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[Forbes] Sony Should Be Putting All PlayStation Exclusives On PC, Day One

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MiguelItUp

Member
I agree and would love this.

However, I'm totally fine with them EVENTUALLY coming to PC. Even A smaller window of wait would certainly be nice. But I would totally understand wanting to have it on the console first to pull numbers there, then moving it on PC to move a bit more.
 

DaGwaphics

Member
They are not assumptions. Sony themselves showed numbers that pointed out how hardcore or early adopters spent $1,700 vs $700 for all other users.

Andrew house the ex PS CEO who made the Pro said he made it because his data suggested that the hardcore leave the ps eco system for PC by mid gen and he didn’t want to lose them. The people who buy the non pro consoles after their release are definitely not hardcore. They are casuals who wait for $199 Black Friday sales and never spend full price on any game. And they are definitely not the pc gamers Sony is trying to court.

Nintendo is successful because they are still exclusive. If their games were available on PC they would not be able to sell their weak hardware to the hardcore. Besides, Nintendo is basically a handheld developer now. They have merged the two businesses and their handheld business was always more popular. The switch should not be thought of in the vein of other Nintendo consoles like the n64, GC and wii u, which topped out at 20-30 million. It is the continuation of their massively popular handheld line.

Still seems like assumptions to me. Are earlier adopters bigger spenders because they chase the power of the box or just because they want access to the latest software right away? It was clear early on that both MS and Sony expected the mid-gen refreshes to represent a much larger portion of new hardware sales going forward than either of them did. Plus, if you have a major set of users that drop your platform mid-gen for PC, why would those users ever be on your platform to begin with, as you can always buy a PC more powerful than the consoles the day the consoles launch. Players buying an XSS this earlier into the gen (during the cross-gen phase when most software is available on the old boxes) have a strong interest in gaming, the QoL improvements from the SSDs and higher FPS modes were enough to draw them in.
 

On Demand

Banned
"Sponsored by Phil Spencer and Microsoft Corporation"


Would be a dumb idea. PC releases at all is dumb. You're suppose to keep your valuable assets to yourself at home. Nintendo wouldn't even entertain the idea of putting their games on PC for a small profit which amounts to absolutely nothing in the grand scheme of their business. All it would do is lose you hardware sales and subscriber base.


Loving all these recent, obvious agenda takes against PlayStation.

It's all about talking FUD and trying to take away PlayStation's advantages it has over the competition.
 

nbkicker

Member
Tbh the day sony puts there exclusives out within a few months of console release to pc will be the day my ps5 gets packed away and i become just a pc gamer, ive already got gow and horizon and days gone to fully play through on console yet, but now thinking will just buy and play the graphically better versions on my pc
 

Fredrik

Member
I genuinely think it is better to release later on PC. Hear me out.


1) PC has a lot of different hardware configurations that need optimization. Releasing day 1 on PC and PS5 at the same time would either mean that the Playstation version is coming outer later or the PC version isn't running that well.
2) It takes time for PC gamers to get the hardware (I am not talking about you 1%ers of 1%ers 5950X people with RTX 3900 that spent 5500$ on your rig, but the 7700K GTX 970 people that are representing the mainstream). Just look at the crazy God of War requirements. RTX 3070 to run at 1440p 60fps. That is a 900-1000€ graphics card.
3) Much easier to see which games are the giga performers that are highly sought after and would sell well on any platform. Imagine if Sony had thrown resources at The Order 1886 to release on PC day 1. The outrage would have been gigantic. A boring 6 hour game that is absolutely no fun at all.
4) Money. Yes Sony as a business has to think about money and releasing first on Playstation and later on PC has to be the best way to go. We hate to say it, we hate to accept it. We can see that it is working right now and works for Rockstar with GTA and RDR. Just look at how much buzz the games are getting? Even just the media buzz is enough that God of War is releasing on PC that people are purchasing it on Playstation.
5) Incentivizes people to buy a PS5 and the sequels on the Playstation platform. That is one of Sony's plans with this. They kind of want to give you a taste of a game on PC so you consider buying a PS5 for the sequel.

Honestly I think the way they are doing it right now is great. It seems like the ports are amazing (God of War, Days Gone, Death Stranding, Horizon Zero Dawn). No idea what happened to FF7R but that is 3rd Party Square.
The games are selling super well. It really isn't a big deal if a game is coming a couple of years later on PC. As a PC gamer myself I think the quality of a port is the most substantial thing for a successful PC game and making that a reality takes a lot of time to optimize and polish.

