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Marathon approaching 15k CCU low (sponsored by coachmcguirk91 - still having a blast)

Same exact arc as MMOs after World of Warcraft.. billions was spent and in the end we got like 2 successful ones, WOW and FF11/14.

The core issue is that any new game has to be way better than whatever people are already playing and that's extremely difficult to do.

Exactly. The modern GaaS gold rush is the exact same as the MMO push of the late 2000's/early 2010's.

MMO announced, devs declare it a "WoW Killer". Hypes up a bunch of features. MMO players get hyped, think they'll finally have something new/better. Game launches, people buy in the first month. Realize the game isn't the "WoW Killer" the devs claimed, realize all those new features are half baked and will take a long time to fully realize, if ever. They cancel and go back to WoW, the known quantity where they've already cultivated friendships and built multiple characters. New MMO flops, tries to salvage itself as a F2P MMO, can't, ends up shutting down.

The inevitable issues with GaaS games and MMOs is time and sunk cost fallacy. People only have so much time in a day to game and if they're already deeply invested in another live service game they're much less likely to start over on some new one.
 
Is there any continuos hit GAAS that looks like it was made from a spreadsheet? (Not talking about Marathon)

I feel people might be fooled by a 2 hour movie or even a 100 hour game, but to keep playing continuosly requires passionate devs that speak at the same level as the players. That's also what PC players like and why these games are more of a hit on PC.

Sony's initative never looked like more than suits pointing at spreadsheets. Keeping in mind that TLOU online, and Helldivers 2 were going to come before the initiative started taking place.
EVE Online
 
Exactly. The modern GaaS gold rush is the exact same as the MMO push of the late 2000's/early 2010's.
It's "exactly the same".

oardefault.jpg
 
Exactly. The modern GaaS gold rush is the exact same as the MMO push of the late 2000's/early 2010's.

MMO announced, devs declare it a "WoW Killer". Hypes up a bunch of features. MMO players get hyped, think they'll finally have something new/better. Game launches, people buy in the first month. Realize the game isn't the "WoW Killer" the devs claimed, realize all those new features are half baked and will take a long time to fully realize, if ever. They cancel and go back to WoW, the known quantity where they've already cultivated friendships and built multiple characters. New MMO flops, tries to salvage itself as a F2P MMO, can't, ends up shutting down.

The inevitable issues with GaaS games and MMOs is time and sunk cost fallacy. People only have so much time in a day to game and if they're already deeply invested in another live service game they're much less likely to start over on some new one.

That's part of it, but I think the bigger issue is onboarding, not just sunk cost. At a certain point these games become hostile to new players. You jump in and immediately feel like you're years behind the curve, whether it's gear, knowledge, or just understanding the systems. Even if catch-up mechanics exist, the perception is "why bother, I'll never be on their level." That's what slowly kills growth. It's not just people going back to what they already invested in, it's new players looking around and saying "this ain't worth climbing." Meanwhile the existing player base answers to nature's call to the dirt over time.

That's the part some people miss. The games that survive don't just retain players, they constantly reset the experience or repackage it for a new generation. That's why something like Fortnite keeps pulling in fresh players while for example (I know-different genre) a lot of older MMOs slowly shrink around their core audience. Live service games don't die because players are loyal. They die because eventually no one new wants to join the party.

Notice how games like Counter-Strike 2 sidestep this entirely? There's nothing to "catch up" to because nothing carries over except skill. And it's been running for decades. Heavily monetized too, just not in a way that messes with gameplay. Skins, plus a real-money marketplace through Valve Corporation where they take a cut. That's it.

Fuck me if I know why studios don't study that playbook instead of inventing shit failure loops.

Even Call of Duty accidentally stumbled on this. Instead of trying to maintain one endlessly growing ecosystem, they just reset everything with each new release. A new game drops, everyone starts fresh, and that removes the "I'm too far behind" problem overnight. It's not that they solved live service, they just avoided the long-term onboarding issue entirely by constantly rebooting the experience.

Of course, my whole argument only works under one tiny assumption: they actually make a good fucking game that attracts old and new players alike.
 
These AAA studios really have lost their way and their audience. Sad to see, but also we have plenty of other options out there. Still a great time to be a gamer. Vote with your wallets and let these out of touch studios die.
 
Looks like its trending down, so the final peak today should be 40.8k. That's +1k or +2.5% compared to yesterday' peak.

A typical weekday is -5%, so it can be argued cryo day one effect this week added +7.5%.
 
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These AAA studios really have lost their way and their audience. Sad to see, but also we have plenty of other options out there. Still a great time to be a gamer. Vote with your wallets and let these out of touch studios die.
And budgeting too. Corporate coffer spending gone wild.

You got other industries for years trying to save money and go lean. Gaming is the opposite.
 
Problem isn't the game, is what it represents. There's an assortment of people with different reasons to hate this and want it to fail. From general dislike towards bungie - as there are no shortage of reasons to hate bungie - to disgruntled Destiny players or...


...general distaste towards live service games in the modern industry, or in some cases Sony's push towards live service games specifically.

Every time a live service game dies a miserable death, especially ones like this that should've been high profile ones, it gives other studios (or Sony in particular) further reasons to invest on more traditional models and single player titles instead of continuing their endless pursuit of becoming Fortnite 2.0.
This, Sony has hardly produced any single player games this entire gen, almost all their resources have gone towards GAAS, and they have all failed spectacularly, and I hope they continue to, so they revise this horrendous policy for ps6, im shocked more heads haven't rolled, whilst their bottom line numbers are up (mostly from subs to ps+) its done a lot of brand damage, and cost billions.

Helldivers (an actually good game) wasn't even part of this live service push, and the studio isn't owned by Sony. It began dev following the development of helldivers1, which was excellent, long before Sonys misguided push on Gaas.
 
We are so fucking back and I am 3 doillars richer!
I am having a blast you all. Marathon and Cryo map are popping up like crazy. Don't believe the haters and join us in the OT, Discord and Twitch!

Sony, I am good for 1,000 more of these. PS5 Pro price just went up so I am ready for $3/pop to start rolling in! 🙏
 
S2 is a guarantee.

Marathon's Final Update Arriving Soon: Thank You for Playing With Us

Today we're sharing difficult news. We have made the decision to permanently shut down Marathon.
Since launch, more than 2 million players stepped into the world of Marathon. You shared feedback, created content, and many believed in what we were building. For that, we are deeply grateful.

Despite the passion and hard work of our team, we have not been able to build a sustainable player base to support the game long-term. Servers will remain online for a bit more. We hope you'll jump in with us one more time to show your support and get those final great matches in while we still can.

As a thank you to our amazing community, the team is excited to release Season 2 for everyone. It is available now for all players to join and enjoy for free until the servers shut down. This final update includes new content and features as a parting gift to those who stayed with us.

From all of us, thank you for playing, for supporting us, and for being part of Marathon's story
 
Marathon's Final Update Arriving Soon: Thank You for Playing With Us

Today we're sharing difficult news. We have made the decision to permanently shut down Marathon.
Since launch, more than 2 million players stepped into the world of Marathon. You shared feedback, created content, and many believed in what we were building. For that, we are deeply grateful.

Despite the passion and hard work of our team, we have not been able to build a sustainable player base to support the game long-term. Servers will remain online for a bit more. We hope you'll jump in with us one more time to show your support and get those final great matches in while we still can.

As a thank you to our amazing community, the team is excited to release Season 2 for everyone. It is available now for all players to join and enjoy for free until the servers shut down. This final update includes new content and features as a parting gift to those who stayed with us.

From all of us, thank you for playing, for supporting us, and for being part of Marathon's story
Copyright this because with Bungie's recent past, they must just copy paste this exact statement :)
 
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Name every game that averaged over 2k CCU that got shut down.

I'll wait.

I'm reading shut down as development ending. Often shutdown, as in servers off and no one can play any more being different because often that signal is sent early and can help pull a game down as people abandon.

Back 4 Blood ended development (shut down) as it had ~8k CCU. Game is still pulling over ~1K CCU with some post death bumps around ~20k

DpE4UxqfC4nicgSw.png


Don't know about titles such as Rumbleverse or Anthem as they weren't on Steam so didn't have public CCU.
 
