buttons cause that's the closest position the C buttons were 😂
 
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The aiming Is so sluggish…input lag to the roof
I was curious about this, so I just did some frame timing.

First off, I'm gonna guess that you mean the reticle movement feels sluggish, and not that there's actual input latency. Just to quell that fear, I checked input latency (via button-to-laser fire), and it was an impressive 70ms, which is a bit faster than a standard 60fps switch game (which is usually ~86ms). Then I checked Star Fox 64 on NSO, and it was 145ms. Now, about 40-60ms are due to the NSO emulation layer, but given that the game is 30fps, I would assume you'd get 60-90ms on a standard CRT. So input latency is as good, if not better than the original SF64 even on a CRT.

So then I tested the reticle movement timing. I tested the amount of time it takes for the reticle to go from the middle of the screen (where you start at the beginning of Corneria) to go off of the top of the screen. Additionally, I tested the reticle from the middle of the screen, to where the Arwing hits the top of the screen and stops moving.

Note that input latency does not affect these timings, since I start the timing on the first frame of reticle movement, as opposed to button-press.

In SF64, it takes 462ms for the reticle to go off-screen at the top, and 854ms for the Arwing to hit the ceiling.

In Star Fox (S2), it takes 470ms for the reticle to go off-screen at the top, and 616ms for the Arwing to hit the ceiling.

Accounting for the +/- 8ms margin of error with my latency timing app, this concludes that the new Star Fox has the EXACT same movement timing for the reticle, possibly slightly faster ship movement* (but it's more likely that the upper ceiling bounds on the S2 version may just be shorter, to account for 16:9; in other words, it's probably identical movement speed, too), and faster input latency compared to the NSO SF64, and almost identical input latency to SF64 on real hardware.

In other words, what you're perceiving as input lag is actually just the fact that there are twice as many frames, and so the reticle isn't perceptibly "moving as fast", since it's visually being interpolated. But the new game has essentially identical reticle movement (and presumably ship maneuverability/speed) as SF64.

But I thought perhaps it's the acceleration curve on the reticle that is slower in the new game, and maybe that's what you're feeling. So I tested the timings of the first 150ms of reticle movement from rest, and while I had to essentially eyeball the results, that also appears to be identical. And if it's not, my margin of error is definitely at most one or two frames.

So yeah, the aiming (and possibly movement) mechanics are essentially 1:1 exact with the original game. It's 100% in your head.
 
I was curious about this, so I just did some frame timing.

First off, I'm gonna guess that you mean the reticle movement feels sluggish, and not that there's actual input latency. Just to quell that fear, I checked input latency (via button-to-laser fire), and it was an impressive 70ms, which is a bit faster than a standard 60fps switch game (which is usually ~86ms). Then I checked Star Fox 64 on NSO, and it was 145ms. Now, about 40-60ms are due to the NSO emulation layer, but given that the game is 30fps, I would assume you'd get 60-90ms on a standard CRT. So input latency is as good, if not better than the original SF64 even on a CRT.

So then I tested the reticle movement timing. I tested the amount of time it takes for the reticle to go from the middle of the screen (where you start at the beginning of Corneria) to go off of the top of the screen. Additionally, I tested the reticle from the middle of the screen, to where the Arwing hits the top of the screen and stops moving.

Note that input latency does not affect these timings, since I start the timing on the first frame of reticle movement, as opposed to button-press.

In SF64, it takes 462ms for the reticle to go off-screen at the top, and 854ms for the Arwing to hit the ceiling.

In Star Fox (S2), it takes 470ms for the reticle to go off-screen at the top, and 616ms for the Arwing to hit the ceiling.

Accounting for the +/- 8ms margin of error with my latency timing app, this concludes that the new Star Fox has the EXACT same movement timing for the reticle, possibly slightly faster ship movement* (but it's more likely that the upper ceiling bounds on the S2 version may just be shorter, to account for 16:9; in other words, it's probably identical movement speed, too), and faster input latency compared to the NSO SF64, and almost identical input latency to SF64 on real hardware.

