Jose92
[Membe
This weekend's Xbox outage put Microsoft's DRM back in the spotlight
Lengthy disruption across the weekend raised the specter of Xbox One's 2013 DRM.
www.windowscentral.com
Across the weekend, many users were slapped with "The owner of this content needs to sign in" messages, as Xbox's servers failed to verify the authenticity of Xbox users' ownership of specific content. On Xbox consoles, you essentially have two login states for your account. One is a "Home" Xbox login, and another is your cloud login. The cloud login is intended to be used on external Xbox consoles, in situations where you might be visiting a friend, for example, so you can team up and play together. Many users also use this feature to share games with a friend, or with a second console within their household.
As someone who library shares with a family member, it's often a consequence that during periods when Xbox Live goes down, I lose access to my games. This is because to verify your license rights to your cloud login, naturally, you need to be able to connect to the cloud.
Theoretically, users who are playing on their account's "home" console shouldn't have had any issues, given that the DRM check-in for licenses on the home console is far more generous. However, many users were sharing reports that they were unable to access ownership of their games even on home consoles. Although, it seems as though at least some of these scenarios were the result of confusion over how different games interact with DRM.
Last edited: