Physiognomonics
Member
It's higher resolution on PS5 in the performance mode. That must be it.It looks better on PS5 ?
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It's higher resolution on PS5 in the performance mode. That must be it.It looks better on PS5 ?
I literally just watched a video saying the xbox put everything through a dolby vision container to sort out hdr, guess its balling it up then.Listen guys. Both Series X and PS5 are great consoles and even the Series S is a little beast.
Yes. The HDR IMO looks better on PS5. It might be a settings thing with the PS5/xbox. I always feel like HDR content looks better on PS5. Xbox is too dark.
Oke. Thanks mate.It's higher resolution on PS5 in the performance mode. That must be it.
They lumped me in. I want my receipts.Go back and read again please.
The own user's posters are receipts... c'mon.
Shut the hell up, You err Commy bastardThey lumped me in. I want my receipts.
Also no they didn't. There is a lot of conditions to make something a lie, some of which are contradictory depending on situation, and who you ask. In this case it depends on the users interpretation of their situation and the conditions of the poll.
You can make truthful statements and still be lying. Lying is very complicated so I'm not one to jump the gun and just call someone a liar, because it all comes down to their intent, which we do not know.
I said I was banned for being a communist, not that I was a communist. Mods here seem to care more about how people interpret your post and less about the actual words you say.Shut the hell up, You err Commy bastard
Stuttering was there all the time. Not unplayable but it was very consistent.Do you get two random hitches every now and again. Like it pauses twice with a second or so in-between and then the engine catches up? Like it speeds up on PC.
I don't know why I'm sat here troubleshooting pc issues when I could just be playing.
Sekiro pc port was amazing but this is baffling.
I'm on an 8700k and an rtx 3080.
Nope. Own a beefy gaming pc, but I hardly use it for gaming. I enjoy gaming in the living room. And don't need the ultra graphics setting. Also I almost never mod anything since I find it too much of a hassle for some titles... (looking at you sekiro).Nah. Just go PC. No one wants pure streaming COD games.
Lol would be new to meSeems like games continues to run better on PS5
No, not really because the performance drops on both versions is proportional to the tear sizes and this is on a game where the only rapid full frame screen changes are when the camera is being quickly moved - so not often - or the enemies on screen are moving lots of pixels in less than 16.6ms so that a tear is actually visible - which won't be the normal frame rendering situation.So people. which is the majority who does not have VRR compatible TV are screwed then.
I just use FPS unlock and auto pickup for sekiro. Its very very easy.Nope. Own a beefy gaming pc, but I hardly use it for gaming. I enjoy gaming in the living room. And don't need the ultra graphics setting. Also I almost never mod anything since I find it too much of a hassle for some titles... (looking at you sekiro).
Is he Jim Ryan after watching the comparision videos?
They are a very dishonest faction. And plagued with convient short term memory loss. Its the same accusations constantly, call everyone else "trolls" and "liars" while blatantly doing both at the same time.I think I'm starting to understand a certain subsection of this forum. You all lie, you all bullshit, but yet you're all somehow delusional enough to think you're telling the truth. It pairs well with the dreams and delusions.
I've never been banned for bullshitting or lying. I've been banned for name calling, trolling, and being a communist.
Get your facts straight.
Both consoles have the same architecture, but beyond that they also have certain differences that can make a difference in more than 2 more tflops.Eh. The architecture between the two consoles is nearly identical save for the split ram architecture in the XSX and the PS5 IO. They literally both use the same Zen 2 CPU and GPUs from the same RNDA 2.0 family.
Do you think devs go around optimizing for the 2070 and then do it all over again for the 2080? Of course not. If the game runs a 1440p 55 FPS on a 10 tflops RDNA 2.0 card, it should run at above 60 fps on a 12 tflops RDNA 2.0 card without any dev input. The fact that it does not is something you need to talk to MS engineers about.
Last gen, Sekiro was native 1800p on the XSX and 1800 checkerboard on the PS4 Pro. PS4 Pro was only performing slightly better because it was rendering literally half of the pixels. Not because FromSoft spent their time optimizing the PS4 version.
