• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Rumor: PS5 Pro Codenamed "Trinity" targeting Late 2024 (some alleged specs leaked)

Would you upgrade from your current PS5?

  • For sure

    Votes: 377 41.0%
  • Probably

    Votes: 131 14.2%
  • Maybe

    Votes: 127 13.8%
  • Unlikely

    Votes: 140 15.2%
  • Not a chance

    Votes: 145 15.8%

  • Total voters
    920

Crayon

Member
Xbox should not react to a Pro console with one of their own. Instead they should push PC gaming for premium users and release a Steam Deck style portable that plays all Xbox games. Don't chase Sony, try something else.

This is easily their best bet. It's going to hurt bad to not have a pro console to match Sony, but they are absolutely in no position to release one and it might hurt more than it would help. Starting the next gen early would be an even worse idea.
 

ErRor88

Member
It does seems that the Series consoles are undercloked, yes. The why is less certain. The question is, why not do it sooner? The consoles got months to be tested between the beginning of production and november 2020. And we are soon to be in 2024. If this was possible, it would have made more sense to be done earlier. Like for Starfield or Halo Infinite launch. The closed we got was either Sony or Nintendo allowing devs to use more of the console, as the part reserved for the OS was less because of optimisations, or new hardware that had more power, like the New 3DS. As for Xbox being like Nintendo, I am not so sure. Pokemon is big. So is Mario. Under those two monsters, you have IP like Zelda and Metroid, that can easily sell millions of games. Xbox is not yet there. And unlike Nintendo, a lot of their new studios are putting their games on Playstation. See how Starfield was hurt by not being on PS5? Microsoft calculated a 10 millions of games of sales from Starfield and Indiana Jones could be expected. So here too, they are not like Nintendo, who is really all in on their consoles, for the better and for the worse.

Chess vs Checkers. Xbox only needed to be more powerful than PS5. IMO, the problem with the Series console wasn't power but software stack, dev awareness, and willingness to use the new tools.

But, now that the PS5 Pro is on the way. Couple with the statement that the Series X is the pro console. They might have over-provisioned the use of the vapor chamber and downclocked it just to hit the "We are more powerful" card. That overprovisioned cooling might be their wild card to pull the power line closer.

Also, I wasn't talking about sales or IP with the "Nintendo like-zone". IMO, the game being played is not a short-term, "Oh I sold 10 million or I sold 150 million boxes". They spent about 100 billion... Why? To break away from them needing to play the same game. IMO, Xbox will be playing the middle, but also allowing their IPs to exist everywhere but Playstation and Nintendo is their chess move.

COD is now the engine/rook that allows them to rebuild the brand and prep for phase 3.
 

Daneel Elijah

Gold Member
Chess vs Checkers. Xbox only needed to be more powerful than PS5. IMO, the problem with the Series console wasn't power but software stack, dev awareness, and willingness to use the new tools.

But, now that the PS5 Pro is on the way. Couple with the statement that the Series X is the pro console. They might have over-provisioned the use of the vapor chamber and downclocked it just to hit the "We are more powerful" card. That overprovisioned cooling might be their wild card to pull the power line closer.

Also, I wasn't talking about sales or IP with the "Nintendo like-zone". IMO, the game being played is not a short-term, "Oh I sold 10 million or I sold 150 million boxes". They spent about 100 billion... Why? To break away from them needing to play the same game. IMO, Xbox will be playing the middle, but also allowing their IPs to exist everywhere but Playstation and Nintendo is their chess move.

COD is now the engine/rook that allows them to rebuild the brand and prep for phase 3.
I would have considered being the best from 2020 to now would have been preferable to this, and find this possibility of the Series X to have a big upgrade really small, but time will tell. COD, if exclusive, would have helped. But at it is they will need to wait more than a decade for that to happen. It will help anyway, just less IMHO. As for not doing the same game, they are the one to have a frontal match with Sony. They wanted to not be beat on price or performance, and made the S/ strategy to accomplish that. They wanted to have exclusives like Sony have, and got studios and publishers to do so. They will maybe even copy the Dualsense in the next few months/years. You want them to not allow their consumers to have the full power of their premium console for years just for Xbox to say to Sony that their current console is comparable to a PS5 Pro that have yet to be officialy announced.
For me a console is the best way to play games. I understand than now PCs are also the best way to play games for other people. I think that Sony and Nintendo did a good job of making their offer good enough to make me prefer playin games on it instead of having just a PC. The rumored PS5 Pro will help with that IMHO. I hope that Xbox find their way to do the same. If they do a next gen console early, and it is a monster of a console like the One X was, I will be interested. If they make Gamepass even better and put the single player games that I like on it, I will be interested. But buying the industry is not that. And long term, will do more harm than good, as this consolidation will make some studios die, like the Embracer group shows.
 

