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RTX 3080 Cloud vs. Local. Can you see much of a difference?

Is it a MAJOR difference?


  • Total voters
    55

Fahdis

Member
I can see a bit of artifacts and color differences, but other than that...






What do you guys think? The latency is not the question. I want you to tell me if you can literally see a MAJOR difference in the visuals that you are seeing. As for the latency debate. Nvidia is claiming this for Destiny 2:

"Leveraging NVIDIA Adaptive Sync technology, GeForce NOW reduces system latency and syncs frames to provide the smoothest cloud gameplay, with the lowest measured end-to-end latency. While most users will experience a discernible reduction in latency, RTX 3080 members streaming at 120 FPS will observe the greatest benefits through high frame rate synchronization. In the lowest latency mode, these members can experience total latency as low as 60ms — comparable to the latest game consoles."




New Update Video for GoTG. This looks incredible on the Shield TV on 4K. Wtfff!

 
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Larxia

Member
This comparison doesn't make any sense at all.

The problem with cloud gaming is that we're taking what is usually a perfect uncompressed image, and turning it into a video feed, which makes it lose all its purity and just end up looking like a compressed video clip instead of a direct signal from the source.

Here, the comparison is being done on... youtube, which is a heavily compressed video feed, so even the "local" part of the video is nowhere near what local would look like, both look like what you would get through a video feed streaming.

If you really want to make a comparison, take high quality png / bmp screenshots from both sources directly.

This comparions is stupid and proof that most people don't realize the loss of image quality with streaming. If the "local" part in this comparison is already compressed and doesn't match what you have on your screen when playing locally yourself, how can you even compare both here? I mean it just seems like common sense to me.
 
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Rickyiez

Member
See and feel is a different thing . You both see , feel and hear from a game . Any input lag above 50ms felt like shit .

the video is showing 33ms, it should feel like controller play. If you play anything online 33ms is generally pretty good so it should compare to say playing any modern fps online on a decent connection.
I don't it works like this mate , anyone with better network tech knowledge please confirm . 33ms is the ping to the data center , not the overall input lag . There are some test done with Geforce Now where even with 25ms ping , the overall input lag was still more than 100ms . Source

B9oIpYe.png

Also as pointed out by Larxia Larxia , this is a dumb comparison because Local 3080 will look much better than the one compressed in the youtube video , so the differences are actually way more pronounced .
 
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Kenpachii

Member
See and feel is a different thing . You both see , feel and hear from a game . Any input lag above 50ms felt like shit .


I don't it works like this mate , anyone with better network tech knowledge please confirm . 33ms is the ping to the data center , not the overall input lag . There are some test done with Geforce Now where even with 25ms ping , the overall input lag was still more than 100ms . Source

B9oIpYe.png

Also as pointed out by Larxia Larxia , this is a dumb comparison because Local 3080 will look much better than the one compressed in the youtube video , so the differences are actually way more pronounced .


Jup, input goes to server, server needs to render, server sends signal to your screen. its double the travel + more for rendering delay.

Also local isn't even remotely 30 ms, no clue what that guy is testing, unless its streaming locally.
 
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Fahdis

Member
See and feel is a different thing . You both see , feel and hear from a game . Any input lag above 50ms felt like shit .


I don't it works like this mate , anyone with better network tech knowledge please confirm . 33ms is the ping to the data center , not the overall input lag . There are some test done with Geforce Now where even with 25ms ping , the overall input lag was still more than 100ms . Source

B9oIpYe.png

Also as pointed out by Larxia Larxia , this is a dumb comparison because Local 3080 will look much better than the one compressed in the youtube video , so the differences are actually way more pronounced .

Your pic is outdated from 3 years ago. It's highly improved. Pic 2 has some results but not as detailed.




P.S. My Stream Latency is 9 MS on 1 GB Fiber at 60 FPS. It depends on how far the Nvidia Server is from you.
 
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hlm666

Member
See and feel is a different thing . You both see , feel and hear from a game . Any input lag above 50ms felt like shit .


I don't it works like this mate , anyone with better network tech knowledge please confirm . 33ms is the ping to the data center , not the overall input lag . There are some test done with Geforce Now where even with 25ms ping , the overall input lag was still more than 100ms . Source

Also as pointed out by Larxia Larxia , this is a dumb comparison because Local 3080 will look much better than the one compressed in the youtube video , so the differences are actually way more pronounced .
everything on console must feel like shit.


