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I finally get the value of Cloud Gaming and it's amazing

Dr. Claus

Vincit qui se vincit
People expressing an opinion that streaming is the future are 'console warriors' now?

Y'all starting 2022 on a weird note. Stop.

No. People who are known for console warring are console warriors. It isn't a hard thing to comprehend. Anything they say should immediately be taken as a joke.
 

kingfey

Banned
You are deluded if you think most of the video gameplaying world is in the US.
Aside of the wrong replay from my part.

We 3rd world countries played video games alot. and our major games is PC games. Since its easy to get PC, compared to consoles.
 

kingfey

Banned
Pc sales? Pc sales tell us nothing. There are 30+ PCs in my office at work that don’t even have dGPUs and could barely play a 10 year old AAA game at low settings.
Friend, chill out a minute.

PC games is the biggest market after mobile. Everyone has a pc. That is how you know, how many gamers are there, since its easy to get pc, compared to console.

PC sales is the correct metric for gaming, unlike consoles, which is heavily located in 3 markets. USA, UK, JAPAN. The rest of world cant have the stock those 3 countries have. While PC is everywhere.

There is also the fact, that pc has other purposes. So yes, PC sales tells us everything.
 

MrFunSocks

Banned
Friend, chill out a minute.

PC games is the biggest market after mobile. Everyone has a pc. That is how you know, how many gamers are there, since its easy to get pc, compared to console.

PC sales is the correct metric for gaming, unlike consoles, which is heavily located in 3 markets. USA, UK, JAPAN. The rest of world cant have the stock those 3 countries have. While PC is everywhere.

There is also the fact, that pc has other purposes. So yes, PC sales tells us everything.
But the conversation is about streaming replacing or becoming a viable alternative to dedicated consoles. PCs have nothing to do with it.

As you said yourself, the console market is basically USA (which is >= 50%), UK, and Japan. Third world countries are irrelevant to the conversation at hand because they aren’t buying new consoles in any great numbers. Them not having good internet for streaming makes no difference because they aren’t buying consoles in the first place.

Also your last paragraph is exactly why pc sales don’t tell us everything - they are used for things other than gaming, and most PCs will never open a single game. Despite PC having a greater user base than consoles, games sell far more on console.
 
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kingfey

Banned
But the conversation is about streaming replacing or becoming a viable alternative to dedicated consoles. PCs have nothing to do with it.

As you said yourself, the console market is basically USA (which is >= 50%), UK, and Japan. Third world countries are irrelevant to the conversation at hand because they aren’t buying new consoles in any great numbers. Them not having good internet for streaming makes no difference because they aren’t buying consoles in the first place.
3rd world country is relevant to cloud gaming. As you are trying to reach them. Compared to consoles, which is biggest obstacle is supporting the market there, and the price tag. Cloud gaming negates that.

Also your last paragraph is exactly why pc sales don’t tell us everything - they are used for things other than gaming, and most PCs will never open a single game. Despite PC having a greater user base than consoles, games sell far more on console.
You are deluded if you think, PC gaming dont tell us anything.

The fact that its easy to buy the computer, download the store makes it easy to track it. Every store in the pc market, has users who purchase the game. These are tracked. Consoles arent, because of the market support.

Current minimum pc have uhd 620. and that is normal pc.

Benchmark for UHD 620 games.

Intel UHD, which was released in 2017 can run gtav.

I had a normal PC, which my brought it home, in 2015. I played Splinter cell conviction and black list on it. And that computer is normal, not a gaming pc.
 

DavidGzz

Member
It's the future but we need better internet worldwide I guess some countries will be left with no choice eventually. Gonna have to move boyos
 

xion4360

Member
I guess a lot of people are seeing the value of cloud gaming...because recently I started getting in queue to play games. That never happened before.
 

MrFunSocks

Banned
3rd world country is relevant to cloud gaming. As you are trying to reach them. Compared to consoles, which is biggest obstacle is supporting the market there, and the price tag. Cloud gaming negates that.


You are deluded if you think, PC gaming dont tell us anything.

The fact that its easy to buy the computer, download the store makes it easy to track it. Every store in the pc market, has users who purchase the game. These are tracked. Consoles arent, because of the market support.

Current minimum pc have uhd 620. and that is normal pc.