Daneel Elijah

Gold Member

Sad Ben Affleck GIF
 
This thing is gonna be like $700 and its gonna sell out day one.
No this will be very cheap for Sony here is nothing expensive or state of the art.In November 2024 bade digital PS5 will drop to 399 or 349. Digital Pro PS5 will be 499 not one cent more.for both of you want disc drive you can buy one for 100 .Sony makes on disc drives 90 win so even if they would sell a console for 50 loss they will make 50 win if someone buys disc drive.
 

SlimySnake

Flashless at the Golden Globes
Can’t wait to see mark cerny sell this as some kind of wizardry magic. Then final product delivers incremental upgrades lol
Raod to the PS5 2.0 featuring 10.5 GBps ssd. A second Super secret sauce IO block. 3D ears.

Oh and btw, 14 tflops. no further questions. conference over. see you in 5 years for road to show 3.0 featuring a 50 GBps SSD and 17 tflops GPU.
 

CrustyBritches

Gold Member
I’m assuming this will have FSR 3/AFMF as the secret sauce? Would be cool if they could brute force it at the system level for all PS5 games.
 
It smelled like BS the moment they mentioned the clock speed degration for the GPU. In no world would it make sense to release a Pro model with reduced clock speeds.
 

Audiophile

Member
Would have made more sense to me to make a single Slim & Pro SKU without a disc drive and then make a universal disc drive readily available (at same ratio as current disc : discless sales) for both; and just have retailers bundle it for the launch period. Off-setting the cost of course.

I'm a physical media guy through and through, but engineering your system to have a detachable drive only to release both a disc and a discless version of one sku anyway; with a distinct drive accessory, then potentially do the same again for the Pro seems massively over-complicated.

Seems we're looking at 2 Base SKUs, possibly 2 Pro SKUs and possibly 2 Accessory SKUs; when it could have been a simple 1 Base SKU, 1 Pro SKU & 1 Universal Accessory SKU..

Simpler packaging, simpler marketing.
 
No this will be very cheap for Sony here is nothing expensive or state of the art.In November 2024 bade digital PS5 will drop to 399 or 349. Digital Pro PS5 will be 499 not one cent more.for both of you want disc drive you can buy one for 100 .Sony makes on disc drives 90 win so even if they would sell a console for 50 loss they will make 50 win if someone buys disc drive.
You're forgetting that they (and MS) had to raise hardware prices two years in to maintain profitability. The era of cheap parts is over not because of the parts themselves but because of currency devaluation. It will be expensive relative to past hardware but not to us because in a year 700 will still be far cheaper (relatively) than a 600 PS3 was 15 years ago.
 

Loxus

Member

Not if it's custom.

Mark Cerny did custom work on Zen2.

bj5TdeD.jpg


Which resembles Zen4c FPU.
4CUEJgt.png


No only that, like I said before, the PS5 Zen2 Cores looks like half Zen4c.
dhrvQOt.png

DuXB6AI.jpg


The similarities between the PS5 Zen2 Cores and Zen4c are too much to ignore. Assuming Mark Cerny can't do customizations to Zen4c or even Zen5c to make it run PS4/PS5 games doesn't make sense to me.

I mean, he re-engineered an AMD GPU compute unit, creating the Tempest Engine and made the PS5 IO Complex. Using Zen4c or Zen5c in the PS5 Pro is possible with him around.


In terms of performance, it doesn't matter what he says. It reported from Tom that the PS5 Pro will have a performance 8k mode.

To achieve that, we're going to need to get as much out of the console as possible, which means no bottlenecks.
 

rnlval

Member
Some games can benefit from Dual issue 60 vs 72CU
e0521ddfa6b524e88e38713656de1e20.png


Some not
fddce9a1baf22916508bf4b9c41e925a.png


It's gonna be based how Sony devs will use it

Per RDNA 3 CU, FLOPS was increased by 2X when compared to RDNA 2 CU, but TMUs (texture units, specific load-store units) weren't increased. RDNA 3's benefits are limited to geometry processing which includes BVH workloads.

