• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Last of Us Part I - PS5 - Coming September 2 (PC version in development)

xion4360

Member
No, but it's ok if it feels like that to you.
technically those cutscenes arent even real time...so thats not the actual game's graphics. it just looks very similar to the original because its emulating the same scene.
 
Last edited:

DeepEnigma

Gold Member
TIL improving character models and textures is considered a remake and not a remaster. Thank you for the lesson.
You learned nothing, cause clearly you don't know about this subject and refuse to read through your hyperbole. The entire gameplay/animations system has changed to be more in line with the second.

They have to use stripped down source code, and rebuild all of those systems from the ground up.

Game development isn't copy/paste.
 
I dont think there is a problem with what i would call 'landmark' games, or potential games of that generation, which imo this game was, at the time anyway, same with games like Skyrim, Red Dead, Halo 1, and maybe 2 or 3 others.
It keeps the games relevant, and 'current'.
I just kind of hope TLOU2 gets made into a Ellie nightmare or something, 80'S TV show style, before any potential 3rd game lol.
Skyrim was also egregious with its "Special Editions" every other year, but it was somewhat remedied by the fact that MODS on PC made them almost irrelevant and the games were heavily discounted soon after release, which cannot be said for Sony published games. Halo 1 was remastered 10 years after it's original release, so I see no issue there. Red Dead Redemption has never received a remake or remaster even though people have been begging.
 
This is what happens when you remaster a game one year after it's original release and then again 9 years after original release. Diminishing returns until people start to question whether there was any improvement at all. Definitely not $70 worth of improvements in my book.

The gameplay improvements and Graphics will be fairly fucking massive to be fair.

Price of course is relative to each individual though. I'd rather play this again remade than a lot of new games
 

StreetsofBeige

Gold Member
Yeah I'm really wondering what Sony's strategy for PC is and if there are going to be longer-term consequences (positive and negative) with the route they seem to be going. For example, if there's a rampant increase of the single-player games going to PC in shorter intervals and their ports are essentially guaranteed, and most likely live-service games will be Day 1 on PC as well...does someone who yet hasn't picked up a PS5 really need to get one or just stick with PC for those PS gaming needs?

Then think about the potential loss in PS+ revenue (you don't need to pay for online on PC, and the PS+ service isn't available there either) and 3P royalties...hos is this genuinely going to work out for their 1P and console sales in the long run? Guess we'll find out. I'd probably have taken a different approach if I were in Jim's shoes and just brought back Everquest for PC and focus on TLOU Part II Factions for PS & PC to start. Leave it at that, see how those do and then maybe do a remake Day 1 PS & PC and see what happens over a 1-year period before committing any further with PC plans (do more single-player ports to PC, do more Day 1 PC, or just focus on 1-2 MMO or live-service gaming franchises between console and PC and gradually add more when timing seems right).

Their current strategy looks almost too aggressive for PC given the typical strength of their console brand and ecosystem, I just don't want them to jeopardize that in the long run.
Whatever loss from 100% PS to PC converts will be small no matter how many people on forums say otherwise. Not only is PC an untapped market, but some of the sales on PC (going by gamers posts) are them being experienced PS gamers who want to double dip for the PC version. So it's not like that gamer is bailing PS. They just want to play it on PC this time. Maybe they got an awesome PC. Maybe they cant get a PS5 yet, so PC is the only option.

Think of it like the old Apple days. Total ecosystem, PC hating kind of platform. Very loyal users. Apple bailed on them for iTunes on PC, Intel Macs, MS OS and Office can be used on Macs etc... Suddenly they realized you can make a lot more money with an untapped market over whatever ultra loyal user hates the brand going forward. Its a totally mainstream promoted computer brand which is the exact opposite of the old days.

Money talks. Apple realized there's only so much money you can make off their existing core users. So to grow the brand, they went PC.
 

kyliethicc

Member
If they had changed stuff too much, especially the look of the characters and the story, people would be mad.

I’m sure they’ll be fine with the people complaining “it looks the same” instead of that whole thing.
 

TGO

Hype Train conductor. Works harder than it steams.
Some areas look better, some look only slightly touched up.

IMG_8977.jpg
tacos-de.gif

Looks like TLOU2.
I mean there are parts like the Clicker someone posted that is clearly better.
But in this shot....it just different
Some parts look better and some I actually prefer in the original shot.
This is clearly based on the PS4 hardware.
probably Resolution & Ray-tracing will set it apart.
 

dcmk7

Banned
:messenger_grinning_sweat:

Ironically, it's one of my favourite video games ever. Just not for the gameplay. Gameplay sucks. Shooting? Meh. Stealth? Joke. Environmental puzzles? LOL. Exploration? What exploration?

Story, characters, graphics, cinematics, music (OMG the Gustavo Santaolalla score!), atmosphere. It's all amazing.

If you don't care about my opinion just ignore me and STFU.
Certainly sounds like it was one of your favourite games ever..

