SlimeGooGoo
Party Gooper
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God of War II is 13 hours, GOW 2018 is 30 hours and substantially more getting through all optional content
Yeah the open world is the real reason I’m now standing right outside the open door after Godfrey instead of not even half-way through and bashing my head at the wall like in Demon’s Souls.There is a big difference between not liking the open world ( As a genre) which is fine and acceptable statement, than saying the wolrd was boring and unnecessary.
The way they structure the open world, and fillig it with optional dungeons, tunnels and other activities, the way they made the teleportation points that expand your horizons and make you aware of the scale and areas of the open world.
To me they nailed the scope, scale, fun and rewarding aspects of moving to open world.
But everyone told me "framerate is gameplay". I do think the level of polish in a game should be recognised.“Technical superiority”!? No?
Game should be view from gameplay and design not graphics.
And people wonder…
https://www.neogaf.com/threads/how-...d-why-does-it-take-longer-to-develop.1638032/
People need to stop with this whole graphic whore mind set, there is more to games than graphics.
Starfield is a sensitive subject and mod protected, you should know this.Starfield should win it.
I read down to this reply and didn't need to proceed any more.honestly, the game isn't out yet, just stfu about some shitty award until it releases.
You should know by now being able to see your character's pores in photo mode is the crowning achievement graphically in any game. Who cares about scale?No because on technical part (or technology) Elden Ring is able to implement open world design and multiplayer elements in a much bigger scale than God of War.
There is a big difference between not liking the open world ( As a genre) which is fine and acceptable statement, than saying the wolrd was boring and unnecessary.
The way they structure the open world, and fillig it with optional dungeons, tunnels and other activities, the way they made the teleportation points that expand your horizons and make you aware of the scale and areas of the open world.
To me they nailed the scope, scale, fun and rewarding aspects of moving to open world.
Look, if framerate for Elden Ring was Drakengard 3 level bad then I would agree with you. Elden Ring’s framerate isn’t perfect but no where near unplayable.But everyone told me "framerate is gameplay". I do think the level of polish in a game should be recognised.
Doubtful. If BOTW comes out having weapons breaking after 5 hits and having a handful of real non-shrine dungeons and big bosses in 2023 it won’t be GOTY.I think LoZ:BOTW 2 will win praise for doing what it's predecessor did.
But God of War will get ravaged for doing that.
Has happened before.
Would presumed technical superiority be enough to eek out GOTY win over Elden Ring in your opinion?
...if God of War Ragnarok turns out to be the "Perfect Sequel" that doubles down on all of the attributes that made the 2018 game so beloved, while avoiding typical tropes often associated with sequels,
The stutters on PC were pretty bad and almost gamebreaking. Anyway I think personally GoTY should be judged on all merits including graphics, sound, polish/bug free, gameplay, story; everything. Everything should be taken into consideration.Look, if framerate for Elden Ring was Drakengard 3 level bad then I would agree with you. Elden Ring’s framerate isn’t perfect but no where near unplayable.
Also a game can be polish as fuck when it comes to graphic and tech but if the overall experience is underwhelming then all that tech doesn’t mean much, which was my experience with first Horizon.
The worst I had it was at the Tree Sentinel early on. Was fine for the next couple hundred hours tbhThe stutters on PC were pretty bad and almost gamebreaking. Anyway I think personally GoTY should be judged on all merits including graphics, sound, polish/bug free, gameplay, story; everything. Everything should be taken into consideration.
Oh but I like open world games. But in ER it was unnecessary. It didn't add anything more than bloat.
Can't tell if you are being real or sarcasticI read down to this reply and didn't need to proceed any more.
OK I lied I read more.
You should know by now being able to see your character's pores in photo mode is the crowning achievement graphically in any game. Who cares about scale?
In my eyes tech flaws can be fixed through patches or mods but underwhelming experience not so much.The stutters on PC were pretty bad and almost gamebreaking. Anyway I think personally GoTY should be judged on all merits including graphics, sound, polish/bug free, gameplay, story; everything. Everything should be taken into consideration.