Benchmark for UHD 620 games.

Intel UHD, which was released in 2017 can run gtav.

I had a normal PC, which my brought it home, in 2015. I played Splinter cell conviction and black list on it. And that computer is normal, not a gaming pc.
Again though - we're talking about game consoles and cloud gaming being a viable alternative or replacing them altogether. Obviously we're only talking about people that currently buy consoles, the current market, of which NA/UK is the large majority of that market.

Having cloud gaming bring video games to entire new markets like third world countries like Africa is an entirely different discussion. Opening up new markets via cloud is different to converting existing markets to cloud.
 
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Ozriel

M$FT
OP "finally" sees the value because MS started doing it. You can do that with remote play or PS Now for years + GeForce and Stadia.

You never see any threads about it tho. How strange.

Probably because there’s more people trying xCloud streaming out since it got added as an extra to Gamepass Ultimate, with no added charges. Also you’ve got a game library from the start, unlike the likes of Stadia.

GeForce Now, Stadia and xCloud started within a year of each other.

I expect PlayStation streaming to be a big part of the conversation when Spartacus tiers launch and Sony rolls out PS5 blades on Azure.

No. People who are known for console warring are console warriors. It isn't a hard thing to comprehend. Anything they say should immediately be taken as a joke.

But isn’t what he’s saying more about how viable cloud streaming is, not warring about console platforms? I don’t believe he’s even tried to say console retail hardware won’t exist…just that it’ll likely coexist with cloud offerings from day one.

By the end of the gen, game streaming should be in a much, much better place than it is now and at the start of next gen, I’d argue that the bulk of the console buying populace will have access to very good cloud streaming experiences.
 

ArtHands

Thinks buying more servers can fix a bad patch
Indeed. Cloud gaming is the future, along with digital gaming. What's next is console gaming being made redundance as people switch to cloud gaming.

Fortunately for PC, its general purpose usefulness ensure it will never die. People needs a laptop or a PC to do works such as recording music, excel, doing homework, video editing and a lot more.
 

Fat Frog

I advertised for Google Stadia
I guess a lot of people are seeing the value of cloud gaming...because recently I started getting in queue to play games. That never happened before.
Yeah, there is wait time for GFN, Xcloud and also for consoles (download, install, updates).


That's why gamers are quite unfair with Stadia :

- No downloads
- No install
- No queue

People can say "lol my Series X or GFN3080 tier are ten times better than Stadia" but that doesn't matter for a lot of casual gamers:

Busy adults have no time for download, install, updates, queues, random logins.

Stadia remain one of the most convenient gaming service.
 
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MOTM

Banned
No. People who are known for console warring are console warriors. It isn't a hard thing to comprehend. Anything they say should immediately be taken as a joke.

Probably because there’s more people trying xCloud streaming out since it got added as an extra to Gamepass Ultimate, with no added charges. Also you’ve got a game library from the start, unlike the likes of Stadia.

GeForce Now, Stadia and xCloud started within a year of each other.

I expect PlayStation streaming to be a big part of the conversation when Spartacus tiers launch and Sony rolls out PS5 blades on Azure.



But isn’t what he’s saying more about how viable cloud streaming is, not warring about console platforms? I don’t believe he’s even tried to say console retail hardware won’t exist…just that it’ll likely coexist with cloud offerings from day one.

By the end of the gen, game streaming should be in a much, much better place than it is now and at the start of next gen, I’d argue that the bulk of the console buying populace will have access to very good cloud streaming experiences.
Don’t bother with this guy, cloud gaming killed his parents or something.

You’re right, only reason I ever bothered trying cloud streaming was because it’s included in Gamepass.

Also everybody who doesn’t share his opinion in this thread is a Xbox console warrior.
 
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6502

Member
Cloud gaming is the generational leap we never knew we wanted.

After the "power of the cloud" nonsense I understand why people are skeptical about anything MS marketing say about it.

But it is going to quickly become
a prerequisite for any firm selling long downloads, to try games whilst the download happens (or before) is worth the odd pixilated frame every minute or so. The lag is there but not unworkable - you can happily play halo campaign or Forza whilst the premium experiance is getting ready.

Being knocked off the TV by family is no longer an issue, we now have the benefit of streaming to phones. The downgrade vs tv experience is less than sacrifices on other systems like switch imo.

