Yes. There's no difference between the shared RT features.Does it apply to the 60fps RT mode as well?
So what's driving the FPS difference. Resolution?Yes. There's no difference between the shared RT features.
Resolution is the same, the 40fps mode has, on top of RT shadows and RT reflections, also RT AO and RT lighting components (skylight and emissive lighting contributions).So what's driving the FPS difference. Resolution?
As the post above yours reported.So there is a difference in RT implementation between RT Pro and RT.
Our rebornWOW!!!!!!!!!! Thanks for pointing this out. Sad DF failed this big here.
Possibly the worst DF video ever.
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PS5 Pro RT:
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PS5 Pro RT:
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PS5 Pro RT:
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PS5 Pro RT:
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PS5 Pro RT:
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PS5 Pro RT:
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RT shadows are also the full Psycho version now, covering every element including small blades of grass, unlike Base PS5 Fidelity RT:
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DF the ray tracing experts that don't know what they're talking about![]()
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1440p is overkill. They probably had this feature set already tested when PSSR 2 hit and was too costly to start all over again (specially for a game that isn't selling much more from now on).
I hate that fucking podcast format, just a waste of time.A gaf user can give you a better comparison with a few images and gifs than DF does in a half-hour video.
How did DF miss the water reflections that's a huge upgrade.
Genuinely insane they missed all thisPossibly the worst DF video ever.
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PS5 Pro RT:
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PS5 Pro RT:
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PS5 Pro RT:
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PS5 Pro RT:
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PS5 Pro RT:
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PS5 Pro RT:
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RT shadows are also the full Psycho version now, covering every element including small blades of grass, unlike Base PS5 Fidelity RT:
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AlsoPossibly the worst DF video ever.
They missed so much .. their video about this update is lackluster and horrible. But maybe we should pay attention to what we say or one of them will go on a mental social media break againPossibly the worst DF video ever.
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PS5 Pro RT:
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PS5 Pro RT:
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PS5 Pro RT:
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PS5 Pro RT:
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PS5 Pro RT:
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PS5 Pro RT:
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RT shadows are also the full Psycho version now, covering every element including small blades of grass, unlike Base PS5 Fidelity RT:
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They had to update the article after CPDR had to correct them
super minor? this is a huge fuck up by CPDRThey had to update the article after CPDR had to correct them
super minor? this is a huge fuck up by CPDR
They missed so much .. their video about this update is lackluster and horrible. But maybe we should pay attention to what we say or one of them will go on a mental social media break again
Fuck up by DF. Not CDPR.
I don't think they had access to that footage. From what Ollie said, they had access prior to release and were given information by CDPR. Is there any footage of large water bodies in the video? If not, that's likely why they missed and just assumed there weren't RT reflections there.Possibly the worst DF video ever.
They captured the footage themselves, doesn't make much sense?I don't think they had access to that footage. From what Ollie said, they had access prior to release and were given information by CDPR. Is there any footage of large water bodies in the video? If not, that's likely why they missed and just assumed there weren't RT reflections there.
RT reflections on transparent are for all transparent objects like any window (building windows, metro, etc.) and of course including cars, but not only
Well, I can confirm there is RT reflections in certain NPCs as well that have shiny pieces of clothing, and some chromes and shiny latex. So in fact, everything that is 100% glossy, it's just not doing diffuse reflections.
Are those form the 60fps mode or the 40fps mode?I haven't tried it myself, but we have people here corroborating every single glass surface in the game has RT reflections:
Are those form the 60fps mode or the 40fps mode?
Tempting. Why reduce the backlog when I can spend my hard earned money in yet more slop and backlog?Both work the same when it comes to reflections.
Yeah, fuck it. Was waiting for a proper Path Tracing playthrough in the future, but I can't resist those shadows and reflections at 60fps with PSSR2 4K from 1440p base resolution.Tempting.
Those RT shadows..
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Yeah, fuck it. Was waiting for a proper Path Tracing playthrough in the future, but I can't resist those shadows and reflections at 60fps with PSSR2 4K from 1440p base resolution.
This channel has some of the worst music ever. Makes it impossible to watch the video.
They had much better music before.
Sorry I meant DF. Mistyped.Fuck up by DF. Not CDPR.
So 60 fps is the way?
40 for me to get this subtle enhanced lighting, but 60 is pretty good as wellSo 60 fps is the way?
Just failed to load in the texture, it happens sometimes when the camera is span round and is random, it usually loads inWhat's the deal with the pixelated billboards in the PS5 Pro version?![]()
This did have me confused, it might be the denoiser as Bojji said or it might be PSSR2.0 making up details as we've seen that's actually a thingOr the crap textures on the ground of the PC version
Its stuff like this that makes me keep saying raster has peaked. Throwing polygons around isn't our problem anymore; our problem is now RT.Im hoping as more of this stuff comes to ps5 pro that we get more people understanding how transformative RT can be.