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I finally get the value of Cloud Gaming and it's amazing

tygertrip

Member
Wake up, guys. Stadia is almost like local gaming even with 20mbps internet:

"
Google has developed a dedicated Stadia controller that connects to the internet directly via Wi-Fi, rather than your device (when you are playing at home, at least). That means it sends controller codes without having to submit them to your phone, tablet or other connected device first. That cuts down on milliseconds of latency and, in gaming, that really matters.

Usually on a cloud gaming platform, once you've pressed a button the signal has to be transmitted (most often through Bluetooth) to the receiving device, then sent over an internet connection. It is subsequently read by the source device, sent back to the receiving device, then transmitted to your TV (if not using a smartphone or tablet screen). Each of these actions take time and that can be vital to smooth gaming experiences as milliseconds can be the difference between avoiding a bullet or being shot in the face."


Even gamers in Brazil are playing on US Stadia datacenters with VPN (excellent results with Google submarines cable infrastructure).
Cloud can already be played by hundreds million of player in the world. Who cares if it's not 99% of the world right now. (plus, the major issue in developing countries is not internet speed but the price of consoles...)Data centers and services are expanding all the time...and poor countries often have decent internet, that's why cloud gaming is interesting for them:

- US gamer : "Dude, but you have bad IQ with cloud gaming, buy a console."
- Merging country dude: " Thanks for the input, but your console is 3 times my salary... "



Some gamers on gaf are funny:

"... but we cannot play Stadia in Siberia 😭"


Meanwhile there are GPU, PS5 shortages and Stadia is available on LG, Samsung, TCL, Sharp, Sony, Hisense smart TV's.

As if Cloud services were the only ones to have some sort of limitations...
Interesting. Thanks for the info.
 
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