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Is Cyberpunk much better than Starfield?

Is Cyberpunk better than Starfield?

  • Graphically yes, but only that.

  • Graphically and gameplay wise yes, but the story falls short.

  • Yes, Cyberpunk is definitely a better game in all aspects.

  • No way, Starfield is better than Cyberpunk.


Results are only viewable after voting.

Bungie

Member
They're the same. They all follow the same morals and shit on you for doing anything other than being good.

I expected they'd be different. Not much to ask. The fact that you can even tolerate Sarah tells me all I need to know. She's a grandma dude. I bet you romanced her too. Grandma fucker lol
I'm not gonna lie, I got close to romancing her during my good boy UC Vanguard days lol but I stood strong...for now. ;)
 

Macaron

Banned
Yes there is, there's a skill target ships parts sorta like VATS from Fallout, you target the engines then you board the ship. :) I did 100% everything in Cyberpunk, My original post was about how Starfield took the time to have skills that interact with the world better. I was giving you skills that are unique to interacting with the world in Starfield and not just damage ones like most of Cyberpunks. They could have done so many better skills involving cars, NPCs, Cops, Dialogue, As a huge RPG fan, I wasn't impressed and it all felt so dull compared to all the interactivity I have in Starfield because of my skills or any Bethesda game for that matter.

angry willy wonka GIF
All cyberpunk had was a scripted Johnny pop up and say something then disappear and all the skills in cyberpunk was mostly "% = more damage". Never was so bored with a skill tree in my life when it came to 2077. I get actual new gameplay features in starfield with the skill system & traits. Companions in Starfield are awesome especially compared to past BSG games but hey some people don't have the attention span for a Bethesda RPG. The more you give the more you get. 2077 is more of the same sadly.
This is your original post. Your exact words are "actual new gameplay features". We've gone over now how all your examples were complete bullshit, and essentially shill behavior when you said lockpicking is one of those as well as persuade despite Cyberpunk having its own lockpick minigame and own persuade dialogue features through the attribute system. You also were talking about the making ships surrender skill, which is the opposite of adding gameplay and just free loot upgrade, but we'll chalk that one up to miscommunication.

Now you wanna pretend Cyberpunk only has damage skills, as if the entire Intelligence tree isn't about unlocking new cyberhacks that allow you to approach combat in a complete different way. Listen bro, enjoy Starfield more, thats fine. But your shilling and dishonesty is out of control.
 
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BigLee74

Member
You jump from one small-ish map to another in Starfield. And outside of procedurally generated planets theres what, like 10 of these places maybe? Thats not even close to matching the scope of Cyberpunk lol and you might be the only person to defend the lazy and non immersive implementation of travelling between them.
10 unique hand crafted areas? Cities, ships, space stations, dungeons, outposts? Behave yourself.

As I’ve pointed out several times, you can travel from anywhere to anywhere without touching the menus. And that is tedious! There is a good reason why games with large maps have fast travel available. You know what fucks me off in a game? When I have to spend any amount of time travelling to where I need to go. GTA5, RDR2, Assassins Creed. All guilty as sin.

Would it be nice to be able to use vehicles on a planet surface? You bet your ass. Starfield’s major failing right there.

Would it be nice to be able to fly directly between planets in a system? Nah, distances are too great - and space isn’t particularly exciting to look at when spending a few minutes watching a planet get slowly bigger. Is that really going to enrich anybody’s experience?

Finally, there are definitely too many loading screens in Starfield. Neon City in particular is just embarrassingly bad. But that’s a limitation of the engine and their per object persistence is it not? Regardless, with the SSDs, this is not the problem it was with Skyrim back when that first released (I remember getting to spend MINUTES rotating the objects on the loading screens). Here, it’s anything from a second to occasionally a 10 second wait. Acceptable (but borderline).

Starfield has many small issues that I feel can easily be overlooked as the game is just ultimately worth it. My opinion, and one shared by many.

(and with the patches, DLC, and mods to come, I’m looking forward to seeing where it goes - this game will have legs)
 

Bungie

Member
This is your original post. Your exact words are "actual new gameplay features". We've gone over now how all your examples were complete bullshit, and essentially shill behavior when you said lockpicking is one of those as well as persuade despite Cyberpunk having its own lockpick minigame and own persuade dialogue features through the attribute system. You also were talking about the making ships surrender skill, which is the opposite of adding gameplay and just free loot upgrade, but we'll chalk that one up to miscommunication.

