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Starfield is 4K/30 on Series X, 1440/30 on Series S

DenchDeckard

Moderated wildly
my new desktop wallpaper

Starfield-FirstSteps_Wallpaper_5654x2763-01.jpg
Thanks...stolen!
those Bethesda faces look old
The whole of spiderman 2 looks like a ps4 game...I'd be shocked if it wasn't 60fps with raytracing...but I bet its no where near 4k or using anywhere near as much cpu as this game.
 

Mr Reasonable

Completely Unreasonable
Zelda is 30fps and everyone was fine with it.
Some people always seem to be bitching about something...
To be fair, it depends what you play on. TOTK seems much better on the handheld screen than my OLED TV, the judder seems terrible.
 

nikos

Member
But on the consoles, we do lock it because we prefer the consistency, where you're not even thinking about it.

If I'm playing any game at 30 FPS, I wouldn't stop thinking about it. Even 60 FPS feels bad. If it's not uncapped on PC, it's DOA for me.
 

Ar¢tos

Member
Before gen started - Xbox games will be 60fps while Ps5 will be 30fps!

When gen started - Wait for the tools!

3 years after gen started - Get a PC!


Seriously, there are always compromises to be done to get 60fps, but it's never impossible.

Reduce res, track only important objects and reset everything else (who cares about chair positions), do whatever it takes to get 60fps on console, because a game of this genre at 30fps is a pain to the eyes.
 

Markio128

Member
A bit disappointed because I don’t own a PC, only a Series X, so 30fps for me. I kind of wish they had gone with the V.A.T.S style of combat now because 30fps first person shooting is going to be a bit rough.
 

Duchess

Member
I imagine they at one point set the res to 1080p and culled back a load of stuff on XSX to hit 60fps, but then decided it looks like arse, so decided to lock at 30.
 
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mrmeh

Member
That's me playing 3 of this years best games at 30fps ... Jedi, Zelda and Starfield. Currently enjoying Jedi so guess it doesn't matter to me?
 

Helghan

Member
Was hoping for two different modes. If I have to choose between 4K/30fps or 1440p/60fps, I think I would choose the second one.
 

ShaiKhulud1989

Gold Member
I’ll get a lot of flak for this, but f it. The issue that Bethesda never fixed is Gamebryo (Creation Engine is just an advanced fork of this engine). Look, I can get the awe of the scope, bit tech wise game looks and feels like your typical Bethesda title with stiff animations, restricted traversal, wonky PBR and noticeable collisions. A lot of stuff in Creation Engine is simply inefficient, this coming form a Fallout 4 hobby modder. There is no “muh simulations” behind the scenes to possibly overwhelm an Xbox Series X, just look at it’s PC requirements.

CE works with square chunks and a lot of stored data about the world is making your save file very heavy and clunky for the engine to navigate around. It’s struggling with alpha effects and a few more than 5 interacting NPCs (Starfield dropped during Direct in alpha intensive melee which is telling). And yes, Creation Engine kinda sucks at high density locations because it’s asset streaming is based on principles that were modern in 2003. Hence there is no mounts, surface transport or seamless planetary landings in Starfield. We’re still dealing with this outdated chunk logic and principles. Part of the reason why a lot of showed planets are just flat surfaces with trees.

And because of all this I’m not sure that even reconstructing the image would help, though it’s strange that there’s no mention of FSR or DLSS at all, so I’m thinking that we’re seeing something like 4K30 native.

I beg you, stop with these “it’s too cool to run 60 on XSX” copium. We’re seeing this target because Creation Engine is an outdated mess on a concept level first and foremost. I hope that Bethesda will finally switch to something modern for TES6 or finally rewrite this whole chunk-based mess. Or maybe’s rework the asset streaming, because it’s clearly holding Todd’s ambitions back.
 

X-Wing

Member
TOTK just came out looking like a 2017 game that can't handle 30fps at 900p, and everybody calling it GOTY. Meanwhile Starfield is running at 4K resolution looking like a true next-gen game and people are crying over the same exact framerate. The selective outrage is insane.

The graphics don't look TrUe NeXt GeN. The different systems and mechanics, yes, but that is also where TOTK stands out from the rest.
 

FoxMcChief

Gold Member
I’m glad a developer made a choice and went with 30 fps at 4k. Speaking selfishly, I don’t like having to make the choice of frame rate or visuals. Bethesda has a vision. At the end of the day, I’m 100% cool with a single player RPG being 30 fps.
 

skneogaf

Member
In what way?

The actual engine is based off or is in fact the same aging engine behind Fallout 4 though.

Advanced in the way that adding everything together in such a way I don't believe has been done before.

Other games have used parts of what this game looks to be doing but not all of it.
 
Don't have a problem with that myself, it's a pretty game that's very large in scope and probably CPU demands. Will be interesting to see what equipment is necessary on PC or perhaps certain areas just tank the frame rate due to the engine. In time a performance mode with VRR could be done.
 

