ChorizoPicozo
Member
Yep, it doesn't look as good as the weird faces trailer. Next-Gen still hasn't arrived
Projects — 3Lateral
3Lateral - Empowering digital characters accross AAA productionswww.3lateral.com
Their website is not working well right now but I found someone who had shared their article about the work they did on Horizon.
While Microsoft doesn't care too much if a Xbox game runs on PC,I don't think that makes sense because the game was shown with Series X.They should have showcased it running on a top-tier PC. Would have helped the trash-ass letterboxed resolution.
I love how some developers use state of the art techniques like TSR to upscale their games and then make them looks like shit again with radial blur, chromatic aberration and shit ton of motion blur and DOF.
1296p -> TSR -> "4K" -> CA, RB, DOF, MB -> looks sub 1080p LOL
Learn how to finish a sentence.Don't know, looks a bit goofy to me.
The details is there but some things don't look
Will still look best on the $3000 rig though.
No doubt, but if you want the best, you'll have to shell out the big bucks.It’ll look better than console quality and 60fps on that $1300 PC.
Fixed, as usual
that's like buying ps5+ps5 pro + xbox+ paying to play online ,i'll stick to PC and Steam ftw!Nonsense, as usual
Let’s not even go into the sub $1000 PCs with 3070 Ti/4060 GPUs.
As much as the PS5 needs a graphical showcase I don't think HB2 will be ported over. Its not a GaaS game or a big AAA release.Will look great on PS5!!!
Weird, that page isn't even on archive.org.
A fool and his money.....No doubt, but if you want the best, you'll have to shell out the big bucks.
It's gonna be interesting to see the res on Series S. It didn't fare too bad with Starfield though IIRC, it's possible we're looking at a similar situation here.
Horizon forbidden West - 3Lateral
3Lateral Studio is built around passion for creating characters and creatures.cloudfront-epicgames.3lateral.com
So fucking unbelievably stupid.
What about on the $4000 rig?Will still look best on the $3000 rig though.
Weird, that page isn't even on archive.org.
Won't look better unless you know a card better than the 4090.What about on the $4000 rig?
A fool and his money.....
Projects — 3Lateral
3Lateral - Empowering digital characters accross AAA productionswww.3lateral.com
Their website is not working well right now but I found someone who had shared their article about the work they did on Horizon.
Guerrilla has outdone itself yet again with the last “Horizon Forbidden West,” released in February 2022. This second game in the series is considered a triumphant combination of enthralling combat with the top-tier creature and character designs that together form a captivating open world populated with astonishing tribes. The 3Lateral team, alongside our friends from Cubic Motion, were thrilled to be a part of this masterpiece by helping bring the characters to life.
The attention to detail on each of the game's characters, on top of the incredibly rich world design, provides a level of immersion that envelops players in the story. Each tribe is distinct from one another and the costume design on display throughout the game is breathtaking. To accomplish such quality and consistency, the project required a vast pool of game characters of different descent, age and demography.
Guerrilla was an early adopter of the technology that contributed to the creation of MetaHuman Creator, and for this sequel, they generated 168 unique characters utilizing MetaHuman core tech. 20 people were scanned in order to create the “hero” characters, while additional talent was scanned to produce a “data gene pool” that was used as a statistical back-end to generate another 67 characters via MetaHuman core tech. Each of these characters uses the same LOD design, which is supported by the MetaHuman assets, enabling them to be used to deliver content for marketing materials, cinematics and within the gameplay set in the open world of “Horizon Forbidden West.” There is more to come with the Horizon franchise, and we're happy to share that our teams continued their collaboration throughout the production of "Horizon Forbidden West: Burning Shores," creating additional characters for the DLC.
Guerrilla knows that a cutting-edge asset creation pipeline needs an animation process of equal fidelity. Our animation team was commissioned to capture facial animation data across the full range of “Horizon Forbidden West’s” cast of characters, and in the end, we delivered more than seven hours of footage to be used across their characters. The optimal approach to performance analysis and solving allows for flexibility and scalability via pixel-accurate machine vision tracking of an actor’s face and then combining that with a complex mapping of the actor’s performance data to a facial asset.
Guerrilla completed the casting of a large number of actors, who were captured in various locations across the globe. For instances where a single actor could play multiple roles, but the actor needed to be captured in different locations using a variety of cameras, our team delivered a solver solution capable of securing consistency across performances. Streamlined by our experienced service team, this pipeline enabled Guerrilla to maintain a high-quality bar across such a massive game.
The DNA file format paired with Rig Logic from MetaHumans was also used in the “Horizon Forbidden West” project. This DNA file structure is becoming recognized as a data standard for the representation of digital humans in AAA projects and interactive entertainment in general. RigLogic secured run-time performance for facial rigs and enabled optimization of both the rig evaluation speed and memory footprint for the character asset. In terms of memory optimization, RigLogic does not require baking the rig elements per frame (e.g. joints, blend shapes, or wrinkle maps), and instead only requires baking the head rig control animation, which is memory light.
I wouldn't describe games that run at 30fps as running, but rather as crawling.I think it will look insane when it is running natively in front of you.
Has this $3000 rig already the best gaming CPU + RAM combo?Won't look better unless you know a card better than the 4090.
At $3000 it had better.Has this $3000 rig already the best gaming CPU + RAM combo?
Defend Adam's at all costs
When they don't give you the option to disable that crap it pisses me off, Naughty Dog goes way over the top with chromatic aberration and never lets us turn it off.I love how some developers use state of the art techniques like TSR to upscale their games and then make them looks like shit again with radial blur, chromatic aberration and shit ton of motion blur and DOF.
1296p -> TSR -> "4K" -> CA, RB, DOF, MB -> looks sub 1080p LOL
Lumen reflections are a mixed technique by definition, did they forget?- Possible that there may be some SSR, DF thinks it's a mix of techniques for reflections
Most of the footage sadly gets massacred by youtube compression, it probably looks way more impressive seeing it running locally
Lumen reflections are a mixed technique by definition, did they forget?
No, that was itLearn how to finish a sentence.
You realize that the first Hellblade came to PS4 before Xbox right?As much as the PS5 needs a graphical showcase I don't think HB2 will be ported over. Its not a GaaS game or a big AAA release.
Yeah maybe.You realize that the first Hellblade came to PS4 before Xbox right?
Sooner or later, it will release on PS5, given that the audience of this type of game is predominately on PlayStation.
Looks phenomenal, finally we have a game that looks like what we imagined next-gen would look like.
What they are doing or my post?
wait a minute, all of these clips were provided by xbox, no direct capture from DF?
haha, sure buddy.. I just finished Horizon FW last weekend on PC it's beautiful but is nowhere near the level that HB2 is.sub HD rendering, liberal use of fog and smoke to reduce draw distance of the environment, not as good visually as HZD let alone Forbidden West.
UE5 is a pointless waste of time on this hardware.
I don’t think it’s the PS5 that needs this.As much as the PS5 needs a graphical showcase I don't think HB2 will be ported over. Its not a GaaS game or a big AAA release.
As much as the PS5 needs a graphical showcase I don't think HB2 will be ported over. Its not a GaaS game or a big AAA release.
??it looks good...but in all the footage shown in this DF video, there isnt anything going on in the scenes.
never more than two people at a time and its all just linear nothingness
What? This is a Xbox game with pc as an after thought. They need to sell this to all the series s/x users that picked up a box.They should have showcased it running on a top-tier PC. Would have helped the trash-ass letterboxed resolution.
It's gonna be interesting to see the res on Series S. It didn't fare too bad with Starfield though IIRC, it's possible we're looking at a similar situation here.