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2023 slated games would see delays, due to covid 19.

Kuranghi

Member
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jaysius

Banned
It's just an excuse to make investors ok with no payouts.

People weren't so interested in buying expensive consoles during the pandemic, the industry is waiting for sales of the current gen consoles to go higher.
 

IFireflyl

Gold Member
We underestimated the impact of this covid 19 on gaming industry.
2 of the big 2022 titles were delayed, because of that.

No we didn't. Covid-19 is an excuse. Being able to Having to work from home doesn't suddenly change time-frames for digital content. I am a full-time remote employee and I get my job done. The only thing Covid-19 did was give people an excuse. That ship has sailed. If McDonald's workers can make it to work every day then video game developers have zero excuse.
 
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KyoZz

Tag, you're it.
I already convinced myself that Hogwarts Legacy and S.T.A.L.K.E.R 2 are coming 2023.

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kingfey

Banned
No we didn't. Covid-19 is an excuse. Being able to Having to work from home doesn't suddenly change time-frames for digital content. I am a full-time remote employee and I get my job done. The only thing Covid-19 did was give people an excuse. That ship has sailed. If McDonald's workers can make it to work every day then video game developers have zero excuse.
"Tell me you have no idea how game development works, without telling me anything"

Game development is team work. Without that, you wont achieve the work on time.
 
No we didn't. Covid-19 is an excuse. Being able to Having to work from home doesn't suddenly change time-frames for digital content. I am a full-time remote employee and I get my job done. The only thing Covid-19 did was give people an excuse. That ship has sailed. If McDonald's workers can make it to work every day then video game developers have zero excuse.
OK buddy 👌 whatever you say 🙄
 

IFireflyl

Gold Member
"Tell me you have no idea how game development works, without telling me anything"

Game development is team work. Without that, you wont achieve the work on time.

Microsoft Teams, Discord, et cetera. I'm part of a full team of people, and we have to collaborate closely every single day. Again, I'm full time remote, and I'm doing the same thing with other full time remote people. There are plenty of resources available to allow teams to come together and share ideas/content while working remote.
 

Pejo

Gold Member
Japnese games (announced ones) at least still seem to be doing ok. Elden Ring released and was great. Xenoblade Chronicles 3 and MHR: Sunbreak coming out later this year. Seems that it's just the western industry that's still whining about 'muh COVID delays'
 
Microsoft Teams, Discord, et cetera. I'm part of a full team of people, and we have to collaborate closely every single day. Again, I'm full time remote, and I'm doing the same thing with other full time remote people. There are plenty of resources available to allow teams to come together and share ideas/content while working remote.
Unless you're a game developer and you have shipped a game on time as this pandemic was unfolding you really should stop with the comments pal.
 

kingfey

Banned
Microsoft Teams, Discord, et cetera. I'm part of a full team of people, and we have to collaborate closely every single day. Again, I'm full time remote, and I'm doing the same thing with other full time remote people. There are plenty of resources available to allow teams to come together and share ideas/content while working remote.
That doesn't work with a big team.

You need to constantly engage with your team, especially with game bugs.
 

MiguelItUp

Member
No we didn't. Covid-19 is an excuse. Being able to Having to work from home doesn't suddenly change time-frames for digital content. I am a full-time remote employee and I get my job done. The only thing Covid-19 did was give people an excuse. That ship has sailed. If McDonald's workers can make it to work every day then video game developers have zero excuse.
It's not an excuse at all. One studio I worked at practically had a breakdown the moment our team outgrew our small studio, and we had to split teams to different buildings. Mind you I was Senior QA at the time, and I told them that separating QA from the other dev teams would create a number of issues, and it did. But of course, in due time it worked out. But everyone preferred having the face to face interaction. Waterfall and other development workflows typically function so much better with face to face interactions and then some. Especially when a large project is involved as there are SO many cogs. The more people (and studios) are used to those interactions and workflows, the worse the impact is for them.

Obviously everyone had to adapt, but I'm positive it was harder for some than others. There's just a ton of variables involved. Not to mention, when studios are used to workflows being a specific way after several years and even decades. You can't possibly expect them to suddenly and effortlessly shift how they do things, especially in a way where no projects will be affected.
 
