• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Digital Foundry: Starfield Tech Breakdown - 30FPS, Visuals, Rendering Tech + Game Impressions

Neo_game

Member
If a 3600 2070 can do that then there is zero reason a XSX can't do the exact same. But it is not, so I doubt it.

This won't be the first game that is underpeforming on consoles. But for the moment let us give them benifit of doubt and wait for the release.
 

CatLady

Selfishly plays on Xbox Purr-ies X
Tell me you’ve never played a Bethesda RPG without saying you’ve never played one.

Man no offense intended but your plethora of posts in this thread are just downright stupid. Maybe take a break until the game is out and we know whether your service is even needed.

They do seem really stupid, but I have to wonder if he's just playing at being willfully ignorant.
 

Three

Member
It's a good thing you're not in charge of BGS.. No one would want to play your boring ass games.
By your logic neither would they play BGS games (on console) because it's unplayable:

Yes, 30 fps is unplayable. Luckily a 30fps ceiling is impossible on PC.

Funny how a specific game can make 30fps playable for you as long as you can stack 100 sandwiches. You know if it were actually by some miracle the fact that the PS3/360 skyrim ability to keep pointless objects wherever you like preventing it, you can even limit that on console to give the option of a 60fps mode. This isn't a necessity to the game.
 
Last edited:
Tell me you’ve never played a Bethesda RPG without saying you’ve never played one.

Man no offense intended but your plethora of posts in this thread are just downright stupid. Maybe take a break until the game is out and we know whether your service is even needed.

No offense but you have zero clue about how modern game development works

If you think Bethesda games are all hand crafted you are clueless, doubly so about Starfield

The vast majority of it is procedural. That’s not a slight against it, it’s just facts
 
Last edited:

bender

What time is it?
- DF calls Starfield "Bethesda's first truly beautiful game".
face-palm-shake-my-head.gif
 

Mr Moose

Member
If it's a "good" 30fps, it'll be fine, if it's a shit 30fps like Witcher 3... :messenger_unamused: That game feels horrible to play in that mode.
I won't be getting it for console but I hope they do a 40fps mode.
Character models look like ass but are a step up for Bethesda, the rest of it looks pretty good.
 
Last edited:
Look at these fucking apologists making excuses for MS. Then they have the nerve to say the FFXVI demo is better in 30fps, well not to me, I tried both modes and 30fps was near unplayable for me due to the heavy motion blur, I'll take a higher unstable framerate any day especially when you consider that in combat it's pretty much a locked 60, the dips occur in cutscenes and while exploring.

If your 4k game sometimes runs at 60fps then it should have no problem running 60fps in 1440p. But my guess is that the 4K is a lie, it most likely uses FSR to achieve that resolution and image quality would suffer too much at 1440p with FSR and that's why they didn't do it.
I played the FFXVI demo at 30 fps and it was fine.

Until the last fight where it spent most of its time between 15-25fps.
 

diffusionx

Gold Member
Most people can't tell the difference in other games as well or in vs vieos. But I also like that devs are putting emphasis on gfx detail is more important than game resolution.



I will be really suprised if R5 3600 RTX 2070 PC cannot run this game at 1080p 60fps. Let us wait and see.
The game is running at like 1296 with FSR, at 30fps. Even assuming they're just capping it for consistency and they can get 30-50, we aren't talking about a huge difference in terms of resolution, to the point where you will get locked 60fps.

I dunno, I'm actually glad that Bethesda chose graphics settings they feel best represent their game in all facets, and you buy the game, and you experience it the way they chose to present it. It is almost like the studio, as videogame developers and designers, designed and developed a videogame.
 
Last edited:

adamsapple

Or is it just one of Phil's balls in my throat?
No doubt, but 99% of it is procedural. Most of the hand crafted stuff for the main campaign

Most open world games have been using procedural tech for years now. Suddenly it becomes another excuse for the lack of 60 FPS mode, I just can't.

I think you guys are either willfully or ignorantly conflating the point. They've already said it's a deliberate choice to maintain fidelity and consistency. If a big portion of the game runs better because it isn't as densely populated with things and the other half can't, it makes more sense to lock to a lower bound for consistency.

Guys watch video and understand yourself. Dont judge based on title of thread lol.

DF actually praising the game and explain in detailed

Exactly. The video is mostly a gushing praise of the game.