The X1X GPU was never outperformed by a much weaker PS4 Pro GPU like we have seen time and time again this gen. If anything, we saw the X1X outperform the Pro beyond its 44% tflops advantage with games like RDR2 rendering 100% more pixels compared to the Pro version. Likely due to its 12 GB of VRAM and 380 GBps of bandwidth but thats the point, the console had an incredible GPU that was given enough bandwidth to show off its tflops.
I think it's time MS is pressured to give some answers. If I am in the market for a GPU and I buy a more expensive GPU with more tflops, i want better performance, every time. It's time you guys start asking some questions on twitter. I know Phil and co. respond to xbox fans far more than Sony execs. You know DF wont.
Thank you.You are not taking into the account the difference in the I/O architectures/speed.
Haha yeah I guess you are the one who tried to gotcha me but can't understand context. I think I'll move on.
I need to unlock ultrawide so had to manipulate the start ex via hex editor. Then alter the Ui so it is more on the edge of the monitor. Since the latest update the Ui manipulation didn't work anymore. I don't want to mess with such things in my free time to be honestI just use FPS unlock and auto pickup for sekiro. Its very very easy.
Is there any surprise which platform would fair better for a game developed by From software? it's a japanese studio. They won't spend more time optimizing Xbox compared to PS5.
Nobody should take this as an indication of hardware design or performance capabilities. Not every game is optimal on every platform.
PC is the only one that can stay at 60 fps.I wouldn't be surprised if the PlayStation was the lead platform for development. Even the PC version isn't great.
I do. Quarter res -> around quarter size at around half IOYou are not taking into the account the difference in the I/O architectures/speed.
That’s a shitty, flamey, baity post - even for you! Top marks!I don't think Microsoft will respond to that, other than some generic pr response.
I will say this though, it is extremely troubling to see the Xbox x not at least on par or performing better than the ps5.
The SSD for the Ps5 is a given as it's just much faster, but those 2 extra T-flops surely are meant to count for something, it really does not add up.
As for the Vrr capable television set, that i am afraid is just not acceptable, what % of people outside this forum, the general public etc, have a tv like that, a very small % I imagine.
I finally got my hands on a ps5 yesterday direct from sony, it's the none disk version, i paid 350 pounds for it with the delivery included.
To think that if i buy Elden Ring, not only am i getting better performance, much fast-loading but its all for 100 pounds less in price than a machine that is meant to be on paper better, these points are flabbergasting to me.
To my xbox colleagues, get on Twitter and start demanding better.
For the price you have paid and the potential performance of the specs, you deserve better.
Congrats!I finally got my hands on a ps5 yesterday direct from sony, it's the none disk version, i paid 350 pounds for it with the delivery included.
And you are not taking the account that on PCs with a slower sata SSD than the XSeries one, it loads the same or faster than on PS5.You are not taking into the account the difference in the I/O architectures/speed.
i thought it was pretty fair and realistic.That’s a shitty, flamey, baity post - even for you! Top marks!
I am absolutely ecstatic with the console.Congrats!
Is there any surprise which platform would fair better for a game developed by From software? it's a japanese studio. They won't spend more time optimizing Xbox compared to PS5.
Nobody should take this as an indication of hardware design or performance capabilities. Not every game is optimal on every platform.
There are rarely intent receipt... At some point you need to figure out if someone is trustworthy or not.You didn't show an intent to deceive. That's what makes a lie.
Taking big talk with no receipts. Good on you.
Yes, it's all because games don't use VRS correctly, and they're still coded for the Xbox one then slightly adapted to series rdna 2. And we need to reach out to devs on twitter so that they fix their Xbox games to make sure that they perform as we know we should expect on series consoles!Come on now handsome fish we have dozens maybe hundreds of posts explaining/discussing the reasons of it since nearly 1.5 year now, and you were around.
