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[DF] Elden Ring Beta: PS5/ Xbox Series X/S First Look - Quality vs Performance Modes Tested

SlimySnake

Flashless at the Golden Globes
This and Tales Of Arise just further drive home the point that you need VRR. The idea that all developers should or will give a fuck enough to ensure locked framerates making VRR moot is a delusion, and has never existed in any console generation. Live in reality.
There are like 4 TVs with vrr and two of them are from Sony whose implementation sucks dick. The rest are expensive oled panels. Surely that’s not an alternative.

Most 60 FPS games in previous gens had drops but there is a difference between 1-2 dropped frames vs consistently dropping ten frames. All the fighting, racing and sports games I played manage this by making sacrifices. Action adventure games don’t want to do that and it shows.
 

MikeM

Member
Hope they fix the performance on this. Not sure why its having such a hard time.

Also wish they mentioned something regarding the sound quality between Series and PS5 as well as any impacts to gameplay with Dualsense.
 

Mister Wolf

Gold Member
There are like 4 TVs with vrr and two of them are from Sony whose implementation sucks dick. The rest are expensive oled panels. Surely that’s not an alternative.

Most 60 FPS games in previous gens had drops but there is a difference between 1-2 dropped frames vs consistently dropping ten frames. All the fighting, racing and sports games I played manage this by making sacrifices. Action adventure games don’t want to do that and it shows.

Wrong.

 
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TrueLegend

Member
You're perfectly entitled to prefer From's art style over what BP did with DeSR (I thought it was a respectful remake though), but technically Elden Ring is at least a generation behind. That's just a fact.
First of all, I love Demon's Souls Remake. Great Remake.
Ray tracing is behind Static lighting? Next you will say shadows are better than soft shadows.
 
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onQ123

Member
If PS4 Pro on PS5 keep ending up the best way to play these games they should add a 'PS4 Pro mode' option to some PS5 games
 

Bartski

Gold Member
What's also weird most people seem to talk about it as if the final stretch of real optimization was done here, rather than only just beginning.

Also, PvP on PC will be fucked by cheaters faster than most people will make it through the campaign on launch. I'll stick to PS5 in performance mode, hoping they spend the next 3 months sorting out that performance.
 
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Cerny bet about the SSD is starting to pay off in those big multiplat games. Having the loading cut in about half in a From Software game is a big plus.
a1LKJKI.png


Man, if the PS5 had VRR it would be a slam dunk. Let's fucking hope Sony has it out by February, or From can optimize the game a bit more.
It should have it next month.
 
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SLB1904

Banned
From Software is technical Woat?.... What a bot load of bullshit narrative going on here for weeks
The company which made Bloodborne and Dark Souls III is WOAT
This game has Per Object Motion Blur and Raytracing.
And who are judging these graphics....oh right people who have been playing on 1080p30 for 8 fucking years
What a holier than thou bullshit.

From Software's Engine's geometry and their animation works is only second to Rockstar. Better than Naughty Dogs and Santa Monica. Clearly way too many of you nothing about Computation. The CPU utilization of this engine is phenomenal. It is pushing as many good stuff as Returnal in terms of effects and yet it is above 1440p60. The asset design with its wear and tear is on another level and enemy design is the best of any game ever...EVER and that's with the very few stuff I have seen so far.

If lightning alone triumphs every other stuff then maybe Valhiem should be game of the year this year. What about scene complexity, deformation and microanimations where is that in Demon's Souls. Oh right because a company that makes remakes is more competant than the company whose game they are remaking.

It looks better than Ghost of Tsushima which looked better than Ubisoft stuff. Which open-world game looks better than this except RDR2. Which one?

But But From Software dont know how to code graphics.....
Not to mention this is the state of the game four months prior to release. Its this good four months before compared to the horrible development year everyone is having except Insomniac.