I say this as someone who has a decent rig and played more on PC than quite possibly all consoles combined including all Nintendo handhelds. I also think any comparison to Microsoft Xbox (the biggest PC company in the world with basically unlimited resources) doesn't make any sense here, because the scope and amount of Playstation exclusives is quite different.
They’ll no doubt sell more games day 1 on multiple platforms if it’s a hyped and critically acclaimed game. In 2018 GoW was the hottest thing on the planet. In 2022 it’s kinda old news.

And I don’t see any reason to believe the GoW port combined with console exclusive Ragnarök will get PC gamers to buy a PS5. PC gaming is a completely different market. Make a poll on a core PC gamer board and ask if people would buy a console to play an awesome console exclusive and I guarantee that it would show that it’s not interesting. Simply playing with a controller can drive people away.
 

kyoji

Member
I have been telling people for about 2 years this was the eventual end goal as there is just too much money to ignore in the PC space of people who will never buy consoles in the first place.

Oh and poor @Bryank75

Frustrated Boom GIF by Guava Juice
Well you are probably right and its fine, the problem is releasing day one with pc and all that entails, they are super stupid if they decide to eventually do day and date first party releases with there console spaces, i shouldnt have to say how it could/will impact the market they have successfully built and dominate in, everything from accessorys, royaltys from multiplatform sales, and most importantly ps plus network subscribers will take a hit, with the latter no doubt being a decent source of revenue.

They are crazy if they think people wont go PC and opt out of network services entirely, unless they create even more compelling value to stay subbed, buy multiplats on playstation, buy playstation accessories etc. etc. and i think thats only the tip of some of the challenges they will now open up. Is going day one on pc for a few extra hundred thousand or million sales worth the trade off? That is is the question.

All these articles popping up with the bait headlines only want one thing and that is to create a more even playing field for the competition. This generation is still only getting started and so young so there isnt even enough data to support whats really going on behind the scenes as most of the consoles being sold on both sides are simply just there core audiences buying back into the respective ecosystems, we are not going to learn anything from 12 and 18 million worth of sales data. Sony have done a really nice job over the years in creating value in there platform to which they can control their own narrative, there direct competition is trying to do the same, but not spurred from a position of market leader, you know the old sayings are so true, “if it aint broke dont fix it” also “the definition of insanity is doing the same thing over and over and expecting a different result”. Microsoft changed there strategy because if they truely valued the xbox segment of there business they had to. Nintendo/Sony are no where near a point where they should be emulating a ms strategy.
 
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DaGwaphics

Member
Well you are probably right and its fine, the problem is releasing day one with pc and all that entails, they are super stupid if they decide to eventually do day and date releases with there console spaces, i shouldnt have to say how it could/will impact the market they have successfully built and dominate in, everything from accessorys royaltys from multiplatform sales, and most importantly ps plus network subscribers will take a hit, with the latter no doubt being a decent source of revenue.

They are crazy if they think people wont go PC and opt out of network services entirely, unless they create even more compelling value to stay subbed, buy multiplats on playstation, buy playstation accessories etc. etc. and i think thats only the tip of some of the challenges they will now open up. Is going day one on pc for a few extra hundred thousand or million sales worth the trade off? That is is the question.

It's almost like they would try to transition their subscriber revenue into something game based that could carry over to PC as well as console. 🤷‍♂️
 

On Demand

Banned
I have been telling people for about 2 years this was the eventual end goal as there is just too much money to ignore in the PC space of people who will never buy consoles in the first place.

Oh and poor @Bryank75

Frustrated Boom GIF by Guava Juice

No offence, but this line on reason is becoming borderline cringeworthy.

If PC is just another platform with "too much money to ignore" then why stop there? Sony should be putting their games on Xbox too then.

Ugh.
 

HeisenbergFX4

Gold Member
Is going day one on pc for a few extra hundred thousand or million sales worth the trade off? That is is the question.
It come down to this especially since Sony suits seeing these reports of Steam hitting record concurrent users

Just my 2 cents but most people who buys consoles now are still buying consoles if PS games hit PC day one because of price, ease of use and being able to sit on your couch pick up a controller and play.

They didn't go through the trouble of making Playstation PC just for porting games thats several year old imo
 

On Demand

Banned
Media is goofy and sony are as well if they listen to them. This isnt about day 1 pc fuss like they want to make it out to be. It all boils down to trying to help leverage an even playing field for that other company based out of washington, and there are paid influencers organized to write bait articles like forbes etc. Now peep the logic, a tale in 3 photos:
vXbaDD2.jpg
1v0Nxvb.jpg
NqJfO08.jpg

🤷

And there you go.

