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[DF] Pragmata - PS5/PS5 Pro/Xbox Series X|S Tech Review - Another Big PS5 Pro Success

Path Tracing 'wink, wink'. I just tried it with normal RT to see how it ran after seeing the DF vid.

9060XT amd 7700XT (both are close in power to Pro) are well above 60fps in max RT in 1080p (87 and 78fps). But this doesn't include PSSR overhead

5VtE2yaPS9VDDi8p.jpg
 
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Playing on PS5 Pro the image quality's great apart from the splotchy/smeary RT and very thin high contrast lines like DF demonstrated from the intro. These laser and other in-world HUD lines remain quite aliased on Pro.

Diana's hair looks gloriously dense with much higher quality self-shadowing than Grace's blonde hair in RE9. One of my visual highlights is placing Diana's hair in front of a strong light source and seeing Diana's opaque head/shoulders shadow silhouette through the glowing hair.

Despite the splotchy RT, often I don't notice it at all and the overall impression is very 'next-gen'.

Glass windows use cube maps which range from surprisingly accurate to low res, off-scale garbage and sometimes you catch the odd suspiciously low res texture mixed with go

The whole point of Pro is to bring those low resolutions to a 4k like image. When you buy a lower end GPU on Pc you have limitations,however with these ai upscaling it makes the hardware punch above its weight.
 
For years I've assumed there are tons of people on video game forums who don't actually play video games, and you're definitely one of them.

In other words, we're not paying attention to the final image quality, which is excellent on PlayStation 5 Pro, but instead analyzing the internal resolution.

I imagine many gamers aren't paying attention to the game's details, story, or gameplay, but are instead constantly thinking about the fact that they're playing at an internal resolution of 860p.

It's hilarious.

If it isn't about the tech what are we even doing? I think 95% of modern video games are complete horseshit.
I spend a ridiculous amount of time playing retro video games. Do I play modern video games looking for that raytraced diamond in the rough?
Sadly yes, its depressing, boring, predictable and sometimes I come on GAF with a bit of chip on my shoulder because of it.
Back in the day games were far better I didn't give a crap if Rush 2 on the N64 was 15 fps it was fun and I could get lost in a simple arcade game for hours
These days it HAS to be about the TECH because I can't play this crap for more than 30 mins without wanting to eat my controller
The one light in the darkness is the tech advancement.....Just above 720p isn't cool from a console with a base model that had freaking 8K on the box
My point is that...its funny If other people are enjoying these soulless cash grabs and bullshit rug pulls every generation cool I'm not knocking that but I will mock, I will laugh and I will Jest.
 
Judging by the framerate data, it seems they had room... It also wouldn't have been bad to have a quality mode at 30fps and a 40fps mode.
What is clear is that at this point FSR1 is difficult to understand

They had no room with 1080p base (game would be 45-55fps), but as some people said earlier - reconstruction from 900p to 1800p could totally look better than that garbage FSR1 (Cyberpunk is doing something similar but with dynamic res on PS5).

What is funny is that game has dynamic resolution option on PC (but it seems to only work with TAA), so why not on consoles?
 
I repeat, the only one with a mental pathologie here is you. You're pathetically predictable.

A simple post pointing out a truth and a fact: "PS5 Pro and XSX have improved compared to the demo," and you wasted no time activating your desperate, fanatical fanboy mode.

You speak as if it were a crime for someone to have a positive opinion of the hardware they own (unless it's a PS, of course 🤣🤣) and as if people had to ask permission here from the four thin-skinned PS fanboys to do so... It's absolutely ridiculous that we've reached this point. You're the only one making a fool of yourself and behaving exactly the way you criticize.

You're being a real pain. Stop derailing the thread and move on. If you don't like reading opinions that don't align with your preferences, not even the simplest appreciation 🙃, (my advice) find another site or learn to accept. You're nobody here to point out what anyone else might say, and yet here you are in every DF thread acting like some kind of authority or censor, as if you were in a position to give lessons on anything 🤣🤣🤣

Again, MOVE ON and not stray from the topic!!!.
Excuse me call you out to try to find desperately a win in the series X in any DF thread make me a desperate fanatic fanboy? Wut. I bet if I make a research hardly I won't find shit like this by you in similar thread. But OK.
 
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PS. It's as simple as checking the performance of each console over the last two years in AAA and other interesting titles .... which I'm sure you had to look through until you found KCD2. 🤷😂
You said that you can't recall which game is perform better on PS5 in last year and a half or two. So cut the crap.
 
864P for a pro console, no matter what AI / Machine learning up scaling seems pretty poor to me.