Combined with save syncing, cross play and all other live benefits, Microsoft still ace online.

People attacking gamepass technologically sound as off as people attacking Netflix.

There is a balance between performance and convenience that most ordinary people go for. It is why vhs beat beta max (sod changing tape halfway through a movie), why portable cd beat tapes (yeah it skips when jogging but better than rewinding tracks), and why compressed audio files beat cd (bye bye changing and carrying discs).
 
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Schmick

Member
The next thing that both MS and Sony need to add to their services is the option to play purchased games on the cloud.

Also MS really need to release the Gamepass Stick or whatever it's going to be called.
 
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Ozriel

M$FT
The next thing that both MS and Sony need to add to their services is the option to play purchased games on the cloud.

I think the difficulty there is that they’ll obviously have to charge for that feature to pay for the server use. Also, not every dev is keen to allow players play their games in the cloud (see the reaction to GeForce Now) so it’s probably easier to offer that to Gamepass subscribers and include cloud streaming in any negotiation for Gamepass content.

Also MS really need to release the Gamepass Stick or whatever it's going to be called.

All they’d have to do is release an app for Amazon Fire TV sticks and google TV.

But a controller + Android streaming stick bundle for (say) $80 would be interesting.
 

Dr. Claus

Vincit qui se vincit
Probably because there’s more people trying xCloud streaming out since it got added as an extra to Gamepass Ultimate, with no added charges. Also you’ve got a game library from the start, unlike the likes of Stadia.

GeForce Now, Stadia and xCloud started within a year of each other.

I expect PlayStation streaming to be a big part of the conversation when Spartacus tiers launch and Sony rolls out PS5 blades on Azure.



But isn’t what he’s saying more about how viable cloud streaming is, not warring about console platforms? I don’t believe he’s even tried to say console retail hardware won’t exist…just that it’ll likely coexist with cloud offerings from day one.

By the end of the gen, game streaming should be in a much, much better place than it is now and at the start of next gen, I’d argue that the bulk of the console buying populace will have access to very good cloud streaming experiences.

Mate, if this was literally any other platform we wouldn't be having this thread made by this user. The only reason it exists is because Microsoft has been pushing it hard and his little console warrior heart has to shill for his favorite company. The dude *literally* was just banned again for pulling the same childish shit.

Don’t bother with this guy, cloud gaming killed his parents or something.

You’re right, only reason I ever bothered trying cloud streaming was because it’s included in Gamepass.

Also everybody who doesn’t share his opinion in this thread is a Xbox console warrior.

Irony. Thy name is MOTM.
 

Rivet

Member
Cloud gaming is the generational leap we never knew we wanted.

After the "power of the cloud" nonsense I understand why people are skeptical about anything MS marketing say about it.

But it is going to quickly become
a prerequisite for any firm selling long downloads, to try games whilst the download happens (or before) is worth the odd pixilated frame every minute or so. The lag is there but not unworkable - you can happily play halo campaign or Forza whilst the premium experiance is getting ready.

Being knocked off the TV by family is no longer an issue, we now have the benefit of streaming to phones. The downgrade vs tv experience is less than sacrifices on other systems like switch imo.

Combined with save syncing, cross play and all other live benefits, Microsoft still own online.

People attacking gamepass technologically sound as off as people attacking Netflix.

There is a balance between performance and convenience that most ordinary people go for. It is why vhs beat beta max (sod changing tape halfway through a movie), why portable cd beat tapes (yeah it skips when jogging but better than rewinding tracks), and why compressed audio files beat cd (bye bye changing and carrying discs).

Save syncing, cross play and cloud gaming exist on a lot of platforms now, including MS main competitor. It's not MS exclusive at all. PS Now is cloud gaming and it existed long before xcloud (2014 vs 2019 for xcloud beta). Geforce Now or Stadia are cloud gaming platforms too...

You're right though in saying cloud gaming works very well in most cases now, with low latency.

What is true is MS has the biggest public cloud with MS Azure and they make tons of money with it. But it never stopped Nvidia or Google or Sony from having their own cloud gaming platforms.
 
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Rivet

Member
But the conversation is about streaming replacing or becoming a viable alternative to dedicated consoles. PCs have nothing to do with it.