P.S. You cant play Cyberpunk next Gen version on console yet and Forza is not on PS5. So yeah which open-world game on console space looks better than this except RDR2.
Nvm scrap that. You Need a psychologist
 

RoadHazard

Gold Member
First of all, I love Demon's Souls Remake. Great Remake.
Ray tracing is behind Static lighting? Next you will say shadows are better than soft shadows.

What are you talking about? What From game has RT? Elden Ring sure doesn't. I know they're saying it will get it in a patch, but we know nothing about that (except that it's guaranteed to limit the framerate to 30, almost certainly with incorrect framepacing).

Shadows what?

The fact is that DeSR looks MUCH better than ER on a technical level, while running at a very smooth 60 fps. The performance of ER on the new consoles is frankly unacceptable, given that it looks like an average PS4 title (meaning there are a whole bunch of PS4 open world games that look significantly better). All those dropped frames, all that hitching.

(Note that I'm 100% buying the game day 1, I just don't have the need to pretend like it's not a shitshow on a technical level. Which is exactly what everyone should have expected, given their previous output. They are brilliant at art and atmosphere, but pretty awful on the technical side of things.)
 
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I'm seeing that people here are moving on from crack to fentanyl.
Hardcore stuff.


It baffles me how once again this DF video is full of pixel counts, details you need to zoom in or play the footage in slow-mo to notice, how often it's not quite 2160p etc. and +/- 10 fps difference between consoles, but NOT A SINGLE WORD about the biggest problem that impacts the visual presentation of the game the most - SEVERE foliage and geometry detail pop-in ruining pretty much all large open areas, some of which you can see in multiple shots in this material. Amazing.

Didn't you watched the video? IT'S A PERFORMANCE PREVIEW!
They just had a look at the state of the game to compare latter on with the final code. Like they mention in the video From says that the game will even have RT, so there's no point in talking about all the details now. These videos also serves the purpose to pressure the developers to fixing any problems the game may have before launch.
 
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Darsxx82

Member
Cerny bet about the SSD is starting to pay off in those big multiplat games. Having the loading cut in about half in a From Software game is a big plus.
a1LKJKI.png



It should have it next month.
" Cerny SSD starting to pay of".... ???

It can be the first time that such a difference has been seen, and cases where XSeries has even had an advantage are not rare within a great equality in this section across a year .....

But some only need a case out of line (and being a beta Network) to declare that it is a trend 😂
 

MonarchJT

Banned
This post is pretty embarrassing.

I am afraid to know your top 3 developers.
I'm absolutely not afraid to say what i said. All of their games while never having been in any way marvels of technical or graphic innovation, all suffered from technical problems that you expect to find in smaller productions. Completely different it is from an artistic point of view. them are top notch
 

BennyBlanco

aka IMurRIVAL69
What are you talking about? What From game has RT? Elden Ring sure doesn't. I know they're saying it will get it in a patch, but we know nothing about that (except that it's guaranteed to limit the framerate to 30).

Shadows what?

The fact is that DeSR looks MUCH better than ER on a technical level, while running at a very smooth 60 fps. The performance of ER on the new consoles is frankly unacceptable, given that it looks like an average PS4 title (meaning there are a whole bunch of PS4 open world games that look significantly better). All those dropped frames, all that hitching.

(Note that I'm 100% buying the game day 1, I just don't have the need to pretend like it's not a shitshow on a technical level.)

Demon Souls isn’t an open world game. The open world ps4 games that run at 60 on ps5 are great technical achievements but also don’t really have much going on in the open world.
 

TrueLegend

Member
Get your eyes checked
20/20 vision. First learn about graphics setting and what they mean. Static lighting won't win on Raytracing. This is not final build. Cranking tessellation and lighting don't make a game better. Animating balls of horse makes a game better, putting mutiple micrroanimations on a single magic spell or attack makes a game better. As good as Demon's Souls Remake is at the end of the day it's scene complexity and world deformation runs behind Dark Souls III. So the last thing Bluepoint can do is match Peak From Software.
 
