• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Starfield is 4K/30 on Series X, 1440/30 on Series S

HelpYouFall

Member
todd-howard-it-just-works.gif
 

shubik

Member
Its not a great look. But to be honest: Zelda ToTK proved me wrong. Coming from the PS5 and playing games at 60FPS 90% of the time I thought there is no way of going back to 30. On the other hand: I doubt that Bethesda can pull off a level of polish like Nintendo... I guess we have to wait and see. If this launches in a bad technical state with the usual Bethesda jank, 30FPS can suck my balls.
 

Luipadre

Member
Given the scope of the game...its fine. But there is a part where Todd says the game running well above 30, sometimes 60, but they lock it. My question is why all the footage looks like 20 fps then?
 
Last edited:
TOTK just came out looking like a 2017 game that can't handle 30fps at 900p, and everybody calling it GOTY. Meanwhile Starfield is running at 4K resolution looking like a true next-gen game and people are crying over the same exact framerate. The selective outrage is insane.

Be fair TOTK is running on a 5 yr old handheld with a netbook-level CPU weaker than what's in the 10 yr old Xbox One.
 

SmokedMeat

Gamer™
PC version is a no brainer for a Bethesda game, if you have the hardware for it.

Bethesda games and mods go hand in hand.
 

Ozriel

M$FT

Good thing they did such an impressive job of showing the game’s scope and complexity that most people are fine putting up with 30fps.

Gotham Knights was criticized because it didn’t look that good and was considered a step back from Arkham Knights in several ways.

Be fair TOTK is running on a 5 yr old handheld with a netbook-level CPU weaker than what's in the 10 yr old Xbox One.

And yet you have the same eyes.
 

PeteBull

Member
I'd rather play 720p@60fps than 4k@30fps, and I loathe blur.
I refuse to play slideshows.
Its not about resolution, but cpu power, to double fps from 30 u need at the very least 2x faster cpu( or many cpu related cuts/optimisation, lowering wolrd detail, draw distance, geometry- u can see it for example on forza horizon 5 30 vs 60fps modes).
Btw, in the footage from xbox showcase fps dipped even below 20fps at times, so if u wanna get stable 60 u need 3x cpu power at the least, 4 months left till launch so lets hope bethesda top tier devs work hard so it at least holds stable 30, which isnt the case atm.
 

skneogaf

Member
Have you ever saw, I dunno, No Man's Sky (made by a few guys in GB under the bridge) or Elite: Dangerous (despite the fact that FPS part kinda sucks)? And those games are almost seamless.

Friendly reminder that we're dealing with Creation Engine 2 that was built off Creation Engine 1, which was built off Gamebryo which was built off Netimmerse. The legacy code alone is a nightmare, but that's have nothing to do with mythical 'complexity'.

This game looks like it has adapted all those games and more into it.

I'm not talking about or care about engine technology, I'm purely trying to say it is the most advanced game made due to having a multitude of elements in to the game.

Hopefully it will be as good as last night's showing seems to suggest as it looked great.
 
Last edited:

PeteBull

Member
You guys are too optimistic that your PC will run this at 60fps.
Mine wont, gpu wise im solid with 3080ti which is roughly 2x more powerful from xsx, but cpu wise i only got 8700k, oced but still, its 2017 cpu, so will need to upgrade if i wanna play it properly (60fps stable).
 

IDKFA

I am Become Bilbo Baggins
Starfield will be huge. Possibly the biggest game ever made. A game that will be studied by future video game historians as the moment gaming changed forever.

I'm playing a historical moment and I couldn't give a fuck if it was 720p and 20fps. Just let me play it!
 

Three

Member
Good thing they did such an impressive job of showing the game’s scope and complexity that most people are fine putting up with 30fps.
It's going to be fun looking at CPU benchmarks to find that ambiguous complexity is just a choice to stick to a 30fps mode and not optimise it for a 60fps mode. This is a Bethesda game afterall.
 