And yes I know a couple of you *cough DeepEnigma DeepEnigma cough* are already chomping at the bits to get the "script" comments ready (you know you are :p) but go and watch their recent Spider Man 2 coverage, they lavished praises at the game and the improvements they saw despite that also being a 30 FPS presentation.
 
I think you guys are either willfully or ignorantly conflating the point. They've already said it's a deliberate choice to maintain fidelity and consistency. If a big portion of the game runs better because it isn't as densely populated with things and the other half can't, it makes more sense to lock to a lower bound for consistency.

Nobody is conflating anything, nobody is slighting the game for being mostly procedurally generated. We are simply pointing out that it’s mostly procedurally generated, which is similar to many other open world games

To claim it’s a “larger world” and therefore requires 30fps is false, which was the point being made
 
Last edited:
No offense but you have zero clue about how modern game development works

If you think Bethesda games are all hand crafted you are clueless, doubly so about Starfield

The vast majority of it is procedural. That’s not a slight against it, it’s just facts

Again, your opinions are either downright dumb or ignorant. But ignorance is no excuse, especially when you’re trying to talk from such a position of knowledge and you’ve also been corrected repeatedly throughout the thread.

Maybe a vast majority of the game is procedurally generated. That’s fine, there are over a thousand worlds. But the part of your post that was dumb was when you said a vast majority of the hand crafted stuff is for the campaign. That’s never been how Bethesda RPGs work. There’s always hours upon hours of side content and world (universe in this case) building content. I have well over 100 hours in Fallout 4 and the main quest takes less than thirty hours.

There’s definitely people talking out of their butts on both sides in this thread, no one really knows how advanced the game will be or how much quality “hand crafted” content there will be, but you’re definitely on the lower tier of the posts with your nonsense. Your posts fly directly in the face of decades of experience we all have with these games.

You tried to praise Red Dead 2 for having open ended mission design, when as great as that game is, the very limited pass/fail mission structure is widely considered it’s biggest flaw.

Again, relax, let the game come to you. You’re getting the ball and jacking up garbage three’s nonstop. You aren’t Steph, you’re Corey Brewer.
 
I don't buy this 30 fps. You can drop native resolution, use DRS, checkerboard render and now even FSR 2. You can use dynamic between to low/medium/high settings, dynamic LOD...

PS4/Xbox One would be fine, but we're now in an age of amazing tools to mitigate the framerate. The game don't need to be native 4k, but neither 30 fps.

Will PC version runs at 30 fps with resolutions like 1920x1080p with weaker CPUs than Series X too?
AMD Ryzen 9 3950X 16-Core Processor or better and 64.0 GB Ram probably gddr5 or better and you should be good to go for at least 1440 native at 60fps depending on your GPU. Might be able to hit 4k with DLSS again depending on GPU. Probably want a lot of memory on GPU as well I wouldn't touch a GPU with less than 12GB. So that limits where you'd start, 12GB 2080 TI overclocked with DLSS should play this thing. It can run Cyberpunk maxed with DLSS.
 
Maybe a vast majority of the game is procedurally generated. That’s fine, there are over a thousand worlds. But the part of your post that was dumb was when you said a vast majority of the hand crafted stuff is for the campaign.

It’s not an either or thing and you’re falsifying my argument to argue semantics

The hand crafted stuff is locations and areas where most of the main game content resides, and also where side content intersects. I never claimed there wouldn’t also be hand crafted areas for side content too

You folks are way too defensive about this stuff.
 

Fake

Member
AMD Ryzen 9 3950X 16-Core Processor or better and 64.0 GB Ram probably gddr5 or better and you should be good to go for at least 1440 native at 60fps depending on your GPU. Might be able to hit 4k with DLSS again depending on GPU. Probably want a lot of memory on GPU as well I wouldn't touch a GPU with less than 12GB. So that limits where you'd start, 12GB 2080 TI overclocked with DLSS should play this thing. It can run Cyberpunk maxed with DLSS.

Do you think Xbox Series X could run this game at 1920x1080p60?

As I mention before and got ignored for the member that quote me, they like to forget or ignore that consoles like NS, PS4/PS5, Xbox S/X have an advantage over PC because they have dedicated gaming API, ignoring most of the layers a normal OS have.
 