GPU steam processors have separate and specific load-store units.
 
Last edited:
Not if it's custom.

Mark Cerny did custom work on Zen2.

bj5TdeD.jpg


Which resembles Zen4c FPU.
4CUEJgt.png


No only that, like I said before, the PS5 Zen2 Cores looks like half Zen4c.
dhrvQOt.png

DuXB6AI.jpg


The similarities between the PS5 Zen2 Cores and Zen4c are too much to ignore. Assuming Mark Cerny can't do customizations to Zen4c or even Zen5c to make it run PS4/PS5 games doesn't make sense to me.

I mean, he re-engineered an AMD GPU compute unit, creating the Tempest Engine and made the PS5 IO Complex. Using Zen4c or Zen5c in the PS5 Pro is possible with him around.


In terms of performance, it doesn't matter what he says. It reported from Tom that the PS5 Pro will have a performance 8k mode.

To achieve that, we're going to need to get as much out of the console as possible, which means no bottlenecks.

If PS5 Zen 2 is already a bit Zen 4c, they don't need the real Zen 4c.
 

rnlval

Member
Not if it's custom.

Mark Cerny did custom work on Zen2.



Which resembles Zen4c FPU.


No only that, like I said before, the PS5 Zen2 Cores looks like half Zen4c.



The similarities between the PS5 Zen2 Cores and Zen4c are too much to ignore. Assuming Mark Cerny can't do customizations to Zen4c or even Zen5c to make it run PS4/PS5 games doesn't make sense to me.

I mean, he re-engineered an AMD GPU compute unit, creating the Tempest Engine and made the PS5 IO Complex. Using Zen4c or Zen5c in the PS5 Pro is possible with him around.


In terms of performance, it doesn't matter what he says. It reported from Tom that the PS5 Pro will have a performance 8k mode.

To achieve that, we're going to need to get as much out of the console as possible, which means no bottlenecks.

Zen 4C did not compromise on IPC (instructions per clock) and AVX-512. Zen 4C has a lower clock speed and a smaller L3 cache.

Zen 4c core is to be a feature-identical implementation of Zen 4 in a smaller size. It is a compact core that trades clock speeds for compression, using denser libraries that can't clock as high, but in turn make for a smaller and more power-efficient core overall.

Zen 2
2 Load unit
1 Store unit

Zen 3
3 Load unit
2 Store unit
1 FStore unit

Zen 4 and Zen 4C inherited Zen 3's improvements. This is the major reason for Zen 3's IPC boost. When there's a large L3 cache, the Ryzen 7 5800X3D can close the gap with the Ryzen 7 7800X3D. Zen 4's AVX-512 with Intel IceLake extensions benefits productivity workloads.
 
Last edited:

Alebrije

Member
Smells like a new hardware is comming , Cerny on the Game Awards was not a coincidence.

And as some Say PS5 Pro + Gta6 would be unstoppable.

If PS5 Pro can handle 60 fps, full Ray tracking at 1440p I AM in.
 

rnlval

Member
True, but the L3 is twice that in current gen consoles,like Ryzen 6,000 mobile.
Ryzen 7040 mobile are Zen 4 e.g. 7840U's 8 cores has 16 MB L3 cache.

Ryzen 4800S Zen 2 mobile has 8 MB L3 cache.

Zen 4 has twice the L2 cache when compared to Zen 3 and Zen 2.

Ryzen 7 7700X has 32 MB L3 cache.
Ryzen 7 7800X3D has 96 MB L3 cache
 

rnlval

Member
*Sigh*

14 teraflops of RDNA 3 with dedicated RT intersect, traversal, and ML upscaling hardware is far more powerful than a 7700xt. Maybe if I use the DF example to translate RT performance to teraflops:

mGU9Wr7.png


Using this method, you can roughly estimate PS5 Pro to be ~30 TF RDNA 2 with RT workload vs 10TF RDNA 2 for base PS5.

But I think it's a silly and convoluted way to look at it. I really thought we were over this TF stuff...
RDNA 2 has aging RT cores.
Out of interest does this logic also work when applied to Nvidia hardware? For example, the 4090 is 82 TFLOPS but also has class-leading RT and ML hardware.
RTX 4090 is like 128 CU (512 TMUs) RDNA 3.5 beast.