OmegaSupreme

advanced basic bitch
Starfield will be huge. Possibly the biggest game ever made. A game that will be studied by future video game historians as the moment gaming changed forever.

I'm playing a historical moment and I couldn't give a fuck if it was 720p and 20fps. Just let me play it!
Your extreme hyperbole is never not funny.
 
Well I have an old i7 6700k and a 1080ti and I hope I can at least play it at 40 - 50 fps on it (not really expecting 60fps on my rig). My monitor has a 1080p 144hz display with VRR.
 

Barakov

Member
I'm curious about the settings when played at 1080p on PC. Looks like I'm getting a new PC sooner rather than later, regardless.
 

SF Kosmo

Al Jazeera Special Reporter
Expected. It was struggling hard to even hot 30 last year. It looks a lot more consistent now so that's a relief but I didn't think we would see it get all the way to 60 fps.

I'll be playing on PC so I'm not worried about it.
 

NeoIkaruGAF

Gold Member
I remember when gamers cares more about the quality of the gaming experience over the frame-rate. In fact, once upon a time, frame-rate discussions weren't even a thing. It was either the game wasn't good, or it was, and we played it and enjoyed it, because the game was good, and the frame-rate didn't matter, once it ran reasonably well/smooth.

We're really spoilt today, huh?
The spread of huge OLED screens made 30 fps look so bad all of a sudden.
The solution would be simple but hey, you don’t splash 3 grand on a TV and then admit the TV is actually the problem.
Good thing is that gamer hypocrisy is also the reason why most of the people bitching in this and other threads will be there day one anyway. On console too, yes.
 

Stuart360

Member
I wonder if its somehting they will look into, after launch when the pressure is off a bit.

Also i dont know why console games dont have a 50hz option. 50fps looks almost the same as 60fps on a 60hz tv, and i often use the 50hz option with PC games, just to save a bit on resources.
 
Good thing they did such an impressive job of showing the game’s scope and complexity that most people are fine putting up with 30fps.

Gotham Knights was criticized because it didn’t look that good and was considered a step back from Arkham Knights in several ways.



And yet you have the same eyes.

I'm saying TOTK is open world on a handheld with pitiful specs so 30fps is expected. It's silly to compare TOTK to this.
 
I am completely fine with this. Make the best game you can and lock it to 30. Open world RPGs where you walk around slowly and explore don’t need to be 60 fps
 

Fools idol

Banned
the hype cycle is in full swing and playing out exactly like Cyberpunk before it came out.

Really hope you mofos are prepared for another Todd Howard Release™
 

Ozriel

M$FT
I'm saying TOTK is open world on a handheld with pitiful specs so 30fps is expected. It's silly to compare TOTK to this.

And this is a massive scale game, certainly much more taxing on system specs than many of the other games on the hardware.

If one dogmatically considers playing a game at 30fps to be an unpleasant and unacceptable experience, it shouldn’t matter whether or not it’s a handheld.

It's going to be fun looking at CPU benchmarks to find that ambiguous complexity is just a choice to stick to a 30fps mode and not optimise it for a 60fps mode. This is a Bethesda game afterall.

Hmm. After years of being perfectly fine with 30fps, this is where you draw the line?

Happy with this arrangement. You focus on reviewing benchmarks for fun while I focus on playing the game. Works for me.
 
Last edited:
So, resolution over frame rate except when it’s frame rate over resolution? (Moving goalposts) First RedFAIL with its 30fps only mode, now Starfield?

XBOX should probably implement technical goals/requirements for all its developers. 30fps is the floor, not the ceiling.

If unable to touch 60FPS, implements a 40FPS mode for 120hz owners. Those that have 120hz TVs and care, will appreciate it. Those that don’t, probably won’t care either way.

The combat potential in this game begs for higher fps.

PC it is.
 