In other words, what you're perceiving as input lag is actually just the fact that there are twice as many frames, and so the reticle isn't perceptibly "moving as fast", since it's visually being interpolated. But the new game has essentially identical reticle movement (and presumably ship maneuverability/speed) as SF64.

But I thought perhaps it's the acceleration curve on the reticle that is slower in the new game, and maybe that's what you're feeling. So I tested the timings of the first 150ms of reticle movement from rest, and while I had to essentially eyeball the results, that also appears to be identical. And if it's not, my margin of error is definitely at most one or two frames.

So yeah, the aiming (and possibly movement) mechanics are essentially 1:1 exact with the original game. It's 100% in your head.
I can't believe I read all that.

Next time just say, "nah dawg. It's you."
 
Yo I am hooked on this multiplayer. I made 2 runs through the story to get medals but I keep coming back to these dog fights and I am having such a good time! This is what I was dreaming about for so long! Granted it's only day 2 with only a few arenas but it is so satisfying! Come on DLC!

PSA
Unlike the original SF64 there are two separate gold medals for Venom, depending on which side of the planet you enter on. For Venom 1, if you are medal hunting and don't have a score of 200 by the time you reach Andross, restart the mission. Once you defeat him you have to do the campaign over again for a chance. The boss itself earns you no points unlike every other. If you have roughly 184 points after the chase sequence you have one last chance to make up the difference in the tunnel. I was off by 6 points.
 
I can't believe I read all that.

Next time just say, "nah dawg. It's you."
What can I say, I'm a huge nerd for frame timings lol. That shit hits me right in the 'tism ☺️

Btw, I tested one more thing, barrel roll timings. This did actually feel sluggish to me compared to the original, and it turns out it is.

In SF64, it takes exactly 400ms for the Arwing to make one full rotation, and 1295ms for it to complete the full animation.

In Star Fox S2, it takes 604ms for the Arwing to make one full rotation, and 1437ms for it to complete the full animation. So the full rotation is 50% slower than the original, and the full animation being around 15% slower overall.

It's also worth noting that in SF64, there's no real initial rotational acceleration; it just is instantly rotating at full speed, essentially. While the new game has slower rotational acceleration that lasts around 150ms before getting to full speed. So not only is it actually slower, but the animation makes it feel slower on top of that.

So, barrel rolls definitely feel laggier and less satisfying overall.
 
What can I say, I'm a huge nerd for frame timings lol. That shit hits me right in the 'tism ☺️

Btw, I tested one more thing, barrel roll timings. This did actually feel sluggish to me compared to the original, and it turns out it is.

In SF64, it takes exactly 400ms for the Arwing to make one full rotation, and 1295ms for it to complete the full animation.

In Star Fox S2, it takes 604ms for the Arwing to make one full rotation, and 1437ms for it to complete the full animation. So the full rotation is 50% slower than the original, and the full animation being around 15% slower overall.

It's also worth noting that in SF64, there's no real initial rotational acceleration; it just is instantly rotating at full speed, essentially. While the new game has slower rotational acceleration that lasts around 150ms before getting to full speed. So not only is it actually slower, but the animation makes it feel slower on top of that.

So, barrel rolls definitely feel laggier and less satisfying overall.
I think we found our Kojima of posting. You said a lot, when all we needed was that last sentence. 🤣
 
I forgot to mention that my two younger daughters saw my StarFox game case on the tv stand and they got excited because the have the connection to the second Mario movie. They know my favorite game character is Fox, because they see my avatar on all the switches we have.

I might have to play this one on the tv some, for them.
 
Finished all 16 missions.

Yeah it was fine but definetly caried mostly by nostalgia.

I think the image quality really could have used some higher resolution and better texture filtering. While the effects are nice, the geometry and textures are very blurry. Maybe a lower base resolution but upsampled via DLSS would have helped here.
 