Now you wanna pretend Cyberpunk only has damage skills, as if the entire Intelligence tree isn't about unlocking new cyberhacks that allow you to approach combat in a complete different way. Listen bro, enjoy Starfield more, thats fine. But your shilling and dishonesty is out of control.
That's not my original post btw. That was a reply to someone, How is boarding a ship/robbing, picking pockets, bribery, slide mechanic, & the ability to control every living thing in the game to your will not actual new gameplay features? How would I do all that without those skills? No matter what you say, at the end of the day they aren't as deep as in Starfield, these are skills, not just a attribute point that lets you do more like in Cyberpunk, They all have 5 ranks and each rank let's you do MORE with additional features with each rank, not just like a simple point that lets me now force open a level 10 door. BORING. I also said MOST of cyberpunks skills were all damage bs, I admitted it had all these features but fell flat, I 100% 2077 in a week and a half. Zero content left & I had nothing I could even enjoy doing in the game world because there were not good skills to interact with the bland world.
 

Bungie

Member
This is your original post. Your exact words are "actual new gameplay features". We've gone over now how all your examples were complete bullshit, and essentially shill behavior when you said lockpicking is one of those as well as persuade despite Cyberpunk having its own lockpick minigame and own persuade dialogue features through the attribute system. You also were talking about the making ships surrender skill, which is the opposite of adding gameplay and just free loot upgrade, but we'll chalk that one up to miscommunication.

Now you wanna pretend Cyberpunk only has damage skills, as if the entire Intelligence tree isn't about unlocking new cyberhacks that allow you to approach combat in a complete different way. Listen bro, enjoy Starfield more, thats fine. But your shilling and dishonesty is out of control.
Also for the personal attacks, you know what, You called me a shill...in a thread about what's better?! You got a long list of people to call a shill in this thread if that's how you judge one.
Of course I'm standing up for my better personal RPG experience and sharing it here, that's the point.

I rather be called that than be wrong, you got my original post wrong, you brought up wrong aspects of the game, I am just comparing skills & how much better they did them from my experience. Forget your ripper doc that gives you blades and jumpy stuff that you can instantly buy from the start of the game. Skills only Macnchee. You bring up features that cyberpunk gives you from the start, not skills, that's another "wrong" Macaroons. I play for progression in RPGs, don't need to start with it unless I choose that trait for my play style. You were wrong about the skill tree in cyberpunk, I said "most". Go count all the combat/damage ones vs the hacking ones. I'm waiting. You haven't actually talked about anything game changing about skills either hmm...wonder why? Maybe there...just...isn't..any? Enjoy throwing your game changing throwing knife into a wall once you beat the DLC in one day. I'm not dishonest in the slightest, I may have got some things mixed up but your behavior explains the 2023 account. See you on another one next year.
 

Macaron

Banned
Also for the personal attacks, you know what, You called me a shill...in a thread about what's better?! You got a long list of people to call a shill in this thread if that's how you judge one.
Of course I'm standing up for my better personal RPG experience and sharing it here, that's the point.

I rather be called that than be wrong, you got my original post wrong, you brought up wrong aspects of the game, I am just comparing skills & how much better they did them from my experience. Forget your ripper doc that gives you blades and jumpy stuff that you can instantly buy from the start of the game. Skills only Macnchee. You bring up features that cyberpunk gives you from the start, not skills, that's another "wrong" Macaroons. I play for progression in RPGs, don't need to start with it unless I choose that trait for my play style. You were wrong about the skill tree in cyberpunk, I said "most". Go count all the combat/damage ones vs the hacking ones. I'm waiting. You haven't actually talked about anything game changing about skills either hmm...wonder why? Maybe there...just...isn't..any? Enjoy throwing your game changing throwing knife into a wall once you beat the DLC in one day. I'm not dishonest in the slightest, I may have got some things mixed up but your behavior explains the 2023 account. See you on another one next year.
Im not doing long replies anymore with you, not even gonna bother reading all of what you said between two posts, but yeah man. When you are saying "Starfield is deeper cause it unlocks new gameplay features through its skill trees" and then you say lockpicking, as if Cyberpunk doesn't have its own lockpicking mini game, thats as shill as it gets imo. Which is why im done w you
 

Bungie

Member
Im not doing long replies anymore with you, not even gonna bother reading all of what you said between two posts, but yeah man. When you are saying "Starfield is deeper cause it unlocks new gameplay features through its skill trees" and then you say lockpicking, as if Cyberpunk doesn't have its own lockpicking mini game, thats as shill as it gets imo. Which is why im done w you
Who cares if both games have a lockpicking mini game?! I never denied it, That was never my point to begin with, just a simple example of skills in the game that are deeper, in Starfield you actually gain more features to the lockpicking mini game as you level the lockpicking skill up. That's a better experience in my opinion. Cyberpunk falls flat in every skill aspect.
You Lose Good Day GIF
 

