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VRR coming to PS5 via firmware update in Spring 2022

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assurdum

Banned
Spring ‘22: “VRR probably definitely coming in Autumn ‘22”

I think it every time: I’m so glad I don’t have a PS5 or a Sony TV that is supposed to get VRR, because I’d be furious at the ridiculous delay on what should have been day 1 features.

Never buy promises.
I understand everything but now to be glad to don't own a console because doesn't deliver VRR at launch is....wow.
 
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ZywyPL

Banned
The 1440p people are annoying and stubborn. It is just a temporary in between resolution. There is no reason not to have 4k hud and dynamic 4k or checkerboard or whatever.
Just change your stupid ass monitor. Most of your monitors do accept 4k signal anyway. I know it’s double scaling then but no big deal.
And by clinging to your shitty 1440p monitors, you loose on hdr too which is somehow still not good on monitors

I mean, whatever…. Adding 1440p support should be easy and why not to add it. But your stupid annoying complaining about this is tiring. … kinda same with vrr.

I noticed that people never change their monitors. It’s a part of a setup they cooking too for years and years. It’s expensive but still cheaper than your phone or gpu. Just get anew 4k tv or monitor or at least 1440p one that accepts and downscales 4k. It’s like every monitor now

Why would people want/need to change their monitor when they work lerfectly fine, if not better than most TVs out there, with 144Hz, G-Sync/Freesync etc?

The problem with PS5 is, as it's been already said here over and over again and I cannot believe we're still debating this, is that it's not delivering a downscaled 4K on 1440p displays, which actually would've been great, but it gives you that awfully stretched 1080p instead, THAT'S the issue. Which is even more frustrating when many games actually do render at ~1440p in 60/120FPS mode.
 

assurdum

Banned
It’s fine that you don’t understand the point
There is no point at all. Just nonsense. And I understand absolutely the importance of VRR. Never defence Sony for such delay. But ps5 is absolutely worthy even without it if you care about gaming.
 
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RoadHazard

Gold Member
And how many games with that perfect frametate are there? 1 on 10? 15? 20?

And what's worse, by artifically locking the framerate you create the situation where you're running the games on a much more capable hardware (BC) and they still run at those damn 30FPS (hence all the patch-begging).

The bottom line is, the more options the better, more choice has never hurt anyone, people who like cinematic 30FPS have it by default, those who want 60 have their option now as well, so I don't see a reason there shouldn't be an additional unlocked framerate mode as well.

And yeah, I'm mainly a PC guy, hence I know well how the games behave depending on the scene complexity.

Almost every single game I've played on PS5 since it launched has been very close to a perfect 60fps. The big exceptions are Subnautica (TERRIBLE performance) and Guardians of the Galaxy (mostly pretty good, but very noticeable drops).

That's not an argument against VRR though. Of course, locked 60fps means the game has headroom to run ABOVE that much of the time, which VRR would enable. But I haven't felt like I NEED VRR in most cases.
 

dotnotbot

Member
Excited for the X95K or X90K with mini LED! Glad I waited this long.
I'm afraid processor inside them isn't capable enough to keep up with the local dimming in game mode & with VRR. Efficency of local dimming with those features turned on will be either greatly reduced or even shut off completely with VRR.
 
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Haggard

Banned
The 1440p people are annoying and stubborn. It is just a temporary in between resolution. There is no reason not to have 4k hud and dynamic 4k or checkerboard or whatever.
Just change your stupid ass monitor. Most of your monitors do accept 4k signal anyway. I know it’s double scaling then but no big deal.
And by clinging to your shitty 1440p monitors, you loose on hdr too which is somehow still not good on monitors

I mean, whatever…. Adding 1440p support should be easy and why not to add it. But your stupid annoying complaining about this is tiring. … kinda same with vrr.

I noticed that people never change their monitors. It’s a part of a setup they cooking too for years and years. It’s expensive but still cheaper than your phone or gpu. Just get anew 4k tv or monitor or at least 1440p one that accepts and downscales 4k. It’s like every monitor now
27" 1080p-1440p is the sweetspot for pretty much all competitive gaming and has been for a long time due to the possible panel refresh rates and ideal monitor distance.
It is simply a very widespread and very practical format.
So get off your high horse and accept the reality that people absolutely have every right to complain about a friggin mainstream format not being supported on a mainstream device just like they have every right to cpmplain about a feature like VRR missing for over a year when it`s been promised since before launch....
 
