Witcher 4 looks so insanely good to my eyes. There's no way it will look like that at 60 fps on ps5 or Pro though. They're full of shit with that. How could it be that no games the whole generation have come close to those visuals in an open world at 60 all gen, even on Pro, only for a game to suddenly do achieve that? This is why im still skeptical of gta6.It does look impressive still, it has RTGI & Nanite foliage geometry with state of the art animation performance capture techniques. It had to run at 60 fps on a base PS5, a console from 2020, I know it's a demo, but still, even if the game for some reason targeted 30fps on it instead of 60, I'd wager they can (at least) rival the tech demo pretty handily with probably better visuals.
I wish Rockstar would make a Cyberpunk Flying car city game.I love the setting, I wish we could get a dark and serious sci-fi focused game with that setting and visuals
Same.UE5 is no.1 right now and it's not even close.
The main character in this looks alot like the main character in Carbon Grey.
Minchia!
Can someone make a list of the trailers i need to watch?
Stellar 2 and?
Oh my bad. I thought you wanted only games with impressive showcase graphics & UE5 games.Isnt that list incomplete? I think i read virtua fighter and mh expansion and some other stuff while i was browsing...
I never found W4 as impressive as alot here outside of the nanite foilage and the horse muscle sim (which isnt even guaranteed yet to be in the final release).I just noticed something, suddently TW4 doesn't seem that impressive anymore, unless it avoids downgrades, add upgrades where it can until release and have much MUCH better gameplay this time around
my graphics list so far includes ILL, Crossfire and Veronica. and of course GTAVI
I mean yeah but i heard virtua fighter looked pretty good aswell and it is not in the list...Oh my bad. I thought you wanted only games with impressive showcase graphics & UE5 games.
Isnt that list incomplete? I think i read virtua fighter and mh expansion and some other stuff while i was browsing...
How do you think he hurt his hand to begin with?I havent seen slimy around, must be hard to fap on this graphic and post at the same time with only one hand![]()
Hope you heal fast bro.
Yeah its basicly nanite being heavily utilized in a kitbashed sci fi setting for once. (A best case scenario for the tech) and probably also uses nanite characters this time.no it is perfectly possible this gen. you are only amazed by the level of density, I think. Go play The Ascent and you'll get a taste
I don't like this one.
I don't like this one.
I had fun tonight, the kind of E3 fun I hadn't experienced in a long time
we have come a long way since
and
look down and enjoy the view people
Guys i need a fast advice, if i want to disable the xmp profile of my ram in my msi mobo, do i only need to disable the xmp profile or i also have to set the dram frequency manualoy to what it was originally? Or i can just disable the profile and it does everything automatically?
Also, can i just save and exit or i have to press f10 to save like the guide says?
I'm literalky inside my bios now and terrified of doing damage, please help my sorry ass![]()
After seeing Crossfire and Blood Message -which all have limited budgets and a small number of dev support- I hate these lazy ass PS Studios devs even more. Flagship games don't even look 50% as good as these anymore. Absolute old-gen muds.
I think i may have a ram related problem and i read on the internet that ue5 games are particularly sensititive to overclocked rams and mine is overclocked via xmp, before searching for new ram that would cost no less than 400/500 euros, i want to try all the methods...Disable it or set it to auto. Most of the times just leave things to auto or default
Then save and exit
Papito why do you touch these things if you dont know enough? Lol
If I were hermen hulst, I would lock the Yotei's entire dev studio in a room and run this game directly into their brain cells.
Tbf, this is probably gonna be a much, muuuuch smaller game.If I were hermen hulst, I would lock the Yotei developers in a room and run this game directly into their brain cells.
Look at that cutscene and gameplay transitions... Very fluid and insanely great, among these ultra details. The scale, lighting and textures feel improved 10x compared to the first Stellar Blade.
SHIFT UP gives a great lesson on how to make a sequel in such a short time.
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Great atmosphere here. Headphones, lights off, oled tv... *chef's kiss*