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The PS5 worked fine with the slowest compatible SSD we could find

Shmunter

Member
Sony also thought the CELL CPU was a good idea for the PS3.
Just because someone says something is good/make a impact, doesn't mean the dev's share that vision.

Only time will really tell but as other posted, if it'll ever matter, it will be for PS5 games anyway, since 3rd party will always keep Xbox and the bigger developers even PC in mind.
Exactly that. After the PS3 however, the cell is what put Sony on a dev first path. No shortage of dev comments about how easy tapping console features and potential has been since then.
 

GymWolf

Member
It is very smart to allow external SSDs slower than what is originally inside ps5, just another shit that developers have to work on...

We completely lost the essence of "games made with a single hardware in mind".


I hope that at least the exclusive games are gonna have a tag that say "ps5 internal ssd requested".
 
This proves nothing though. It might not be the same story with future releases that stress the i/o even more heavily.

The key issue is that the assumed throughput must always be available or else all kinds of bugs can ensue, its a QA nightmare.
It proves one thing, that you fanboys don't have the education to know when you're wrong.
 

sankt-Antonio

:^)--?-<
Sony also thought the CELL CPU was a good idea for the PS3.
Just because someone says something is good/make a impact, doesn't mean the dev's share that vision.

Only time will really tell but as other posted, if it'll ever matter, it will be for PS5 games anyway, since 3rd party will always keep Xbox and the bigger developers even PC in mind.
the guy who made the PS4, wich was made specifically because Devs hated the PS3, for Devs and taking their need into account was hired again for PS5 with the goal to make it even more Dev friendly.

M Cerny knows what he is doing and has massive Dev feedback to argue against Sony suits who would have liked nothing more then a cheaper SSD.

PS3 was a fever dream.
 

ZywyPL

Banned
So many "you just wait!" comments, how ironic. Like what will happen in 2-3 years, Sony will overclock the CPU and GPU via FW update or what?

Sure, Insomniac said they aren't maxing out the bandwidth, but at the same time they said they're already fully utilizing the CPU, with a game as simple as R&C. Same for GPU, hence separate fidelity and oerformance modes.

Of course, with time the visials will get better, but that will come from further engine optimizations, not more data streamed, like for example added RT to performance mode in Spider-Man.

The reality is, for the next 1-2 years nost games will be still cross-gen, made with HDDs in mind, and after that Sony will be already deep onto PC narket, so they'll have to take that into consideration as well, meaning any Gen4 PCIE SSD will do.

.
 
You didn't get it. It's not about having a faster drive, it's about Sony making the devs develop games with downgraded specs. You have a 5.5 GB/s SSD but you make the devs develop to a maximum of 3.5. Whatever stuff they thought would be possible thanks to the drive now it probably won't be.

That's just FUD spreading on your part. Every PS5 has a 5.5GB/s internal drive. The games that need that speed to be playable will be installed on it. That's why Sony doesn't guarantee the same performance with slower drive. They literally warn you that if performance isn't adequate you need to install it on the internal drive.

Developers will design their games around the internal drive first because thats what everyone has. Then if their game doesn't need those 5.5GB/s they will be perfectly playable on the NVME. If not users will have to move it to the internal drive.

Your suggesting that Sony is going to out a hard cap on data transfer speeds so that the game will perform the same on even the most slowest of drives. According to the proof that's out there that won't happen.

You install a slower drive and if a game requires a faster one you will see a downgrade in performance. If it becomes unplayable you just shift it to the soldered drive.
 

Warnen

Don't pass gaas, it is your Destiny!
The same brilliant argument by the same people as always 🤣 we are still waiting to see the magical full RDNA2, ML and velocity architecture set the world on fire.

Same argument? I’m actually shocked that stuff like ratchet ran off a slow ssd, I bought the marketing that the faster drive was needed.

I guess if you mean the fact don’t believe marketing then yeah, it’s that same argument again.
 

Clear

CliffyB's Cock Holster
Its weird to me, the way people interpret statements without considering the context in which they were made.

Look at this way, Insomniac's tech guys aren't in the business of comparing performance between different SSD's. They are looking to implement specific design goals on a very specific piece of hardware. That's the context of their comments and how you should take any statements they make as to how surprised/impressed they are by what's possible.

They wouldn't know how much impact using a slower SSD would have on the code because they'd have no need to know that going in, as its outside the scope of their responsibility. Same deal with judging the impact of the PS5's i/o stack as a whole relatively to SSD function/throughput, its not a circumstance they'll have had need to calculate for and factor into their implementation.

Their perspective is that of when they had this particular configuration as a sure thing, and you need to understand their comments through that lens.
 
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I'm curious to see if anyone has benchmarked RE8 on the M.2 drive? The PS5 was already loading the game 2-3 times faster on internal SSD. If they can still keep that up, then Sony's storage API and controller are no joke. Can you imagine getting 1TB of storage for for like $130? That's insane.
 
lol
probably you don't know but also the xsx Decompressor could use oodle kraken algorithm if they just want

I know it does but it's said the PS5s decompressor is more powerful. A higher level of compression does require more power which is why Sony chose that decompressor for the PS5.