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rofif

Can’t Git Gud
27" 1080p-1440p is the sweetspot for pretty much all competitive gaming, has been for a long time now and still is.
It is simply a very widespread and very practical format and a mainstream device for some reason doesn`t support it.
So get off your high horse and accept the reality that people absolutely have every right to complain about a friggin mainstream format not being supported on a mainstream device..
It is most popular.
Not sure about being sweetspot.
And it's a PC peripheral... in console and TV world, 4k is common...
You have it all on pc so what's the big deal ?
 

assurdum

Banned
Oh okay. Thanks for letting me know, ass
sassy cat GIF
 

DenchDeckard

Moderated wildly
It is most popular.
Not sure about being sweetspot.
And it's a PC peripheral... in console and TV world, 4k is common...
You have it all on pc so what's the big deal ?
A lot of these current gen games are using 1440p as the internal resolution so I think it makes sense for the console manufacturers to support it.

i think nearly every Sony first party games are 1440p if pushing 60fps. Might as wel add it.
 

rofif

Can’t Git Gud
Is it a complaint ?
Probably 1440p customer base is really niche compared to 1080p and 4k tv users.
So sure, there might be few unhappy users. Others will just plug ps5 intop their monitor and either play at 1080p or 4k which their monitor will donwscale to 1440p.
1440p monitor users are all pc users. And these people usually prefer to wait for ps ports rather than play on console anyway.

Would be nice to have update for the unhappy few but you can't count on Sony making exception for everyone with their stupid complaints.
I don't buy a diesel car and complaint I can't fuel it with gas.
The console is targeted to 4k users.

In short:
-It is not a valid complaint. It is not a device specifications. So users cannot complaint. Users can request additional features though
 

Bo_Hazem

Banned
A lot of these current gen games are using 1440p as the internal resolution so I think it makes sense for the console manufacturers to support it.

i think nearly every Sony first party games are 1440p if pushing 60fps. Might as wel add it.

Sony doesn't make 1440 monitors, and it might drag some potential Bravia buyer away from their perspective. 1440 should be supported now they are showing more love to PC.
 

rofif

Can’t Git Gud
A lot of these current gen games are using 1440p as the internal resolution so I think it makes sense for the console manufacturers to support it.

i think nearly every Sony first party games are 1440p if pushing 60fps. Might as wel add it.
Of course. I agree 100%
I just like arguing philosophical crap :p
 

S0ULZB0URNE

Member
The funny thing with what you said is that people playing on 1440p monitors very likely are playing on 1440p VRR capable monitors lol.

Also since a few people have been saying that VRR is bad because it enables “lazy devs” to release “unoptimized games”, which is just stupid. Every game these days should give you a uncapped frame rate option because it means that you can get higher framerates with VRR now, but more importantly it means that when you play these games on the PS6/Xbox Electric Boogaloo you’ll automatically get an even higher frame rate - potentially 120fps on games that struggled to maintain 30 or 60 on the PS5/Series X. It’s “future proofing” in the same way that dynamic resolution is.

Imagine they release a game today for PS5 that runs at a locked 30fps @ 1080p with all the bells and whistles, ray tracing out the wahzoo…….and by ticking the unlock frame rate button when you play it on PS6, it’s native 4K 120hz without any work needed by the developers or Sony. VRR and Dynamic Resolution let that happen.


I think you fundamentally don’t understand what VRR is and why it’s an actual bonafide game changer for video games.

Let’s take TLOU for example. Say it launches at a rock solid 30fps. To get rock solid 30fps it has to be capable of running ABOVE 30fps the entire time. It might be able to run at 50fps 99% of the time! This would mean that Naughty Dog would have to choose to let you play at locked 30fps or at “60fps” that is actually 50fps with tonnes of slowdown and/or tearing. Not a good experience at all, which is why they choose the 30fps mode.