PlayStation 4 Results:​


Dashboard76ms
Destiny107ms
Driveclub116ms
Guilty Gear Xrd -SIGN-89ms
Killzone: Shadow Fall119ms
Mortal Kombat X107ms
The Last of Us: Remastered111ms
 

Fahdis

Member
everything on console must feel like shit.


PlayStation 4 Results:​


Dashboard76ms
Destiny107ms
Driveclub116ms
Guilty Gear Xrd -SIGN-89ms
Killzone: Shadow Fall119ms
Mortal Kombat X107ms
The Last of Us: Remastered111ms

LOL, WHAT?! Seriously? Is this all for online MP sections or SP Campaigns?
 

ANIMAL1975

Member
This comparison doesn't make any sense at all.

The problem with cloud gaming is that we're taking what is usually a perfect uncompressed image, and turning it into a video feed, which makes it lose all its purity and just end up looking like a compressed video clip instead of a direct signal from the source.

Here, the comparison is being done on... youtube, which is a heavily compressed video feed, so even the "local" part of the video is nowhere near what local would look like, both look like what you would get through a video feed streaming.

If you really want to make a comparison, take high quality png / bmp screenshots from both sources directly.

This comparions is stupid and proof that most people don't realize the loss of image quality with streaming. If the "local" part in this comparison is already compressed and doesn't match what you have on your screen when playing locally yourself, how can you even compare both here? I mean it just seems like common sense to me.
See and feel is a different thing . You both see , feel and hear from a game . Any input lag above 50ms felt like shit .


I don't it works like this mate , anyone with better network tech knowledge please confirm . 33ms is the ping to the data center , not the overall input lag . There are some test done with Geforce Now where even with 25ms ping , the overall input lag was still more than 100ms . Source

B9oIpYe.png

Also as pointed out by Larxia Larxia , this is a dumb comparison because Local 3080 will look much better than the one compressed in the youtube video , so the differences are actually way more pronounced .

And then you have the quality of your home connection, the distance to your server, traffic... And im not downplaying streaming, i love the all concept _ the easy to use, playing in a 3080! _ but where i live net infrastructure is still in 20th century, and this guys are testing this shit probably in the mid 21st and in perfect conditions lol
 

CrustyBritches

Gold Member
I signed up for the preorder as I enjoy testing cloud services. Higher server-side frame rate makes a big difference for latency. During the GFN beta you could play at 720p/120fps and there was more capacity and better connection speed. I'd routinely test in the 23-29ms range. Now I'm in the low 30s for latency. Anyway, says availability starting in Nov-Dec. Looking forward to trying it out.
 
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Rickyiez

Member
everything on console must feel like shit.


PlayStation 4 Results:​


Dashboard76ms
Destiny107ms
Driveclub116ms
Guilty Gear Xrd -SIGN-89ms
Killzone: Shadow Fall119ms
Mortal Kombat X107ms
The Last of Us: Remastered111ms
Add 25ms or whatever the ping to Geforce Now and it feels like a cesspool :)

Jup, input goes to server, server needs to render, server sends signal to your screen. its double the travel + more for rendering delay.

Also local isn't even remotely 30 ms, no clue what that guy is testing, unless its streaming locally.
Make sense to me and it's inline with my thought that the server still need to stream the frames back to the client . But sadly this will be overlooked and some of them here are still in delusion that cloud gaming can replace native/local gaming . At best it works as a complimentary gaming form , that is the furthest praise I can give .
 
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PnCIa

Member
This comparison doesn't make any sense at all.

The problem with cloud gaming is that we're taking what is usually a perfect uncompressed image, and turning it into a video feed, which makes it lose all its purity and just end up looking like a compressed video clip instead of a direct signal from the source.

Here, the comparison is being done on... youtube, which is a heavily compressed video feed, so even the "local" part of the video is nowhere near what local would look like, both look like what you would get through a video feed streaming.

If you really want to make a comparison, take high quality png / bmp screenshots from both sources directly.