LMAO.
 

DaGwaphics

Member
Is going day one on pc for a few extra hundred thousand or million sales worth the trade off? That is is the question.

Why so pessimistic in regards to the software they release. What if that big game that will sell 20m on console sells an extra 10m on PC?
 

SlimySnake

Flashless at the Golden Globes
That 4tflop makes up the majority of xbox console owners.

Hardcore cant comptete with casuals. We like to believe hardcore gamers buy everything, but in reality its the casual who spend the most, and buy niche games, which hardcore gamers dont care.

Fifa casuals spend more than regular hardcore. Fortnite users pay 120$ guaranteed on yearly monthly pass. Gta online users spend alot of money on shark cards.

The myth that hardcore gamers bring alot of money to console owners, is just false. There is a reason, why Sony doesnt charge money on f2p games. These games bring alot of money to them.

Also, hardcore gamers buy certain games. They are stingy as fuck. No way, they can contribute anything to console sales. Hell, they look down on normal games.

This what casual do.

Tell me, do you think, hardcore users can make that much money for gaming industry? Casuals buy other console parts too. That is not hardcore market.
lol of course the casuals out number the hardcore. Surely that’s obvious. we are talking averages so that $1,700 vs $700 figure is based on the average spend of each userbase.

Sony and MS need both userbases. Equally. We are trend setters. GoW is big today because of our word of mouth. Battle Royale is a thing today because of a bunch of hardcore pc gamers. The ps4 pro exists only for the hardcore gamers.

The point I’m trying to make is that Sony and MS will lose those early adopters if they don’t tie them to their eco system. They will be left without the $60 a year or $420 a generation in ps+and xbl subs, all the 10-30% third party royalties from digital sales now going to Valve, 30% cut from their own exclusives going to valve, and finally a chunk of hardware sales which are a huge part of their yearly revenue that looks good on balance sheets. Profit isn’t everything if you can’t show your revenue isn’t growing and even a 10% reduction in $500 console sales will show.
 
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Sony have gone from struggling to crack 2 million regularly to multiple games hitting the 20 million mark in the space of a generation.

Nintendo have also more or less doubled the sales of all its major IPs compared to a decade ago

Neither have necessarily majorly shifted the amount of hardware they are selling, they just dramatically improved attachment rate and for Sony improved their first party reputation (Nintendos already being good).

There's a ceiling but its closer to what Nintendo are doing than what Sony are. If anything there is more incentive to Nintendo to explore PC because how much more growth are they going to see over the peaks they are hitting now?

Multiple titles Sony titles hitting 20 millions copies sold?!? really? on one platform??! ...RECEIPT PLEASE!

We only discuss official number here, no fanboys guestimates. If in fact Sony's titles are hitting 20 millions mark, Sony would be screaming from the top of their lungs

Here Nintendo Switch numbers come from Nintendo themselves (as of Sep-30, 2021 and still selling by millions)


MZUt49G.jpg



Switch's big hitters still selling 0.5M to 3M every six months WITHOUT discounts

5Z0WeOy.png
 
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kyoji

Member
Why so pessimistic in regards to the software they release. What if that big game that will sell 20m on console sells an extra 10m on PC?
I dont mean to come off as pessimistic im only speaking from a logical point of view, again putting games on pc fine but why canabilize everything else when u have a happy home already? Will it effect there bottom line? Who knows? But we cant say it will prop it up going day one either.

My point is its not just as simple as everything will be just fine chasing day one sales, there will be some type of trade off, the media has an agenda right now they arent going to tell you the truth and its also why you dont see a whole lot of them pushing nintendo to go the route, because of how it could adversely effect there business. Do u not think nintendo has some iconic franchises that people wouldnt like to see on pc much like sony?
 
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On Demand

Banned
Xbox consoles have never sold 100M. They don't have that audience.

The only reason Xbox360 even sold over 80M is because of kinnect. It gave Xbox360 an extra 25M sales. Without it sales would of been the usual average of 60M and PS3, Sony's worse generation, would outsell it by over 20M. Which it slightly did anyway.

I would not be using a company with these kind of sales as proof their PC strategy is fine and working. MS had no choice but to put all their games on PC and gamepass.
 

kyoji

Member
The scary part about this is sony still is growing in the console space as ps4 has proven and yet we are here talking about why they should release day one on pc, no just no… nothing against pc guys at all.