Now if you had VRR, you can play at 50fps and it will be buttery smooth. Almost double the frame rate of the 30fps mode! On PC I play games running anywhere from 80fps to 120fps and with VRR it’s all just smooth. No slowdown, no tearing, just an unlocked framerate. You no longer have to tweak settings and limit your framerate to match that of your monitor (or a multiple of it) - you just set the settings to hit whatever average framerate you like and VRR does the rest.

VRR is legitimately one of the biggest, most impactful advancements in gaming tech this century.
Tell me you don't know what you are talking about in your own post without telling me you don't know what you are talking about.

If TLOU launched at a rock solid 30fps... than its 30fps!

Nobody said for games that the devs got lazy with and don't have solid fps that VRR ain't good... but solid fps always trumps fluctuating fps that needs VRR to smooth things out.

On consoles we do have some examples of solid fps games.
 

Kerotan

Member
Spring ‘22: “VRR probably definitely coming in Autumn ‘22”

I think it every time: I’m so glad I don’t have a PS5 or a Sony TV that is supposed to get VRR, because I’d be furious at the ridiculous delay on what should have been day 1 features.

Never buy promises.
I bought the Sony X90j last month and I'm not furious at all. You should get a grip.
 

Haggard

Banned
but solid fps always trumps fluctuating fps that needs VRR to smooth things out.
Nonsense.
Hardware synchronized framerates always provide the best viewers experience and the most stable picture with the lowest possible input lag.
The visible difference just fades if the framerate is nearly locked anyways.

To me it kind of sounds as if the "anti vrr" group here imagines +-50fps fluctuations for any software without locked framerates when the reality is that VRR simply offers the possibility to have generally higher FPS and tolerate most dips without any repercussions for the picture. Uncapped non fixed framerates != unoptimized crap.
 
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yamaci17

Member
problem will be the cpu once again
Tell me you don't know what you are talking about in your own post without telling me you don't know what you are talking about.

If TLOU launched at a rock solid 30fps... than its 30fps!

Nobody said for games that the devs got lazy with and don't have solid fps that VRR ain't good... but solid fps always trumps fluctuating fps that needs VRR to smooth things out.

On consoles we do have some examples of solid fps games.
1st party games usually run smooth sailing. majority of third party titles however... not so good. even rdr 2 has wide swings between 26-30 with base ps4 / xbox one systems in certain towsn / cities

i know their cpu were pretty anemic and situation has improved hugely but still; zen 2 with 8 mb cache at 3.6 ghz will not warrant a locked 60 fps for majority of the 3rd party titles in future. those frames gonna drop

even then, vrr sync at fixed fps > vsync sync at fixed fps. that still appleis. vsync will add an input lag that affects responsiveness unless it is specifically tweaked (in this case, it is specifically tweaked for most sony 1st party titles.most 3rd party titles however are wild, rdr2 easily have a 3-4 frames of input lag)
 

Soodanim

Member
I bought the Sony X90j last month and I'm not furious at all. You should get a grip.
If I (that's me, the individual) were to buy a product on the promise of a feature I (again, that's me) deemed necessary as part of the purchase for reasons that are entirely my own, and I was still waiting for for sadi feature months/a year after release, I'd be annoyed.

Notice that nowhere in this or my other post that the thoughts, feelings, or opinions of Kerotan are mentioned as an influence, nor did I say I speak for you. That's because it was very a clearly a statement pertaining to no one but myself, and your opinions don't have any bearing on my own. You should get a grip on your head and pull it out of your arse.

Congrats on the new TV.
 

assurdum

Banned
If I (that's me, the individual) were to buy a product on the promise of a feature I (again, that's me) deemed necessary as part of the purchase for reasons that are entirely my own, and I was still waiting for for sadi feature months/a year after release, I'd be annoyed.

Notice that nowhere in this or my other post that the thoughts, feelings, or opinions of Kerotan are mentioned as an influence, nor did I say I speak for you. That's because it was very a clearly a statement pertaining to no one but myself, and your opinions don't have any bearing on my own. You should get a grip on your head and pull it out of your arse.

Congrats on the new TV.
Season 11 Tape GIF by Bob's Burgers
 

S0ULZB0URNE

Member
Nonsense.
Hardware synchronized framerates always provide the best viewers experience and the most stable picture with the lowest possible input lag.
The visible difference just fades if the framerate is nearly locked anyways.