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Crisis averted, bros, marathon and bungie are gonna be safe and sound at least till end of the year, sony made difficult choice of hiking their hardware(even including portal)price so this GaaS shitfest can live :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:
On a positive news, 6pm euro time friday evening and game sitting at 25k ccu right now, dat unprecedented success is screaming :messenger_fistbump:
 
Crisis averted, bros, marathon and bungie are gonna be safe and sound at least till end of the year, sony made difficult choice of hiking their hardware(even including portal)price so this GaaS shitfest can live :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:
On a positive news, 6pm euro time friday evening and game sitting at 25k ccu right now, dat unprecedented success is screaming :messenger_fistbump:
What's interesting is I think at this rate both arc and marathon will shit the bed.

Room still open to a mass played extraction shooter.

Arc has bled an insane amount of players, and I don't think their new update is enough either.

Oddly enough the only chance now marathon has is if Arc shits the bed faster so people may entertain trying marathon instead and stick with it.

Arcs roadmap is a joke but if marathon were to continue on it has a solid amount of content each season and much better call to action from the devs to change /fix, while embark still doesn't give a shit about cheaters.
 
What's interesting is I think at this rate both arc and marathon will shit the bed.

Room still open to a mass played extraction shooter.

Arc has bled an insane amount of players, and I don't think their new update is enough either.

Oddly enough the only chance now marathon has is if Arc shits the bed faster so people may entertain trying marathon instead and stick with it.

Arcs roadmap is a joke but if marathon were to continue on it has a solid amount of content each season and much better call to action from the devs to change /fix, while embark still doesn't give a shit about cheaters.
Just checked, arc raiders still has 110k 24h ccu peak, it will be good at least till end of the year probably to not have to do major layoffs, bungie tho, imo likely they gonna get some nasty cuts in april even :D
Embark studios(arc raiders dev) had 350ppl in 2025, so roughly half of current bungie, and its game has about 3x higher playerbase vs marathon (no point to mention destiny2 anymore, its basically dead as of now with 10k 24h peak).

From my perspective tho(natural born gaas h8er after all), even when it comes to arc raiders thats objectively much more succesful game from marathon:
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Oddly enough the only chance now marathon has is if Arc shits the bed faster so people may entertain trying marathon instead and stick with it.
The more likely option is those leaving Arc will simply not go to another extraction shooter.

For example, I left Arc because I found the extraction gameplay boring. I wasn't going to pick up another $40 extraction game. The 100,000 or more who already left Arc obviously didn't pick up Marathon either.
 
Name every game that averaged over 2k CCU that got shut down.

I'll wait.

There aren't any games below 2k ccu that run 800+ high paid veteran developers.

Having 30k ccu for 100 people team with no marketing is doable. You aren't going to make bank but you won't die either. 30k ccu for close to 1000 people team with insane budget and probably twice that marketing is not something you can just walk by.

And Bungie is owned by Sony which has shareholder and guess how it will look on their spreedsheet when those shareholder will start to ask questions.
 
Are you suggesting that in order to save Marathon they need to explode tau ceti and remake the game from the ground up?
And then create a game with some of the worst fetch quests in a video game ever? Yes. Absolutely.
 
What's interesting is I think at this rate both arc and marathon will shit the bed.

Room still open to a mass played extraction shooter.

Arc has bled an insane amount of players, and I don't think their new update is enough either.

Oddly enough the only chance now marathon has is if Arc shits the bed faster so people may entertain trying marathon instead and stick with it.

Arcs roadmap is a joke but if marathon were to continue on it has a solid amount of content each season and much better call to action from the devs to change /fix, while embark still doesn't give a shit about cheaters.
The Division 2. :messenger_beaming:
 
17 UTC hour completed and it's down 15K week over week, not even above Monday and Tuesday. Wow. Seems like Europe is abandoning this game.
Must be the frenchies, they are first to give up and waving white flag is national sport there, dont let me even mention french canadians :messenger_loudly_crying: :messenger_loudly_crying: :messenger_loudly_crying:
 
These AAA studios really have lost their way and their audience. Sad to see, but also we have plenty of other options out there. Still a great time to be a gamer. Vote with your wallets and let these out of touch studios die.
Bungie have one last chance to reinvent themselves. New co-op IP. Get back to what they're good at.
 
2 pm completed hour.

28.4k vs yesterday 27.8k. So +600 or +2%.

If that hold up, peak will be about 41.5k today.

One thing about Marathon trending (not sure about other games) is that the morning trend is usually way off than final peak. If the morning trend looks noticeably down, the final CCU trend wont be as bad as it'll pick up a bit. Also, if the morning trend is way up, the final will come back down.
 
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