$800 dollar console, around 800p..every dollar is accounted for..the extra 64p makes you feel like a real pro

Be sure to support our sponsor ScamStation now back to our regularly scheduled programming
Corey Feldman preforming his smash hit What's Up with the Youth
nhUmsCp.gif
I mean.... the hardware is heavily promoted as a premium AI upscaler machine and nothing more. 864p is a problem for what reason if the IQ is vastly superior over the base hardware? I don't follow the criticism or the clear trolling of the other one which probably posted one the worst attempt of ...sarcasm? I guess.
 
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Cross posting from the other thread, while most other things are better on Pro, the RT reflections are worse than base as they seem to be tied to the native resolution before up-scale.




wKLf3Ev2FfgHcZ1f.png

ahhh, thats a shame. I wonder if the PS5 pro can handle ray reconstruction because its a shame to have to downgrade the RT over a base console.

PSSR doing wonders over FSR 1 for everything else it seems though.

Not really, improved RT on the Pro here.
 
You are welcome:
UtkYm02CtH2mqhZb.jpg

Mark Cerny is a wizard. Can't wait to see what he's cooking up for the PS6 and the PlayStation handheld :messenger_fire:

fA4CZmX.jpeg
You guys know that Mark Cerny's efforts resulted in the original PSSR on Pro's launch while the new PSSR is basically AMD's FSR4 ported from FP8 to INT8 math, right?

I wonder if the PS5 pro can handle ray reconstruction
Even RDNA4 doesn't seem to handle it very well. Chances that the Pro's INT8 h/w could are pretty slim but who knows.
 
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Im not sure what youve got mixed on. I said, like others that 864p for a pro console is not great. You seemed to take issue with that.

I deffo like 1080p more than 864p. I mean what does my game run at if I am running at DLSS 4k Quality? I would take that all day, thanks.

Edit: oh 1440p

If I drop to performance I will be at 1080P so yeah, ill take that over anything less.

I'd take DLSS balanced or performance over FSR quality. Wouldn't you? That's really the comparison that we should be making here.
 
They should use a new standard for resolutions with AI upscalers rather than using standard progressive scan, which doesn't reflect anymore what you see on your screen. Like how 480p is superior to 576i. So that 864pssr would be superior to 1080p.
 
You guys know that Mark Cerny's efforts resulted in the original PSSR on Pro's launch while the new PSSR is basically AMD's FSR4 ported from FP8 to INT8 math, right?


Even RDNA4 doesn't seem to handle it very well. Chances that the Pro's INT8 h/w could are pretty slim but who knows.
Tim Rozon GIF by Blue Ice Pictures

I'm not exactly an expert as you but neural network and algorithm are not exactly the same entity in the upscaler. But sure sony lie and go on.
 
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Expand this thought a bit as it makes zero sense in that form.
Make more sense to you say the whole TAA upscaler "entity" is not just based on neural network "procedures"? Sony has said they have had to remanage the algorithm for the PSSR2 because there were some missed "mistakes" in the original PSSR1 logics.
 
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You guys know that Mark Cerny's efforts resulted in the original PSSR on Pro's launch and the new PSSR is basically Sony collaboration with AMD on Project Amethyst whose first result was FSR4 they then ported from FP8 to INT8 and PS5 Pro use cases, right?

I am glad we see it the same way.
 
You guys know that Mark Cerny's efforts resulted in the original PSSR on Pro's launch while the new PSSR is basically AMD's FSR4 ported from FP8 to INT8 math, right?


Even RDNA4 doesn't seem to handle it very well. Chances that the Pro's INT8 h/w could are pretty slim but who knows.

I'm not an expert but does it really matter that much if it's INT8 or FP8? And why wouldn't INT8 be able to handle ray reconstruction?
 
Excuse me call you out to try to find desperately a win in the series X in any DF thread make me a desperate fanatic fanboy? Wut. I bet if I make a research hardly I won't find shit like this by you in similar thread. But OK.
Lol, bro, the thing is, your attitude isn't just directed at me, it's at anyone who might highlight or praise the performance of a current or past Xbox hardware... It's like that in EVERY DF thread.

If you had even a shred of consistency anda coherence, you'd have the same attitude towards everyone (and there are many) who really repeatedly tries to point out a PS victory or simply (as in your case) an opportunity to disparage a Xbox hardware.

But no, it only bothers you in one way, and the next thing you know, you're displaying anger and animosity at a shameful level that only you can't see. 🤷

And well, I'm not even going to tell you to move on and stop derailing the thread; it's clear your interest in these threads isn't in the data and the results of the analyses... 🙇 I think it's time to hit the ignore button and let it do its job. Congratulations.