Macaron

Banned
Who cares if both games have a lockpicking mini game?! I never denied it, That was never my point to begin with, just a simple example of skills in the game that are deeper, in Starfield you actually gain more features to the lockpicking mini game as you level the lockpicking skill up. That's a better experience in my opinion. Cyberpunk falls flat in every skill aspect.
You Lose Good Day GIF
You LITERALLY listed lockpicking as an example of an additional gameplay feature unlocked in Starfield's skill tree that you can't do in Cyberpunk. You haven't really had a point for awhile now, just moving goal posts as the conversation has continued in effort to support your false narrative. But whatever, stay on Starfield's D man, just weird you have to get dishonest about Cyberpunk in effort to support the game you like more.
 

Bungie

Member
You LITERALLY listed lockpicking as an example of an additional gameplay feature unlocked in Starfield's skill tree that you can't do in Cyberpunk. You haven't really had a point for awhile now, just moving goal posts as the conversation has continued in effort to support your false narrative. But whatever, stay on Starfield's D man, just weird you have to get dishonest about Cyberpunk in effort to support the game you like more.
Such a troll, I listed all skills in Starfield at the top of my head that involve interacting with the world. Yes lockpicking is one. We get it. You just whine about the same subject & everyone in this thread can see that. You have added nothing to this thread and it shows why you enjoy more casual experiences like Cyberpunk. You need to repeat the same thing over and over. That's clearly your fun.

Take the brain power to read my actual original post in this thread or my replies too you. Again, you've proven nothing. No game changing skills, no skills that are deeper or have advanced levels that add additional features. Being more obsessed calling me out than actually talking about the games. I'll do everyone a favor & block you. If not you'll bring up lockpicking again.
Explore Outer Space GIF by Xbox
 

StereoVsn

Member
Ask this again after we get 3 years of various improvements/tweaks and added content like CP has had.
Unless you mean mods, not much will change. Skyrim has been rereleased multiple times. Still has 2011 bugs. So yeah, I don’t buy this.

Now, 3 years of mods will certainly bring a lot, but why should Bethesda get credit for that? After all then we can say Cyberpunk has had Flying Cars, Vehicle Combat and proper Metro for over a year.
 
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Bungie

Member
Unless you mean mods, not much will change. Skyrim has been rereleased multiple times. Still has 2011 bugs. So yeah, I don’t buy this.

Now, 3 years of mods will certainly bring a lot, but why should Bethesda get credit for that? After all then we can say Cyberpunk has had Flying Cars, Vehicle Combat and proper Metro for over a year.
You can never kill all the bugs there's too many! but I'd say it's safe to say the game's pretty polished compared to Skyrim release and why should Bethesda get credit? I would say because Bethesda spent 10 years making a Space sandbox with these modders in mind & they are one of the few studios that bring these mods to consoles players like myself & that's awesome, so I give them credit for that.
 

RGB'D

Member
Both are great. Hard to say. It's kinda funny to see how celebrated Cyberpunk is considering this forums reception when it released. It is a fantastic game (was at launch as well) and I can't wait to dig into Phantom Liberty. Both are very different. Starfield feels more like a choose your own adventure. Cyberpunk feels more like a movie. I liked V's story, but felt like I was able to play the character more the way I wanted in Starfield, and kind of discovered my character. Ironically I ended up arbitrarily picking neon background because of Cyberpunk and then ended up resonating when I finally got to Neon and found my character and started to really role play the game. Night City is better than all of the Starfield cities and has some fantastic aspects, but can feel kind of bland in a couple places (tbf, all cities will look bland in spots). Visual fidelity is incredible in Cyberpunk but CDPR are wizards. Starfield looks very mixed but can look incredible with volumetric lighting, and will likely be incredible with future support, especially if you are into mods. I find more beauty than ugly in Starfield, and the volumetric lighting can't be ignored, but some spots can look bad (also tbf, kinda comes with the engine and Cyberpunk NPCs have had their problems). Cyberpunk is stronger in a main plot story. but in starfield I was writing my own story which felt more impactful on reflection.

Moral of the story is both are best on PC and really cant go wrong with either IMO.
 