ShaiKhulud1989

Gold Member
Advanced in the way that adding everything together in such a way I don't believe has been done before.

Other games have used parts of what this game looks to be doing but not all of it.
Have you ever saw, I dunno, No Man's Sky (made by a few guys in GB under the bridge) or Elite: Dangerous (despite the fact that FPS part kinda sucks)? And those games are almost seamless.

Friendly reminder that we're dealing with Creation Engine 2 that was built off Creation Engine 1, which was built off Gamebryo which was built off Netimmerse. The legacy code alone is a nightmare, but that's have nothing to do with mythical 'complexity'.
 
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Represent.

Represent(ative) of bad opinions
This is awful news, was prolly gonna buy a series x for this game.
Lord
Guess will have to wait for the midgen upgrade.
Yes. Or buy a PC if you must have 60fps.
And all the people defending this and saying just play on a PC, you guys are why Xbox is in the sad condition it is today.
No. All the people who say dumbing down EVERYTHING for the sake of FRAMERATE is why this gen has been the least impressive, most underwhelming piece of shit gen ever. Finally, the devs have smartened up and stopped listening to the ridiculous “sacrifice everything, dumb everything down for frame rate!” nerds that have been plaguing this industry for years
You never hold them to any criteria. À 30 fps game without any 60ps option is downright criminal in 2023.
No. because 60fps means dumbing everything else down. Period. That is crazy
 
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FunkMiller

Member
TOTK just came out looking like a 2017 game that can't handle 30fps at 900p, and everybody calling it GOTY. Meanwhile Starfield is running at 4K resolution looking like a true next-gen game and people are crying over the same exact framerate. The selective outrage is insane.

I think for all the promises made about the power of the Series X, it’s fine to be critical of this, whereas the Switch is a potato, and no one expects anything more than 30 fps. Hell, ToTK is a masterpiece of getting the most out of a very old console.

Also, ToTK is GOTY so far because of its gameplay. If Starfield’s gameplay is also excellent, it will be a contender.
 

ShaiKhulud1989

Gold Member
Found a really good comment in the interwebs about Starfield's engine that's almost perfectly reflects my point

Bethesda games are genuinely badly optimized. Most gamers will say that without knowing why and i know it's frustrating, but every graphics study of a Bethesda game will make you shriek when you spot the amount of the draw calls the average scene pumps out.

Big scenes like Corvega in F4 pumped out 14k, and on average, the game was working with 6k draw calls. To this day, even while newer APIs are overwhelmingly better when it comes to high draw counts, 6K draw calls is still a significant amount.

Going back a little less than two decade ago: while Bethesda at the time couldn't be truly blamed as they were really pushing the enveloppe, Oblivion being such a disaster when it came to performance was one of the deciding factor for AAA studios to follow Crytek in implementing Deferred rendering if they were working on Open-worlds.

In Bethesda fashion, they quickly jerry-rigged their engine without actually taking the time and, unsurprisingly, it worked like shit.
For example, their methods to have soft-shadows nearly doubles the amount of draw calls because they re-draw every single object that's in the fulstrum. It goes against the very purpose of using deferred rendering !

There's other dumb stuff, too, like static mesh instancing still being a broken mystery, AMD CPUs performing abnormally slower than intel, under usage of HLOD/Proxy meshes with no explicable reason, modular meshes with unique atlases all over the place...
Other things like physics and NPCs are actually extremely efficient. But they just can't nail their lighting without shitting the bed.

Also want to mention that GI also has very little actual impact on CPU performance, it's a new problem with custom engines reserving threads that wait for the GPU when calculating ray traces.

So far, there's really no reason to believe Starfield is doing something so special that it can't hit reasonable CPU performance; and yet, even the trailer is a stuttery mess.
Odds are, Bethesda is just badly doing more of the same, again.
 
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Ywap

Member
30 fps and motion blur.... In other words unplayable on console. This shit should be illegal.

Let's atleast hope they have a very serious health warning. Watching that smeary slideshow for hours will most certainly result in severe medical complications.
 
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M1chl

Currently Gif and Meme Champion
Sucks, but like it is probably a CPU limitation, because of that great engine, which has now ducktapped a shit ton of other shit.
+ memory. I am sure you steal a mug on some planet and it will be forever saved.

It is travesty, when Bethesda has ID Tech 7, that they simply don't work with ID, to enable at least P2P architecture, which ID Tech 7 has. I know it would be significant rework, but they have the resources.
 
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Three

Member
Which posts, exactly?

I've literally always chosen Fidelity mode, even when Performance mode is an option:
I'm glad at least you've now come to the realisation that it's 30fps:
The answer is no, obviously.



Their trailer from a month ago, which includes in-game footage, was uploaded at 60fps:



That sure is an interesting thread. I wonder if TVexperto sold his console.
if starfield is 30fps im selling my series s


That and that other 4K/30fps game that was lambasted

 
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