Zathalus
Member
It looks better in the game, you can still see the shadow but with such a weak light source and the thin fence shadows like that disappear. A flickering light does a poor job compared to direct sunlight. As you move the character around the shadows also react how it would in real life, changing apparent strength as you move around the light source.Not exactly how this was started. It started because some were saying the differences aren't big. They are big but it doesn't mean the console version is suddenly shit. Then big became a generational difference, which doesn't even happen even across generations anymore. Spider-Man to Spider-Man 2 is most certainly not a generational improvement. This simply doesn't happen anymore.
Back on topic. Is it me or is there a problem with the path traced render?
Top is PT, second is RT, and bottom is raster. The shadows of the fence should be more diffused because the light source is quite far from it but it seems way too diffused for how strong the light still is in a small room. I can see them on the wooden plank near the fence but they almost disappear way too early.
I think I may also have spotted that in other areas where the PT shadows are too subtle.
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