Eh. The architecture between the two consoles is nearly identical save for the split ram architecture in the XSX and the PS5 IO. They literally both use the same Zen 2 CPU and GPUs from the same RNDA 2.0 family. Do you think devs go around optimizing for the 2070 and then do it all over again for the 2080? Of course not. If the game runs a 1440p 55 FPS on a 10 tflops RDNA 2.0 card, it should run at above 60 fps on a 12 tflops RDNA 2.0 card without any dev input. The fact that it does not is something you need to talk to MS engineers about.
My comment is broad in general terms and optimizations or lack there of.And you are not taking the account that on PCs with a slower sata SSD than the XSeries one, it loads the same or faster than on PS5.
And if that wasn't enough you have that the PS4 version loads almost like XSeries while XBO loads 2-3x slower than PS4.
Perhaps for some it is more consistent to think that not only the PS5 SSD is "magical", but also the PS4 HDD is "magical".
Matrix toolol it has nothing to do this being a Japanese game. It probably make sense that PS4 was the lead platform for this game but that is also the case for most games anyways. Xbox consoles are know for BC, porting, scaling the game etc. I think the problem here is that slight advantage Xbox has in power is negated as PS5 has less bottleneck in comparison. So PS5 seems to perform better than it's specs or Xbox is performing slightly worse due to it. CP2077 is a good example of modern engine running pretty much on par on both consoles.
And if that wasn't enough you have that the PS4 version loads almost like XSeries while XBO loads 2-3x slower than PS4.
The catacombs look terrible. Open world is saved by art direction imo but it looks soft af on ps5I think the performance issues are distracting from the fact that this is a really bad looking game. I get that this is a performance review thread, but tech critics need to hold studios accountable for producing PS3 era graphics. The game in the catacombs looks like Dark Souls 1. I am not exaggerating. The open world looks a little better but still a gen behind Horizon in every way and no the art style does not save the game here.
Maybe it looks better when you get to the castles, but sekiro did not look like this. Bloodborne and DS3 did not look this bad. BB especially had some gorgeous environments.
Are we ever going to have graphics analysis beyond just pixel and framerate counting?
I know NXGamer reads these threads, and I dont want to be overly critical of him since this is meant to be a performance review video, but I really hope we start to really be critical of games looking this bad in 2022.
P.S i played at 1440p 60 fps on High Settings on PC.
Unlikely in my opinion, because as far as I can tell the IO complex or Velocity architecture isn't being used and this is bog standard compression on CPU cores of PS4 implementation - the major difference being that Sony bought a kraken license for all PS5 released games, which From probably used on CPU with rate adaption like the PS4 GoT implementation, and Xbox is using bog standard zlib, like PC, but PC can brute force it with monster CPU caches.Had not even noticed this. Very abnormal result between those systems, shows there is something not right with the way io is handled on Xbox with this one. Hopefully this is something they can get fixed up.
Unlikely in my opinion, because as far as I can tell the IO complex or Velocity architecture isn't being used and this is bog standard compression on CPU cores of PS4 implementation - the major difference being that Sony bought a kraken license for all PS5 released games, which From probably used on CPU with rate adaption like the PS4 GoT implementation, and Xbox is using bog standard zlib, like PC, but PC can brute force it with monster CPU caches.
The PS4 has an a big async compute advantage over the X1 IIRC, so that might be a factor if they are decompressing on both CPU and GPU on last-gen. The PC situation might be that it too uses Kraken, rather than zlib and Epic waived the license cost because they bought the company that own Oodle and Kraken IIRC.Possibly, but a very unusual result for the base PS4/X1 at any rate.
PC is the only one that can stay at 60 fps.
It also came out on PC first.
The fact it came from a Japanese studio can mean all the difference in why it doesn't hit a consistent 60fps on either console. the way i see it, PS5 is easier to code for, and Series X needs more work to achieve higher performance.lol it has nothing to do this being a Japanese game. It probably make sense that PS4 was the lead platform for this game but that is also the case for most games anyways. Xbox consoles are know for BC, porting, scaling the game etc. I think the problem here is that slight advantage Xbox has in power is negated as PS5 has less bottleneck in comparison. So PS5 seems to perform better than it's specs or Xbox is performing slightly worse due to it. CP2077 is a good example of modern engine running pretty much on par on both consoles.