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Game informer exclusive GoW:Ragnarok gameplay today and Tuesday (8am PT / 11am ET / 4pm UK)

Better marketing wont make its graphics magically look better or get rid of that samey feel.
Then you are pretty clueless of game development. Your stand against Ragnarok graphics is conformation bias at it's finest.

Didnt work for TLOU Remake did it?
Cuz is a fucking remake of a remasted full price that carries all the drama from Part 2.


ND was up there screaming about the next gen upgrades and no one bought into it.
Again is a fucking PS3 game at it's core.

They had fancy 10 minute long video docs, developer interviews and it didnt change the fact that TLOU looks cross gen.
You are talking about a tainted IP.

If anything, marketing the best moments from the game, setpieces and boss fights will only hurt the game likeit did Uncharted 4 when they completely spoiled the biggest and best setpiece in the game.
Wrong. Marketing is there to sell you the game. The fact that you are so triggered with this being a cross-gen proves my point

The have fail to market this games and show it in the best possible way to blown eveveryone's mind
 
What an awful reveal.
I mean..that level, those enemies, barely delved into combat, no audio..what?
This game needed to DAZZLE and it clearly doesn't.

As of right now, I'm just eager to see how this story ends and (if the spoilers are true) how the Tyr combat sections look/feel.
 
"this looks like DLC"

Oh...let's analyse that sentence then:

God of War 1:

ghost_of_sparta.jpeg


God of War 2:

god-of-war-collection-god-of-war-2c.jpg


God of War 3:

God-of-war-3-Gameplay.jpg


God of War Ascencion:

2018-04-24-gow-2.jpg


Same moves? Same weapon? Only graphical updates? DLCCCCCC We got DLCs for 3 games after the first one. How did Sony got away with this?

(am i doing this right?)
 

G-Bus

Banned
Probably THE best Sony game/franchise last gen and it gets this kind of treatment. Absolutely ridiculous. Treat your devs better. Treat your IPs better. Treat your fanbase better. This game deserved better.

I mean... Isn't that what they're doing by allowing a larger group of playstation fans to play this.

I want shiney current gen focused games as much as anyone but I get the decision from a business point of view.
 
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All I'm trying to say is at release month, they would drop a new State of Play with gameplay. It's what they have been doing and it's working. Plus saving them money.

With social media, all they have to do is tweet this out and it will reach even more people.
I will try to be clear.

I have said multiples times now.
That Ragnarok 's PR/Marketing has been bad. (has been = So far)

So, if Sony comes out tomorrow and said.
God of War state of a play and they show what they need to show to present this game at its absolute peak.

I will say then:

FUCKING FINALLY!!!.



Like I don't know why you what them to start doing that nearly 3 months from the release when they can do it in the release month.
Oh...fucking God War 2016 reveal?. Yisus these corporate shills are annoying
 
"this looks like DLC"

Oh...let's analyse that sentence then:

God of War 1:

ghost_of_sparta.jpeg


God of War 2:

god-of-war-collection-god-of-war-2c.jpg


God of War 3:

God-of-war-3-Gameplay.jpg


God of War Ascencion:

2018-04-24-gow-2.jpg


Same moves? Same weapon? Only graphical updates? DLCCCCCC We got DLCs for 3 games after the first one. How did Sony got away with this?

(am i doing this right?)
Those are all walking simulators and interactive movies.
 

SlimySnake

Flashless at the Golden Globes
Better marketing wont make its graphics magically look better or get rid of that samey feel.

Then you are pretty clueless of game development.
Ok. You win.

TBH, I dont know why Sony has bothered to release PS2,PS3, PS4 and PS5. All they had to do was market PS1 games better in 2022 and that would make them magically look next gen and brand spanking new.

It was all right there in front of us. Halo Infinite was the greatest game of all time. Just the marketing let it down. I get it now it all makes sense.

Cyberpunk was actually the greatest game of the generation. We all didnt know it because the marketing didnt tell us what to think, feel and see with our own eyes. What a travesty. Fucking marketing.
 