Mister Wolf

Gold Member
That's a low resolution. Looking forward to finding out what the bottleneck is once we can test PC configurations. Hope my 5800X3D is enough for my desired settings. If not then it might time for an upgrade to AM5.
 
Last edited:
Do you think Xbox Series X could run this game at 1920x1080p60?

As I mention before and got ignored for the member that quote me, they like to forget or ignore that consoles like NS, PS4/PS5, Xbox S/X have an advantage over PC because they have dedicated gaming API, ignoring most of the layers a normal OS have.

I doubt they could hit 60fps even at 1080p but only because of the CPU's. I think a 2070 Super which is what they say is equivalent to Series X and PS5 could push this at 1440p without issue at 60fps but it depends on the CPU. The things that they have omitted from the game let you know it is heavily CPU bound and not so much GPU.

Hot take. I think the target frame rate for PS5 and Series X should be 1440p or 1800p at max. Pushing native 4k with the reconstruction techniques available today is a waste of processing power.
 
Last edited:

DeepEnigma

Gold Member
I think you guys are either willfully or ignorantly conflating the point. They've already said it's a deliberate choice to maintain fidelity and consistency. If a big portion of the game runs better because it isn't as densely populated with things and the other half can't, it makes more sense to lock to a lower bound for consistency.



Exactly. The video is mostly a gushing praise of the game.

And yes I know a couple of you *cough DeepEnigma DeepEnigma cough* are already chomping at the bits to get the "script" comments ready (you know you are :p) but go and watch their recent Spider Man 2 coverage, they lavished praises at the game and the improvements they saw despite that also being a 30 FPS presentation.
I don't care about Spider-Man 2, that's irrelevant to the conversation. They were already caught and admitted to being fed from a MS dev what to say about a MS dev game in the past. Carry that console wat waterboy.

Chances are they will have the same thing happen with XSerie's highest profile game yet.

Whether that's a good thing or a bad thing, remains to be seen. I just find the exact chosen words cute when this was supposedly filmed prior to that interview by Spencer.
 
Last edited:

R6Rider

Gold Member
That's a low resolution. Looking forward to finding out what the bottleneck is once we can PC configurations. Hope my 5800X3D is enough for my desired setting. If not then it might time for an upgrade to AM5.
Ha, I'm currently deciding between upgrading my current build to a 5800X3D (and 6700XT or 6800XT) or just spending a bit more now to go for AM5.
 
It’s not an either or thing and you’re falsifying my argument to argue semantics

The hand crafted stuff is locations and areas where most of the main game content resides, and also where side content intersects. I never claimed there wouldn’t also be hand crafted areas for side content too

You folks are way too defensive about this stuff.

You said a majority of the hand crafted stuff will be for the main campaign. That’s not how any of their previous games work. Now you’re shifting goal posts, a predictable but still laughable reaction.

You have like 30 posts in the thread. But yeah you’re right, other people are too defensive 😆

Done feeding the troll. Have fun playing warrior for the next few months.
 

93xfan

Banned
I don't care about Spider-Man 2, that's irrelevant to the conversation. They were already caught and admitted to being fed what to say about a MS dev in the past. Carry that console wat waterboy.

Chances are they will have the same thing happen with XSerie's highest profile game yet.
I own an Xbox. I don’t go to the Spider-Man threads to trash that game.

Why are some of you so obsessed with Xbox, (and Bethesda since 2021)?
 
You said a majority of the hand crafted stuff will be for the main campaign. That’s not how any of their previous games work.

Sure it is, I said “main campaign” meaning any of the missions where you’re not just randomly exploring

You just created a weak straw man argument for what? Is this going to somehow prove that 60 fps was impossible?

What exactly is being warriored about? I have the game preloaded day 1 on my SX and am looking forward to it, but I’m not going to put it up on a pedestal like some folks here claiming it’s the most technically demanding effort in human history since the Manhattan project and that’s why it runs at 30fps.

Those are just excuses. The game could run at 60 with concessions like any other game. It’s not a deal breaker for me, but the messaging rubs me the wrong way
 
Last edited:

DenchDeckard

Moderated wildly
Jeeez, this game is going to be incredible fo those who are fans of Bethesda games...I think that's pretty obvious.

Looking forward to release and I advise anyone who has issues with the 30fps to play on PC:)
 

Mister Wolf

Gold Member
Ha, I'm currently deciding between upgrading my current build to a 5800X3D (and 6700XT or 6800XT) or just spending a bit more now to go for AM5.