As you said yourself, the console market is basically USA (which is >= 50%), UK, and Japan. Third world countries are irrelevant to the conversation at hand because they aren’t buying new consoles in any great numbers. Them not having good internet for streaming makes no difference because they aren’t buying consoles in the first place.

Also your last paragraph is exactly why pc sales don’t tell us everything - they are used for things other than gaming, and most PCs will never open a single game. Despite PC having a greater user base than consoles, games sell far more on console.

US is "only" around 45 % of console sales according to recent numbers. Europe makes a bit less, like 35 % (and it's not only UK, Germany and France...), then there's the rest of the world with Japan being big on Nintendo Switch (and not much else). So I wouldn't say console market is only 3 countries...
 
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MrFunSocks

Banned
US is "only" around 45 % of console sales according to recent numbers. Europe makes a bit less, like 35 % (and it's not only UK, Germany and France...), then there's the rest of the world with Japan being big on Nintendo Switch (and not much else). So I wouldn't say console market is only 3 countries...
So like you just pointed out, the markets I said are the large majority of the console market are in fact the large majority of the console market lol

Imaging thinking a single market being “only” 45% of the entire market isn’t big lol
 
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Ozriel

M$FT
US is "only" around 45 % of console sales according to recent numbers. Europe makes a bit less, like 35 % (and it's not only UK, Germany and France...), then there's the rest of the world with Japan being big on Nintendo Switch (and not much else). So I wouldn't say console market is only 3 countries...

Doesn't Japan/South Korea and much of Western Europe have better Internet than the US on average?

Essentially, between the US, Western Europe and Japan/SK/Australia, that's 90% of the console market covered.

Heck, xCloud launched in Brazil and many users there report the service works well over there.

The situation will only get better as 5G rolls out globally, and MS, Amazon and Google continue to build out datacenters.
 

6502

Member
Save syncing, cross play and cloud gaming exist on a lot of platforms now, including MS main competitor. It's not MS exclusive at all. PS Now is cloud gaming and it existed long before xcloud (2014 vs 2019 for xcloud beta). Geforce Now or Stadia are cloud gaming platforms too...

You're right though in saying cloud gaming works very well in most cases now, with low latency.

What is true is MS has the biggest public cloud with MS Azure and they make tons of money with it. But it never stopped Nvidia or Google or Sony from having their own cloud gaming platforms.
I have been out of the loop for a while. My last cloud service was onlive... which I know ended up under Sony (or at least some tech did) but unaware they were heavily invested. Glad there us more to explore. Now we just need them all on one box..
 

Fat Frog

I advertised for Google Stadia
It's just icing on the cake for Nvidia since GFN is already accepted by million of gamers... (3080 tier was the key)

For Stadia it's an important move. (LG integration had a huge impact on Stadia's acceptation with Forbes articles and more).

Stadia had no ads during VGA (temporary loss) but TV integration is a long term win. For instance, after 2 years of Dreamcast Sega was about to announce Sega games on PS2... On the other hand Google is stepping up its game.
 

Lognor

Banned
It's pretty cool to be able to mark off some of those Xbox challenges. I just did it with a game today to get the points. Took 5 seconds.
 

Gamezone

Gold Member
It's the future but we need better internet worldwide I guess some countries will be left with no choice eventually. Gonna have to move boyos

I got good internet, and the latency is still super noticable. So it's not the future, unless each of us have servers in our own back yard.
 

Gamezone

Gold Member
The next thing that both MS and Sony need to add to their services is the option to play purchased games on the cloud.

Also MS really need to release the Gamepass Stick or whatever it's going to be called.

Being able to play all of our purchased games trough the cloud is a bare minimum if they want this service to have a future. This is what Nvidia has been trying with Geforce Now, and publisher ran away as soon as the beta period was over.
 

Gamezone

Gold Member
Servers can be thousands of kilometres away and you only have like 20ms latency.

Could be, but latency is still a thing.

Another thing is that we always have to think about if we're in the right condition for cloud gaming to work or not. Is the internet fast enough? Is the WIFI crowded? Cell phone data. 4G or 5G?
 

Fat Frog

I advertised for Google Stadia
Cloud gaming wave for 2022
eb319a504f8d13d5f7d382a08f07e7ac.gif

Poor console fanboys trying to escape the inevitable fate of their miserable life 😘😎🥳😘
 

MrFunSocks

Banned
Could be, but latency is still a thing.

