daveonezero
Banned
Wow. Pathetic. Good thing I didn’t order another adapter. Lost the fist one
edit Airpod pros work fine
edit Airpod pros work fine
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They don’t work fine at all. Unless you like obvious latency. I’ll stick to wired headsets. Even the navigation clicks as you move between games on the main screen is so obviously lagged by comparison to just the Switch’s speakers.Wow. Pathetic. Good thing I didn’t order another adapter. Lost the fist one
edit Airpod pros work fine
Well the ps4 supported bluetooth. You know the system that was out the same time the switch launched.The year when Playstation and Xbox still don't support this.
Look again at the technical limitations the feature imposes. Do you seriously think that enabling this at launch would have been beneficial? Coming off of WiiU that was killed by confusing messaging, you would want to have a feature that conflicts with the local multiplayer aspects of the console, one of the pillars of its marketing? Even now, unlocked, it's not that good. So yes, actually enabling this despite the compromise in player experience it creates, is praiseworthy for Nintendo, who are not known to do these kinds of compromises. It at least gives a vestige of indication that it's something that could be considered in any future consoles.Those praising Nintendo for unlocking a feature that was present in hardware in a mobile game system launched 5 years ago have straight up lost thier minds praising them in any way for this.
The year when Playstation and Xbox still don't support this.
Who is praising this? You like fighting windmills?Those praising Nintendo for unlocking a feature that was present in hardware in a mobile game system launched 5 years ago have straight up lost thier minds praising them in any way for this.
Give your head a shake, this should have 1000000000% been included on day one.
This only goes to prove how either arrogant and or disconnected Nintendo is in relation to its customers. Wow.
Gee thanks Nintendo, what's next, a working online gaming system where people can talk to each other? Controllers that don't drift?
N64 games?
Then we can "thank them" for thier help? Pure nonsense.
Maybe I don’t know it seemed in sync when I tried it. I’ll do that test posted earlier and see.They don’t work fine at all. Unless you like obvious latency. I’ll stick to wired headsets. Even the navigation clicks as you move between games on the main screen is so obviously lagged by comparison to just the Switch’s speakers.
I’m kind of blown away Nintendo would even want this released this way. It’s clear it’s only for casuals who have no concept of a/v sync.
Look again at the technical limitations the feature imposes. Do you seriously think that enabling this at launch would have been beneficial? Coming off of WiiU that was killed by confusing messaging, you would want to have a feature that conflicts with the local multiplayer aspects of the console, one of the pillars of its marketing? Even now, unlocked, it's not that good. So yes, actually enabling this despite the compromise in player experience it creates, is praiseworthy for Nintendo, who are not known to do these kinds of compromises. It at least gives a vestige of indication that it's something that could be considered in any future consoles.
Who is praising this? You like fighting windmills?
Four more years.Folder options, more avatars, livestreaming to youtube, better eshop, private message system when?
It has been confirmed to not work well docked. It is what it is.This would have not affected any aspects of mutiplayer whatsoever, there was none at the time.
It simply would have allowed people to enjoy thier bluetooth headphones on the go.
It's not confusing.
It would not let you connect more than two controllers at a time, so any setup with two sets of joycons would not work with BT audio. Or two sets of joycons plus pro controller. Any game with split-screen or same-screen multiplay would be wired audio only unless you had two pro controllers. And it doesn't work with local multiplayer (presumably due to interference rather than bandwidth, but no idea on that point), so anything like local Mario Kart on a plane with your neighbor would not allow for wireless headphones either.This would have not affected any aspects of mutiplayer whatsoever, there was none at the time.
It simply would have allowed people to enjoy thier bluetooth headphones on the go.
It's not confusing.
I would have expected Switch to be designed and customised from day 1 to allow Bluetooth headsets as speakers and mics as well as local multiplayer. The bar is quite low with Nintendo: suddenly in order for an OS to be snappy on modern HW it needs to be barebones, if you want your own proprietary wireless peripherals to work you cannot let people use Bluetooth headphones, you need to use your phone for multiplayer chat, etc…Look again at the technical limitations the feature imposes. Do you seriously think that enabling this at launch would have been beneficial? Coming off of WiiU that was killed by confusing messaging, you would want to have a feature that conflicts with the local multiplayer aspects of the console, one of the pillars of its marketing? Even now, unlocked, it's not that good. So yes, actually enabling this despite the compromise in player experience it creates, is praiseworthy for Nintendo, who are not known to do these kinds of compromises. It at least gives a vestige of indication that it's something that could be considered in any future consoles.
They own the entire stack end to end and the controllers are proprietary. They did not want to tackle the problem and after years of people shouted they gave them the most barebone but they could… not that the OLED mode will improve on this very likely.It would not let you connect more than two controllers at a time, so any setup with two sets of joycons would not work with BT audio. Or two sets of joycons plus pro controller. Any game with split-screen or same-screen multiplay would be wired audio only unless you had two pro controllers. And it doesn't work with local multiplayer (presumably due to interference rather than bandwidth, but no idea on that point), so anything like local Mario Kart on a plane with your neighbor would not allow for wireless headphones either.
The console was poorly designed so we should praise nintendo?Look again at the technical limitations the feature imposes. Do you seriously think that enabling this at launch would have been beneficial? Coming off of WiiU that was killed by confusing messaging, you would want to have a feature that conflicts with the local multiplayer aspects of the console, one of the pillars of its marketing? Even now, unlocked, it's not that good. So yes, actually enabling this despite the compromise in player experience it creates, is praiseworthy for Nintendo, who are not known to do these kinds of compromises. It at least gives a vestige of indication that it's something that could be considered in any future consoles.
It has been confirmed to not work well docked. It is what it is.