These games gonna keep getting more demanding on the CPU. Especially games that will be using raytracing. Take that Star Wars Outlaws for example. Its already confirmed by DF to be using raytraced lighting.
 

sendit

Member
As expected they are in full damage control. 1296p + FSR + unstable 30fps + No RT at all :

"It looks great and we expect this to be the norm". This is not the norm, this is an anomaly when all others current gen games (bar one) run at least at 60fps without RT.
Damn right it’s an anamoly, this is a massive game. Name one other game that compares. I’ll be playing this on the PC though, so none of your complaints apply.
 

DeepEnigma

Gold Member
I own an Xbox. I don’t go to the Spider-Man threads to trash that game.

Why are some of you so obsessed with Xbox, (and Bethesda since 2021)?
Why the persecution complex?

I not ONCE trashed this game, at all. Even supported their choices and techniques used. My beef is with DF and a certain someone's selectivity. Which he has done since the PS4 era long before he joined DF.

But it's a wonder that a certain demographic has always taken DF backhands and equate it to their favorite brand's proxy battle to heart. I wonder why that is?

Now kindly take "the some of you obsession" and squat on it.
 
Last edited:

DenchDeckard

Moderated wildly
few days ago, i saw someone on twitter comparing starfield with FF16 and laughing at ff16 performance and praised starfield

something like

Starfield 4k 30 fps, ff16 900p 45-60fps
Final fantasy xvi is 900p? What is it in quality mode?
 

lh032

I cry about Xbox and hate PlayStation.
Final fantasy xvi is 900p? What is it in quality mode?
i have no idea but that person mentioned that its "2k", not sure its bs or what.
i played in performance mode but yea it definitely isnt 4k dynamic but its still fine.
 

Synless

Member
I am 100% certain that I wouldn't be able to tell. Played RT Performance mode in Ratchet & Clank Rift Apart and to me it looks like the same resolution as the other modes. I'm actually happy I can barely see the difference between any resolutions above 1080p, because it's probably gonna become more and more common in the coming years.
Dude I can tell immediately, also there were additional graphical downgrades worse than resolution imo. If you can notice, great, I envy that. However the reality is it’s pretty noticeable to many of us.
 

01011001

Banned
Dude I can tell immediately, also there were additional graphical downgrades worse than resolution imo. If you can notice, great, I envy that. However the reality is it’s pretty noticeable to many of us.

It's instantly noticeable... but then you turn the camera and you know you made the only correct choice :)
 

DenchDeckard

Moderated wildly
i have no idea but that person mentioned that its "2k", not sure its bs or what.
i played in performance mode but yea it definitely isnt 4k dynamic but its still fine.

A quick search it's 1080p in performance mode with no AF and lower effects it also drops to 40 fps in fights and is often in the 30s for the eikon fights.

Quality mode is 1440p upscale to 4k with AF and still has frame drops. This is of course the demo so we can see how the retail version is.

I expect we will see the same energy in that DF thread from the users in here. I wouldn't say 1440p is that much better than 1296p when you consider final fantasy 16 is in small corridors in the demo and tiny battle arenas compared to the scale of this game and a lot of npcs, per object physics etc. It's a lot more of a complicated game than ffxvi

We will find out in a week.

It's like I said, if it launches in a state anywhere near close to the demo, I personally feel the 60 fps mode was an after though for ffxvi. Its consistently outside of ps5s vrr window and even has big lurches in combat.
 
Last edited:

Synless

Member
It's instantly noticeable... but then you turn the camera and you know you made the only correct choice :)
I can’t get over the paired back foliage and particles on top of resolution. I do 30fps everytime there is a choice assuming the hit is more than just resolution.
 

Zathalus

Member
Those are just excuses. The game could run at 60 with concessions like any other game. It’s not a deal breaker for me, but the messaging rubs me the wrong way
Can it? How so? Bethesda says it cannot be done without compromising the current game design, and other devs agree with that statement. Since you are speaking so confidently I assume you are a game developer with experience shipping AAA games on the XSX, so can you please explain how this would be achieved? Without compromising the features that they demonstrated and what goes into every other Bethesda game.