Another thing is that we always have to think about if we're in the right condition for cloud gaming to work or not. Is the internet fast enough? Is the WIFI crowded? Cell phone data. 4G or 5G?
Those things become less and less of a problem over time, and very quickly.

I’ve got 180gb a month on my 5G phone plan for example, for the same as I was paying for like 5gb of 4g 5 years ago.
 

Gamezone

Gold Member
Those things become less and less of a problem over time, and very quickly.

I’ve got 180gb a month on my 5G phone plan for example, for the same as I was paying for like 5gb of 4g 5 years ago.

Both my home internet and phone's 5G data is unlimited. If they can maintain good picture quality and low latency, sure, why not?
 

Fat Frog

I advertised for Google Stadia
Both my home internet and phone's 5G data is unlimited. If they can maintain good picture quality and low latency, sure, why not?
It also seems some smart TVs are already enhancing image quality: A bunch of Stadia users are now abandoning chromecast ultra for that reason.
 
Used to remote play from ps3/ps4 to vita all the time. It was cool but had a ton of lag.

Tried geforce now a few weeks ago and played Soul Calibur 6 over my phone with a 8bit do sn30+ controller and it was great. STill doesn't beat having native hardware.
If i went to far away from the pc it got choppy. And that is with wifi 6. w/fiber.
 

Fat Frog

I advertised for Google Stadia
Used to remote play from ps3/ps4 to vita all the time. It was cool but had a ton of lag.

Tried geforce now a few weeks ago and played Soul Calibur 6 over my phone with a 8bit do sn30+ controller and it was great. STill doesn't beat having native hardware.
If i went to far away from the pc it got choppy. And that is with wifi 6. w/fiber.
Soulcalibur 6 is not GFN compatible. 🤔
 

Fat Frog

I advertised for Google Stadia
Many players forget we have often more framerate and input lag issues with the CPU bottlenecked last gen than current cloud services.

3:00 (even the narrator admits the unpleasant lag)

Only next gen beats the top cloud services like Stadia at 60fps for now. (if the Stadian are living too far from a datacenter)

Nonetheless, that data isn't even locked:
With a good connection, good location (from a data center) GFN3080 tiers users could have less latency than next gen players.

Conclusion: It's not as simple as cloud has more latency than local...
If you have a decent connection/location with a decent port of a game (not a cash grab 30 fps non optimized bullshit), then top cloud services are often as following in terms of input lag:

Stadia 30 fps crap <<<PS4 sub 30 FPS usual game<< BC game at 30 FPS like RDR2 on next gen <<< Stadia 60 FPS game << Next gen game at 60 FPS<< GFN3080 tier game at 120 FPS << PC at 120FPS

If you have a crappy connection: Buy a console or/and wait for new lines, new data centers in your zone.
 
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tygertrip

Member
wake me up when basic things like the speed of light are no longer a factor in computation and information transfer or we at least have a digital infrastructure where basically everyone has a computation hub with near unlimited bandwith right next to his place, until then this claim is simply bullshit.
This. It's amazing how many people just assume everyone has incredible internet connections.
 

tygertrip

Member
Those are good points, OP, but consider mine.

I've tried cloud gaming. To me, it's crap.
I played five minutes of Path of Exile over GFN, and I turned it off because it was unbearable. And keeping in mind that I'm a low-spec gamer, for something to be "unbearable" to me really takes some doing - this isn't a case of some noticeable input lag or slight stream artifacting at 4K, this is "stream breaking and stuttering at 720p, sometimes disconnecting entirely, and don't even mention the sound" kind of situation.

Point of fact is, cloud gaming as a whole is a privileged country thing. It's not some fantastical solution that rids you of hardware requirements to play your games - it just replaces one set of hardware requirements with another, no less expensive and no less pointless for those who don't have access to them. I don't even have a 5GHz wifi router for my landline. I'm not sure my tablet supports 5GHz, either. Most of the time I go out of the house, my internet connection is 3G cellular. I don't have the money to upgrade to use cloud gaming. So for me, cloud gaming is nothing - I would much rather have cheap, powerful dedicated hardware. If it's portable like the Steam Deck, all the better.
Heck, it's not even to the privileged country level. Huge areas of the US have horrible internet. More like privileged areas.
 