SarcasticCan't tell if you are being real or sarcastic
I think most would agree that Elden Ring represents a paradigm shift for the open world genre.
Lol?no
ragnarok, just like the 2018 gow, will be an above average game, at best
though, it will win, i'm sure of it. just like it happened in 2018. sony cares too much about media attention, they will pour some good money to clinch the goty title for their mediocre game, just like they did against rdr 2
PS studio games can be summed up with = boring and repetitive combat, mocap filled cutscenes, corridor TPS. same formula. every game. works like a charm. how joyful
its really crazy to see such attention these mediocre PS studio games get. all thanks to xbox's incompetence (xbox one being a failed console). ps3 xbox 360 had a more balanced userbase (i think %60-40 or something) and now we have %80 to %20 which creates this anomaly where all media and userbase thinks their games are godmode and no one can think otherwise because then you're taking up arms against a %80 console userbase so they must be right and unchallenged. never in my life i've seen ps3 exclusive games getting this much attention. exact same formula. exact same graphical peak (yes, they also had graphical peak with ps3 games. yet i've never seen so much "attention" to them. exact game stories. exact same gameplay, just with better mocap quality and smoother animations)
god of war 3 had a better change against rdr 1 yet ended up losing. yet somehow gow miraculuously wins over rdr 2. cut the bullshit. ragnarok is already a certified goty. if they cannot influence enough people on the show, they will postpone the release to 2023 so that they can avoid from soft's media influence (that is also a thing)
beating starfield over goty award will be even easier. they will have the full force of their userbase shitting on the game. like they already doing.
Bitter cringe takes are the bestno
ragnarok, just like the 2018 gow, will be an above average game, at best
though, it will win, i'm sure of it. just like it happened in 2018. sony cares too much about media attention, they will pour some good money to clinch the goty title for their mediocre game, just like they did against rdr 2
PS studio games can be summed up with = boring and repetitive combat, mocap filled cutscenes, corridor TPS. same formula. every game. works like a charm. how joyful
its really crazy to see such attention these mediocre PS studio games get. all thanks to xbox's incompetence (xbox one being a failed console). ps3 xbox 360 had a more balanced userbase (i think %60-40 or something) and now we have %80 to %20 which creates this anomaly where all media and userbase thinks their games are godmode and no one can think otherwise because then you're taking up arms against a %80 console userbase so they must be right and unchallenged. never in my life i've seen ps3 exclusive games getting this much attention. exact same formula. exact same graphical peak (yes, they also had graphical peak with ps3 games. yet i've never seen so much "attention" to them. exact game stories. exact same gameplay, just with better mocap quality and smoother animations)
god of war 3 had a better change against rdr 1 yet ended up losing. yet somehow gow miraculuously wins over rdr 2. cut the bullshit. ragnarok is already a certified goty. if they cannot influence enough people on the show, they will postpone the release to 2023 so that they can avoid from soft's media influence (that is also a thing)
beating starfield over goty award will be even easier. they will have the full force of their userbase shitting on the game. like they already doing.
I disagree. Too many open worlds, 3D metroidvania style level design is still a rarity I enjoy immensely. Feels a lot more hand craftedLol?
PS Studio has made some of the best games the industry has seen.
And GOW2018 was such a masterpiece. I still had RDR2 above it though because I fell in love with the dynamic world. But it’s up there on the top 10 GOAT list for sure.
Today GOW2018 feels a bit dated, gaming has evolved since 2018, open-world games has got more variety and the metroidvania gear-based walls and enemy waves spawning in feels ancient. If the sequel can evolve and dodge the sequel traps and surprise everyone it could be up there on the GOAT list as well.
Christ way too many people are getting caught up in the two games I have offered as examples, as well as the GOTY designation.Clearly it's on me since it keeps happening. These games just happen to provide very good example as case study for reasons I clearly and purposefully stated in the first comment where I provide context. GOTY should also be viewed as a proxy for "the quintessential game", which of course doesn't exist. I'm getting at people's evaluatory preferences here.
One game (ER) is pushing the medium in meaningful ways, but leaves a bit to be desired in the tech performance arena.