It would not let you connect more than two controllers at a time, so any setup with two sets of joycons would not work with BT audio. Or two sets of joycons plus pro controller. Any game with split-screen or same-screen multiplay would be wired audio only unless you had two pro controllers. And it doesn't work with local multiplayer (presumably due to interference rather than bandwidth, but no idea on that point), so anything like local Mario Kart on a plane with your neighbor would not allow for wireless headphones either.
People on a plane, or a train, or a bus, or at a busy gathering of people in a club or convention of some kind, to play and actually hear the console without disturbing other people, or at all.Again, 99% of the use of this would be single player on the go. Who is sitting next to thier friends playing local multiplayer with Bluetooth headphones on?
People on a plane, or a train, or a bus, or at a busy gathering of people in a club or convention of some kind, to play and actually hear the console without disturbing other people, or at all.
And see, the difference between how you think and how Nintendo thinks, is for them that 1% of compromise on the experience is usually not worth it. They don't usually want to deal with limited experiences, as their primary demographic expects ease of use first and foremost, and having a wireless audio system - something that is expected to 'just work' for mobile devices - that comes with several hefty limitations, is just not a thing they usually contend with doing. So them doing it now, shows a promising change in policy.
Care to explain how you would do it?OK that's a valid excuse but that doesn't make the end result better : no mic
People here seem quite ignorant on how Bluetooth actually works and why Bluetooth Audio is an "okay" solution for just audio.It would not let you connect more than two controllers at a time, so any setup with two sets of joycons would not work with BT audio. Or two sets of joycons plus pro controller. Any game with split-screen or same-screen multiplay would be wired audio only unless you had two pro controllers. And it doesn't work with local multiplayer (presumably due to interference rather than bandwidth, but no idea on that point), so anything like local Mario Kart on a plane with your neighbor would not allow for wireless headphones either.
I mean yea.. you remember the offer to chat on this device?
When was the last time you saw people doing anything in public?Yes, and those people can still play on bluetooth, since 99% of them are playing alone. Seriously, when was the last time you saw people playing local multiplayer in public?
Nintendo does not compromise on those things. Compromising on something would mean intentionally undermining their intended design in order to accommodate another feature. The joycons, such as they are, deliver the exact experience Nintendo wanted. The "superior" replacements are the ones compromising, losing some of the joycons' features, or compact profile, in order to be more ergonomic or cheaper or otherwise 'better'. Same with the online experience - voice chat was intentionally made difficult to obstruct the emergence of the usual toxic online culture (and save money on other things, obviously), the limited availability of classic games is also intentional (though I suspect they've run into publishing issues by now, since they've slowed the rollout far too much). The drift thing is a technical fault that was proven to be a side effect of the specific joycon design, and there don't seem to be easy solutions for it since the joycon backplate can't be reinforced enough to stop it from happening with regular sticks, and sticks that are immune to the drift cause are much less compact vertically.It's laughable that you would say Nintendo isn't willing to compromise the experience running on 2015 hardware. Even the update couldn't be bothered to actually improve on the so-so joycons, compromising the overall gaming experience. (Far superior joycon replacements on the market)
They compromise the online experience every day (a separate app for voice chat, it's 2021, this is a massive compromise in experience)
They also comprise the experience for older nes and snes games by offering crappy month after crappy month instead of good ones.
They compromise the controller experience with drift that wasn't fixed for YEARS.
They compromise the e-store by allowing thousands of crap games. I'm sorry but this is by far the wrong arguement for Nintendo of 2021.
When was the last time you saw people doing anything in public?
Nintendo does not compromise on those things. Compromising on something would mean intentionally undermining their intended design in order to accommodate another feature. The joycons, such as they are, deliver the exact experience Nintendo wanted. The "superior" replacements are the ones compromising, losing some of the joycons' features, or compact profile, in order to be more ergonomic or cheaper or otherwise 'better'. Same with the online experience - voice chat was intentionally made difficult to obstruct the emergence of the usual toxic online culture (and save money on other things, obviously), the limited availability of classic games is also intentional (though I suspect they've run into publishing issues by now, since they've slowed the rollout far too much). The drift thing is a technical fault that was proven to be a side effect of the specific joycon design, and there don't seem to be easy solutions for it since the joycon backplate can't be reinforced enough to stop it from happening with regular sticks, and sticks that are immune to the drift cause are much less compact vertically.
I won't even dignify the e-store thing with a verbose comment. "Crap" game makers need to eat too, and not all people's tastes are the same.
In light of that, what happened here was a compromise of the intended experience of the Switch, which was a no-nonsense hybrid console that plays games. BT audio, here, is 'nonsense'. It's plagued by limits that, to laypeople, are completely arbitrary, and limit the ways in which the Switch can be used with it. There isn't even any reason for it to exist, now that dedicated BT dongles of all kinds are widespread. The only reason why I can image it was added now, is that the new Switch - "a" new Switch, perhaps one of the near future ones rather than the imminent OLED - will indeed support BT audio in a less compromised manner.
It's a problem with the codec: Switch probably uses SBC (which is laggy), while your android phone uses APTx or LL-APTx, both of which are licensed by Qualcomm on a per-device basis and both of which have a lot less latency than SBC (though they still have more latency than wired headsets).I just tried it for the first time. It's very laggy, so much so that it's not fun to use. I don't know much about the bluetooth protocol so I'm not sure what's causing this. Is it at the driver level? Could this be fixed in time? The audio doesn't lag like that when I'm using these earbuds on my android phone.
Tell that to Sony and their PS5Wow. 13 whole revisions and 4.5 years to add bluetooth audio support to a system that is portable and has bluetooth hardware.