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Marathon approaching 15k CCU low (sponsored by coachmcguirk91 - still having a blast)

2 pm completed hour.

28.4k vs yesterday 27.8k. So +600 or +2%.

If that hold up, peak will be about 41.5k today.

One thing about Marathon trending (not sure about other games) is that the morning trend is usually way off than final peak. If the morning trend looks noticeably down, the final CCU trend wont be as bad as it'll pick up a bit. Also, if the morning trend is way up, the final will come back down.
Not a big uptick, but still a plus.
I think the telling numbers is what Monday will look like
 
It might not be up to them to decide
My guess is Sony will let them keep a skeleton crew that'll pump out barebones updates, like gameplay modifiers and stuff, instead of full-fledged new maps and systems. That'll probably go on for years. It'll be like 10-20 guys.
 
Not a big uptick, but still a plus.
I think the telling numbers is what Monday will look like
If it holds to a small increase, it shows cryo did nothing again. A day one pop, but nothing more.

The weekday trend is usually -5%, it landed at +2.5% yesterday. So a good pop, but less than last week's +18% cryo day (which can be argued as +23% effect). Yesterday's cryo effect can be argued it was +7.5%.

Today it's so far at only +2%. Historically, games (including Marathon) have a natural Friday up tick already, and then the weekend days bump up more. A couple Fridays ago it was +4% vs Thurs. Then every game comes crashing down going from Sunday to Monday.
 
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My guess is Sony will let them keep a skeleton crew that'll pump out barebones updates, like gameplay modifiers and stuff, instead of full-fledged new maps and systems. That'll probably go on for years. It'll be like 10-20 guys.
It'll depend too on:
-Is D3 the next plan?
-If so how soon do you need map guys to move from marathon to D3? How soon do they need gun design? Etc
-Could keep a good flow on marathon before flipping them to D3.
-How much is already done or near done for maps, guns, shells etc to not need major workforce if they can trickle that in?
 
Down about 33% from this time last week.

Just means the true fans are showing up and the tourists got their asses handed to them in Permeter are returning to the peace drum circles called Arc Raiders. They can keep those losers who wanted to have fun.

What is success? A Miserable Pile of Concurrent Users.

The Sweat Must Flow.
 
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There aren't any games below 2k ccu that run 800+ high paid veteran developers.

Marathon was made by "just under 300" employees according to Ziegler. Destiny 2 made considerably more money than Santa Monica or Guerilla Games in 2022, 2023, 2024, and 2025.

You people who think S2 isn't a foregone conclusion don't know this industry.
 
Marathon was made by "just under 300" employees according to Ziegler. Destiny 2 made considerably more money than Santa Monica or Guerilla Games in 2022, 2023, 2024, and 2025.

You people who think S2 isn't a foregone conclusion don't know this industry.
You're maybe right 5% of the time on your Gaas predictions (I'll be generous and say 10%), so maybe you don't know the industry either.
 
Bungie just lol they've turned me off so bad lately I honestly wish Sony would say you all failed to deliver you're fucking done and just close bungie up... Life goes on I'd laugh my ass off.

Now... Being a dick aside, sure I want destiny 3 and i wouldn't 100 % want that... BUT if it did, I wouldn't lose much sleep because I just hate how they are anymore and the way they cater to such tiny subsets of audience.

I think it's because it feels like it's either marathon or destiny at this point and they said hey destiny fans fuck off, that's how it feels I'd say. But I wouldn't be so so hard on marathon if destiny 3 was on the way because it then means everyone is getting the style of game they want from bungie
 
Marathon was made by "just under 300" employees according to Ziegler. Destiny 2 made considerably more money than Santa Monica or Guerilla Games in 2022, 2023, 2024, and 2025.

You people who think S2 isn't a foregone conclusion don't know this industry.

It's gonna be really hard to pinpoint that exact number. Not everyone on the project would have been there from start to finish, not everyone would have been totally dedicated to Marathon, people like IT, studio management, QA, central engineering (game engine, tools, etc...)

That number Ziegler gave might have been the peak value. But way more than 300 people worked on Marathon in total.

Just grabbing the list of names from Mobygames and totaling up the main departments, so not central tech, publishing, analytics, studio operations, and you get just over 400. Now that's all credited, there will be people in that list who never worked on the project at the same time as others on the list. And everyone is going to have been paid from the budget some how, including all the uncounted people I mentioned.

