remember_spinal
Banned
After playing Last of Us Part 1 and Part 2 again this year along with Ragnarok im just noticing how much more I really enjoy these wide open linear games more and more. Open world no matter what always just feels bloated, even Elden Ring had so much padding, especially in the Mountain Tops of The Giants. I like when i got little broken up sections of a map that i can explore and complete one at a time.
Ratchet and Clank games are kind of like this also. It makes games feel ‘level based’ so can clear stuff in a digestible format. After playing God of War, the next game coming up that is similar is FFXVI. It’s pretty much confirmed wide linear, and it also has skilled based fast action combat. I have a feeling the battle system is gonna be hard to master and thats exciting, especially for an RPG game.
I’m kind of over games being RPG’s and using that as an excuse to have middling clunky combat. I think Dragons Dogma 2 will be another one im looking forward to.
FFXVI is doing everything I want, mature-darker story for once (get tired of the teens saving the world), good focus on combat, interesting premise with the Eikons/summons, no open world.
Ratchet and Clank games are kind of like this also. It makes games feel ‘level based’ so can clear stuff in a digestible format. After playing God of War, the next game coming up that is similar is FFXVI. It’s pretty much confirmed wide linear, and it also has skilled based fast action combat. I have a feeling the battle system is gonna be hard to master and thats exciting, especially for an RPG game.
I’m kind of over games being RPG’s and using that as an excuse to have middling clunky combat. I think Dragons Dogma 2 will be another one im looking forward to.
FFXVI is doing everything I want, mature-darker story for once (get tired of the teens saving the world), good focus on combat, interesting premise with the Eikons/summons, no open world.