The year is 2041. Advances in cloud infrastructure have propelled the market into a new paradigm. Millions are tapping into unprecedented gaming experiences powered by globally positioned data centers, enabling users to harness power not even available to the PC market. Almost any device can access these portals to a rich world of games.

Meanwhile, in a dank basement in a dusty corner of the Earth, a crusty grognard carefully pulls a plastic case from his carefully curated collection. He blows a thin film of dust off the cover and peers pensively at the image revealed. The Last of Us: The Remake: Director's Cut.

The grognard hesitates for a moment. "Do I really want to play this yet again?" he muses. But the doubt is only momentary. The ends of his mouth curl up into a mischievous smile. They'll never take this from him.

"At least I own it."
 

Fat Frog

I advertised for Google Stadia
This. It's amazing how many people just assume everyone has incredible internet connections.
Wake up, guys. Stadia is almost like local gaming even with 20mbps internet:

"
Google has developed a dedicated Stadia controller that connects to the internet directly via Wi-Fi, rather than your device (when you are playing at home, at least). That means it sends controller codes without having to submit them to your phone, tablet or other connected device first. That cuts down on milliseconds of latency and, in gaming, that really matters.

Usually on a cloud gaming platform, once you've pressed a button the signal has to be transmitted (most often through Bluetooth) to the receiving device, then sent over an internet connection. It is subsequently read by the source device, sent back to the receiving device, then transmitted to your TV (if not using a smartphone or tablet screen). Each of these actions take time and that can be vital to smooth gaming experiences as milliseconds can be the difference between avoiding a bullet or being shot in the face."


Even gamers in Brazil are playing on US Stadia datacenters with VPN (excellent results with Google submarines cable infrastructure).
Cloud can already be played by hundreds million of player in the world. Who cares if it's not 99% of the world right now. (plus, the major issue in developing countries is not internet speed but the price of consoles...)Data centers and services are expanding all the time...and poor countries often have decent internet, that's why cloud gaming is interesting for them:

- US gamer : "Dude, but you have bad IQ with cloud gaming, buy a console."
- Merging country dude: " Thanks for the input, but your console is 3 times my salary... "



Some gamers on gaf are funny:

"... but we cannot play Stadia in Siberia 😭"


Meanwhile there are GPU, PS5 shortages and Stadia is available on LG, Samsung, TCL, Sharp, Sony, Hisense smart TV's.

As if Cloud services were the only ones to have some sort of limitations...
 
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Dr. Claus

Vincit qui se vincit
Wake up, guys. Stadia is almost like local gaming even with 20mbps internet:

"
Google has developed a dedicated Stadia controller that connects to the internet directly via Wi-Fi, rather than your device (when you are playing at home, at least). That means it sends controller codes without having to submit them to your phone, tablet or other connected device first. That cuts down on milliseconds of latency and, in gaming, that really matters.

Usually on a cloud gaming platform, once you've pressed a button the signal has to be transmitted (most often through Bluetooth) to the receiving device, then sent over an internet connection. It is subsequently read by the source device, sent back to the receiving device, then transmitted to your TV (if not using a smartphone or tablet screen). Each of these actions take time and that can be vital to smooth gaming experiences as milliseconds can be the difference between avoiding a bullet or being shot in the face."


Even gamers in Brazil are playing on US Stadia datacenters with VPN (excellent results with Google submarines cable infrastructure).
Cloud can already be played by hundreds million of player in the world. Who cares if it's not 99% of the world right now. (plus, the major issue in developing countries is not internet speed but the price of consoles...)Data centers and services are expanding all the time...and poor countries often have decent internet, that's why cloud gaming is interesting for them:

- US gamer : "Dude, but you have bad IQ with cloud gaming, buy a console."
- Merging country dude: " Thanks for the input, but your console is 3 times my salary... "



Some gamers on gaf are funny:

"... but we cannot play Stadia in Siberia 😭"


Meanwhile there are GPU, PS5 shortages and Stadia is available on LG, Samsung, TCL, Sharp, Sony, Hisense smart TV's.

As if Cloud services were the only ones to have some sort of limitations...

Found the Google Employee.
 
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