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Beechos

Member
It's subjective they're 2 very different games very hard to do a direct comparison. Seems like this thread is doing a better job of starting a fanboy war.
Let's compare witcher 3 to ff16 next.
 

hussar16

Member
Yes there is, there's a skill target ships parts sorta like VATS from Fallout, you target the engines then you board the ship. :) I did 100% everything in Cyberpunk, My original post was about how Starfield took the time to have skills that interact with the world better. I was giving you skills that are unique to interacting with the world in Starfield and not just damage ones like most of Cyberpunks. They could have done so many better skills involving cars, NPCs, Cops, Dialogue, As a huge RPG fan, I wasn't impressed and it all felt so dull compared to all the interactivity I have in Starfield because of my skills or any Bethesda game for that matter.

angry willy wonka GIF
Cyberpunk should have taken the saints row 2 approach and made it how your street cred actually mattered and locked certain things and missions behind it. Activities(which are missing in the game) and everything you do in the world would rise your street cred which in turn would unlock more things like saints row 2. Currently everything is open and you can be a nobody and get missions from high corps.it makes no sense and there is zero progression in the game. And it turns into a pointless bog for me
 

Bungie

Member
Cyberpunk should have taken the saints row 2 approach and made it how your street cred actually mattered and locked certain things and missions behind it. Activities(which are missing in the game) and everything you do in the world would rise your street cred which in turn would unlock more things like saints row 2. Currently everything is open and you can be a nobody and get missions from high corps.it makes no sense and there is zero progression in the game. And it turns into a pointless bog for me
That's a really good idea for progression! The build up of your fame/street cred/corpo status would make these activities feel more earned, like you are actually working towards something. That's how a RPG is suppose to feel. Also early Saints Row games were on another level, wish they stuck to that theme.
 

Topher

Gold Member
Both are quite divisive, but at least Halo Infinite has fun moment to moment gunplay

I can’t think of much redeeming Starfield, it’s probably one of the biggest AAA disasters of all time and I’m shocked the scores aren’t lower

Yeah, I get the divisiveness. Can't be helped with some games. Jesus....TLOU 2 still gets people riled up. Starfield....disaster to you, kick ass game to me. Just the way it goes sometimes. But on this topic, as I keep playing CP 2077 soon after completing Starfield, I have to say the distance between the two is growing every day.

Just finished the Panam romance quest.....

nervous charlie sheen GIF


.....now I have to break the news to Andreja.

Matthew Broderick GIF
 
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DeepSpace5D

Member
Cyberpunk with Overdrive and all the bells and whistles on PC is the best looking game I've ever seen. It really is the new benchmark for graphics.
Unfortunately I don’t have a very good spec PC to utilize all the bells and whistles. I am really curious to try it though since this latest 2.0 update. Maybe it’s decent enough on current gen console?
 

Sgt.Asher

Member
It was the ship building that kept me going in starfield, beyond that there wasn't much for me. When I went to the furthest star to see what was there, I found the same weapons depot I've seen 5 other times. I was done

I would describe starfield as worse than the sum of its parts.
 

Macaron

Banned
Such a troll, I listed all skills in Starfield at the top of my head that involve interacting with the world. Yes lockpicking is one. We get it. You just whine about the same subject & everyone in this thread can see that. You have added nothing to this thread and it shows why you enjoy more casual experiences like Cyberpunk. You need to repeat the same thing over and over. That's clearly your fun.

Take the brain power to read my actual original post in this thread or my replies too you. Again, you've proven nothing. No game changing skills, no skills that are deeper or have advanced levels that add additional features. Being more obsessed calling me out than actually talking about the games. I'll do everyone a favor & block you. If not you'll bring up lockpicking again.
Explore Outer Space GIF by Xbox
"interacting with the world" now, "new gameplay features from the skill tree CP doesn't do" previously. Like I said, moving them goal posts, for the sake of argument and SF shilling. Be well friend
 

hussar16

Member
Starfield can look absolutely gorgeous on PC.

HIzc8cs.jpg

vSdLRU0.jpg

lEnJ8mn.jpg

1HEbO5L.jpg

ZjyOYli.jpg

Iw251lC.jpg


But of course, Cyberpunk has much superior lightning with Raytracing/Pathtracing.
It is beatiful after removing the ugly filter. I'd say it's more impressive then cybperunk deifntly more realstic looking. It just needs ray tracing
 

SlimySnake

Flashless at the Golden Globes
Starfield can look absolutely gorgeous on PC.

HIzc8cs.jpg

vSdLRU0.jpg

lEnJ8mn.jpg

1HEbO5L.jpg

ZjyOYli.jpg

Iw251lC.jpg


But of course, Cyberpunk has much superior lightning with Raytracing/Pathtracing.
I just went from trying path tracing in cyberpunk to starfield thinking i have ruined starfield for myself forever, but to my starfield continues to look striking. Granted i was in an indoor area but it was shocking how much better it looked compared to cyberpunk. There is just something so amazing about the modeling in starfield. Everything feels like an actual object and the lighting is so much more pleasant than cyberpunk. I honestly don’t know if i prefer the art style or the game actually looks better technically, but my god does it look amazing.
 