Ok. You win.

TBH, I dont know why Sony has bothered to release PS2,PS3, PS4 and PS5. All they had to do was market PS1 games better in 2022 and that would make them magically look next gen and brand spanking new.
😆. If this is your fame of mind there is no surprise why you are so triggered.

It was all right there in front of us. Halo Infinite was the greatest game of all time. Just the marketing let it down. I get it now it all makes sense.
Ironically, was the marketing that gave a positive bump to Infinite. But marketing works BEFORE the game comes out.

Cyberpunk was actually the greatest game of the generation. We all didnt know it because the marketing didnt tell us what to think, feel and see with our own eyes. What a travesty. Fucking marketing.
"Wake the fuck up samurai" you have a red pill to take.
 

ChiefDada

Gold Member
Weird, the gameplay reveal trailer actually looked better than this. Kratos also seems to be too nimble and speedy here, doesn't match his brutish build imo.
 
What I have been saying.

Marketing has been. Marketing so far. At this moment.

I am not talking about the future I am talking about right now.

That's not what I was asking. Does it really make that big of a difference if they show us the footage shortly before release?

I get your saying that marketing has been bad but I'm not sure what negative effects that has if they do well in the future.
 

Umbasaborne

Banned
Remember when kratos could just dismember people with his blades of chaos, and he didnt have to worry about what level he was? Remember when god of war had gore?
 

GymWolf

Gold Member
Remember when kratos could just dismember people with his blades of chaos, and he didnt have to worry about what level he was? Remember when god of war had gore?
I remember when the game wasn't an action rpg but a pure action game, yes.

Gore is still in, hopefully we are gonna see more of it in the sequel, the first one only had 2-3 violent fatalities, but you could aoways charge r2 and cut in hapf some enemies at least.
 
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Umbasaborne

Banned
I remember when the game wasn't an action rpg but a pure action game, yes.

Gore is still in, hopefully we are gonna see more of it in the sequel, the first one only had 2-3 violent fatalities, but you could aoways charge r2 and cut in hapf some enemies at least.
The rpg-ification of the industry is something i cant stand. Feels like every game that releases now has enemy health bars, gear scores, and level systems. I miss the days of pure action games like the original god of war, or dante’s inferno. Even some of the newer far cry games had enemy health bars pop up over peoples heads, and stupid gear scores
 
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"this looks like DLC"

Oh...let's analyse that sentence then:

God of War 1:

God of War 2:

God of War 3:

God of War Ascencion:

Same moves? Same weapon? Only graphical updates? DLCCCCCC We got DLCs for 3 games after the first one. How did Sony got away with this?

(am i doing this right?)
You're half right, playing devils advocate, some of the people who say those others are not DLC is because GoW2 added the grappling hook points and Icarus' wings. And then GoW 3 added riding enemies, using some enemies as weapons / throwing them, and they massively increased the scale. (I haven't played the original trilogy in years so I could be wrong about what each game added, and I didn't play Ascension).

We'll just have to wait and see what other new things Ragnarok has added, so far it looks like they've expanded the combat options/mechanics, and similar to GoW2, they've added grapple points to attack and quickly move through levels. I'm sure there's more, we've literally seen only a few minutes of a 25+ hour game.
 
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You're half right, playing devils advocate, some of the people who say those others are not DLC is because GoW2 added the grappling hook points and Icarus' wings. And then GoW 3 added riding enemies, using some enemies as weapons / throwing them, and they massively increased the scale. (I haven't played the original trilogy in years so I could be wrong about what each game added, and I didn't play Ascension).

We'll just have to wait and see what else has been added to Ragnarok, so far it looks like they've expanded the combat options/mechanics, and similar to GoW2, they've added grapple points to attack and quickly move through levels. I'm sure there's more, we've literally seen only a few minutes of a 25+ hour game.
My point is, it's a sequel like all the others were to each other.
All expanded a bit from their previous entries like you just mentioned. This sequel will do the same.