While you are at it, and since it is apparently so easy to do, can you also be so kind as to point out how to get Flight Simulator at a stable 60 Fps while flying over a large city like Tokyo?
 
Can it? How so? Bethesda says it cannot be done without compromising the current game design, and other devs agree with that statement. Since you are speaking so confidently I assume you are a game developer with experience shipping AAA games on the XSX, so can you please explain how this would be achieved? Without compromising the features that they demonstrated and what goes into every other Bethesda game.

While you are at it, and since it is apparently so easy to do, can you also be so kind as to point out how to get Flight Simulator at a stable 60 Fps while flying over a large city like Tokyo?

Which devs have agreed with that statement?

I am not a game developer. I'm just a gamer who has played many games. Many of which with equal or better fidelity and similarly complex systems that have a 60 fps mode. And I'm not even a 60fps or bust person. I'd probably play Starfield @ 30 fps with crisper visuals since it's not a fast paced game and I like the added clarity over framerate fluidity. But for many people it now is a deal breaker.

I think this comes down to the fact that Bethesda simply did not want to expend the effort to optimize for a 60 fps experience and chose the easier path to make their launch date. That's fine, but it doesn't mean "their vision" (or whatever) was impossible at 60 fps like they seem to be suggesting.
 

01011001

Banned
I can’t get over the paired back foliage and particles on top of resolution. I do 30fps everytime there is a choice assuming the hit is more than just resolution.

as soon as you turn the camera the actual temporal fidelity drops to 720p if you run at 30fps.
30fps fidelity modes are literally just good for still images.

and paired back settings are usually not noticeable unless you know how the game looks in the other modes. the paired back settings in R&C would never be noticeable without the exact knowledge of what is different.
 

DaGwaphics

Member
You said a majority of the hand crafted stuff will be for the main campaign. That’s not how any of their previous games work. Now you’re shifting goal posts, a predictable but still laughable reaction.

Funnier still is that the entire premise behind how the content is created is completely irrelevant to both how the game performs and how it plays. LOL

The end results are king here and in all games. The who, what, and why, while sometimes interesting, doesn't really dictate player opinions about the final result. The Scam Citizen clip they included here on the railway was really all that needs to be said about the 30fps cap. It literally makes no difference how fast the game is in the easy spots if the harder to render areas are running lower. This is a Bethesda game on their engine and it shows major advancements over their last-gen efforts from what we can see so far. They used the cpu and gpu cycles gained by the new gen for those advancements rather than boosting to a 60fps target throughout.

You can say, well this dev did this and that one did that, but that's different developers and different games. This game doesn't run at 60fps on console (at least from what is being said so far).

Xbox players will be playing one of the most expansive RPGs ever released and enjoying every minute of it while internet trolls are too busy being concerned about the framerate we are playing at. PC master racers will be playing at 100fps with their 4090s and 13900ks and be laughing at everyone. :messenger_tears_of_joy:
 
Last edited:
Do you think Xbox Series X could run this game at 1920x1080p60?

As I mention before and got ignored for the member that quote me, they like to forget or ignore that consoles like NS, PS4/PS5, Xbox S/X have an advantage over PC because they have dedicated gaming API, ignoring most of the layers a normal OS have.

I wondering what I can get in terms of performance with a 2080 Ti
uwQjFXu.png


Probably much better than this depending on CPU. I just ran this, DLSS performance at 4k everything maxed without path tracing. Still hits over 30fps. Can knock it down to 1440p and get over 60fps everything maxed.

I doubt Starfield will have higher graphical fidelity than Cyberpunk with everything cranked up.

This is also why I think console target should be 1440p/1800p you could get the visual quality up much higher than it currently is while doing more things with physics and keep a good framerate.
 
Last edited:

Zathalus

Member
Which devs have agreed with that statement?

A number of them on twitter, responding to that Dreamcast twat who stated the game is unfinished. One of them even working for Sony Santa Monica

I am not a game developer. I'm just a gamer who has played many games. Many of which with equal or better fidelity and similarly complex systems that have a 60 fps mode.
You know this how exactly? Just speculation based on a game you haven't even played yet?

Name just one game that has similar complex systems that is 60 Fps on console. The closest I can think of is No Man's Sky, but that lacks a large number of features that Starfield has. Even No Man's Sky is not a stable 60 Fps on either console, guess they are incompetent as well.
 
Top Bottom