I’m not questioning wether it will be in the future but I very much question the statement on it being ”very, very sustainable” in and of itself right now. That sounds like total bullshit tbh.
Put the full info in a quarterly report then!
Of course its sustainable they are a 2 trillion dollar company
When people talk about sustainability they are talking about profit long term and the quality of games, cost of service etc.
If its not a profit generating business, sure microsoft will be able to continue dumping resources into it but it won’t be the shift in the industry people expect it to be if other publishers and platform holders can’t make money doing it either
BS, they are not releasing the figures because that thing is not sustainable without tanking your profit margins. But well, the holiday season is coming and they need the shilling articles.
Of course he would say this, like any other pr talking head
I’m not questioning wether it will be in the future but I very much question the statement on it being ”very, very sustainable” in and of itself right now. That sounds like total bullshit tbh.
I’m not questioning wether it will be in the future but I very much question the statement on it being ”very, very sustainable” in and of itself right now. That sounds like total bullshit tbh.
You know what would make it better? Make all games GP exclusive and throw money at 3rd party publishers to get all their AAA on GP from day one.
You're a fucking company that's worth trillions. Put your hand in your pocket FFS.
There is still a long way to go for this to become reality. Microsoft was forced to pivot their approach but nothing really indicates that the general public is biting strong enough for the rest of the industry to follow suit.I love the “Netflix“ move. We can‘t beat them, so lets devalue them. It’s going to be tragic. When ultimately we will get Ubisoft +, EA Now, Activision +, PS Now, Gamepass, Play Pass, Apple Arcade +, Disney + Games, Netflix + Games.. it’s gonna be messy.
What does "sustainable" mean?
Is it getting zero-sum profits minus expenses from the service alone? Are the profits from 1st-party games and/or console sales being redirected to support the service?
Carry on with your bulshit words. Meanwhile I will enjoy with real world, where growth and sustainability means something, instead of useless numbers.
Says person with 0 MS shares while MS shareholders are enjoying seeing the share price go through the roof.Put the full info in a quarterly report then!
Kids here argue what big companies, with professional business analysis worked on.
Saying they only do the numbers based around what they think it could be tells you everything you need to know.
At some point he'll learn to give a straight answer.
Phil Spencer is a known liar so I would take his statements with huge grain of salt.
Put the full info in a quarterly report then!
Saying they only do the numbers based around what they think it could be tells you everything you need to know.
At some point he'll learn to give a straight answer.
Put the full info in a quarterly report then!
Check your numbers.They have 20 million monthly subscribers. Even if we assume 25% of them are $1 subs thats still $25 million in subs every month + a full $150 million from the other 15 million users.
That means they have $175 million every month to buy content.
But even then, Far Cry 6 would not cost them $175 million, that's probably the price to get a big AAA game like that on Day 1, but three months on? they can easily pay Ubisoft $100 million and save the rest for other games that month.
Yeah, cause companies especially big companies are faultless and the most trustworthy sources. "very, very sustainable" is a nice "professional business analysis" for the stupid, I guess....Kids here argue what big companies, with professional business analysis worked on.
Its why I dont take this site seriously.
You are making a math error here.Of course it's sustainable. They have 20 million monthly subscribers. Even if we assume 25% of them are $1 subs thats still $25 million in subs every month + a full $150 million from the other 15 million users.
That means they have $175 million every month to buy content. That's almost 3 million in $60 sales they can cover. So lets assume that their one month target for Forza was 3 million units sold, if they managed to retain all 20 million subscriber this month, they have already met their target. Any sales on top of that are pure profit.
Same goes for Halo next month. Halo 3 at the time had the biggest 3 day revenue of any game or movie with $180 million in sales. Im sure MS would be thrilled to see that 20 million members kept their gamepass sub for another month.
The problem is going to be months like January and February where they might need to go and get some big games like Far Cry and Ass Creed to keep people from ditching their subs. But even then, Far Cry 6 would not cost them $175 million, that's probably the price to get a big AAA game like that on Day 1, but three months on? they can easily pay Ubisoft $100 million and save the rest for other games that month.
Pretty much the math i was just doing, it sounds like a very profitable business model when you have the power to attract a good number of subscribers. Some additional thoughts/corrections though:Of course it's sustainable. They have 20 million monthly subscribers. Even if we assume 25% of them are $1 subs thats still $25 million in subs every month + a full $150 million from the other 15 million users.
That means they have $175 million every month to buy content. That's almost 3 million in $60 sales they can cover. So lets assume that their one month target for Forza was 3 million units sold, if they managed to retain all 20 million subscriber this month, they have already met their target. Any sales on top of that are pure profit.
Same goes for Halo next month. Halo 3 at the time had the biggest 3 day revenue of any game or movie with $180 million in sales. Im sure MS would be thrilled to see that 20 million members kept their gamepass sub for another month.
The problem is going to be months like January and February where they might need to go and get some big games like Far Cry and Ass Creed to keep people from ditching their subs. But even then, Far Cry 6 would not cost them $175 million so they can easily pay Ubisoft $100 million and save the rest for other games that month.
Firstly your maths is bad. Second, you post this shit every single time this topic comes up and each and every single time you're told what you're saying is nonsense and illogical.Of course it's sustainable. They have 20 million monthly subscribers. Even if we assume 25% of them are $1 subs thats still $25 million in subs every month + a full $150 million from the other 15 million users.
That means they have $175 million every month to buy content. That's almost 3 million in $60 sales they can cover. So lets assume that their one month target for Forza was 3 million units sold, if they managed to retain all 20 million subscriber this month, they have already met their target. Any sales on top of that are pure profit.
Same goes for Halo next month. Halo 3 at the time had the biggest 3 day revenue of any game or movie with $180 million in sales. Im sure MS would be thrilled to see that 20 million members kept their gamepass sub for another month.
The problem is going to be months like January and February where they might need to go and get some big games like Far Cry and Ass Creed to keep people from ditching their subs. But even then, Far Cry 6 would not cost them $175 million, that's probably the price to get a big AAA game like that on Day 1, but three months on? they can easily pay Ubisoft $100 million and save the rest for other games that month.
$10 per month per subscriber. 15 million subcribers * 10 dollars = $150 million.Check your numbers.
Uhhh, what is overhead and having to pay out content providers already on there with the pay per time played model.Of course it's sustainable. They have 20 million monthly subscribers. Even if we assume 25% of them are $1 subs thats still $25 million in subs every month + a full $150 million from the other 15 million users.
That means they have $175 million every month to buy content.