The absolute total number of people associated with Marathon is 2,753. That number is going to include people who spent less than a day on it in some capacity and is more a showing of just how big these beasts have become now in this modern era. It's a lot of people who want to get some slide of the pie from the Marathon budget though.

This isn't a statement about S2. That's on Sony and Bungie to decide. I'd say if the game continues in this state then we'll see an S2. Given that they'll probably need to be knee deep in building it now, it's likely that decision has already been made. Of course it could also get unmade.


p.s. You didn't respond to my Back 4 Blood post on the previous page. I was interested in your thoughts on what shut down means and if you'd say ending development counted for that game when it had 8k CCU.
 
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Bungie just lol they've turned me off so bad lately I honestly wish Sony would say you all failed to deliver you're fucking done and just close bungie up... Life goes on I'd laugh my ass off.

Now... Being a dick aside, sure I want destiny 3 and i wouldn't 100 % want that... BUT if it did, I wouldn't lose much sleep because I just hate how they are anymore and the way they cater to such tiny subsets of audience.

I think it's because it feels like it's either marathon or destiny at this point and they said hey destiny fans fuck off, that's how it feels I'd say. But I wouldn't be so so hard on marathon if destiny 3 was on the way because it then means everyone is getting the style of game they want from bungie

Do you trust a Destiny 3?

Everyone keeps saying Destiny 3 like it's this magic bullet but Bungie just repeatedly fucks the game up and from what I've read Edge of Fate made the game worse than it's ever been. Destiny was probably one of the most toxic relationships I've ever had with a game. Constant FOMO and gaslighting from Bungie while they would break the game and promise to fix it again because they were listening.

Forget any casual relationship you could possibly have with the game either... If you walk away for a few months and come back your light level is off and the second you step back in there's a grind. I got Final Shape for free but I don't even want to bother with the campaign because I know the second I log in all my gear will be outdated and I'll have to engage with whatever tiered weapon bullshit they implemented with Edge of Fate.

I have thousands of hours on Destiny but that shit is dead and buried to me. I would not pick up Destiny 3 and I don't believe it would be this instant success everyone thinks it would. Either Bungie is tasked with something entirely new or just shut them down.
 
Do you trust a Destiny 3?

Everyone keeps saying Destiny 3 like it's this magic bullet but Bungie just repeatedly fucks the game up and from what I've read Edge of Fate made the game worse than it's ever been. Destiny was probably one of the most toxic relationships I've ever had with a game. Constant FOMO and gaslighting from Bungie while they would break the game and promise to fix it again because they were listening.

Forget any casual relationship you could possibly have with the game either... If you walk away for a few months and come back your light level is off and the second you step back in there's a grind. I got Final Shape for free but I don't even want to bother with the campaign because I know the second I log in all my gear will be outdated and I'll have to engage with whatever tiered weapon bullshit they implemented with Edge of Fate.

I have thousands of hours on Destiny but that shit is dead and buried to me. I would not pick up Destiny 3 and I don't believe it would be this instant success everyone thinks it would. Either Bungie is tasked with something entirely new or just shut them down.
It all would just depend, if they said that is their focus and it's all on deck got d3 sure I'd be excited for it.

But bro I guarantee if d3 was launching and the hype and excitement of that game was alive and well, you'd be hard pressed to just say nah.. It's always easier to say this stuff when it's not even on the radar.

I have 7000 to 8000 hours and I've been happy and content since quitting, I will forever love destiny... But it a destiny 3 was coming there's not a change id pass lol not even one iota, because my curiosity and chasing of the fun destiny was and can be is forever there. To go back into a new crucible in a d3, absolutely.
 

:messenger_grimmacing_... We are totally going to support this for the next 10 years. Kind of vibes

8jdpLhGdizF8zvfo.png

Well, maybe is doable after all
 
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:messenger_grimmacing_... We are totally going to support this for the next 10 years. Kind of vibes

8jdpLhGdizF8zvfo.png

Well, maybe is doable after all

Leave it to game studios to always bullshit gamers. Whether it's trailers and pics or even ongoing support, you can always count of them to BS the masses.

When I did business school, my first interest was advertising and marketing. Simply because in school, the projects and textbooks seemed much more fun than the other courses and majors. I took as many courses I could. My career ended up in finance.

