It's honestly not that bad in terms of difficulty.Add an easy mode and the ability to swap mid game and I'd be interested in checking it out, until then I've no interest in potentially being stuck with a game that's going to take hours and hours just to beat one boss. I get very little spare time to play games, I want to make progress during that time not bash my head against a brick wall.
https://gamingbolt.com/difficulty-in-our-games-is-a-part-of-our-identity-says-elden-ring-director-hidetaka-miyazaki#:~:text=According to Miyazaki, the difficulty,gives meaning to the experience. Apperently the Fromsoftware president disagrees.. . .if a games "vision" is compromised because of options that allow more people to engage with the game itself, then perhaps it wasn't that strong of a "vision" to begin with.
How are people modding stuff like godmode splitting the player base and ruining your overall experience???it would split the player base and largely ruin the overall experience.
See, I'm looking at this game as a non-fanboy and I don't see the difficulty as some sort of "genius". I see it as a lack of play testing and balancing. To me it seems like the genius of this Miakazy bro is that he convinced all the fanbois to buy his games while not having to pay a QA staff.https://gamingbolt.com/difficulty-in-our-games-is-a-part-of-our-identity-says-elden-ring-director-hidetaka-miyazaki#:~:text=According to Miyazaki, the difficulty,gives meaning to the experience. Apperently the Fromsoftware president disagrees.
Again it bares repeating, not every game is nor should be for the mainstream.
And then a 'press play to watch' mode.While they're adding easy mode they should also add very easy mode.
While they are at it, they can also add a Press A to "You Win" button.And then a 'press play to watch' mode.
You get meAnd then a 'press play to watch' mode.
To be clear I don't mind spending dozens of hours exploring a world and soaking up everything especially if I feel myself getting invested. It's purely hitting walls that prevent all progress or seeing anything new that immediately kills it for me.It's honestly not that bad in terms of difficulty.
Yes, it will take you dozens and dozens of hours to really explore the game and to be able to play it in a manner that is actually pretty leisurely and chill.
I have put 65 hours into the game not once have I reached a point where I absolutely needed to beat a boss in order to progress. The first real boss, you can just avoid outright, there's a path around the Castle entrance he's blocking and it leads you to a massive section of the map. That section then leads to other sections, etc.
It's such a chill game and the more you play it, the more your confidence grows. The enemies are in the same place each time you die, or rest at a grace point, so you get familiar with the layout and you can just avoid encampments when you're on horseback by jumping over everything. You literally just collect berries for hours and sell them to level up, lol.
If you get to the point where you can dedicate some good time towards the game, I highly recommend it. That should honestly be your biggest hang up, the time element. Don't let the difficulty prevent you from playing it cause it honestly isn't that bad once you get a feel for how the game controls, etc.
Again it bares repeating, not every game is nor should be for the mainstream.
Hurts noone..
Wasn’t that severely nerfed with the latest patch?There is an easy mode.
I'm stunned honestly, that Miyazaki doesn't think his philosophy on game design needs to change.
But you'll crow about sales numbers when they occur, particularly if they indicate "mainstream success." Got it.
I dunno about that. There are clearly some folks in this thread who would be gutted if more people got to play their "sacred thing. . ."
That's completely different and irrelevant to what people are calling for. If people want to install 3rd party mods, go for it. Doesn't bother me any.How are people modding stuff like godmode splitting the player base and ruining your overall experience???
Marry herI have a friend who is a total noob at Souls games that recently picked this up because of all the buzz. She was all like, "damn this game is hard, I suck."
I gave her a few pointers and is getting the hang of it. She is now locked in and addicted to it with late nights playing.
She never once asked for an easy mode.
Wasn’t that severely nerfed with the latest patch?
The only reason i'm talking about mainstream success is because your point of it making it niche is shot down.
But hey keep on complaining about a few games from some game company being difficult. Not like you have plenty of other games to play that are already easy.
HAHA! Suggesting that someone who thinks a game is too hard for them to play something isn't gatekeeping. You are completely stupid. Holy shit. If The Thing is too scary a movie for my friend to watch, i'll suggest they watch Iron Man or something less scary.No. That is the actual spell. There was an item that had the spell attached to it (it's what they've done with a lot of the Ash of Wars which feels kind of lazy honestly).
Except you haven't. My point was to call out the ridiculous gatekeeping you were suggesting with your original response.
. . .well there's your problem. You've got a serious case of reading comprehension. I haven't done that in a single response in this thread.
lol. Why is it so hard to comprehend that the game is supposed to be challenging and making it easier would water down the experience. <---From Software clearly doesn't want to do that.I dunno about that. There are clearly some folks in this thread who would be gutted if more people got to play their "sacred thing. . ."