You can clearly see it's not the same game by watching today's footage. Plenty of moves that we didn't have before. We basically only see combat in a single arena so we can't judge a lot more. It's just that it gets tiring to see people shit on a game and scream DLC when they expect a sequel to be a reboot nowadays.
 
Remember when kratos could just dismember people with his blades of chaos, and he didnt have to worry about what level he was? Remember when god of war had gore?
Honestly I feel the gore is about the same. They never had dynamic dismemberment the gore only really happenes in finishing moves. Some were brutal like helios and cyclops in god of war 3 some were rather tame like the statues.

Same with god 2018 some are really brutal orgre and wuvern others are rather tame.
 

SlimySnake

Flashless at the Golden Globes
Remember when kratos could just dismember people with his blades of chaos, and he didnt have to worry about what level he was? Remember when god of war had gore?
I remember plenty of gore and violence in GOW 2018. The first fight literally leaves Kratos' face covered in Baldur's blood. He beheads Thors son and literally rips open the chest of a mini boss to retrieve its heart with blood spurting everywhere.

Several enemies are literally cut in half when you hold down the R2 button as a finisher move. The travelors are cut in half, the trolls are stabbed in the eye (by Atreaus no less), and valkryies have their wings cut off after every valkryie fight in an animation just as brutal as any in the first three god of war. The werewolves have their entire jaw ripped open. The game is still very violent and has plenty of gore. Im glad you dont have stupid scenes like when he took Posiedon's half naked mistress in chains and forced her into a wheel door and let her get brutally mangled in it. Or throwing unarmed civilians off ledges just for the sake of it. Even mini bosses like Ikarus who didnt intend to fight kratos were brutally murdered by him, why? The game felt like it was made a by bunch of teenage edge lords. GOW 2018 felt far more mature but did not shy away from violence.
 

GymWolf

Gold Member
The rpg-ification of the industry is something i cant stand. Feels like every game that releases now has enemy health bars, gear scores, and level systems. I miss the days of pure action games like the original god of war, or dante’s inferno. Even some of the newer far cry games had enemy health bars pop up over peoples heads, and stupid gear scores
I get that, for me is the opposite, i like when action games get the rpg treatment, pure action always feel too semplicistic to me.

In the past title you could beat enemies 1-2 level over you, it was a question of not being hit and doing poor damage, not ideal but still possible.

In the end, a pure action game on hardest level get you killed in 1-2 hit aswell, so in a contorted way...
 
I agree with not enjoying Sony's marketing strategy being underwhelming over the last few years but I have to ask, as members on this forum:

Do we need to know every single detail about a game months before the release?

Do we need flashy trailers at regular intervals throughout the year?

Personally, I don't think we need thank considering we're on this forum. We know this game is coming. I'd rather not have every bit of the game shown to me in trailers like they did with UC4 and some others

Besides, I'm sure reviews will be live well before the release date so we can cancel our pre orders if this game eats shit.

So, yeah, I feel less hype with everyone's marketing strategy over the last few years - Sony, MS, Ninty... But we know when the games are coming, we'll know soon enough about everything else 🤷‍♂️

Side note: a premier for 2 minutes (maybe less) of footage is stupid.
 

Loxus

Member
"this looks like DLC"

Oh...let's analyse that sentence then:

God of War 1:

ghost_of_sparta.jpeg


God of War 2:

god-of-war-collection-god-of-war-2c.jpg


God of War 3:

God-of-war-3-Gameplay.jpg


God of War Ascencion:

2018-04-24-gow-2.jpg


Same moves? Same weapon? Only graphical updates? DLCCCCCC We got DLCs for 3 games after the first one. How did Sony got away with this?

(am i doing this right?)
This deserves it's own thread.
 