Happy I took that route. Looking at how marketing actually functions in real life, I cant see how anyone in the marketing department can look at themselves in the mirror. It's bad enough when they screw over customers, but they do the same thing to internal staff trying to push their product and promotion and pricing strategies which are lies and junk half the time too.

Imagine being marketing or PR asshole who has to churn out dumbass social media tweets and quotes to keep your shitty product alive.

So for you people who never worked in business office kinds of jobs, this department will fudge numbers to their own coworkers to push their narrative. It's up to other departments like finance to call out their BS in their face in front of execs. And the times I did that, it's amazing how embarrassed they get.

If you ever come across this situation in real life, never lack courage to call this shit out. Just do it and they'll know never to BS a room again. Once they see you bring in your laptop and data sets to validate the junk on their powerpoint, they'll know better going forward. I cant influence what is said on social media, but at least I can try to control internal stuff.
 
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:messenger_grimmacing_... We are totally going to support this for the next 10 years. Kind of vibes

8jdpLhGdizF8zvfo.png

Well, maybe is doable after all


I don't doubt. Same as I don't doubt Sony being really mad at this for not generating enought money to even cover the massive costs(and upkeep).
I keep my guess. This game will survive, but it will be on a skeletal crew. I'm betting them to be slaughtered.
 
Do you trust a Destiny 3?

Everyone keeps saying Destiny 3 like it's this magic bullet but Bungie just repeatedly fucks the game up and from what I've read Edge of Fate made the game worse than it's ever been. Destiny was probably one of the most toxic relationships I've ever had with a game. Constant FOMO and gaslighting from Bungie while they would break the game and promise to fix it again because they were listening.

Forget any casual relationship you could possibly have with the game either... If you walk away for a few months and come back your light level is off and the second you step back in there's a grind. I got Final Shape for free but I don't even want to bother with the campaign because I know the second I log in all my gear will be outdated and I'll have to engage with whatever tiered weapon bullshit they implemented with Edge of Fate.

I have thousands of hours on Destiny but that shit is dead and buried to me. I would not pick up Destiny 3 and I don't believe it would be this instant success everyone thinks it would. Either Bungie is tasked with something entirely new or just shut them down.
Exactly lol, thousands of hours in Destiny 1 but I wasn't coming back for more punishment served up by Bungle the fun police. They burned even more bridges with Destiny 2 shenanigans.
 
It's gonna be really hard to pinpoint that exact number. Not everyone on the project would have been there from start to finish, not everyone would have been totally dedicated to Marathon, people like IT, studio management, QA, central engineering (game engine, tools, etc...)

That number Ziegler gave might have been the peak value. But way more than 300 people worked on Marathon in total.

Just grabbing the list of names from Mobygames and totaling up the main departments, so not central tech, publishing, analytics, studio operations, and you get just over 400. Now that's all credited, there will be people in that list who never worked on the project at the same time as others on the list. And everyone is going to have been paid from the budget some how, including all the uncounted people I mentioned.

The absolute total number of people associated with Marathon is 2,753. That number is going to include people who spent less than a day on it in some capacity and is more a showing of just how big these beasts have become now in this modern era. It's a lot of people who want to get some slide of the pie from the Marathon budget though.

This isn't a statement about S2. That's on Sony and Bungie to decide. I'd say if the game continues in this state then we'll see an S2. Given that they'll probably need to be knee deep in building it now, it's likely that decision has already been made. Of course it could also get unmade.
While true, this doesn't address my point.

@pepino suggested that Marathon was supposed to be supporting the 800+ person Bungie. The reality is that it was made by 3/8ths of Bungie and 5/8ths of Bungie is on Destiny 2/3.

And again, I do believe Destiny generated significantly more revenue than Santa Monica and Guerilla in 2022, 2023, 2024, 2025, and likely 2026. Context that is rarely added in the doomer talk.


p.s. You didn't respond to my Back 4 Blood post on the previous page. I was interested in your thoughts on what shut down means and if you'd say ending development counted for that game when it had 8k CCU.
I asked how many games get shut down with more than a 2k CCU average. You listed (a totally valid) one game.

So while it is extremely rare, it has happened.

That said, Back 4 Blood was supported with new content for 16 months before its studio pulled the plug. There are people here who think Marathon might not make it to S2. These are not serious people. They dishonor themselves with such foolishness.
 