Bye

You said that you can't recall which game is perform better on PS5 in last year and a half or two. So cut the crap.
False. I asked you to point out a version or port on the XSX in the last 1.5 or 2 years that "could be considered bad compared to the PS5 version". Because, XSX VS PS5 bad situation , quite a few cases have appeared in that timeframe, and being in the sixth year of this generation, with the XSX not even in the best position to be the console receiving the most attention and optimization time for studios and developers VS PS5...

For those who have been warning about a horrendous situation at this point in the gen for XSX vs. PS5 versions and ports, I think the situation should be highlighted and emphasized... but it seems that the focus now isn't on explaining this situation, which supposedly shouldn't exist; now it's about pointing fingers and somehow censoring anyone who highlights it as if a crime were. And I remind you, all this stems from a simple post stating that the PS5 Pro and XSX versions had seen improvements compared to the demo 🤷😉
 
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Lol, bro, the thing is, your attitude isn't just directed at me, it's at anyone who might highlight or praise the performance of a current or past Xbox hardware... It's like that in EVERY DF thread.
Oh my God. How I can be such terrible person? Fuck me.
 
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I'm not an expert but does it really matter that much if it's INT8 or FP8? And why wouldn't INT8 be able to handle ray reconstruction?

Because he doesn't understand the way AI models work.

Ray Reconstruction could work, but it's always down to a simple thing, do you have enough budget in the overall frametime.
 
Because he doesn't understand the way AI models work.

Ray Reconstruction could work, but it's always down to a simple thing, do you have enough budget in the overall frametime.

And when they aleady are using 864p to reach 60fps, they don't have it.

They could port RR to PS5 Pro (so fp8 to int8), but very few games would use it - it has visible performance cost. Not to mention current form of AMD RR doesn't combine it with FSR4 SR (like what nvidia RR is doing), so end result from 864p would look horrible.
 
So you could afford gpu and motherboard/cooler for that price. Gg, almost there

To get new GPU you usually have to sell old GPU, you already have rest of the platform.

This is what many console fans usually don't get - YOU HAVE TO buy full console vs. just swapping individual parts in PC if you already have one.
 
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To get new GPU you usually have to sell old GPU, you already have rest of the platform.

This is what many console fans usually don't get - YOU HAVE TO buy full console vs. just swapping individual parts in PC if you already have one.

Just like any other PlayStation 5 base owner, you can sell your console and then buy a PlayStation 5 Pro.

You've discovered the used market.

What's more, you can sell your PlayStation 5 Pro to buy a PlayStation 6.

It's insane.
 
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Just like any other PlayStation 5 base owner, you can sell your console and then buy a PlayStation 5 Pro.

You've discovered the used market.

But you can't swap PS5 GPU for Pro GPU, that's the difference. Price difference between used PS5 and Pro is also quite deastic.

I had like 10 or 15 different GPUs on my 2500K/2600K platform. Same story with my current 2019 AM4, 4 or 6 different GPUs since 2019.
 
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But you can't swap PS5 GPU for Pro GPU, that's the difference. Price difference between used PS5 and Pro is also quite deastic.

I had like 10 or 15 different GPUs on my 2500K/2600K platform. Same story with my current 2019 AM4, 4 or 6 different GPUs since 2019.
Now I understand why I'm so happy with a console and because I decided to quit using the PC.

I've never had to think about needing to replace a graphics card four or six times.

I just wait for the next console to come out.
 
The upscaling time, for FSR3.1, doing 1080p to 4K, is probably around 0.7ms. Meaning it would cost 2-3 fps, if targeting 60 fps.
The cost of upscaling with PSSR2, from 845p t 4K is probably around 1.5ms. So around 4-5 fps.

But the game is doing TAA and FSR1 on the PS5, that also has a small cost.
And although FSR3.1 is far from perfect, it is still miles better than TAA+FSR1.
I don't get why Capcom is using this, instead of FSR 3.1
 
Now I understand why I'm so happy with a console and because I decided to quit using the PC.

I've never had to think about needing to replace a graphics card four or six times.

I just wait for the next console to come out.

I didn't have to change them most of the time, i just WANTED to do it. There was one VRAM bottleneck in 2014 with GTX770 (so I swapped it to R9 290) but other than that I could play on old cards for years to come (most of the time).

PC and consoles are for people seeking different experience, that's for sure. I also changed fat consoles to slim models and standard to pro, so I kinda like doing that in general.
 
I didn't have to change them most of the time, i just WANTED to do it. There was one VRAM bottleneck in 2014 with GTX770 (so I swapped it to R9 290) but other than that I could play on old cards for years to come (most of the time).

PC and consoles are for people seeking different experience, that's for sure. I also changed fat consoles to slim models and standard to pro, so I kinda like doing that in general.
Well, something you've omitted is that at some point you've had to change the power supply due to the different power consumption of the graphics cards.

Isn't that right?
 
