Bernardougf
Gold Member
Dogshit fps ... luckily I dont like bethesda games
Definite improvement over the first one. Volumetric fog?
It’s doesn’t look to be more complex than RDR2, and the open world is not as seamless as RDR2’s.Did you even watch the showcase? This game is definitely ambitious and feels pretty complex, it's the first game I've seen this gen that actually feels next generation
It's a massive open world single player Bethesda game with super high fidelity visuals. Totally fine with 30.
If you want 60, get a high end PC.
It’s doesn’t look to be more complex than RDR2, and the open world is not as seamless as RDR2’s.
If RDR2 can be stable 30 FPS on the potato CPU of last gen, then surely Starfield can be 60 on this gen’s significantly more robust CPU.
What you wrote down there is pure downplay.
I advice you reserve your judgment after launch. You can get an idea what this game is about.
Numerous hand crafted and procedural generated planets, a full ship building suite, a full on space sim with combat, traversal to and from ships, including being able to invade enemy ships mid combat, structure building mechanics on the planets etc etc.
This is not just a big slab of square land mass that you traverse from east to west only.
If R5 3600, RTX 2070 can't run this game at 60fps then I guess we can give them benifit of doubt that is game is taxing on the hardware ? But I think the game is just not optimized, they may fix this later down the line as they had to release the game this year. lol
Series S is clearly not the bottleneck if it's running at 1440p at the same framerate. I think you're making up issues that you don't even know exist in the first place.
Saying that they should 'just offload it to compute' is a bizarre statement when you literally don't even know that draw submission is a bottleneck.
Excellent. Anyone in here crying can buy a high end PC.
Bring on my locked 30FPS 4K next Gen experience on my high end TV.
It’s doesn’t look to be more complex than RDR2, and the open world is not as seamless as RDR2’s.
If RDR2 can be stable 30 FPS on the potato CPU of last gen, then surely Starfield can be 60 on this gen’s significantly more robust CPU.
All of that you mentioned in terms of the the planets is just wealth of content, but that doesn't mean there is much of substance to do on those planets. 90% of the planets in the game exist for optional resources, that's it. You can visit them, but it doesn't mean there will be much to do on them. From what we've seen so far, you can mine materials from planets, analyze their atmospheres and survey them by observing the wildlife. Starfield is not the only open-world game where you can do these things, it's just one of the few to put an emphasis on them as things to actually be done by the player. There is a difference.
Some of the other things like invading enemy ships, building out your spaceship etc. are cool but again aren't too functionally dissimilar from things in other open-world games. Maybe other open-world games place that level of depth and focus on customizing your player build for different types of combat, but they do have equivalents.
that GI is something else
Its downplay, because you ignored the parts that makes this game huge.No, not really. Just giving you my perspective.
What they showed is enough to warrant for that. Just like how you feel about your most anticipated games.I always do that. However, lots of people tend to not do that lots of other certain types of games. And I am not even saying Starfield looks like a bad game; it was one of the highlights!
I'm just not going to stroke it off like it's the greatest thing since sliced bread, either, because that's not true.
Having the content is better than that.Yeah 30 fps screams nextgen ... really really loud
60fps doesn't happen by magic. We still know literally nothing about how the game will perform on PCs.So why is there no option for 60 FPS, then? And FWIW if Series S is the limiting factor then it is probably not due to the CPU; I think if CPU is the factor here then it might be due to the game not being optimized for multithreading well, but maybe they can get there before launch.
All I am saying is, the game should have an option for console players to play it in 60 FPS or at least 40 FPS with use of VRR to fake 120. How are some of you okay with lack of play options for these big games you're going to sink your teeth into? And, I personally feel both Series console can do more for this game than simply 30 FPS, that's why I'm surprised so many are making excuses for no 60 FPS support.