To me it kind of sounds as if the "anti vrr" group here imagines +-50fps fluctuations for any software without locked framerates when the reality is that VRR simply offers the possibility to have generally higher FPS and tolerate most dips without any repercussions for the picture. Uncapped non fixed framerates != unoptimized crap.
I didn't say nearly locked, I said locked so no nonsense.
Nobody is anti VRR... what we are wanting is devs to focus on LOCKED FPS 1st and VRR if they want to go beyond the locked FPS.

simple
 
I understand that some are sorta against VRR and would rather the devs focus on actually locking their game to 60FPS or 120FPS, but the only real way to do that would be a proper DRS implementation. I think I'd rather have VRR in play if a game is going to fluctuate between 50-60FPS at times as opposed to a resolution drop.

Assuming there are no other side effects of enabling it, I had seen some comments/reports about potential black crush and other display oddities with VRR on certain TV models? Not sure, haven't really read up on it tbh.
 

Loxus

Member
I understand that some are sorta against VRR and would rather the devs focus on actually locking their game to 60FPS or 120FPS, but the only real way to do that would be a proper DRS implementation. I think I'd rather have VRR in play if a game is going to fluctuate between 50-60FPS at times as opposed to a resolution drop.

Assuming there are no other side effects of enabling it, I had seen some comments/reports about potential black crush and other display oddities with VRR on certain TV models? Not sure, haven't really read up on it tbh.
A real question is how Sony deals with frame drops on PSVR 2?

There was not mention of VRR on the headset. Not to mention VRR is only possible on PS5 via HDMI 2.1, PSVR 2 uses USB Type C.

I still think the PS5 have some kind of V-Sync solution built-in for non VRR compatible devices.
 

DeepEnigma

Gold Member
A real question is how Sony deals with frame drops on PSVR 2?

There was not mention of VRR on the headset. Not to mention VRR is only possible on PS5 via HDMI 2.1, PSVR 2 uses USB Type C.

I still think the PS5 have some kind of V-Sync solution built-in for non VRR compatible devices.
The USB C is a Display Port which going by the PC, can do it. Technically.
 
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Haggard

Banned
I didn't say nearly locked, I said locked so no nonsense.
Nobody is anti VRR... what we are wanting is devs to focus on LOCKED FPS 1st and VRR if they want to go beyond the locked FPS.

simple
That's the situation right now anyways since VRR displays aren't nearly widespread enough, yet.
So why exactly are we having this discussion? VRR is far superior but no dev will be able to drop the locked framerate modes for at least another 5 years or so.
 
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twilo99

Member
ahhh I really don't want to bring this topic back, but... does RDNA1 support HDMI 2.1? I know my old 5700xt did not.


I found this here:

"Finally, AMD has partially updated their display controller. I say “partially” because while it’s technically an update, they aren’t bringing much new to the table. Notably, HDMI 2.1 support isn’t present – nor is more limited support for HDMI 2.1 Variable Rate Refresh. Instead, AMD’s display controller is a lot like Vega’s: DisplayPort 1.4 and HDMI 2.0b, including support for AMD’s proprietary Freesync-over-HDMI standard. So AMD does have variable rate capabilities for TVs, but it isn’t the HDMI standard’s own implementation."


Maybe it has something to do with this and they have to do a bit of a hack to make it work?

And before you warriors come out swinging, I am just asking a question because I honestly don't know..
 

ethomaz

Banned
ahhh I really don't want to bring this topic back, but... does RDNA1 support HDMI 2.1? I know my old 5700xt did not.


I found this here:

"Finally, AMD has partially updated their display controller. I say “partially” because while it’s technically an update, they aren’t bringing much new to the table. Notably, HDMI 2.1 support isn’t present – nor is more limited support for HDMI 2.1 Variable Rate Refresh. Instead, AMD’s display controller is a lot like Vega’s: DisplayPort 1.4 and HDMI 2.0b, including support for AMD’s proprietary Freesync-over-HDMI standard. So AMD does have variable rate capabilities for TVs, but it isn’t the HDMI standard’s own implementation."


Maybe it has something to do with this and they have to do a bit of a hack to make it work?