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bender

What time is it?
No we didn't. Covid-19 is an excuse. Being able to Having to work from home doesn't suddenly change time-frames for digital content. I am a full-time remote employee and I get my job done. The only thing Covid-19 did was give people an excuse. That ship has sailed. If McDonald's workers can make it to work every day then video game developers have zero excuse.
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Dr. Claus

Vincit qui se vincit
No we didn't. Covid-19 is an excuse. Being able to Having to work from home doesn't suddenly change time-frames for digital content. I am a full-time remote employee and I get my job done. The only thing Covid-19 did was give people an excuse. That ship has sailed. If McDonald's workers can make it to work every day then video game developers have zero excuse.

Yes, because as we all know because |Firefly| can work from home with zero issues in their career, that means every other career and project can do so as well instantly! /s
 

IFireflyl

Gold Member
It's not an excuse at all. One studio I worked at practically had a breakdown the moment our team outgrew our small studio, and we had to split teams to different buildings. Mind you I was Senior QA at the time, and I told them that separating QA from the other dev teams would create a number of issues, and it did. But of course, in due time it worked out. But everyone preferred having the face to face interaction. Waterfall and other development workflows typically function so much better with face to face interactions and then some. Especially when a large project is involved as there are SO many cogs. The more people (and studios) are used to those interactions and workflows, the worse the impact is for them.

Obviously everyone had to adapt, but I'm positive it was harder for some than others. There's just a ton of variables involved.

That last sentence is my entire point. I'm not saying it was never an issue. I'm saying Covid is now just an excuse. Anything teams needed to figure out should have been figured out in 2021 at the latest. Nobody should need 2+ years to adapt to this.

That doesn't work with a big team.

You need to constantly engage with your team, especially with game bugs.

See the above. But I also disagree. I personally have to deal with 30-150 people on a daily basis. Most of that is through Microsoft Teams conference calls, and the rest is through Microsoft Teams chats. It's about finding out what needs to change, and then adapting to it. It has been more than two years since the start of Covid and it's still something that people are blaming for delays. My corporation (which also deals with software, although not video games specifically) has had virtually no impact outside of migrating ~10,000 employees to a remote status. That was a 2-3 month pain point. This fall they're going to start bringing people back into the office.
 
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kingfey

Banned
That last sentence is my entire point. I'm not saying it was never an issue. I'm saying Covid is now just an excuse. Anything teams needed to figure out should have been figured out in 2021 at the latest. Nobody should need 2+ years to adapt to this.



See the above. But I also disagree. I personally have to deal with 30-150 people on a daily basis. Most of that is through Microsoft Teams conference calls, and the rest is through Microsoft Teams chats. It's about finding out what needs to change, and then adapting to it. It has been more than two years since the start of Covid and it's still something that people are blaming for delays. My corporation (which also deals with digital software, although not video games specifically) has had virtually no impact outside of migrating ~10,000 employees to a remote status. This fall they're going to start bringing people back into the office.
You have beta testers, code testers, coders, artists. That is alot of things to deal, when you are doing remote work.

You also have to account, whether these groups can do their work remotely.
 

MiguelItUp

Member
That last sentence is my entire point. I'm not saying it was never an issue. I'm saying Covid is now just an excuse. Anything teams needed to figure out should have been figured out in 2021 at the latest. Nobody should need 2+ years to adapt to this.
That is an invalid "point" IMO. I know you're not, but all teams and studios do not function at the same development speed or functionality. Some are much more efficient than others. Yeah, nobody should, but that doesn't mean nobody does. I think that's clear in us seeing things like this. What are you expecting? Them to just drag their feet because they can? Wtf? Lmao.

Every delay costs even more money in a variety of ways. I can assure you the last thing these studios are wanting to do is burn more money. The larger the studio, the more the money burns, and FAST.
 
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bitbydeath

Gold Member
You have beta testers, code testers, coders, artists. That is alot of things to deal, when you are doing remote work.

You also have to account, whether these groups can do their work remotely.
It can be done but it takes time to smooth everything out. Games were delayed well before Covid, there was even a time not too long ago that Sony was famous for it.
 

IFireflyl

Gold Member
You have beta testers, code testers, coders, artists. That is alot of things to deal, when you are doing remote work.

You also have to account, whether these groups can do their work remotely.

I'm well aware. But can you explain to me how the people who need to communicate together are able to do that in person, but they are unable to do that with Discord/Microsoft Teams/et cetera? I truly am not understanding what's different about a physical presence versus a digital presence.

That is an invalid "point" IMO. I know you're not, but all teams and studios do not function at the same development speed or functionality. Some are much more efficient than others. Yeah, nobody should, but that doesn't mean nobody does. I think that's clear in us seeing things like this.

