Rise! Rise from your grave olde thread! Rise!
A retro remaster of Towers II for the Atari Jaguar, done by the original developers, JV Games and published by Songbird Productions. Comes out July 2023.
Enhancements:
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TOWERS II : ENHANCED STARGAZER EDITION
RPG Game | Console: Atari Jaguar | 2023 (original release 1996)
Towers 2 - Enhanced Stargazer edition, reimagined and upgraded from the original offering released over 25 years ago on the Atari Jaguar as its first RPG game on the platform.
COMING SOON!! Stay Tuned!
TOWERS II
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THE FIRST RPG FOR THE JAGUAR
Towers 2 - Enhanced Stargazer edition, picks up a couple of months after their initial landing on this strange island.
Become one of four different characters as you are immersed within strange events in this mystical land of Lamini. Uncover the secrets as you explore Daggan’s tower. Many before you have tried, but none have returned.
THE STORY
The crew is discovering that there is something very strange in the land of Lamini. There is no outside trade or information, and the locals seem only interested in the current affairs of Lamini.
During this time repairs have been made to the ship, which is almost complete, and the crew is more then anxious to leave the island. This is when the new sheriff requests your audience. Lord Daggan, one of Lamini's highest council members appears to have gone mad. The council's elite guards and mages were sent in to stop Daggan, but none have been heard from since.
According to the sheriff, you are Lamini's best chance. It seems that the only people that have been able to enter the Tower and escape have been a small group of thieves. Several thieves were questioned, and their confessions were amazing. They spoke of large eyes with wings, men made out of metal, and living fire. It is now up to you, with a companion if you choose, to enter Daggan's towers, and unravel the mystery.
GAME ENHANCEMENTS
- Graphics upgraded to 24-bit CRY
- Screen enlarged to 320x220 from 320x200
- Optimized assembly code that runs about 10%-15% faster
- Rewrite of GPU visible fustrum algorithm for better culling
- Replaced dungeon graphics (walls, floors, ceilings and doors)
- Upgraded to a 4Meg cart
- Added vocals from the PC version
- Graphics are now "perspective corrected"
- Save game on a 2k EEPROM now
- Changed the title screen, added short FMV from the GBC version
- Several puzzle changes & cleanups throughout the game
- Tightened and cleaned up movement controls
- A,B,C and Option buttons are now customizable
- works with Pro-controller
- Inventory assist will wisk items to inventory panel for quick inventory functions
- Open & close doors and pull chains in movement mode via the attack button
- All items now display weight and stats
- Spells and weapons that monsters are immune to will be stated when attacking
- Important NPCs can not be accidentally eliminated, until they outlive their usefulness
- Monster AI improvements from PC version added
- Added additional automap details like pits, chains, teleports and holes in ceilings
- Status appear above enemy's head when hitting them
- Running into NPCs will now activate vocals and text
- Holding items in your joystick "hand", will auto trade with NPCs
- Added new better looking fonts
- New end of game visuals
- New in-game map graphic
- Merton - the magic user - gets a spell at start of game
- NPCs no longer walk away when you are talking to them