And before you warriors come out swinging, I am just asking a question because I honestly don't know..
If it does FreeSync it can do VRR… after both are similar and based on VESA Adaptive Sync.
It just AMD doesn’t want to be movement it in these cards.

HDMI-VRR is basically a clone of VESA Adaptive Sync (aka FreeSync).
 
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Loxus

Member
ahhh I really don't want to bring this topic back, but... does RDNA1 support HDMI 2.1? I know my old 5700xt did not.


I found this here:

"Finally, AMD has partially updated their display controller. I say “partially” because while it’s technically an update, they aren’t bringing much new to the table. Notably, HDMI 2.1 support isn’t present – nor is more limited support for HDMI 2.1 Variable Rate Refresh. Instead, AMD’s display controller is a lot like Vega’s: DisplayPort 1.4 and HDMI 2.0b, including support for AMD’s proprietary Freesync-over-HDMI standard. So AMD does have variable rate capabilities for TVs, but it isn’t the HDMI standard’s own implementation."


Maybe it has something to do with this and they have to do a bit of a hack to make it work?

And before you warriors come out swinging, I am just asking a question because I honestly don't know..
PS5 is confirmed to have HDMI 2.1.
It's also confirmed to be RDNA 2.

Those two things should tell you that's not the case.

I more believe the rumor that Sony want VRR running properly on their TVs before they release the update.
 
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mitchman

Gold Member
A real question is how Sony deals with frame drops on PSVR 2?

There was not mention of VRR on the headset. Not to mention VRR is only possible on PS5 via HDMI 2.1, PSVR 2 uses USB Type C.

I still think the PS5 have some kind of V-Sync solution built-in for non VRR compatible devices.
Same way they dealt with it on the PSVR1, presumably by inserting a motion frame if the frame is not ready in time for the vsync? VRR is less of a requirement at very high framerates, though.
 
ahhh I really don't want to bring this topic back, but... does RDNA1 support HDMI 2.1? I know my old 5700xt did not.


I found this here:

"Finally, AMD has partially updated their display controller. I say “partially” because while it’s technically an update, they aren’t bringing much new to the table. Notably, HDMI 2.1 support isn’t present – nor is more limited support for HDMI 2.1 Variable Rate Refresh. Instead, AMD’s display controller is a lot like Vega’s: DisplayPort 1.4 and HDMI 2.0b, including support for AMD’s proprietary Freesync-over-HDMI standard. So AMD does have variable rate capabilities for TVs, but it isn’t the HDMI standard’s own implementation."


Maybe it has something to do with this and they have to do a bit of a hack to make it work?

And before you warriors come out swinging, I am just asking a question because I honestly don't know..

What does RDNA1 have to do with the PS5?
 
The funny part about this is that, since we haven’t had VRR, we don’t really need it. Games have been programmed with vsync and seem to perform well enough. It will allow more 120hz games, though. I’d love to see every game just use 120hz mode and render at whatever using VRR.

That said, it’s ridiculous that we have had to wait over a year for this simply because Sony’s brand of TV hasn’t had a proper VRR implementation until these upcoming models. Embarrassing.
 
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In a perfect world games would all use DRS and give me the ability to toggle it off in the settings so I can use my TV's VRR. I'm not a fan of DRS at all.

Like you can in Wolfenstein 2 on the Xbox Series X? That supports two levels of DRS (a normal and more aggressive setting) and you can turn it off. The game also supports VRR so you can play it at a native 4K and 60 fps with any dips below that framerate being effectively unnoticeable. I personally leave DRS on (not the aggressive setting) just to keep it locked at 60 fps but it is nice to have these options. As far as I am aware, this is the only game I know of that has a DRS toggle and supports VRR. Wish more games would use both these options going forward.
 
Vincent Teoh is reporting via Sony that the new Sony 2022 TVs, such as the 4K OLED A90K, will have VRR at launch this spring.

He says there is also going to be a firmware update for PS5 to enable VRR.


"VRR at launch coinciding with the imminent arrival of VRR on the PS5 following a firmware update."



Good but i gonna mis Riky's VRR muscle pumping comments...it will be intresting what he will come up with next😉
 
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