When you want something bad enough you go out and get it rather it be going to a specific shop to find certain clothing or whatever else, noone is being gatekept here, we all make choices, everything doesnt have to be everywhere, devaluing your own branding is real, you dont see St. Laurent being sold at footlockers (nothing against footlocker) and you dont go to Mcdonalds and ask for a whopper sandwich then get upset when youre told they dont carry that knowing dam well its sold at burger king.
 

HeisenbergFX4

Gold Member
No offence, but this line on reason is becoming borderline cringeworthy.

If PC is just another platform with "too much money to ignore" then why stop there? Sony should be putting their games on Xbox too then.

Ugh.
Non taken.

But its coming.

It may not be this year or even next but rest assured they are warming people to the idea with these ports as the cycle between PS only to PC port will keep shrinking time wise.

Only way to stop it is if these PC ports totally bomb sales wise and seems GOW is doing well
 

kingfey

Banned
lol of course the casuals out number the hardcore. Surely that’s obvious. we are talking averages so that $1,700 vs $700 figure is based on the average spend of each userbase.

Sony and MS need both userbases. Equally. We are trend setters. GoW is big today because of our word of mouth. Battle Royale is a thing today because of a bunch of hardcore pc gamers. The ps4 pro exists only for the hardcore gamers.

The point I’m trying to make is that Sony and MS will lose those early adopters if they don’t tie them to their eco system. They will be left without the $60 a year or $420 a generation in ps+and xbl subs, all the 10-30% third party royalties from digital sales now going to Valve, 30% cut from their own exclusives going to valve, and finally a chunk of hardware sales which are a huge part of their yearly revenue that looks good on balance sheets. Profit isn’t everything if you can’t show your revenue isn’t growing and even a 10% reduction in $500 console sales will show.
Early adopter will leave your console, if you dont provide games for them.

Each console has their own set of games. Putting it on other device wont change that. Because library is a thing. Those early adopters have big libraries. Its why a playstation hardcore users, wont come to xbox, despite xbox having gamepass. Or Nintendo users going to PlayStation, despite having big games. As long as those library exist, your hardcore users wont leave.

The ones you lose, are the casuals. They go to the device that has better value for them.

At the end of the day, there is one generation that contributes the most to console sales. Younger generation. They are the future of console owners. Older generation gets busy with life, and dont have alot of time to play games. Younger generation are in highschool, and in college. They have alot of times in their hands to play those consoles. PC or consoles, they are the ones that dictates which console sells alot.
 

kingfey

Banned
Multiple titles Sony titles hitting 20 millions copies sold?!? really? on one platform??! ...RECEIPT PLEASE!

We only discuss official number here, no fanboys guestimates. If in fact Sony's titles are hitting 20 millions mark, Sony would be screaming from the top of their lungs

Here Nintendo Switch numbers come from Nintendo themselves (as of Sep-30, 2021 and still selling by millions)


MZUt49G.jpg



Switch's big hitters still selling 0.5M to 3M every six months WITHOUT discounts

5Z0WeOy.png
siperman and god of war passed the 20m mark.
 

DaGwaphics

Member
Xbox consoles have never sold 100M. They don't have that audience.

The only reason Xbox360 even sold over 80M is because of kinnect. It gave Xbox360 an extra 25M sales. Without it sales would of been the usual average of 60M and PS3, Sony's worse generation, would outsell it by over 20M. Which it slightly did anyway.

I would not be using a company with these kind of sales as proof their PC strategy is fine and working. MS had no choice but to put all their games on PC and gamepass.

LOL, where did you come up with those numbers. 360 was outselling PS3 by a good margin for the entirety of the generation in its key markets, the gap was actually getting wider in the later years. 360 was iconic and had a great library of software with a lot of 3rd party console exclusives that weren't available on any other console. It would be hard to say that Kinect was directly responsible for any sales of 360.
 

On Demand

Banned
Non taken.

But its coming.

It may not be this year or even next but rest assured they are warming people to the idea with these ports as the cycle between PS only to PC port will keep shrinking time wise.

Only way to stop it is if these PC ports totally bomb sales wise and seems GOW is doing well

They should put their games on Xbox also.

All about the money.
 