You are more often than not locked in these flashy animation and game is ignoring your input. Especially in melee, like I've said before. Typical Naughty Dog game: looks wonderful but plays dull. Popcorn gaming. It's not for me but power to the people who enjoy this kind of experience.
 
Last edited:
The same people that will go crazy over GOLDEN EYE remaster
The original Golden Eye released in 1997 and the only remake between then and now was released in 2010. Much easier to justify a beloved game like that when its approaching its 25th anniversary. TLoU on the other hand is not yet even 10 years old and this is the second attempt at a remake Sony will be selling.
 

FunkMiller

Member
The gameplay improvements and Graphics will be fairly fucking massive to be fair.

Price of course is relative to each individual though. I'd rather play this again remade than a lot of new games

Unless there is a significant alteration in gameplay style or story (neither of which is needed) charging full price for this on Playstation is fucking bottom of the barrel greed.
 

Stuart360

Member
Skyrim was also egregious with its "Special Editions" every other year, but it was somewhat remedied by the fact that MODS on PC made them almost irrelevant and the games were heavily discounted soon after release, which cannot be said for Sony published games. Halo 1 was remastered 10 years after it's original release, so I see no issue there. Red Dead Redemption has never received a remake or remaster even though people have been begging.
Yeah for usre, i just meant there are certain landmark games that i would have no problem with if they got remastered every gen, to keep them relevant and current.

I'm only talking a handful of games though, and i'd say this game would make that list. Plus after watching the DOC do aplaythrough of this last week, the gameplay def needs a bit of a tweak up.
 
Last edited:

SlimySnake

Flashless at the Golden Globes
And RE4 is an ACTUAL remake.

No, it's not a remake. Remaster 2.0 is a much better word for it.
RE2 and RE3 yes. RE4 maybe. I saw a comparison where the layout of the opening village level is literally identical. RE2 and RE3 were top down games that needed a complete redesign. RE4 doesnt need that and I would be very interested to see if they bring any gameplay features beyond what we have already seen in RE2 and RE3. New bosses? New combat mechanics? It will be interesting to compare the two next week.

TLOU was already a fully 3d game like RE4 and likely will receive a similar treatment. That said, this game IS getting TLOU2's combat, animation, and AI improvements so it's not as simple as SOTC and Demon Souls which literally run the old game in the background. I highly doubt any of the old TLOU code is running behind the scenes here. They seem to have reused the cutscenes choreography and swapped out the models and other textures while also updating the facial animations, but the combat encounters might be redesigned to incorporate the new melee moves. However, it doesnt look like we will be getting new bosses, new gameplay sections and playable characters like we saw in RE2 and RE3. TBH, We wont know if RE4 will be getting that extensive of a makeover until next week's gameplay demo.
 

Swift_Star

Banned
Certainly it is. Just not for the gameplay. It's not that hard to understand, you know. :messenger_grinning_sweat:
You said the game is not for you.
How is a game that’s not for you one of your favorite games?
Stop lying, you’re just here to get reactions and annoy those of us that do like the game.
 

Ulysses 31

Member
Certainly it is. Just not for the gameplay. It's not that hard to understand, you know. :messenger_grinning_sweat:
Yup, I mainly played for the story too. :messenger_fistbump:

The combat controls was mediocre at best.

I know Joel never had special forces training but he's survived for decades, he shouldn't handle fire arms like they weight 50 kilos.
 

MidGenRefresh

*Refreshes biennially
You said the game is not for you.
How is a game that’s not for you one of your favorite games?
Stop lying, you’re just here to get reactions and annoy those of us that do like the game.

That quote was about TLOU2. I was pointing out that the sequel was stripped down from everything that made the first one amazing: great story, likeable character. All you were left was forgettable gameplay. That's why TLOU2 wasn't for me. Learn to read.

How is that contradictory to what I said in this thread? :messenger_grinning_sweat:

Listen, I'm not your enemy. We like the same game. Just for different reasons. So chill out and stop calling me a liar.
 

Swift_Star

Banned
That quote was about TLOU2. I was pointing out that the sequel was stripped down from everything that made the first one amazing: great story, likeable character. All you were left was forgettable gameplay. That's why TLOU2 wasn't for me. Learn to read.

How is that contradictory to what I said in this thread? :messenger_grinning_sweat:

Listen, I'm not your enemy. We like the same game. Just for different reasons. So chill out and stop calling me a liar.
Nobody believes you, sweetie. Be on your way and stop trolling.
 

Neofire

Member
Whatever loss from 100% PS to PC converts will be small no matter how many people on forums say otherwise. Not only is PC an untapped market, but some of the sales on PC (going by gamers posts) are them being experienced PS gamers who want to double dip for the PC version. So it's not like that gamer is bailing PS. They just want to play it on PC this time. Maybe they got an awesome PC. Maybe they cant get a PS5 yet, so PC is the only option.

