Open and honest thats great, I mean look at what this game is doing!Bethesda’s Todd Howard Confirms Starfield Performance and Frame-Rate on Xbox Series X and S - IGN
Bethesda confirmed Starfield's Xbox Series X and S resolution and framerate in a new interview with IGN.www.ign.com
TOTK just came out looking like a 2017 game that can't handle 30fps at 900p, and everybody calling it GOTY. Meanwhile Starfield is running at 4K resolution looking like a true next-gen game and people are crying over the same exact framerate. The selective outrage is insane.
Maybe he was staring at the skyGiven the scope of the game...its fine. But there is a part where Todd says the game running well above 30, sometimes 60, but they lock it. My question is why all the footage looks like 20 fps then?
This comment will age well.
PC is almost always the best for virtually any gameGood point. PC is the best way to go for Bethesda Bryo engine RPGs. Always has been.
That and that other 4K/30fps game that was lambasted
Be fair TOTK is running on a 5 yr old handheld with a netbook-level CPU weaker than what's in the 10 yr old Xbox One.
Its not about resolution, but cpu power, to double fps from 30 u need at the very least 2x faster cpu( or many cpu related cuts/optimisation, lowering wolrd detail, draw distance, geometry- u can see it for example on forza horizon 5 30 vs 60fps modes).I'd rather play 720p@60fps than 4k@30fps, and I loathe blur.
I refuse to play slideshows.
the console should be perfectly capable of playing 1080p/60fps, maaaybe even 1440p/60fps (which then would be upscaled to 4k pretty easily)I'd rather play 720p@60fps than 4k@30fps, and I loathe blur.
I refuse to play slideshows.
Have you ever saw, I dunno, No Man's Sky (made by a few guys in GB under the bridge) or Elite: Dangerous (despite the fact that FPS part kinda sucks)? And those games are almost seamless.
Friendly reminder that we're dealing with Creation Engine 2 that was built off Creation Engine 1, which was built off Gamebryo which was built off Netimmerse. The legacy code alone is a nightmare, but that's have nothing to do with mythical 'complexity'.
I don't expect it to, I'd need to drop £700 just for a platform upgrade. That ain't happening any time soon.You guys are too optimistic that your PC will run this at 60fps.
Mine wont, gpu wise im solid with 3080ti which is roughly 2x more powerful from xsx, but cpu wise i only got 8700k, oced but still, its 2017 cpu, so will need to upgrade if i wanna play it properly (60fps stable).You guys are too optimistic that your PC will run this at 60fps.
Use DLSS or FSR. On PC you have the freedom to change any setting. Also I expect needing some mods. Does Xbox support mods on console?I have a feeling even high end pcs will struggle if its what im reading above
I don't see why. Even if it pushes hardware dlss/fsr will save the day.You guys are too optimistic that your PC will run this at 60fps.
It's going to be fun looking at CPU benchmarks to find that ambiguous complexity is just a choice to stick to a 30fps mode and not optimise it for a 60fps mode. This is a Bethesda game afterall.Good thing they did such an impressive job of showing the game’s scope and complexity that most people are fine putting up with 30fps.
You guys are too optimistic that your PC will run this at 60fps.
Your extreme hyperbole is never not funny.Starfield will be huge. Possibly the biggest game ever made. A game that will be studied by future video game historians as the moment gaming changed forever.
I'm playing a historical moment and I couldn't give a fuck if it was 720p and 20fps. Just let me play it!
The spread of huge OLED screens made 30 fps look so bad all of a sudden.I remember when gamers cares more about the quality of the gaming experience over the frame-rate. In fact, once upon a time, frame-rate discussions weren't even a thing. It was either the game wasn't good, or it was, and we played it and enjoyed it, because the game was good, and the frame-rate didn't matter, once it ran reasonably well/smooth.
We're really spoilt today, huh?
Good thing they did such an impressive job of showing the game’s scope and complexity that most people are fine putting up with 30fps.
Gotham Knights was criticized because it didn’t look that good and was considered a step back from Arkham Knights in several ways.
And yet you have the same eyes.
I'm saying TOTK is open world on a handheld with pitiful specs so 30fps is expected. It's silly to compare TOTK to this.
It's going to be fun looking at CPU benchmarks to find that ambiguous complexity is just a choice to stick to a 30fps mode and not optimise it for a 60fps mode. This is a Bethesda game afterall.
Nope, I'm actually perfectly fine with it being 30fps but it's funny seeing some who weren't all of a sudden change their tune and try and justify it with 'complexity' when it explains nothing and has little to do with it. A Bethesda game at that.Hmm. After years of being perfectly fine with 30fps, this is where you draw the line?