So the inefficient studios can't be called out for being inefficient? Wut?

What are you expecting? Them to just drag their feet because they can? Wtf? Lmao.

What? I'm just saying to stop using Covid as the excuse. Just say you're behind and give a road map or something. You don't have to shout "Covid!" every time there is a delay. There were tons of delays pre-Covid. Now virtually every single delay is Covid-related. Common sense tells us that there are studios making an excuse for their inefficiency.
 

kingfey

Banned
I'm well aware. But can you explain to me how the people who need to communicate together are able to do that in person, but they are unable to do that with Discord/Microsoft Teams/et cetera? I truly am not understanding what's different about a physical presence versus a digital presence.
You can make better judgment, when you are in person. Considering, you can interact with them better than online.
 

IFireflyl

Gold Member
You can make better judgment, when you are in person. Considering, you can interact with them better than online.

There is no difference between me having a video chat with someone and sharing my screen when needed versus me standing next to someone discussing the same thing and having them look at my screen when needed. You don't somehow make better judgements because the face in front of you is physical instead of digital.
 
How long do you guys think companies will deliver subpar service under the pretext of covid? It certainly isn't restricted to gaming. Anyone who's been out to dinner or grocery shopping in the last year can attest.
 

Amiga

Member
a'hem!
from dec2021..
Can't remember a slate so poor across platforms. This is when we really see the effects of COVID on development studios. The games we were getting so far were most likely already a long way into development when the pandemic hit. But launch of new projects seem to have been stalled. This may push publishers to delay some 2022 games to 2023.
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No we didn't. Covid-19 is an excuse. Being able to Having to work from home doesn't suddenly change time-frames for digital content. I am a full-time remote employee and I get my job done. The only thing Covid-19 did was give people an excuse. That ship has sailed. If McDonald's workers can make it to work every day then video game developers have zero excuse.

the start of lockdown was a shock, most business assumed it would be a few weeks then back to normal. it dragged for while before realization it would be long term settled and companies started building capabilities. a lot of collaboration needed secure and confidential protocols and hardware that needed time to iron out and supply. and a lot of business process is outsourced to smaller 3rd parties who couldn't make at all and shut down. All this translates into months and years of lost time depending on a companies capabilities.
 

rofif

Banned
What work do you do ?

How many people in your work place ?
I am a process engineer. I work in an office and on production shoopfloor.
About thousand people?
Some strictly office workers were allowed HO. Others are required to wear masks and check temps.
We only had 70 sick people and no deaths.
Recently no masks are required and my boss got sick. But he is ok thankfully

Btw I have opportunity to switch to IT support eng with home office but idk… it kinda sounds more generic?
 
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ANDS

King of Gaslighting
Companies have had two years to adjust to life in a COVID world. At this point, it's just a horseshit excuse unless your entire development staff somehow got hit harder and you're still trying to recover. . .or something. Any time I see development updates with apologies about missing targets and that COVID is just the worst, I roll my eyes.
 
You can make better judgment, when you are in person. Considering, you can interact with them better than online.
It is a really weak excuse that the gaming industry is still relying on. Countless industries are working from home, and studies have shown that workers have been MORE productive in many circumstances.
If working from home is so hard, then why have workers begun demanding WFH flexibility in their jobs? Sorry, but this is just one more in a looooong line of excuses that the gaming industry likes to cling to.
 

adamsapple

Or is it just one of Phil's balls in my throat?
I am a process engineer. I work in an office and on production shoopfloor.
About thousand people?
Some strictly office workers were allowed HO. Others are required to wear masks and check temps.
We only had 70 sick people and no deaths.
Recently no masks are required and my boss got sick. But he is ok thankfully

Btw I have opportunity to switch to IT support eng with home office but idk… it kinda sounds more generic?

70 sick is a lot and it's a miracle that you had no deaths.

You're in a position that requires physical presence so there's no other way around it. Software work can be done remotely, but moving entire infrastructures remotely takes time. The delays should be expected seeing the massive shift in development trends and how bigger and more complex game development has become over the years.

Hopefully it doesn't become a permanent thing.
 

spartan30gr

Member
We underestimated the impact of this covid 19 on gaming industry.
2 of the big 2022 titles were delayed, because of that.

At this point, any game that is slated for 2023 release would be delayed 100%. And any game which releases on that period, without delays would have day1 issues.
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