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Marathon was made by "just under 300" employees according to Ziegler. Destiny 2 made considerably more money than Santa Monica or Guerilla Games in 2022, 2023, 2024, and 2025.

You people who think S2 isn't a foregone conclusion don't know this industry.

You kinda forget that Destiny 2 crashed hard after their final shape. Destiny 2 is still profitable for Bungie but not profitable enough to cover salaries of close to a 1000 people team which is why they pushed hard to finish marathon.


Steam numbers (worth noting that on PC D2 was mainly battle.net game for a good while)
VevYwd7.png


Secondly. IT doesn't matter if marathon was made by 1 person or whole 1000. It needs to cover salaries of whole bungie because there is no other game on horizon for next 4-5 years at least.
 
Compared to yesterday (Fri vs Thur): 43.9k vs 40.8k (+3.1k or +7.5%)

Fri vs Thur this week compared to last week: (+3.1k or +7.5%) vs (+8.7k or +18%)

Friday vs Friday: 43.9k vs 56.7k (-12.8k or -22.5%)
 
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If a game is going to be updated in perpetuity, usually the developers don't feel the need to come out and make a statement about it. Comes off as a desperate public sales pitch to Sony.
 
You kinda forget that Destiny 2 crashed hard after their final shape. Destiny 2 is still profitable for Bungie but not profitable enough to cover salaries of close to a 1000 people team which is why they pushed hard to finish marathon.
~300 are on Marathon.
~500 are on Destiny.

Bungie is not a 1,000 person studio anymore.

The same logic can be used on Guerilla Games, Santa Monica, Team Asobi, Sucker Punch etc...

They generate a lot of money for 6 months - 1 year and then go 4 - 5 years in a drought.
Steam numbers (worth noting that on PC D2 was mainly battle.net game for a good while)
VevYwd7.png


Secondly. IT doesn't matter if marathon was made by 1 person or whole 1000. It needs to cover salaries of whole bungie because there is no other game on horizon for next 4-5 years at least.
Destiny 2 will generate another wave of revenue in June for Shadow and Order. Then they'll likely have another big update in the winter.

S2 for Marathon is a certainty. Bungie is collecting a ton of data right now and they'll attempt to course correct in June.
 
~300 are on Marathon.
~500 are on Destiny.

Bungie is not a 1,000 person studio anymore.

The same logic can be used on Guerilla Games, Santa Monica, Team Asobi, Sucker Punch etc...

They generate a lot of money for 6 months - 1 year and then go 4 - 5 years in a drought.

Destiny 2 will generate another wave of revenue in June for Shadow and Order. Then they'll likely have another big update in the winter.

S2 for Marathon is a certainty. Bungie is collecting a ton of data right now and they'll attempt to course correct in June.
My guy, thoose clowns has been collecting data for years for both Destiny and Marathon, and yet here we are with 2 games that together barely can hit a ccu of 50k.....A number that was something Destiny ate for breakfast once upon a time. They had it all, but theire greed and desperation and poor planing and handling left them with nothing. Its a shame....
 
I would imagine the original plan for early follow on content was 'more of the same'. That doesn't seem like a great plan at this point.
 
My guy, thoose clowns has been collecting data for years for both Destiny and Marathon, and yet here we are with 2 games that together barely can hit a ccu of 50k.....A number that was something Destiny ate for breakfast once upon a time. They had it all, but theire greed and desperation and poor planing and handling left them with nothing. Its a shame....
Relatively speaking, the Marathon team has not collected a ton of data. There's a massive difference between doing lots of small closed playtests and opening your game up to everybody.

I don't think Marathon is guaranteed to be here 2 years from now, but the first few batches of course corrections will be the most interesting.
 
I would imagine the original plan for early follow on content was 'more of the same'. That doesn't seem like a great plan at this point.

This is not what surprises me. No, what surprises me is that....they took that amount of time build up that plan. Like...what the heck.
 
8jdpLhGdizF8zvfo.png

Well, maybe is doable after all
Based Halo Infinite 🥹
Solid open world campaign and the multiplayer in its current state for the past couple years is pretty much the best you can do with a Halo game. The multi just plays so well, but outside of COD I don't think these arena MP games are sustainable anymore. Got off-topic sorry, had to reminisce for my goat. ❤️
 
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We are barely one month after launch, 6pm euro time on saturday 31262ccu, so yup, numbers look pretty terrible, even lower than last week which had lil over 51k 24h peak on saturday, looks like this week's saturday(aka today) wont break 50k(thats basically 4sure 99% probability) and it will have tuff time to break 45k on top :messenger_neutral:
 
I want it to fail even if it is great.