Lunarorbit

Member
No. Why does everything have to be on every system. It's sucks that I can't play Bethesda games without an Xbox or an expensive computer but I don't begrudge MS for what they did.
 

kingfey

Banned
proof? official number only please...
We’re thrilled to announce that God of War (2018) will be coming to PC on January 14, 2022! All of us at Santa Monica Studio have been humbled by the immense amount of support and passions fans of the God of War series have shown in the latest chapter of Kratos’ story since its release. As of August 2021, 19.5MM copies for God of War on PlayStation 4 have been sold through and we can’t wait to share that experience with a whole new group of players on PC.
 

kingfey

Banned
They should put their games on Xbox also.

All about the money.
Same thing xbox could do. Since halo will give them alot of money from playstation. Why stop there, when they can put bow on playstation and xbox.

See how stupid you guys are.
 
We’re thrilled to announce that God of War (2018) will be coming to PC on January 14, 2022! All of us at Santa Monica Studio have been humbled by the immense amount of support and passions fans of the God of War series have shown in the latest chapter of Kratos’ story since its release. As of August 2021, 19.5MM copies for God of War on PlayStation 4 have been sold through and we can’t wait to share that experience with a whole new group of players on PC.

OK, so GOW at 19.5M as of Aug-21

where's Spiderman's??
 

GHG

Member
Media is goofy and sony are as well if they listen to them. This isnt about day 1 pc fuss like they want to make it out to be. It all boils down to trying to help leverage an even playing field for that other company based out of washington, and there are paid influencers organized to write bait articles like forbes etc. Now peep the logic, a tale in 3 photos:
vXbaDD2.jpg
1v0Nxvb.jpg
NqJfO08.jpg

🤷

This is all it's been about since midway through the PS4 gen - trying to get Sony to play by their rules and leveraging the media to make it so.
 

Ellery

Member
They’ll no doubt sell more games day 1 on multiple platforms if it’s a hyped and critically acclaimed game. In 2018 GoW was the hottest thing on the planet. In 2022 it’s kinda old news.

And I don’t see any reason to believe the GoW port combined with console exclusive Ragnarök will get PC gamers to buy a PS5. PC gaming is a completely different market. Make a poll on a core PC gamer board and ask if people would buy a console to play an awesome console exclusive and I guarantee that it would show that it’s not interesting. Simply playing with a controller can drive people away.


I mean it is purely anecdotal, but two of my mates bought a PS5 after they played Horizon (and the other one Horizon + Death Stranding) on PC.
 

kyoji

Member
Non taken.

But its coming.

It may not be this year or even next but rest assured they are warming people to the idea with these ports as the cycle between PS only to PC port will keep shrinking time wise.

Only way to stop it is if these PC ports totally bomb sales wise and seems GOW is doing well
Again porting 1st party stuff at the rate theyve done so far 2-3 years after release i think is fine but its a dangerous game day one, not worth it at all imo.

The real play if you want those extra mega bucks is the mobile market which it does seem they are building up and have interest in… and i dont mean putting there stable of stallion studios on mobile projects, instead they should invest in building new ones or acquiring existing talented mobile studios whom they can help groom/grow from the ground up with the approach of bringing triple A gaming and concepts at a much higher click than there currently is right now on the mobile market. By designing games specifically for mobile and for what people like but with a triple a mindset, then porting/introducing the successful ips into console and potentially pc.
 
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kingfey

Banned
OK, so GOW at 19.5M as of Aug-21

where's Spiderman's??

Then numbers wrong. I checked the profile again, and it doesnt have any mention of those numbers again.
 

Nyxir

Member
I will never stop smh at the idea that releasing games day one on PC will make people shift to that is platform.
Its so fucking stupid.
Console customers will remain a console customers. If they decided to jump to PC it will not be because the games “lost their exclusivity”
You would think Xbox proved this point by now but alas.
 

Clear

CliffyB's Cock Holster
The article is just nonsense.

The only rationale to putting games on PC is for the larger addressable market. That's basically it.

This is fine, but its not the be all and end all of software development and has limited utility if you are trying to sell a console and associated ecosystem!

Sony are running a console business; which is hardware, software, storefronts, and services. As a result its in their interests to drive as many people towards that as possible, and selling first-party titles day#1 -a key USP- on PC doesn't help that.

Putting formerly exclusive titles on PC a year or more afterwards does however as its kind of "having your cake and eating it" sort of deal. They get the benefits of the expanded market both in terms of sales and mindshare, but remain in a position where they get to say if you want to play the next instalment day#1, then you need to buy into our platform.