The full AD102 is like 144 CU (568 TMUs) RDNA 3.5 Titan.

RX 7900 XTX has 96 CU with 384 TMUs.
 

ChiefDada

Gold Member
RDNA 2 has aging RT cores.

Where have you been? You think PS5 Pro is RDNA 2 based?

Architecture is RDNA3, but it's taking ray tracing improvements from RDNA4. BVH traversal will be handled by dedicated RT hardware rather than fully relying on the shaders. It will also include thread reordering to reduce data and execution divergence, something akin to Ada Lovelace SER and Intel Arc's TSU.

Even if this leak ends up being FUD, it's general expectation PS5 Pro will have dedicated RT HW hinted by Tom Henderson article, hence my insistence on not focusing on TF number
 

Gaiff

SBI’s Resident Gaslighter
RDNA 2 has aging RT cores.

RTX 4090 is like 128 CU (512 TMUs) RDNA 3.5 beast.

The full AD102 is like 144 CU (568 TMUs) RDNA 3.5 Titan.

RX 7900 XTX has 96 CU with 384 TMUs.
You're a known Playstation hater so I don't know why you're here acting like you're impartial.
 
Raod to the PS5 2.0 featuring 10.5 GBps ssd. A second Super secret sauce IO block. 3D ears.

Oh and btw, 14 tflops. no further questions. conference over. see you in 5 years for road to show 3.0 featuring a 50 GBps SSD and 17 tflops GPU.
14tf + 4tf for the win to mimick the PS4 14CU + 4CU genius strategy. Cerny is going directly to the jugular.
 
It's an approach that doesn't make any sense with the design philosophy behind PS5 which is fast and narrow and it has no sense to change that for the Pro console.
They essentially would be switching from fast and narrow for BC reasons to slow and wide in Pro mode.

Maybe AMD missed power targets or something?

Guess all you can say at this point is that there should be no compatibility problem with having lower GPU clocks.
 
Out of interest does this logic also work when applied to Nvidia hardware? For example, the 4090 is 82 TFLOPS but also has class-leading RT and ML hardware.
Since the only consoles which use Nvidia hardware are Switch and Super Switch (future release), it's not super relevant to discussions of console gaming. Obviously if you are a PC gamer, your choices are Nvidia or nothing.
 
Not if it's custom.

Mark Cerny did custom work on Zen2.

bj5TdeD.jpg


Which resembles Zen4c FPU.
4CUEJgt.png


No only that, like I said before, the PS5 Zen2 Cores looks like half Zen4c.
dhrvQOt.png

DuXB6AI.jpg


The similarities between the PS5 Zen2 Cores and Zen4c are too much to ignore. Assuming Mark Cerny can't do customizations to Zen4c or even Zen5c to make it run PS4/PS5 games doesn't make sense to me.

I mean, he re-engineered an AMD GPU compute unit, creating the Tempest Engine and made the PS5 IO Complex. Using Zen4c or Zen5c in the PS5 Pro is possible with him around.


In terms of performance, it doesn't matter what he says. It reported from Tom that the PS5 Pro will have a performance 8k mode.

To achieve that, we're going to need to get as much out of the console as possible, which means no bottlenecks.

Isn’t the expectation anyway the pro will be on 4nm? (Possibly 3nm if we are super lucky
 
In terms of performance, it doesn't matter what he says. It reported from Tom that the PS5 Pro will have a performance 8k mode.

To achieve that, we're going to need to get as much out of the console as possible, which means no bottlenecks.

We don't know the context of the 8K performance mode, maybe it relies heavily on up-sampling technology which I think is the likely case.

If they were going for a pure 8K machine than they would pump a lot more into those specs - especially on the memory bandwidth side which is already choking unless they have some sort of Infinity Cache solution.
 

Panajev2001a

GAF's Pleasant Genius
Not if it's custom.

Mark Cerny did custom work on Zen2.

bj5TdeD.jpg


Which resembles Zen4c FPU.
4CUEJgt.png


No only that, like I said before, the PS5 Zen2 Cores looks like half Zen4c.
dhrvQOt.png

DuXB6AI.jpg


The similarities between the PS5 Zen2 Cores and Zen4c are too much to ignore. Assuming Mark Cerny can't do customizations to Zen4c or even Zen5c to make it run PS4/PS5 games doesn't make sense to me.