The upscaling time, for FSR3.1, doing 1080p to 4K, is probably around 0.7ms. Meaning it would cost 2-3 fps, if targeting 60 fps.
The cost of upscaling with PSSR2, from 845p t 4K is probably around 1.5ms. So around 4-5 fps.

But the game is doing TAA and FSR1 on the PS5, that also has a small cost.
And although FSR3.1 is far from perfect, it is still miles better than TAA+FSR1.
I don't get why Capcom is using this, instead of FSR 3.1
Not on consoles. NXgamer compared FSR2.1 vs PSSR2 with Cyberpunk 2077 and found out both cost almost exactly the same on average. FSR3.1 is likely costing the same as FSR2.1.
 
Well, something you've omitted is that at some point you've had to change the power supply due to the different power consumption of the graphics cards.

Isn't that right?

I think twice maybe? Or three time between 2007 and 2026? I'm not sure.

My 600W Power Supply that I use right now - I bought it in... 2013 (just found email). And it was running even RTX 3080ti.
 
Not on consoles. NXgamer compared FSR2.1 vs PSSR2 with Cyberpunk 2077 and found out both cost almost exactly the same on average. FSR3.1 is likely costing the same as FSR2.1.

It's obvious they don't cost the same. There is no way a AI upscaler would cost as much as a heuristic upscaler.
Whatever NXGamer said or do, he clearly screwed up with that one.
Also, FSR2.1 costs less than FSR3.1. Around 0.1-0.2 ms.
And yes, I have measured all of these.
 
Playing on PS5 Pro the image quality's great apart from the splotchy/smeary RT and very thin high contrast lines like DF demonstrated from the intro. These laser and other in-world HUD lines remain quite aliased on Pro.

Diana's hair looks gloriously dense with much higher quality self-shadowing than Grace's blonde hair in RE9. One of my visual highlights is placing Diana's hair in front of a strong light source and seeing Diana's opaque head/shoulders shadow silhouette through the glowing hair.

Despite the splotchy RT, often I don't notice it at all and the overall impression is very 'next-gen'.

Glass windows use cube maps which range from surprisingly accurate to low res, off-scale garbage and sometimes you catch the odd suspiciously low res texture mixed with go

I don't see much disappointing about it, you keep the RT, rock solid performance VS drops in the 40s while also impoving image quality to a shocking extend vs FSR1.




Does the number you wouldn't even know about matter or the actual result? Image quality is great, I thought that was the whole point of AI reconstruction?
RE4R IQ at 864p in HFR mode with PSSR2 is a league ahead to the other mode with CBR at 1920x2160p. You shouldn't care too much to native resolution with all respect if the results are worst. I mean RE4R at least with CBR is horrid especially in the dense foliage setting and aliasing shimmering is everywhere in the long lines.
The whole point of AI upscaling is to bypass brute force,you have astronauts in here thinking a 200watt console should do what a 1000watt computer can. Ai upscaling is going to do work for low power machines that simple.
 
It's obvious they don't cost the same. There is no way a AI upscaler would cost as much as a heuristic upscaler.
Whatever NXGamer said or do, he clearly screwed up with that one.
Also, FSR2.1 costs less than FSR3.1. Around 0.1-0.2 ms.
And yes, I have measured all of these.

Cost is game dependent. FSR1 is almost free I think? I'm not sure what's the deal with that TAA.

Cost between 1080p native and 4k with 1080p base + DLSS3 (so similar cost to FSR2/3) can reach ~20%

MSEmUwPga6NIBSkC.png
QJ01wDgjBnAG3D31.jpeg
c706WG4EbIRsSXIw.png
QZrS92t7Q7DMGAml.jpeg


This was on 3080ti

Crimson Desert between 1080p and 4k FSR3.1 with 1080p base:

3iTYZMS8RIy8wjy2.jpg
pQTupXOPrN33YiMJ.jpg
 
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Cost is game dependent. FSR1 is almost free I think? I'm not sure what's the deal with that TAA.

Cost between 1080p native and 4k with 1080p base + DLSS3 (so similar cost to FSR2/3) can reach ~20%

MSEmUwPga6NIBSkC.png
QJ01wDgjBnAG3D31.jpeg
c706WG4EbIRsSXIw.png
QZrS92t7Q7DMGAml.jpeg


This was on 3080ti

Crimson Desert between 1080p and 4k FSR3.1 with 1080p base:

3iTYZMS8RIy8wjy2.jpg
pQTupXOPrN33YiMJ.jpg

Actually, FSR1 is not free.
In fact, according to AMD's own numbers, upscaling to 4K, on a 5700XT, costs "1.0 ms or less"
So it should be around the same cost as FSR3.1. Maybe higher.
So Capcom basically choose the worst quality with the worst performance.

 
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