• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Starfox |OT| Copilot.....Do a Barrel roll!

My copy shipped, and it's scheduled for delivery tomorrow.

My son asked if he could play it first when it comes in, will probably let him since I'm not done with Elliot just yet.
Sounds like we've switched spots from Elliot, my Star Fox hasn't even shipped yet but they still claim it's coming tomorrow but I'm starting to doubt that.
 
So I have just finished a top run (all mission accomplished, true end)

My opinion is it lacks a few minor things, that there was no reason to change or update and one major gameplay issue.

For example theres no MISSON ACC-OMPLISHED *DUN DUN DUN* noise at the end with the text slamming in at each beat. Its tiny, small but theres no reason to remove it and just replaced it with just the text on screen. The original was much more impactful, so changing this to be... more boring is a choice.

Some cutscenes are just worse than the N64 original (I know amazing) for example in Sector Z you see the missiles come in and then light in the original accelerating towards the great fox, here there already on their way and they just maintain their speed, so it feels like a very static shot, again why change this to be worse?

Finally the big issue, enemy and bosses don't have any animation or sound effect when your hitting the right place, their just static until the health bar reaches zero and they explode. This is the worst change honestly and I hope it gets patched because it makes the entire game feel off, enemy's should respond to taking damage, it does not feel good to have zero feedback. It will be massively confusing to first time players.


But overall the update is great. I like the additional scenes, the remixed music and the graphics, but unless they fix the no reaction hits this makes the N64 version the best still. They fix that and I would say this is the better experience overall, but as is the N64 plays better due to that issue.
 
Last edited:
Love Star Fox 64, along game the weird game cube star fox people forgot somehow, Nintendo forgot about Star fox during the Wii era, Star Fox Wii U I thought was pretty good, will this remake/reboot work? I don't know but Star Fox had a moment in the new Mario Mario, I think the animations are odd.
 
Just finished a run through of the "easy" path (sorta, I took the Solar route and that level is kinda annoying!). Great remake. One of the things that used to bother me is how cheap n64 music sounded so even if you had decent compositions, they were ruined by the tinny samples. Starfox on the snes sounded better than 64 as a result. Well this game fixes all of that with what sounds like a real orchestra.

The between level cutscenes are great imo but it is definitely still Starfox 64. If you are good at the game you can blow through a few of the levels very quickly.

But like before replayability is the name of the game here. I'll have to complete the alternate routes and I hope they did something nice for the "full" ending.

Also I think the game feels different. It felt either harder to aim accurately or I am just not used to the feel. I think the piloting the ship actually feels better but it didn't translate the same way to aiming. I won't play it like I did when I was a kid but I'll try to get all the medals and finish expert mode.

Great game overall. I hope they make an all original game in the same style as a follow up.
 
Played for a few hours tonight. Watched my son take the easy route and die a few times. Had to step in here and there or he never would have made it. Wow do I love the cut scenes and all the little details. For instance it never occurred to me that Wolf would have known James, and while I'm not sure it's heavily implied through the dialogue. Some of the classic lines are spoken with more agency but overall this new direction is really solid.

I sat on the multiplayer for a while and had a great time. For some reason I thought my OG skills would translate perfectly and I got busted up real good for a while. The arenas are so much larger and there is so much happening on screen I couldn't comprehend it all at first. After a while I understood what was going on and managed some awesome skills and point gains. I wish the boost lasted a little longer in multilayer, I feel like the game would benefit from movement that's just a bit faster. But that's usually how I always feel in flight combat games.
 
Last edited:
Top Bottom