This comparions is stupid and proof that most people don't realize the loss of image quality with streaming. If the "local" part in this comparison is already compressed and doesn't match what you have on your screen when playing locally yourself, how can you even compare both here? I mean it just seems like common sense to me.
Thank you. Your wording is very tame for the stupidity going on.
 

nkarafo

Member
This comparions is stupid and proof that most people don't realize the loss of image quality with streaming.
Which is why streaming will soon become the only way to play video-games. Consumers are lazy creatures who crave convenience over anything, low standards be damned, so publishers will exploit that while gaining full control in the process. Which is also another thing most people will never realize.
 

Topher

Gold Member
Which is why streaming will soon become the only way to play video-games. Consumers are lazy creatures who crave convenience over anything, low standards be damned, so publishers will exploit that while gaining full control in the process. Which is also another thing most people will never realize.

Streaming will never by the "only way" to play video games. There will always be demand for local gaming.
 
The difference in clarity is immediately obvious to me. But, cloud gaming is probably already beating the Series S in terms of iq, and the tech will only get better with time while the Series S gets blurrier. So for most people streaming will be more than good enough as long as they are reasonably close to a data center. And I will happily stream Sony exclusives on PS Now as I don't intend to buy a PS5.

And as noted, if you're used to the input lag from 30 fps console games, the lag from streaming won't be a problem.
 
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Keihart

Member
I doubt you would see much difference in youtube videos since the stream is already being compressed a second time.
Latency is the biggest hurdle, after that is motion resolution for sure, most codecs get shredded to bits with fast motions and granulary detail, like particle effects or foliage during fast movement.
 

CS Lurker

Member
Where did all these random Streaming threads come from all of a sudden. input delay is straight up trash so until that's resolved its not really worth talking about :|
It will only be resolved for you when they put servers closer to you lol
If it is already close, then the problem is with the device you're using or with your internet.

I mean, I wouldn't say input lag is trash when I was able to beat celeste through xcloud (chapters 1 to 9, sides b and c also)
 
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TrebleShot

Member
I think this tech is incredible and potentially will revolutionise the industry.

mum testing it out today with the mid tier to see what it’s like but I was messing around with Stadia and Xcloud and there was little to no lag at all it was super impressive. I’m running 1GB Fibre (over WiFi around 450mb.

As the tech improves 3k gaming rigs will be a thing of the past.

Simply pay your sub and away you go, not sure how to play on my OLED yet though.
 

DavidGzz

Member
I'd do the sub for the 3080 if they hadn't lost FromSoftware and Blizzard games. GE Force works amazingly well for me at work. I was just playing Ass Creed and the parries felt no different than they do when I play offline.
 

IDKFA

I am Become Bilbo Baggins
Not a single difference.

Amazing that anybody would want real sex after watching Pornhub.

Honestly, I couldn't tell the difference. Why would I fork out on expensive hardware, which I'll need to update every few years, when I can just stream? Also, with a subscription service, it means I never have to purchase another game again.

Nice try comparing this to sex and flicking one off the wrist, but this is a lot different to that.
 

Skifi28

Member
I can't watch right now, but I have a hard time believing a compressed video would look identical, especially in dark scenes.
 

nkarafo

Member
Most people don't even know they have around 100 ms of input lag on their consoles, but 20 ms input lag from streaming is somehow a dealbreaker 🤭
Input lag adds up. It's not just the console or the streaming service that produces lag. You also have the TV Panel lag, the controller lag, etc. That number refers to the total accumulation of all those.

Modern devices already suck at this compared to older stuff. Modern consoles have more complex OSes that produce lag and you also have modern TVs that are far slower than old CRTs, unless you are using high refresh rate, low ms PC monitors.

So most people are already dealing with slow enough response times as is and are already treading the line of being acceptable or not. And by replacing the local console/PC with streaming, you replace some amount of lag with an even bigger amount in the pile.
 

Fat Frog

I advertised for Google Stadia
Not a single difference.

Amazing that anybody would still want to buy dedicated hardware after watching that.
There is still a difference but come one...

RTX 3080 are currently over 1500 dollars FFS 😂 (GPU shortages) while games on Series X are crashing very often (Riders Republic). 😆


It's time for traditional gamers to admit more and more cloud gaming makes sense.

GFN is beating next gen consoles from a performance point of view and even input lag is getting better years over years. (high framerate reducing lag, new servers opening near your city diminishing the distance...)

Local hardware are still the best, the question is if it worth the price ?
 
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