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[MLiD] Project Helix is 25 Percent Faster Than PS6

A Bentley doesn't sell more than a Corolla.

Think About It GIF by Identity
Actually, my point exactly. Let's wait and see how much good this would do, though. Gamers love their Bentleys after all.
 
Forever cross gen with PS5... most games won't require RT (at least for first 2-3 years).



GPU power - yes. This time it will also have stronger CPU (CPUs were virtually identical for PS5 and XSX), more memory and faster memory.

If you don't believe me, look at specs.

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160TDP vs. 250-350
13 cores (including 3 full Z6 cores and 8 Z6 C cores) vs. 8 Z6 C cores + 2 LP cores
192 bit memory bus with 48GB of memory vs. 160 bit bus with 30GB of memory
bigger GPU...
Mate, you don't just count two separate sets of cores as one cluster in a big.little configuration, you treat them as separate sets. Devs probably won't be caught optimising for two sets of cores either considering the latency penalty. One set(probably the smaller one) will be used to run the OS and background tasks, so the bigger cluster will be reserved for games. Same holds true for the other console. It's not 11 vs 10 (because 8 + 3 & 8+2), it's 8 vs 8 once again. And MLiD has been hopping between either 30 GB or 40 GB for the PS6 and he made it clear it wasn't final yet.
 
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MS has gone for premium device before without any games and mass chose Series S.
Don't know why they are doublinge down on their handful of fans vs attracting mass consumers with cheaper unit.
 
LOL @ 3x raster performance with 50% more CUs and 30% clock boost. I mean I know comical exaggerations about "AMD's next GPU architecture is going to bankrupt Nvidia" is a meme, but this is some mass relay level Scifi wishcasting of frankly criminal proportions. This device is in practical terms a PS5 Pro with a little more memory and better AI/RT hardware.
3x raster over the base PS5 isnt impossible. Just look at the performance of the 9070xt over the 5700xt. Its only 1.6x the CUs but almost 3x the performance. So a base PS6 with the raster peformance between a 9070xt and a 5080 is very possible with the rumoured CUs on RDNA 5. In any case higher raster performance is diminishing returns, the AI/RT hardware and memory/memory bandwidth is whats going to be providing real generational leaps.
 
In pc terms I wouldn't upgrade for 25% more performance. Has to be 50%, or ideally 100% to notice the difference.
No need to upgrade from PS6 to Helix.

Choose one that suits your needs.

Better to get a nicer display like OLED + PS6.

But if you have best possible display + sound system etc, better to get highest performing console as well.
 
he said raster performance is 3x so at best its going to act like a 30 tflops RDNA2 card. Still garbage. PS5 was 8x after taking the IPC gains into account and 5.5x in raw tflops.

I have no idea wtf cerny is doing anymore. He should just resign. he's way past his fucking prime.

Oh and im not buying the 12x ray tracing claims. he said the pro was 4x better in ray tracing in some games and it was nonsense. it acts like a 16 tflops rdna 2 gpu.
PS5 is not 8 times as powerful as the PS4 in rasterizarion. In most cases the ballpark is roughly around 5x. Comparing TF like that is useless.

PS6 leap will be lower at 3x rasterizarion but includes things like ML upscaling and powerful RT hardware.

Nor is Cerny magically able to design something that ignores the fact that memory bandwidth speeds, die shrinks, and clock speed increases have dramatically slowed down. He can't design around basic physics.

Expect the PS7 to probably have an even lower raster uplift.
 
Yes, so I can tell you that there's no RT difference, the SX looks cleaner with PS5 showing reconstruction artifacts.

That IQ thing was patched later despite it has a higher resolution threshold. But PS5 performs better anyway. So, you still believe that there isn't any games on PS5 that performs better with RT despite the 2 games are mentioned?
 
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All that to have a 5 years cross generation period because diminishing returns are undefeated and games are so hard and costly to develop that limiting oneself to small install base is hard to justify.

But at least, the uglies from DF will still have a job to excite the men-child who get a hard on when their machine traces one ray more than competition .
 
Why do people keep calling it a PC? It's a console. Like the Steam Machine. console too.

You can't change the CPU, GPU, maybe just SSD. It's a console.
 