The other game (GoW R) doubles down on mastery of narrative (excellent execution of existing formula) and presumably rock solid in tech performance.
Sheesh, work with me here...
Metroidvania is my favorite genre so if it’s done well I absolutely agree, but I’m not a fan of enemy spawning in and the walls has to be cleverly designed.I disagree. Too many open worlds, 3D metroidvania style level design is still a rarity I enjoy immensely. Feels a lot more hand crafted
they won't though, it will be a replica of 2018 game. i think you have unrealistic expectations tbhI hope they rethink how they do walls and let you experiment more how to progress through the world in the sequel.
just like you and your folk's starfield takes huh how does it feel nowBitter cringe takes are the best
It's getting even cringierjust like you and your folk's starfield takes huh how does it feel now
Yeah it could use more in the way of movement options. I didnt necessarily miss jumping, but it can add more by having it.Metroidvania is my favorite genre so if it’s done well I absolutely agree, but I’m not a fan of enemy spawning in and the walls has to be cleverly designed.
Elden Ring is combining open world freedom and exploration with linear legacy dungeons. I don’t see any problem with that. In the dungeons you have classic metroidvania walls in the form of non-functional elevators, too far drops, and bosses, but sometimes you can take alternative routes and go past enemies you see from a far which I think is cool.
GOW2018 is a bit weird since Kratos can swing himself up on a dragon to slay it but still can’t jump over a bit of rubble and need new gear to progress. I hope they rethink how they do walls and let you experiment more how to progress through the world in the sequel.
GOW is barely in the Top 75 on Metacritic while RDR2 is top 10. I neither understand how it could beat RDR2, but the bribery allegations from yamaci are ridiculous.And GOW2018 was such a masterpiece. I still had RDR2 above it though because I fell in love with the dynamic world. But it’s up there on the top 10 GOAT list for sure.
it was a joke btwGOW is barely in the Top 75 on Metacritic while RDR2 is top 10. I neither understand how it could beat RDR2, but the bribery allegations from yamaci are ridiculous.
This is most stupid downplay I've seen in a while lolGOW is barely in the Top 75 on Metacritic .
Yeah in Elden Ring I went through the Farum Azula map yesterday, even though it’s fairly linear in it’s structure I found out that I could do crazy jumps out from platforms onto pillars far down just to skip some enemy encounters. And I put on a talisman that silenced my steps completely and sneaked past a whole area with enemies I struggled with. I love having options like stuff!Yeah it could use more in the way of movement options. I didnt necessarily miss jumping, but it can add more by having it.
My GOTY is either GT7 or HFW and I couldn’t give a rats arse about the media’s opinion. I have a love/hate with ER - I do love the exploration and visual art style, but I find the game tests my patience more than my gaming ability - I’ve started it twice and just got tired of it each time.
I’m open for GOWR to beat my other personal aforementioned GOTYs, but obviously won’t know until I’ve played it.
I genuinely tried to force myself to continue with the game - as I do with all games I buy at full price. I started to question whether or not I was enjoying the game, so that’s why I stopped playing it - there just isn’t any pull there for me. I think the game seems too vast for the gameplay loop, which sounds crazy because HFW could be accused of the same, but I just find fighting robotic creatures/dinosaurs more fun than fighting anything in ER. I think it could be that simple.I love Horizon, Platinumed both games, and I dont know how many times i completed the first one (( normal, hard, vey hard and ultra )) Platinumed it twice on 2 different accounts.
But Elden Ring is different, i really recommend you to try it and go through it, it is a unique game that really sets a timestamp on the gaming history
I think it maybe the loop of fighting the machines is exciting because it is like a simple or mini puzzle, that's why it remains up to the end refreshing especially if you find the weapons combination that suits most machines, to compare it with Elden Ring, the problem is the difficulty that limits your, self trial and error, that will make the refreshment factor depreciate alot.I think the game seems too vast for the gameplay loop, which sounds crazy because HFW could be accused of the same, but I just find fighting robotic creatures/dinosaurs more fun than fighting anything in ER. I think it could be that simple.
I was still using the same sword and armour (Samurai) 40 hours into the game!