Think of it like the old Apple days. Total ecosystem, PC hating kind of platform. Very loyal users. Apple bailed on them for iTunes on PC, Intel Macs, MS OS and Office can be used on Macs etc... Suddenly they realized you can make a lot more money with an untapped market over whatever ultra loyal user hates the brand going forward. Its a totally mainstream promoted computer brand which is the exact opposite of the old days.

Money talks. Apple realized there's only so much money you can make off their existing core users. So to grow the brand, they went PC.
You have no data or concert proof of any of your rationale. This is pure conjecture.
 

SlimySnake

Flashless at the Golden Globes
Ok, maybe I'm over-exaggerating. But I still say this: gameplay in ND games is just okay. The shooting, cover system, climbing, stealth... it's all just serviceable. It's the story and characters that elevate them.
Thats far more reasonable I guess.

I personally thought the shooting, cover system, stealth and platforming of Uncharted games resulted in a far more engaging third person combat than say Gears, MGS4 and Splinter Cell. I felt far more nimble and the action felt far more intense. They havent aged well though. I tried replaying the first three games and I just couldnt do it. The PS4 entries are better but they also have issues. I can only play them on Easy to have 'fun'.

TLOU took it to the next level by almost forcing you into melee combat and creating an experience I simply had never experienced before. TLOU2 elaborated on that. I dont think its the best third person shooter, but its up there with Mass Effect Andromeda, MGSV, RE2 and Anthem as some of the best third person combat.

That said, I know its not for everyone. The input lag is really bad and gameplay needs a bit of a reboot.
 
Last edited:

StreetsofBeige

Gold Member
You have no data or concert proof of any of your rationale. This is pure conjecture.
I dont. I dont work at game companies or Apple.

But I'll trust their strategic decisions on doing what they can to make more profits as good enough reasons to do what they do.

They wouldnt go through all this hassle doing PC ports and buying Nixxes to lose sales, profits or users.
 
Last edited:
I HOPE TLOU2 COMES WITH THIS AS WELL!

It would suck to have TLOU1 Remake on PS5, but still have to play the PS4 version of TLOU2. That wouldn't make any sense.
 

Vick

Member
Yup, I mainly played for the story too. :messenger_fistbump:

The combat controls was mediocre at best.

I know Joel never had special forces training but he's survived for decades, he shouldn't handle fire arms like they weight 50 kilos.
I'll never understand these takes.. i just fucking can't.

Evil Within combat controls are mediocre. TLOU controls are fucking sublime, 10 years lasting competitive Multiplayer.





 

fermcr

Member
Sony are going to have a new release for this game on all their future consoles... Playstation 6... Playstation 7... Playstation 8... and so on.
 

Ulysses 31

Member
I'll never understand these takes.. i just fucking can't.

Evil Within combat controls are mediocre. TLOU controls are fucking sublime, 10 years lasting competitive Multiplayer.






The gun controls mostly, the melee combat was better but a bit on the button mashy side IMO.

I didn't think the game was that replayable to learn the level lay outs and enemies spawns/locations to get as good as in those videos. I experienced the story and that enough TLOU for me.

And I didn't care for the multiplayer.
 

THE DUCK

voted poster of the decade by bots
Happy this is being worked on, but $69 for a remake is absolute insanity. Sony going full on Nintendo mode now.
This better be on ps plus premium
 

Neofire

Member
Yeah I'm really wondering what Sony's strategy for PC is and if there are going to be longer-term consequences (positive and negative) with the route they seem to be going. For example, if there's a rampant increase of the single-player games going to PC in shorter intervals and their ports are essentially guaranteed, and most likely live-service games will be Day 1 on PC as well...does someone who yet hasn't picked up a PS5 really need to get one or just stick with PC for those PS gaming needs?

Then think about the potential loss in PS+ revenue (you don't need to pay for online on PC, and the PS+ service isn't available there either) and 3P royalties...hos is this genuinely going to work out for their 1P and console sales in the long run? Guess we'll find out. I'd probably have taken a different approach if I were in Jim's shoes and just brought back Everquest for PC and focus on TLOU Part II Factions for PS & PC to start. Leave it at that, see how those do and then maybe do a remake Day 1 PS & PC and see what happens over a 1-year period before committing any further with PC plans (do more single-player ports to PC, do more Day 1 PC, or just focus on 1-2 MMO or live-service gaming franchises between console and PC and gradually add more when timing seems right).

Their current strategy looks almost too aggressive for PC given the typical strength of their console brand and ecosystem, I just don't want them to jeopardize that in the long run.
You had me agreeing for the most part up until you thought that Sony release a game on a platform that has never seen the first iteration on it and release it at the same time as their own platform. Splitting the player base up.

You kinda contradicted your last part about Sony's strategy being too aggressive (which I completely think it is already) but want them to start releasing their 1st party games day in date on the PC?😬
 
Top Bottom