It's completely relevant because as people can mod stuff like this and doesn't bother you or anyone, devs could give an "ease toggle" to just make you take like half of the damage and the designs would not change a single bit for the normal difficult. Of course they are not obligated to do this.That's completely different and irrelevant to what people are calling for. If people want to install 3rd party mods, go for it. Doesn't bother me any.
The issue with an EASY mode is that the game isn't designed with it in mind and From Software shouldn't have to cater to people who aren't willing to put in the effort to play the game as its intended to be played.
I say that as someone who has never beat a Souls game. I'm not some master of these games, I kinda suck at them but I also really appreciate what they are and have no problems watching YouTube videos in order to experience the art style, etc for Demon's Souls, Dark Souls 2 & 3, Bloodborne, Sekiro.
Elden Ring is approachable as can be and people who are still hung up on the "difficulty" just need to move along. Either play the game or just go do something else. Demanding something that isn't supposed to be there is just absolutely ridiculous. I'll keep repeating it too, ER isn't as difficult as people make it out to be. The game gives you the freedom to do whatever the hell you want and there's always something to find and a plethora of check points. It's a cake walk compared to other games in the series.
Nintendo needs to add a hard mode to Super Mario Odyssey. I can't enjoy it otherwise, it's not fair.
People mod shit All the time. Hey Someone mods Anime girls in Dark Souls. As such they could allow a mode to make your character into an anime girl, but they won't.It's completely relevant because as people can mod stuff like this and doesn't bother you or anyone, devs could give an "ease toggle" to just make you take like half of the damage and the designs would not change a single bit for the normal difficult. Of course they are not obligated to do this.
Why not? More options are always good.People mod shit All the time. Hey Someone mods Anime girls in Dark Souls. As such they could allow a mode to make your character into an anime girl, but they won't.
not sure when you last played, but the patch that came out a few days ago nerfed mimic ashElden Ring does have an Easy mode.
Just get a Spirit Ash and upgrade it to +10.
My Mimic Tear +10 literally helped me destroy every boss in the game.
They could also go play some other games that are more in their taste or play some mods. The suggestion that maybe a game isn't for you is hardly gatekeeping and it is not the responsiblity for Fromsoft to change their design to appease some vocal group who wants a breeze. Now if we are talking about stuff like texts, control mapping, or blind mode then sure we can have a talk.lol. Why is it so hard to comprehend that the game is supposed to be challenging and making it easier would water down the experience. <---From Software clearly doesn't want to do that.
Few people are actually of the "git gud"/gate keeping mindset. Those are people who are largely just trolling/antagonizing people who are screaming for an easy mode.
9/10 ER players would happily link up with whoever to help them out in an area or give them tips to make something easier. There are people who farm Souls by placing their summon sign outside boss areas. It's actually one of the best communities in gaming. The thing that happened is that two camps of cringe worthy trolls are battling it out for who can be the bigger douche, while everyone else is just enjoying the game and are trying to show why it's a unique experience and shouldn't be altered.
If people just shut up and actually put some time and effort into the game, they'd see that it's not as daunting as people make it out to be. Technical issues aside on certain platforms, the game is mostly a breeze to play and the ramps in difficulty have all kinds of mechanics to help the player out.
not sure when you last played, but the patch that came out a few days ago nerfed mimic ash
phase 1 of final boss can melt my mimic ash pretty fast
haven't really tried it against other bosses post-patch as I was already at capital of ash or whatever when the patch came out
HAHA! Suggesting that someone who thinks a game is too hard for them to play something isn't gatekeeping.
lol. Why is it so hard to comprehend that the game is supposed to be challenging and making it easier would water down the experience. <---From Software clearly doesn't want to do that.
not sure when you last played, but the patch that came out a few days ago nerfed mimic ash
phase 1 of final boss can melt my mimic ash pretty fast
haven't really tried it against other bosses post-patch as I was already at capital of ash or whatever when the patch came out
On its own? No. Within the context of a thread criticizing people for asking for an "easy mode." Yes. It absolutely is. You fucking ponce.
I'm not really sure what this has to do with the comment you quoted or why you think I don't understand FS's perspective on the matter.
To be clear, I have no problem with the "general" difficulty of the game (I think in terms of FS's other efforts, this game has some of the laziest challenge design in the history of FS games). I do have a problem with people, like the ponce I quoted before you, suggesting that designing a hypothetical change (because it isn't going to happen with this game) to make the game "easier" (and easier doesn't mean you just increase the damage a player does and decrease the damage that is done to you, as I'm sure the absolute fucking ponce I quoted before you thinks "easy mode" means to a lot of the critics) compromises the overall challenge of the game necessarily.
. . .and if it does, then FS doesn't have the game they think they have.