I mean, he re-engineered an AMD GPU compute unit, creating the Tempest Engine and made the PS5 IO Complex. Using Zen4c or Zen5c in the PS5 Pro is possible with him around.


In terms of performance, it doesn't matter what he says. It reported from Tom that the PS5 Pro will have a performance 8k mode.

To achieve that, we're going to need to get as much out of the console as possible, which means no bottlenecks.

FPU was changed and so was a bit of the layout of the CPU side of the SoC (but I am not sure how that make switching to Zen 4c trivial) and other changes were made too.

I think that level of changes is where he and his team design a Generation Upgrade, Pro Consoles are about refining, delivering the ultimate version of the existing architecture / perfecting the existing design in a way that is as easy for developers as possible to take decent advantage of without doing additional work (by bruteforcing things through). If they started with the Pro design when they were ready to deliver the Base console it makes sense they would pick their battles. GPU which is the most important part of the console is where they the bigger portion of the budget on, the rest in lots of very small refinements throughout the entire design.

You are thus likely to see a faster and more standardised I/O acceleration complex, faster Tempest Engine, faster RayTracing (this is where the RDNA3/4 features come in… the GPU being a hybrid of various architectures). Especially RT wise we are seeing some quite big changes (BHV traversal in HW and ray coherency sorting), but in the grand scheme of things they are the culmination of the base design too. Not new dreams ;).

I would welcome Zen 4 or whatever but I do not think it will have it nor it was ever in the cards. Between clockspeed upgrades, reduction of CPU overhead throughout the rest of the system, maybe bandwidth and latency improvements, etc… they can let the CPU cores sing far louder.
 
Last edited:

Bluntman

Member
I find some of the rumors very strange tbh. TLDR: I don't think RDNA 3 or more dedicated HW for RT is likely.

First:

There are rumours of Zen 2 cores with higher clock speeds, which could be realistic, but the RDNA 3 GPU not so much. There is a significant operational difference between RDNA 2 and 3, given that the latter supports dual-issue processing while the former does not. This is the kind of difference that requires a different optimisation on the shaders and shader compiler side, which would not be very beneficial for developers. While on a PC this is not really a problem, on a console it is important to take into account that the devs optimize differently. Shaders can be shipped in binary, devs can even perform assembly-level modifications. However, while the slightly different GCN design of the PS4 and PS4 Pro did not require different optimisation, this is not the case with RDNA 2 and 3, which require very different binaries for the dual-issue capabilities, effectively doubling the work required in terms of optimisation.

Second:

It is also difficult to interpret the information that the PS5 Pro gets a dedicated HW unit for processing some steps related to ray tracing (rumor is HW for traversal). This is very strange because Sony’s graphics API already supports programmable traversal, thus providing free programmability on a per object basis. A dedicated unit for traversal would be a step back, as programmability itself would be lost. Not to mention that the RDNA 3 dual-issue mode is exactly for distributing tasks related to RT to free FP32 units. So the current rumors describe the upcoming hardware in such a way that it bears the extra transistor cost of the dual-issue construction of RDNA 3, while it gets a dedicated HW for the task most frequently distributed in dual-issue mode.
 
Last edited:
Also PS4 Pro was bottlenecked by it's CPU and its modest overclock, but so was PS4 and its weak 1.6ghz Jaguar. Here PS5 in many cases is not bottlenecked by the CPU, more by the single threaded engines and such inefficiencies in the game pipelines with I/O and such. BTW I don't believe PS5 CPU is in any way Zen4c.

The thing that could be worrying is the ram bandwidth (576GB/s instead of 448GB/s). But it really depends of how the new RT units would work with the new API. If they work quite in isolation of ram and can do BVH traversal in the dedicated units and its caches (like indicated in the patent), then bandwidth might be sufficient. And for the need to feed the CUs then here I think the new RDNA3.5 architecture might help a lot.

But anyways it's a console and devs should know how to optimize for bandwith.
 
Last edited:
Higher res 4sure, more frames yes but not 30 to 60fps jump, think of it more like, if gta6 dips to 25-26 in some fast driving sequences on base ps5, pr0 will be able to hold stable 30 no matter what.
40fps modes should be achievable though. Which would be better than nothing.
 

PeteBull

Member
40fps modes should be achievable though. Which would be better than nothing.
Cpu in ps5pr0 is supposed to be same zen2 just with bit higher clocks, if game gonna dip on base ps5 below 30, u wont get 40fps on pr0, again according to the leaks, who knows, maybe they are all wrong and we getting not 60 to 70% stronger gpu and 10-15% higher clocked same zen2 cpu but some bigger leap, but if not- manage ur expectaction xD

Again use simple math, say ps5 base cpu is bottleneck in gta6 and game dips to 25fps in cpu heavy scenario, ofc 99% of the game it holds solid 30, now to get those 25fps to 40fps u need additional 15fps, and 15/25th is 60% faster cpu, unless u get 60% faster cpu in ps5pr0 then u can forget about stable 40fps mode on pr0 if base ps5 has dips to 25fps.

Looks like ps5pr0 wont be second coming of jesus, it will be still very worth buying, i myself gonna buy it ofc if not day1 then definitely in time for gta6, since it looks for now like timed console exclusive, majority gaffers will probably buy it too, but lets make it knowledgeable purchase- if we manage our expectations sony wont underdeliver.
 

MikeM

Member
Cpu in ps5pr0 is supposed to be same zen2 just with bit higher clocks, if game gonna dip on base ps5 below 30, u wont get 40fps on pr0, again according to the leaks, who knows, maybe they are all wrong and we getting not 60 to 70% stronger gpu and 10-15% higher clocked same zen2 cpu but some bigger leap, but if not- manage ur expectaction xD

Again use simple math, say ps5 base cpu is bottleneck in gta6 and game dips to 25fps in cpu heavy scenario, ofc 99% of the game it holds solid 30, now to get those 25fps to 40fps u need additional 15fps, and 15/25th is 60% faster cpu, unless u get 60% faster cpu in ps5pr0 then u can forget about stable 40fps mode on pr0 if base ps5 has dips to 25fps.

Looks like ps5pr0 wont be second coming of jesus, it will be still very worth buying, i myself gonna buy it ofc if not day1 then definitely in time for gta6, since it looks for now like timed console exclusive, majority gaffers will probably buy it too, but lets make it knowledgeable purchase- if we manage our expectations sony wont underdeliver.
The assumption is your case is that the bottleneck is the cpu. This is highly dependent on the game.
 
Cpu in ps5pr0 is supposed to be same zen2 just with bit higher clocks, if game gonna dip on base ps5 below 30, u wont get 40fps on pr0, again according to the leaks, who knows, maybe they are all wrong and we getting not 60 to 70% stronger gpu and 10-15% higher clocked same zen2 cpu but some bigger leap, but if not- manage ur expectaction xD

Again use simple math, say ps5 base cpu is bottleneck in gta6 and game dips to 25fps in cpu heavy scenario, ofc 99% of the game it holds solid 30, now to get those 25fps to 40fps u need additional 15fps, and 15/25th is 60% faster cpu, unless u get 60% faster cpu in ps5pr0 then u can forget about stable 40fps mode on pr0 if base ps5 has dips to 25fps.

Looks like ps5pr0 wont be second coming of jesus, it will be still very worth buying, i myself gonna buy it ofc if not day1 then definitely in time for gta6, since it looks for now like timed console exclusive, majority gaffers will probably buy it too, but lets make it knowledgeable purchase- if we manage our expectations sony wont underdeliver.
Will still buy one, because 8 years is too damn long for same console hardware for me, but that sucks if it ends up being the case!

I just assumed with stuff like Spiderman 2 and a few others getting the great looking 40fps options (with ray tracing to boot) on the regular PS5, that whatever extra grunt the Pro delivers should mean more are able to get to at least that level.
 

PeteBull

Member
The assumption is your case is that the bottleneck is the cpu. This is highly dependent on the game.
Nowadays with fsr2 and dynamic res, its relatively easy to avoid gpu bottleneck, will be even easier on ps5pr0 with next gen games, think of it like this, 30fps game, cpu and gpu heavy aka next gen only, and it has to run on hardware close to rx 7800xt/rx 4070 gpu wise, but cpu wise its similar/bit weaker from old trusty r7 3700x that even when it launched, mid 2019, wasnt fastest cpu around ;)
 
Top Bottom