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TrueLegend

Member
What are you talking about? What From game has RT? Elden Ring sure doesn't. I know they're saying it will get it in a patch, but we know nothing about that (except that it's guaranteed to limit the framerate to 30, almost certainly with incorrect framepacing).

Shadows what?

The fact is that DeSR looks MUCH better than ER on a technical level, while running at a very smooth 60 fps. The performance of ER on the new consoles is frankly unacceptable, given that it looks like an average PS4 title (meaning there are a whole bunch of PS4 open world games that look significantly better). All those dropped frames, all that hitching.

(Note that I'm 100% buying the game day 1, I just don't have the need to pretend like it's not a shitshow on a technical level. Which is exactly what everyone should have expected, given their previous output. They are brilliant at art and atmosphere, but pretty awful on the technical side of things.)
This is what Bandwagoning does. Elden Ring has confirmed RT on PC and it will be delivered to consoles via patch as far as current news goes.
 

Bartski

Gold Member
Didn't you watched the video? IT'S A PERFORMANCE PREVIEW!
They just had a look at the state of the game to compare latter on with the final code. Like they mention in the video From says that the game will even have RT, so there's no point in talking about all the details now. These videos also serves the purpose to pressure the developers to fixing any problems the game may have before launch.
What? Asset streaming is performance. And one that impacts the presentation the most. And is exactly where the pressure should be, rather than all the irrelevant bullshit DF routinely focuses on in their tests.
 

Portugeezer

Member
This and Tales Of Arise just further drive home the point that you need VRR. The idea that all developers should or will give a fuck enough to ensure locked framerates making VRR moot is a delusion, and has never existed in any console generation. Live in reality.
No.

The reality is that very few people have VRR TVs, developers should lock to 60fps as consistently as possible (and most devs do, even this is a beta so still many months to improve).

This is also ignoring the fact that VRR 45fps is still 45fps, you just eliminate judder and still are nowhere near the smoothness of a consistent 60fps; let's encourage 60fps and not shit development practices of unstable shit.
 

GHG

Member
It's not like they optimise on PC either, people are just used to spending more money so that their PC can bruteforce through every poorly optimized game out there.

I don't disagree at all in this case.

PC has always had the ability to brute force and mod through the poor optimisation of From Software titles. Provided you have the hardware of course.
 
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RoadHazard

Gold Member
This is what Bandwagoning does. Elden Ring has confirmed RT on PC and it will be delivered to consoles via patch as far as current news goes.

Doesn't change the fact that it looks very average and runs like shit. It should be a locked 60fps on the new consoles, there are just no two ways about it. I fear what adding RT will do to that performance given the current state of the game.
 
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cireza

Member
Quality mode : not locked to 30 fps.
Performance mode : not locked to 60 fps.

Pretty tired of From Software on the technical side. Will wait for the game to offer perfect 60fps on Series X, not buying before this. I bought too many games from them that ran like shit, I am done with it.

For Sekiro on Xbox, I had to wait for the Series X to exist to get 60fps. Once this happened though, it was glorious.
 

RoadHazard

Gold Member
Demon Souls isn’t an open world game. The open world ps4 games that run at 60 on ps5 are great technical achievements but also don’t really have much going on in the open world.

Elden Ring doesn't really have much more going on. And when it does, it plummets into the 40s on "performance" mode. Add to that very obvious pop-in etc. It's very far behind Horizon, Ghost, etc, on a technical level.
 

Mister Wolf

Gold Member
No.

The reality is that very few people have VRR TVs, developers should lock to 60fps as consistently as possible (and most devs do, even this is a beta so still many months to improve).

This is also ignoring the fact that VRR 45fps is still 45fps, you just eliminate judder and still are nowhere near the smoothness of a consistent 60fps; let's encourage 60fps and not shit development practices of unstable shit.

You keep saying should, and I'm telling you they don't give a fuck. That's the reality. Did From give a shit about the terrible framerate in Blight Town in Dark Souls? Did Nintendo care that Korok Forest ran like ass in BOTW or the terrible framerate drops in Link's Awakening?
 
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