Cheaper to smash out more games like UC2, GoW 3, Killzone, Motorstorm and make back some healthy bank, than it is spending a fortune on gaas bollocks like this and not taking a profit.

Literally my biggest issue with Sony at the moment.

Both PS and Xbox are being carried by incredible third party from the likes of Capcom. Fuck all of merritt coming from their own studios. Sad really.
 
I bet you it generates considerably more revenue than the studios I listed.
It'll be a grain of sand in the ocean kind of wave, when they used to do Lizzo jumping into the kiddie pool waves. The ceiling for the update is "maybe generate some goodwill in the remaining playerbase" if they actually deliver some quality of life updates they were supposed to ship last year. Pantheon 2.0 and the third or fourth loot refresh for old raids won't be bringing players back in droves.
 
It'll be a grain of sand in the ocean kind of wave, when they used to do Lizzo jumping into the kiddie pool waves. The ceiling for the update is "maybe generate some goodwill in the remaining playerbase" if they actually deliver some quality of life updates they were supposed to ship last year. Pantheon 2.0 and the third or fourth loot refresh for old raids won't be bringing players back in droves.
Well, according to Steam Top Sellers Chart for 2025, only 25 - 50 games generated more revenue than Destiny 2. It probably performed similarly well on console too.

I think the drought studios I mentioned would love to generate grains of sand like that.
 
And again, I do believe Destiny generated significantly more revenue than Santa Monica and Guerilla in 2022, 2023, 2024, 2025, and likely 2026. Context that is rarely added in the doomer talk.

Do you have a source for these claims?

I find it highly unlikely Bungie beat both God of War Ragnarok and Horizon Forbidden West in 2022. Ragnarok did 11 million copies in the first 3 months alone, though some of that revenue was split in the 2023 calendar year because it was a Nov 2022 release. It basically out performed the Last of Us 2 which took 2 years to hit 10 million. Keep in mind at this time Bungie was ~1200 employees if I recall and Santa Monica was 400 or less. There were support studios involved in Ragnarok but it was a massive success for Sony overall.

Keep in mind as well 2023 was the Lightfall release year where Bungie under performed their own revenue expectations by 45% ( Source ) which led to the first massive wave of layoffs at Bungie, that hardly reads like success to me. Bungie then had to keep laying people off in 2024 because the Final Shape also under performed. It's CCU stats were ok but people did not stick around for the seasonal content and checked the fuck out. In 2025 Edge of Fate and Renegades can only be labeled as disasters, doing 1/3 and 1/4 the CCU stats of the Final Shape. 2026 had Marathon sell a mind shattering 1.2 million copies at a budget release price of $40...

Every year after 2022 has been under performance after under performance for Bungie... Btw Santa Monica and Guerilla didn't release any major games in 2023 and beyond. At best Guerilla released a VR title and a lego game. Why would you expect them to beat Bungie in revenue in those years?
 
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Do you trust a Destiny 3?

Everyone keeps saying Destiny 3 like it's this magic bullet but Bungie just repeatedly fucks the game up and from what I've read Edge of Fate made the game worse than it's ever been. Destiny was probably one of the most toxic relationships I've ever had with a game. Constant FOMO and gaslighting from Bungie while they would break the game and promise to fix it again because they were listening.

Forget any casual relationship you could possibly have with the game either... If you walk away for a few months and come back your light level is off and the second you step back in there's a grind. I got Final Shape for free but I don't even want to bother with the campaign because I know the second I log in all my gear will be outdated and I'll have to engage with whatever tiered weapon bullshit they implemented with Edge of Fate.

I have thousands of hours on Destiny but that shit is dead and buried to me. I would not pick up Destiny 3 and I don't believe it would be this instant success everyone thinks it would. Either Bungie is tasked with something entirely new or just shut them down.

Absolutely agree and I think I wrote something very similar earlier in this thread or in a similar thread.

