Finished the game last night, loved it overall and have it as my number 2 game of 2022. Having been on media blackout for the past year nearly everything was a surprise and I had feelings similar to Elden Ring taking in the scope and scale of the world around me with vast, open areas continuing to open up throughout the campaign, ripe for exploration.
Voices, characters and writing overall was very good though there definitely some stuff I wasn't too fond of. First, the Good:
Brock and Mimir stole the show, never a bad moment, fantastic - often hilarious - dialogue, the voice actors owned their roles. Sindri is solid and his scenes at the end are god-tier. Freya is good though I don't love the actress' voice. Grandmother was an unexpected surprise, short but sweet. Heimdall aka the true villain of the game and only antagonist that actually felt menacing.
Now, the Strange:
Kratos. Judge did a solid job based on the script he was given and we get that Kratos is not the raging Spartan he once was but it's almost *too* understated, a quiet monotone throughout coming from a character whose rage is legendary, we know what our boy is capable of, would have been nice to hear it at least *once*, a guttural roar of unbridled blood lust.
Thor. Well, making him a drunk is one way to do it. Again, actor did a solid job with what he was given, just didn't embody the power we know Thor possesses. Tyr looks and sounds like an extra tall Woodstock hippie, again, strange choice, he is *a* God of War.
The Bad, oh boy:
Odin. Talk about a milquetoast villain, am I supposed to tremble before this decrepit fuck that looks and sounds like a retired accountant? What a bizarre design choice, I got used to it but wasn't a fan. Atreus... whiny and irritating, not much more to say. Thrud and Angrboda. I have no interest in hearing American teenage girls in my Norse mythology, thanks. Freyr, what a loser lol.
All the other minor characters I really dug overall
Now these character choices speak to a larger design choice SSM seemed adamant on: subverting expectations. This is a double-edged sword. Doing something wild and unexpected just for the sake of saying "look how different we are! No cliches here!" only really works if it's *good*. Yes, this is all subjective and I'm sure some people *love* Odin but overall I felt a lot of these choices boiled down to doing the opposite of what the player expected. Asgard is a perfect example. Sleepy village? Is this for real??? Say what you want about AC: Valhalla but their realization of Asgard was stunning, magical, enchanting, imposing, exactly what you would *want* the home of gods to look like.
OK, I've written a ton, will do another post later with my thoughts on the *glorious* combat, the game world and the narrative itself.