The short version is they make more money per unit selling product on a platform they own than on someone elses, because there's no middleman taking a cut. Plus offering unique product incentivizes uptake of their hardware and services, which in turn makes it more appealing for other business to offer their wares within their monetization and service structures.

MS can only do this because their core offering is GamePass, a software service that is somewhat platform agnostic.
 

On Demand

Banned
LOL, where did you come up with those numbers. 360 was outselling PS3 by a good margin for the entirety of the generation in its key markets, the gap was actually getting wider in the later years. 360 was iconic and had a great library of software with a lot of 3rd party console exclusives that weren't available on any other console. It would be hard to say that Kinect was directly responsible for any sales of 360.

PlayStation is a global brand. Unlike Xbox.

Xbox biggest market is U.S. and U.K.

Xbox was outselling PS3 alot those 2 regions.

Because of PlayStation's global presence, it was outselling Xbox360 worldwide the moment it launched in European countries. How else do you PS3 managed to sell 87M consoles despites 360's success that generation? Towards the end of the generation Xbox360 was lacking in first party software and exclusives. It was Sony who was releasing a bunch of exclusive games building up their first party library. MS made kinnect and it boosted 360 sales.

Xbox have never sold anywhere near 100M consoles. It isn't a barometer of anything.
 

Then numbers wrong. I checked the profile again, and it doesnt have any mention of those numbers again.

I don't see where 20-millions coming from, I only saw 13-millions, even that has no official words from Sony or Insomniac
 

kingfey

Banned
Again porting 1st party stuff at the rate theyve done so far 2-3 years after release i think is fine but its a dangerous game day one, not worth it at all imo.

The real play if you want those extra mega bucks is the mobile market which it does seem they are building up and have interest in… and i dont mean putting there stable of stallion studios on mobile projects, instead they should invest in building new ones or acquiring existing talented mobile studios whom they can help groom/grow from the ground up with the approach of bringing triple A gaming and concepts at a much higher click than there currently is right now on the mobile market. By designing games specifically for mobile and for what people like but with a triple a mindset, then porting/introducing the successful ips into console and potentially pc.
You have 2 choices as a company.

A: Let your IPs rot in the past console
B: Send them to other console, and bring in more profits.

Your main argument is their console sales. But what you ignoring, is the gaming circle. Gaming now days is much bigger, compared to the ps4/xbox one era. 2013 kids, are now old enough to buy their own console. That is potential customer sales for them. Kids that are born in 2013 are also potential customers for them. Since this gen have 8 more years legs, these kids would be 16 years old. Old enough to own a ps5.

Case in point, there will always be more gamers. Porting your games to pc wont hurt them. Look at early games. Sony started their ps1 in 1994. That is 4 generation console sold. The kids who were born during the ps1 release date are 27 years old. Sony didnt benefit from these guys from ps1 to ps2. But they did from ps3 to ps4. and will do from ps5. As long as there is more new generation gamers, Sony will sell consoles.

People are just arguing about useless stuff.
 

JackSparr0w

Banned
I already hate that MS basically went third party, and now it seems that Sony is also going. Hope that doesn't translate to less innovation and worse experiences with consoles.
Innovation on consoles? Every single new popular trend or genre the past 15 years has started on PC. Mobas, Survival, battle royale, gta v roleplaying, virtual reality, esports all started on PC. There is zero innovation coming from consoles because the suits that run it won' take any risks and only care about how to take your money easily with minimum effort.

If you want to help gaming simply switch to PC and support independent developers that try to do something different.
 
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kyoji

Member
You have 2 choices as a company.

A: Let your IPs rot in the past console
B: Send them to other console, and bring in more profits.

Your main argument is their console sales. But what you ignoring, is the gaming circle. Gaming now days is much bigger, compared to the ps4/xbox one era. 2013 kids, are now old enough to buy their own console. That is potential customer sales for them. Kids that are born in 2013 are also potential customers for them. Since this gen have 8 more years legs, these kids would be 16 years old. Old enough to own a ps5.

Case in point, there will always be more gamers. Porting your games to pc wont hurt them. Look at early games. Sony started their ps1 in 1994. That is 4 generation console sold. The kids who were born during the ps1 release date are 27 years old. Sony didnt benefit from these guys from ps1 to ps2. But they did from ps3 to ps4. and will do from ps5. As long as there is more new generation gamers, Sony will sell consoles.

People are just arguing about useless stuff.
Day 1, day 1, DAY 1 PORTS, please read.
Also your position of logic makes no sense to me but carry on.
 
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