Destiny 1 started rough but ended in a good place, IMO. Buy an annual expansion, get all the content, Eververse funded special events. Cool. Thumbs up. They stuck with this for the first two expansions of Destiny 2 (mostly, their expansion of Eververse in early D2 was an issue). Then they went completely off the rails with monetization. Seasonal content passes, double-paywalling core content like strikes, paywalling things that should have been completely free special events (e.g. the Bungie anniversary content), taking away content via vaulting then having the audacity to try to get people to pay for that same content again with "classic" bundles. Meanwhile, if you took a break for a month or so, the power creep between seasons was insane and you'd come back feeling like you were behind and couldn't catch up.

Destiny 3 would be more of the same anti-consumer, greed-ridden, FOMO crap that Destiny 2 has become. The only way I'd ever be interested in playing Destiny again is if they'd release a next gen 60/120FPS patch for Destiny 1. Do that and I'd immediately jump back in, start running the old raids again, running patrols, leveling alts, and probably even spend money on D1 Eververse. But they'll never do that. They don't want people going backwards.
 
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Do you have a source for these claims?

I find it highly unlikely Bungie beat both God of War Ragnarok and Horizon Forbidden West in 2022. Ragnarok did 11 million copies in the first 3 months alone, though some of that revenue was split in the 2023 calendar year because it was a Nov 2022 release. It basically out performed the Last of Us 2 which took 2 years to hit 10 million. Keep in mind at this time Bungie was ~1200 employees if I recall and Santa Monica was 400 or less. There were support studios involved in Ragnarok but it was a massive success for Sony overall.

Keep in mind as well 2023 was the Lightfall release year where Bungie under performed their own revenue expectations by 45% ( Source ) which lead to the first massive wave of layoffs at Bungie, that hardly reads like success to me. Bungie then had to keep laying people off in 2024 because the Final Shape also under performed. It's CCU stats were ok but people did not stick around for the seasonal content and checked the fuck out. In 2025 Edge of Fate and Renegades can only be labeled as disasters, doing 1/3 and 1/4 the CCU stats of the Final Shape. 2026 had Marathon sell a mind shattering 1.2 million copies as a budget release price of $40...

Every year after 2022 has been under performance after under performance for Bungie... Btw Santa Monica and Guerilla didn't release any major games in 2023 and beyond. At best Guerilla released a VR title and a lego game. Why would you expect them to beat Bungie in revenue in those years?
I assumed God of War Ragnarok and Forbidden West released before 2022. I appears I got my years mixed up.

The point I'm trying to make is that people seem to be holding Bungie to a different standard than drought studios like Asobi or Santa Monica. 2025 was an awful year for Destiny 2, but it still generated top 50 - top 25 revenue on Steam.
 
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Well, according to Steam Top Sellers Chart for 2025, only 25 - 50 games generated more revenue than Destiny 2. It probably performed similarly well on console too.

I think the drought studios I mentioned would love to generate grains of sand like that.
Again, more yurinka yurinka logic. He liked to pretend that because of 2024 numbers (top 10!!) that 2025 wasn't about to fall off a cliff (which it did). Shadow and Order isn't even a paid expansion... most of the people who will stick around playing it probably already picked up the Battle Pass in the bundle last year. A hypothetical end-of-year expansion would surely bring in some revenue... but the odds of it being significantly bigger than Renegades or Edge of Fate from a content perspective are practically zero, and the odds of it pulling back revenue to even 2025 levels are zero.
 
Well, according to Steam Top Sellers Chart for 2025, only 25 - 50 games generated more revenue than Destiny 2. It probably performed similarly well on console too.

I think the drought studios I mentioned would love to generate grains of sand like that.
Its almost april 2026 bro, w/e destiny2 made back in 2025 was already used up for keeping bungie alive all that time.
 
Again, more yurinka yurinka logic. He liked to pretend that because of 2024 numbers (top 10!!) that 2025 wasn't about to fall off a cliff (which it did). Shadow and Order isn't even a paid expansion... most of the people who will stick around playing it probably already picked up the Battle Pass in the bundle last year. A hypothetical end-of-year expansion would surely bring in some revenue... but the odds of it being significantly bigger than Renegades or Edge of Fate from a content perspective are practically zero, and the odds of it pulling back revenue to even 2025 levels are zero.
The numbers are the numbers.

In Destiny 2s "disaster year" it was still a top 50 - 25 earning game on Steam.

What I'm asking you to consider is how much drought studios are generating between big releases. Actually, just go look at Steams Top Sales of 2025. There are very few drought studios on that list.

You people don't realize when you attack Bungie for 2025, you're attacking drought studios 10x more.
 
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