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Never played the game before today, and I haven't to say I'm a bit miffed and feel cheated. While the game is beautiful, controls well the sheer fact that I bet the entire game is less than 3 hours is ridiculous. Sure I get the game is from a time when arcade games where the thing but this should have been. 19.99 games r 29.99 at max game. $50.00 is way to much for the return on investments. I wish id have bought it physical and could sell it back for at least half back.
 
Started and finished my first run today since N64 days.

It was very enjoyable, even if short. There's a lot of replayability anyway.
Presentation / graphics is top notch for once in a Nintendo game.

I also liked a lot the new personality they gave to Starfox team, and the added lore.
It makes me feel they will develop a new "Adventures" game using this background and artstyle. I hope the new artstyle is used for the new Smash Bros. When Fox entered the secret base in Fichina, I was wishing I could play him on foot.

I'll probably play more this week-end and unlock the hard mode.
But I just discovered Zelda Infinite Dungeon, an incredible rogue lite game using Zelda AlttP assets, and it's so good I couldn't stop playing !
 
I actually hate the new voices. Rob64 in particular. I wish they had included a "classic" mode with the original lines
Yeah well I don't think the quality is necessarily bad for the voiceover, I really hate it. I keep expecting lines to come up in the way of the 64 version in terms of the cadence of delivery and it just doesn't happen and disappoints me every time.

The original VA is epic but this one is just serviceable. So far my least favorite thing about the remake.
 
Never played the game before today, and I haven't to say I'm a bit miffed and feel cheated. While the game is beautiful, controls well the sheer fact that I bet the entire game is less than 3 hours is ridiculous. Sure I get the game is from a time when arcade games where the thing but this should have been. 19.99 games r 29.99 at max game. $50.00 is way to much for the return on investments. I wish id have bought it physical and could sell it back for at least half back.
Should have done some research before blindly buying a remake.
 
Just played Macbeth level - disappointed in the adjustment to how the landmaster feels. It feels much more grounded and less nimble particularly in regard to how the booster functions now when using L or R singularly - and more yet to complain about regarding the voice over - the general guy in the train used to have this sort of southern accent, now he's completely devoid of it and lacks the iconic sound. I really wish they just had a swap out for the 64 VO, though I know it wouldn't work due to all they've added, but for me at least they lost a lot of magic in this translation.

Edit: Playing with the N64 Switch controller is perrrrfection! Feels great and much better than the Switch joycons.
 
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Never played the game before today, and I haven't to say I'm a bit miffed and feel cheated. While the game is beautiful, controls well the sheer fact that I bet the entire game is less than 3 hours is ridiculous. Sure I get the game is from a time when arcade games where the thing but this should have been. 19.99 games r 29.99 at max game. $50.00 is way to much for the return on investments. I wish id have bought it physical and could sell it back for at least half back.
Back in the day I beat SF 64 at least dozens of times. Maybe over 100. I don't know. It's all about replayability and perfecting the levels and growing your score.

If all you want to do is beat it once or twice you're not going to get the most out of it, yeah.

I also remember Nintendo power publishing top user scores and my personal score was way over their published number 1. I wish I had sent in my score. But I actually still have the photo of my score so if I knew what issue those scores were in I could prove it.

Pretty sure the internet has demolished what I got back then though.
 
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I was going to wait, but this dude made a convincing case. Never played Star Fox before. Just the demo, which I enjoyed.

 
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Very impressive visuals. I can do this game with my eyes closed I bet but I'll report back after a few runs. Just impressed with the opening visuals. Is this dlss making this look so good? Holy poop
 
It's pretty it's fun but man for the price I was expecting at least 8-10 hours.. it's almost like a tech demo that they just expanded on. Sure I could play it 100 times if I wanted to but I have a backlog :) maybe I'll play it again while in the toilet it takes me 2 hours I. There lol.
 
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