MH3M3D

Member
Epic Fail. Why no 1440P 60 FPS on Series X? Thank God I sold my Series X to use the money for a gaming laptop. At least I can lower graphics for that sweet 60 fps.
 
Last edited:

Three

Member
Hmm. After years of being perfectly fine with 30fps, this is where you draw the line?
Nope, I'm actually perfectly fine with it being 30fps but it's funny seeing some who weren't all of a sudden change their tune and try and justify it with 'complexity' when it explains nothing and has little to do with it. A Bethesda game at that.

The same Bethesda where they released a game at 60fps on PC and unlocking it resulted in the physics and AI becoming fucked up. Not because it was 'complex' and the CPU couldn't handle it. They chose to support a single framerate mode, we don't need to invent ambiguous reasons like "complexity".
 
Last edited:

dotnotbot

Member
30 FPS with those character models and their animations reminds me a lot of Mass Effect Andromeda.

For all the "just buy expensive PC" elitist, remember that this indicates the game is heavily CPU bound and will run like shit on anything.
 
Last edited:

M1chl

Currently Gif and Meme Champion
It is once again that time where I could freely bitch about shared memory, it is cancer for consoles as well as Macs, where this has been written. The potential benefits are destroyed by general nature, how GPU and CPU operates and I know price and all, but still. The price issue in this case is motherboard, because routing that shit on one board would be very hard, given the cross talk on different frequencies.

And downside of PS3 split ram was that it was small, not that it was split. Anything which relies on feedback or fast calculation with cache, is in inherit disadvantage when it has to share the pipeline with something which is stream of data (GPU). But oh well, I don't really see any posibility of an improvement, unless there will be some revolutionary (V)RAM chip change.

Consoles are CPU gimped due to it(using GDDR5), Macs are GPU gimped due to this (using LPDDR5), no winners
 
It would have to be doing some crazy stuff not to get over 60fps on a recent PC. I'm getting 100s of FPS in some games that can't hold 60fps at lower settings on the current gen consoles so I think people are underestimating how much stronger a PC with a current CPU and GPU is compared to the consoles. People overlook the importance of CPUs too as I have a 7800x3d which doubled or more my framerates in CPU heavy games compared to my 3900x which is in itself stronger than what's in the consoles.

Fallout 4 is still CPU bound today in places like Corvega Plant and Diamond City thanks to the drawcall performance and loves cache as people are seeing 25% to 30% improvements in min FPS going from even a brand new CPU like a 7950x to a 7950x3d.

No point comparing it to something like Horizon FW or Spider-man as the worlds in those games - as nice as they look - are superficial only - you can't interact with anything. Bethesda games have scenes filled with 100s sometimes 1000s of unique items that are fully interactable and Starfield looks denser than anything they have done before so XSX would struggle even if it had two 4090s in SLI as the CPU is a 2019 low power piece. I'm sure there will be parts that run at 200fps on XSX but the cities will crash performance so I guess they had a choice of capping it and keeping the dense cites or cutting everything down to allow for 60fps.

If Starfield allows mods on console like Skyrim and Fallout 4 do someone may make a mod that takes out a ton of the objects in the game to let things run at 60fps.

People talk about how badly optimised Bethesda games are but it really is the fault of their design style. Most of the performance mods for say Fallout 4 improve performance by cutting out objects (although I remember meshes were actually really badly optimised not sure if they still are) or dynamically reducing view distances or shadow distances. While they are no technical frontrunner I'm not sure any studio could make such detailed worlds and not run into the same problems.

There are tons of other open world games with no clip NPCs and zero interactable objects in the world that run at 60fps so people are welcome to play those but I'm glad that Bethesda have stuck with the dense and interactable worlds of their past games.
 

BootsLoader

Banned
I thought that someone from XBOX team said on twitter that all trailer will be in game and the framerate is 60fps, no 120fps but will show only 60 or something like that?
 
Top Bottom