Tomeru

Member
Classic reply. 8+ Years of both games being developed. Cyberpunks map/content is laid out like a typical Ubisoft collectathon typically made in 3 years time. Starfields content clearly shows the time put into the game. Half of the people on this thread say 2077 feels like an action game & not an RPG for a good reason. The things devs put time into was such a waste personally, only used to to nitpick at Starfield like water physics, or how a citizen looks at you/reacts. Let's see how long you spend putting time into water content or caring about a pointless GTA style NPC in 2077 while Bethesda cared more about RPG skills, creative aspects, companions, and loads of more content/replay value.

Classice indoctrinated replay.

I already platinumed cyberpunk. I couldn't get to the part when starfield got good. Anecdotald, I know.

That was because EVERYTHING in stardield felt pointless. It is the grayest of grays. How can you say the game is creative when it doesn't do ONE thing better then their previous games? Its travel is worse than any other space themed game (and even non space games). My idea of companions is not lifeless cyborgs. Skills, well, are much more interesting theme wise in cyberpunk. That is also because the world is more unique than what bathesda made, and why the builds (or the ROLES) you make for your characters are more unique. Its the combination of a unique setting and interesting skills that lets you do different stuff in CREATIVE ways.

Loads more content, well you are right. Hence the quantity vs quality.
 

Gudji

Member
I only played the trial of CP for 5 hours but yes even before 2.0 it is still miles better than anything in starfield. That game isn't even better than fallout 4. Most overhyped shit I've played in recent years and to think there's reviews for that game giving it 9s and 10s, just shows how some people have such low standards. It's a solid game but that's about it.
 

DenchDeckard

Moderated wildly
Both great. I'm finishing starfield and then jumping back into cyberpunk.

Starfields material work, textures and modelling is superior. Cyberpunk is more my akira cyberpunk escape.

Starfield is as sterile as a neutered dog and seems like the typical American mainstream terrified of sex and procreation we are used to.

Cyberpunk is sexy as fuck.

I like them both but I'm one of th9se that despite starfields flaws, which there are plenty I still adore the game. I don't know what it is. Warts and all it's brilliant.

Can't wait to binge cyberpunk afterwards then it will be on to the true masterpiece of balders gate 3.

Basically, what a year for rpgs.
 

EDMIX

Member
That's a really good idea for progression! The build up of your fame/street cred/corpo status would make these activities feel more earned, like you are actually working towards something. That's how a RPG is suppose to feel. Also early Saints Row games were on another level, wish they stuck to that theme.

This 1000%

Keep in mind, that is what I thought they were even aiming for when that game was first announced. Like gangs or"corpro" was like a guild or faction you did quest for, leveled up and got different features for doing more of their missions annnnnnnnnd none of that shit was going on. Basically a different opening....thats it.

You know something is wrong in an RPG game when Saints Row is doing more progression that make sense for gangs then Cyberpunk. I don't even know the whole point of even having some of that shit in the game if it won't really be used in a meaningful way. I don't even fault anyone for thinking it was suppose to be something more

Its literally that in fucking Elder Scrolls, Fallout and clearly Starfield. So any of us assuming that is what it would be in CP2077 gave them much more credit then they deserved. Before anyone waste the energy crying over this shit btw, they'll likely have it in the sequel as that would make sense, so I wouldn't try pretending it has no place in that title.

Folks went from post launch like "OMG its not GTA, it doesn't need that"

Post, post patch'a'ton "WOW, I've got to say..revolutionary, the cop went in the car, chased me and fired their gun at me..WATCH OUT ROCKSTAR"
 
Classic reply. 8+ Years of both games being developed. Cyberpunks map/content is laid out like a typical Ubisoft collectathon typically made in 3 years time. Starfields content clearly shows the time put into the game. Half of the people on this thread say 2077 feels like an action game & not an RPG for a good reason. The things devs put time into was such a waste personally, only used to to nitpick at Starfield like water physics, or how a citizen looks at you/reacts. Let's see how long you spend putting time into water content or caring about a pointless GTA style NPC in 2077 while Bethesda cared more about RPG skills, creative aspects, companions, and loads of more content/replay value.

Hd Pursed Lips GIF


Unless being lectured by space Karen is your thing, Cyberpunk companions are infinitely more interesting. Even Jackie in act 1 has way more underneath than just cussing out in spanish from time to time. And its subtle unlike the robots with emotional baggage in Starfield.
 
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