People who believe that the Series X/PS5 are actually native 4k 60-120fps machines because it said it on the box. If you take away DRS, temporal upscaling, VRS, and other techniques they are at best 4k 30 native machines with most modern AAA games. That's not an insult, they are still an incredible value at $500. With that being said, I constantly see people who claim that the generation hasn't even started yet and genuinely believe they are capable of things that 4090s do..... is anyone surprised? I mean, look at that game.
Honestly, they better add a 1440p/900p performance mode for Series X/S respectively.
I also highly recommend against playing Bethesda games on consoles. When you're inevitably locked out of a quest because of some bug or glitch, you'll thank god you have the console.
Also, mods. Lots of them.
Its downplay, because you ignored the parts that makes this game huge.
Maybe they should learn to shut their mouth if they can’t deliverAre we really going to keep trotting this out?
30 fps really? Thats just sad. Welcome back to PS3/xbox 360 era.
If you owned a PS2, Xbox, Gamecube, PS3, Xbox 360, Wii, Vita, N64, PS, 3DS, PS4, Xbox One...IT NEVER FUCKING MATTERED.
So are you saying we shouldn’t change the standards anymoreDon't you mean the PS4/Xbox1 era? Since when were large scale games like The Witcher 3, Fallout 4, or Assassin's Creed games 60fps on those consoles?
By that logic we should all still be playing on out NES consoles and Ataris in 2023.If you owned a PS2, Xbox, Gamecube, PS3, Xbox 360, Wii, Vita, N64, PS, 3DS, PS4, Xbox One...IT NEVER FUCKING MATTERED.
I don't know why you're hand-waving all those things as just "wealth of content". All those are huge aspects combined in a cohesive package. The landing and take off from planets might be a canned animation, but as the video shows, you can see all the explorable planets and moons from the planet you're on, so they are seamless, just the landing and take off is attached to a canned animation.
Its downplay, because you ignored the parts that makes this game huge.
What they showed is enough to warrant for that. Just like how you feel about your most anticipated games.
60fps doesn't happen by magic. We still know literally nothing about how the game will perform on PCs.
For all we know, the game could be highly bandwidth bound and have nothing to do with the CPU/GPU. Pretending to have performance explanations at this point is just bizarre.
filling out those planets will take huge amount of task. Dont have an issue with that.He didn't. Bethesda can only create so much content for their games and let's not get it twisted, that's a lot but I wouldn't expect the curated content to be much bigger than their previous efforts. To make the scope of this game wider, they are going to rely on procedural generation of planets and an evolution of their radiant quest system. How engaging that is remains to be seen and is totally subjective (some people really love NMS).
So are you saying we shouldn’t change the standards anymore
We never saw a game that offers this much. This is what a next gen gameshould be. Allow the system to push the boundaries of what your game can do. Not just graphic part, but the content part too.I thought we were talking about what made this seem like the first "truly next-gen game"? Or at least, that is what I've seen some others ITT mention. The game having a lot of content does not inherently mean it's more "next-gen" than smaller games with less content.
If the depth in which I can interact with that content is similar to what last-gen games provided, just that I can do more of it in terms of things to have that depth of interaction with, then I don't think that makes for a good case to say it's a "truly next-gen game" compared to other releases thus far.
ill Bet you spiderman will have a fps modeI'm saying $500 never got you 60 on the AAA big budget open world games and it's not gonna start now.
ill Bet you spiderman will have a fps mode
This doesn't make any sense when dealing with whether something is "next-gen" or not.We never saw a game that offers this much. This is what a next gen gameshould be. Allow the system to push the boundaries of what your game can do. Not just graphic part, but the content part too.
those Bethesda faces look oldSpiderman looks old.
What is a next gen? Isnt it utilizing the new system capabilities?This doesn't make any sense when dealing with whether something is "next-gen" or not.
So then it is literally not seamless then . Again, you can't just travel from the planet you're currently on, to a new one, without going through a stock entry/exit sequence to and from a planet's atmosphere. Having no player agency in those parts takes away some of the immersion, I think we can both agree on this.
Expected. 1440p is a surprise on XSS, nice!