Quantum253

Member
Coming fresh off GOW 18' (just finished the game last night). Excited for Ragnarok. Hoping for improvement over implementing runic attacks and a smoother way of transitioning from block/throw/attack/rune. I don't know if it's how the game downloaded on the ps5 secondary m.2 (or a ps4 game running on a ps5 as it was the first I played) but there seemed to be a lot of lag and unregistered button hits and the audio seemed way off (music/fighting sounds drowned out everything along with not being able to hear Odin's Raven's. Turning off the 3D audio and adjusting settings helped, but it was still not right).
 

Bartski

Gold Member
So GOW'18 + mobility + verticality. Ok, that could work. Nothing mind-blowing about it yet but I'm sure it's just the beginning
 

Fredrik

Member
Looks fine. Obviously not blowing me away

The game will need to impress with enemy variety, level design, set pieces, depth of combat, and bosses instead
This.

To me it looks like a classic sequel, with everything that comes with that. I see no bigger problem here tbh.

Lacking enemy variety and number of cool bosses was an issue lots of people talked about after the first game though, as long as they fix that it’ll be great.

(will still attempt to wait til the game catalogue release)
 

GymWolf

Gold Member
Honestly I feel the gore is about the same. They never had dynamic dismemberment the gore only really happenes in finishing moves. Some were brutal like helios and cyclops in god of war 3 some were rather tame like the statues.

Same with god 2018 some are really brutal orgre and wuvern others are rather tame.
The problem is that basically every enemy had a gore fatality, but in gow2018 you only had the werewolf one and the witch one that was pretty tame, ok and the finisher on the dragon.
 
That's not what I was asking. Does it really make that big of a difference if they show us the footage shortly before release?

I get your saying that marketing has been bad but I'm not sure what negative effects that has if they do well in the future.
Well. Let me put it in this way.

PR/Marketing are 'instruments' that are use to communicate and sell a product in the most effective and powerful way.

With marketing you show, with PR you tell.

If you are already sold, your bias is going to act as a buffer of such product. In other words: Ragnarok could be reveal and release the same day. And you will be buying it.

But this is not how things work.

So, bad marketing/PR creates noise-confusion-uncertainly. If it's gets worse can overtake the narrative/conversation.

What is the effect of that?...XboxOne is the prime example.

And because Ragnarok PR/Marketing has been bad you have these negative narratives in the conversation

Looks like DLC.
Recycle Animations
Cross-Gen.
Lackluster Hype.

So the negative effect is not building enough "hype" to increase awareness outside the people inside a bubble.
 

aclar00

Member
At the same time that it's a bit underwhelming how this feels like GOW 2018 with additions, I'm glad they iterated on it instead of trying to reinvent the wheel. It would be awful to have to wait like 7 years for a new game.

This is fine and dandy if releasing solely in the same console generation but to release on a new gen, especially two years in....naw. Dont get me wrong, it was nice during PS1 and PS2 gens when a series would have 3-4 games a gen....this though, it's evident it's cross gen.

I havent read up on the games info, but from what ive seen thus far, it looks to be a PS4 game with higher resolution and framerate. Then there's the issue of cost. If PS5 version is $70, then im likely waiting...feels like youre buying a ps4 game to play on your Pro, but becuase you have a Pro you have to pay extra for the graphics slider.

Time will tell though, as others have mentioned, marketing for this game has been horendous and has built no hype for me. Just seems like another game in a series that i can pay half price for in 6 months.
 
The problem is that basically every enemy had a gore fatality, but in gow2018 you only had the werewolf one and the witch one that was pretty tame, ok and the finisher on the dragon.
Personally I don't really care that much about the finishing moves. There fun once but afterwards there just kind of there and if they last too long they actually become annoying.

Now if we talk about dynamic dismemberment like Ninja gaiden 2 that's something else entirely!
 

GymWolf

Gold Member
Personally I don't really care that much about the finishing moves. There fun once but afterwards there just kind of there and if they last too long they actually become annoying.

Now if we talk about dynamic dismemberment like Ninja gaiden 2 that's something else entirely!
The only game with real dynamic dismemberment is shadow warrior 2 and maybe mgs rising, everything else is scripted.
 
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