Just go play something else. Not everything is for you. If you can play something like Mario Odyssey, you have enough gaming skills to overcome Souls games. If you're unwilling to overcome the challenge, the game isn't for you.Ugh, get a life. Some people aren't good at the game and might be unable to progress. It literally makes no difference to your experience if they had an option with e.g double the health.
Negative. As far as I know, you can't play online with mods, so that in itself renders these players irrelevant cause they can't engage with anyone in a meaningful way. Or, you can try to play online but Steam says you'll get banned. Not sure how it's handled for consoles. And still, these are 3rd party mods, it completely bypasses what From Software created and turns it into its own warped experience. Also, if they can play online, I'd be pissed if someone entered my game with god mode turned on and then went and killed the boss for me. I want help, I don't want someone to come in and completely cheese the game for me.It's completely relevant because as people can mod stuff like this and doesn't bother you or anyone, devs could give an "ease toggle" to just make you take like half of the damage and the designs would not change a single bit for the normal difficult. Of course they are not obligated to do this.
I agree. My comment on the two troll camps was just playing devil's advocate to make some of the EASY mode crowd aware that the Souls community is welcoming and willing to assist people.They could also go play some other games that are more in their taste or play some mods. The suggestion that maybe a game isn't for you is hardly gatekeeping and it is not the responsiblity for Fromsoft to change their design to appease some vocal group who wants a breeze. Now if we are talking about stuff like texts, control mapping, or blind mode then sure.
Easily doing something like Blizzard did with Diablo 2 with auto HP scaling. For souls games could be online coop and PvP = auto everyone has the same normal damage/bosses HP. Offline mode let the player have 2x damage/bosses half HP "toggle".Negative. As far as I know, you can't play online with mods, so that in itself renders these players irrelevant cause they can't engage with anyone in a meaningful way. Or, you can try to play online but Steam says you'll get banned. Not sure how it's handled for consoles. And still, these are 3rd party mods, it completely bypasses what From Software created and turns it into its own warped experience. Also, if they can play online, I'd be pissed if someone entered my game with god mode turned on and then went and killed the boss for me. I want help, I don't want someone to come in and completely cheese the game for me.
It comes down to what From Software wants to design. If they themselves put in an easy mode, I wouldn't bitch. I'm sure they'd put some neat spin on it. But that being said, I don't agree whatsoever with people demanding that one be put in. These games are designed in a way that creates a really fun and unique community experience. Some people love to share stores of how they got over a difficult section, some people love to search out hidden areas, some like to mine for lore, some are all about PvP and invading games, some want to coop.
Is it possible to have an online system that would allow easy mode and normal mode to engage with each other in PvP or Coop? How would that damage system work. I mean, you summon in two people who are playing easy mode into a game that's on normal mode, do they still take half damage? If so, that's a really easy way to cheese the game. If the people in easy mode take regular damage, then they're experiencing the difficulty that they're trying to avoid.
Would the online mode be 2 sets? One for easy mode players, one for normal mode players? Would these bloodstains and messages appear in both modes? Point being, all these things would potentially split the player base to cater towards people who aren't willing to engage with the game in its intended fashion, and that's why I will always think it's bullshit that a small but vocal crowd does this every time a From Software game releases.
I'd be 100% fine with an easy mode if it was strictly offline and they all had pacifiers in their mouths and the weapon was a pool noodle. That would be amazing. lol.
Because your comment was something about people preventing others from their "Sacred" experience, which to me implies that you think people are gate keeping and get off on others failing at the game.On its own? No. Within the context of a thread criticizing people for asking for an "easy mode." Yes. It absolutely is. You fucking ponce.
I'm not really sure what this has to do with the comment you quoted or why you think I don't understand FS's perspective on the matter.
To be clear, I have no problem with the "general" difficulty of the game (I think in terms of FS's other efforts, this game has some of the laziest challenge design in the history of FS games). I do have a problem with people, like the ponce I quoted before you, suggesting that designing a hypothetical change (because it isn't going to happen with this game) to make the game "easier" (and easier doesn't mean you just increase the damage a player does and decrease the damage that is done to you, as I'm sure the absolute fucking ponce I quoted before you thinks "easy mode" means to a lot of the critics) compromises the overall challenge of the game necessarily.
. . .and if it does, then FS doesn't have the game they think they have.
How is that even possible?I got level 66 and Moonveil +9 within first 90 minutes of the game
Sekiro was the easiest once you figured the timing on the parries, I struggled the least with Sekiro compared to any souls like and I'm played pretty much all of themSekiro was way harder than Elden Ring mainly because of the learning curve, being so different from other Souls games. However, I do think that bosses in ER are unfair compared to previous titles, thankfully the Spirt Ashes can help you a lot against them.
You just need to plan the route and get into the high level areas earlier. The only enemy you need to fight is the boss giving Moonveil but there are many easy cheese for that. Plenty YouTube video guides for this route.How is that even possible?