K KeplerL2 stated 30-50% depending on the TDP and clocks.

He also stated earlier that Magnus Helix GPU will be at least 3 ghz, or higher.
So it could be about 25% if Cerny overclocks the shit out of Orion which I expect he will thanks to liquid cooling and dynamic clocks. MS won't be able to overclock their machine the same way if they use a traditionnal cooling with static clocks. But maybe they are going to copy Sony with the cooling / dynamic clocks. It could make things interesting.

What will matter again are MS tools. How efficient they will be this time? Thankfully for them they will be able to use AMD / Sony AI great upscaling solution!
They didnt use GDDR7 with 9070xt. highly doubt any of the new systems will.
They better use GDDR7 with those tiny buses.
 
That IQ thing was patched later despite it has a higher resolution threshold. But PS5 performs better anyway.
Resident Evil 4 Remake was patched several times to eventually revert to its original launch state.

It was the best possible decision (at least on the XSX) because in the original mode, it always remained within the VRR limits while maintaining fantastic image quality VS PS5, and the other way you gained 3-6 fps while losing a lot of image quality and still ( as PS5 version) didn't achieve 60 fps.

For whatever reason (since it hadn't happened in any other Resident Evil game or in subsequent installments), each version implemented a different scaling method, and that affected the performance results.

So, you still believe that there isn't any games on PS5 that performs better with RT despite the 2 games are mentioned?
The point is that sometimes it's preferable to take the time to examine the discussion and what each person in it says. Because by doing so you would have noticed that no one has denied that there are cases where the PS5 performs better in quality mode with RT. What is being denied is the claim that the PS5 shows better performance in ray tracing modes most of the time (XSX being worse or equal but never better) which is simply false. In fact, saying the opposite would make more sense when analyzing the results.
 
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No need to upgrade from PS6 to Helix.

Choose one that suits your needs.

Better to get a nicer display like OLED + PS6.

But if you have best possible display + sound system etc, better to get highest performing console as well.
I have a 9800x3d, 32GB DDR5 AND 7GB/s m.2 with a 4080 atm. So for me id get a ps6 and just upgrade to RTX 6080. Plus I have 65inch qd oled and 39 inch oled ultrawide and atmos setup already.

I was just pointing out that 25% is not gonna be night and day noticeable.
 
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I'm not your typical case. I take my PC to work every day so having a more compact one would be amazing. I was looking at the Steam box but if this is more powerful and allows me to play GTA 6, and allows easier modding of games, I am going with it. Also, even if I were a at home only gamer, I buy all consoles. I bought a XSX (gave to my daughter), XSS, PS5, PS5 Pro. I'm an edge case lol. I'm getting PS6 too, for sure.
Ah, in your specific case then yeh, a powerful mini pc would be ideal, and I too get most consoles eventually (I get PlayStations at launch, always have becuase there has always been games from them that I really want to play such as Ridge Racer and WipeOut when the PS1 was launched) but other consoles I tend to wait and see but eventually I usually get them, except for Pro consoles, I dont really bother with those.
 
This is all fun and games of course.

But isnt MLiD a major grifter and clout chaser.
Oh, yeh, definitely, in fact, I think he only tends to get things right when the info is already out there, a lot of the time he just throws things out there and hopefully something sticks to the wall.
 
Perhaps because he expected a massive list of games over almost 6 years of the generation that would prove that claim?

The advice to take a moment to analyze the discussion and what each person says before speaking still stands... 😉

There is no "perhaps". Those games exists. He wouldn't asked for it.


Why the jealousy towards Adam

I'm jealous because you're his shill? LOL

Wait, we have meta shills?!? Even the shills have shills, darn they are organised…

Looks like it. Since Phil Spencer is gone, only Adam is the one remained shills with taste of Spencer's balls.
 
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PS5 is not 8 times as powerful as the PS4 in rasterizarion. In most cases the ballpark is roughly around 5x. Comparing TF like that is useless.

PS6 leap will be lower at 3x rasterizarion but includes things like ML upscaling and powerful RT hardware.

Nor is Cerny magically able to design something that ignores the fact that memory bandwidth speeds, die shrinks, and clock speed increases have dramatically slowed down. He can't design around basic physics.

Expect the PS7 to probably have an even lower raster uplift.

Yeah, across game after game the PS5 managed about 5-6x PS4 performance just in raw pixel uplift. I think Death Stranding had the biggest gain, going from 1080p30 to NEARLY 4k60, but it dropped frames at that resolution. That was a real outlier, though.

And people need to remember that these MLID leaks talk about the 3x uplift as being performance, NOT tflops. So that ~3x number is comparable to the ~5.5x for the PS5. The actual tflop increase, fwiw, will be more like 4x.

So 3x plus ML upscaling (surely worth at least 2x) puts it in the same ballpark as PS4 -> PS5.

And I personally think, on a purely technical level, that Cerny was dead right to focus on the i/o. The level of fidelity Sony's first parties have been able to produce simply by chucking loads of incredibly high quality textures and models at the screen is amazing. It was obviously way more important than a bit of extra GPU power. The problem with Cerny's approach was that Sony also chose that moment to focus on GaaS garbage, so even fewer games have been able to leverage the technology than normal.
 
Six pages of thread and still no one's posted...

I don't recognize you guys...

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If Microsoft scams these fans for the third time, it's clear that masochism is an intrinsic part of their nature.
 
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Why do people keep calling it a PC? It's a console. Like the Steam Machine. console too.

You can't change the CPU, GPU, maybe just SSD. It's a console.
Oh shit .. I have a laptop that I also cant upgrade almost nothing...no one told me it was also a console...those fuckers.
 
There is no "perhaps". Those games exists. He wouldn't asked for it.

Those games exist, but that they belong to a vast list that proves something... NO. I'm sure deep down you agree too, but hey! 🤷

I'm jealous because you're his shill? LOL
That's what your attitude towards him reveals when it bothers you when someone agrees with him even when he definitely is right 🤷

Then, If agreeing with someone who's right makes you a shill... well, I'd rather agree with someone who's right than agree with someone who's wrong and makes up stories. 🤷
 
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Mate, you don't just count two separate sets of cores as one cluster in a big.little configuration, you treat them as separate sets. Devs probably won't be caught optimising for two sets of cores either considering the latency penalty. One set(probably the smaller one) will be used to run the OS and background tasks, so the bigger cluster will be reserved for games. Same holds true for the other console. It's not 11 vs 10 (because 8 + 3 & 8+2), it's 8 vs 8 once again. And MLiD has been hopping between either 30 GB or 40 GB for the PS6 and he made it clear it wasn't final yet.
Kepler said the specs are finalized for Magnus AT2, Orion, Canis
To sell people on the hybrid console/pc approach. Because you know, that worked so well with the RoG ally X

The Xbox Ally didn't have BC because it isn't part of the Magnus portfolio of devices. That was just a PC handheld, not a hybrid.
 
MS has gone for premium device before without any games and mass chose Series S.
Don't know why they are doublinge down on their handful of fans vs attracting mass consumers with cheaper unit.
Series S may have sold more during COVID but Series X now accounts for more of the split.
 
Unrealeased, unconfirmed, unofficial figures supposedly 25% better than the other unreleased, unconfirmed, unofficial figure.

Ok.
 
PS6 will have a strong install base to look forward to, including those that defected from Xbox.
Power, while it still matters, won't factor as much as getting more people on board the hardware. Then, there is affordability which is increasingly important as time goes on.
 
This must be some beaten wife syndrome or something like that, I really can't fathom how anyone could fall for this... again.
We just want to do one of these threads every new gen for funsies thats all

 
I remember when Series S was poised to be stronger than PS5. I also remember when Microsoft, the creators of DirectX, would never ever let Sony launch a console more powerful than Xbox One.
 
Why do people keep calling it a PC? It's a console. Like the Steam Machine. console too.

You can't change the CPU, GPU, maybe just SSD. It's a console.
so then the the ROG ally, Leigon Go, and MSI claw arent pc handhelds. they are consoles right?
 
Not exactly. PS5 and Xbox were trading blows in some metrics thanks to differences in clocks.
Not really, as a whole PS5 has been performing on part or better in most games. Especially with Ray Tracing, which was supposedly the Xbox Series X advantage on paper, but that never played out.
 
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