The CPU time saved by these decompression units sounds astounding: the equivalent of about 9 Zen 2 CPU cores for the PS5, and about 5 for the Xbox Series X.

So Kraken would work on the Series consoles but the performance wouldn't be the same as the PS5 due to the decompressor being weaker. Now Microsoft wasn't focused on Kraken but BCpak which doesn't compress as much which is why their decompressor isn't as powerful as Sony's.

 
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HeisenbergFX4

Gold Member
Same argument? I’m actually shocked that stuff like ratchet ran off a slow ssd, I bought the marketing that the faster drive was needed.

I guess if you mean the fact don’t believe marketing then yeah, it’s that same argument again.
I still think its great for people on a tighter budget that slower and cheaper drives are working with todays games.

People saying future games will need faster drives.

Great you still have the internal SSD for games that simply HAVE to have those speeds which who knows how long it will take to see those games.

Win/win in my book
 
Ahh yes, that's why there is a growing trend of smaller game file sizes and faster load times on PS5. Nailed it.

Well when it comes to that the big reason is that all PS5 dev kits have access to Oodles Textures and Kraken. It's going to be the compression format that most developers will use. Plus the hardware is built to use them so it's pretty much eady for developers to make that decision.
 

ReBurn

Gold Member
Exactly that. After the PS3 however, the cell is what put Sony on a dev first path. No shortage of dev comments about how easy tapping console features and potential has been since then.
Well of course, Sony couldn't afford to go with another complicated architecture like PS3. It was needlessly expensive and difficult to develop for. There was no shortage of dev comments about how much they hated developing for PS3. Even their own developers complained about how complicated the architecture was. Moving to x64 was a necessary course correction.
 

assurdum

Banned
Same argument? I’m actually shocked that stuff like ratchet ran off a slow ssd, I bought the marketing that the faster drive was needed.

I guess if you mean the fact don’t believe marketing then yeah, it’s that same argument again.
You know right we are at the start of the generation and developers don't know yet how to push such faster data in an useful manner? Just to say eh. You can't pretend they are capable to use it at the maximum speed already. It's blatantly ignorant.
 
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MonarchJT

Banned
I know it does but it's said the PS5s decompressor is more powerful. A higher level of compression does require more power which is why Sony chose that decompressor for the PS5.



So Kraken would work on the Series consoles but the performance wouldn't be the same as the PS5 due to the decompressor being weaker. Now Microsoft wasn't focused on Kraken but BCpak which doesn't compress as much which is why their decompressor isn't as powerful as Sony's.

i don't thjnnn that PS5 have "stronger" Decompressor they are just using diff algorithm
 
If you can deliver a game like ratchet with 3.9 gbs I kinda wish they just had a 1tb 4.0gbs ssd standard drive saved money and made it bigger.

I'm saying this now and something mind-blowing might come a long but I really do think it's not gonna happen this gen because every game will be made with pc in the back of sonys mind.

PC holding back consoles.
 

3liteDragon

Member
lol
probably you don't know but also the xsx Decompressor could use oodle kraken algorithm if they just want
Except they can’t because they don’t have their own dedicated decompressor for Kraken-format data, which means that data would have to go through the CPU, utilizing all 8 cores while it’s trying to run a game.
 
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Warnen

Don't pass gaas, it is your Destiny!
You know right we are at the start of the generation and developers don't know yet how to push such faster data in an useful manner? Just to say eh. You can't pretend they are capable to use it at the maximum speed already. It's blatantly ignorant.

I’m just not seeing your point. ”Fans” have been saying for months ratchet and clank can only be done thanks to the speed of the SSD. Turns out that wasn’t true. Your answer well wait till later…. Yeah no shit stuff gets better later in a gen…
 
i don't thjnnn that PS5 have "stronger" Decompressor they are just using diff algorithm

Actually they do have a stronger decompressor.

The CPU time saved by these decompression units sounds astounding: the equivalent of about 9 Zen 2 CPU cores for the PS5, and about 5 for the Xbox Series X. Keep in mind these are peak numbers that assume the SSD bandwidth is being fully utilized—real games won't be able to keep these SSDs 100% busy, so they wouldn't need quite so much CPU power for decompression.


Notice how both are talking about the hardware decompressors?

Anyways you know by now both figures were confirmed by the manufacturer.

Whether you accept that or not is up to you.
 
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Except they can’t because they don’t have their own dedicated decompressor for Kraken-format data, which means that data would have to go through the CPU, utilizing all 8 cores while it’s trying to run a game.

Couldn't they just use the XSXs decompressor?

But if they do I can imagine it would take longer to decompress the data due to the decompressor being equivalent to 5 Zen 2 cores instead of 9 Zen 2 cores.

Just trying to understand this from a tech point of view. I'm really not trying to console war with this.
 

dEvAnGeL

Member
This is going to make some of those Obsessives Sony Jingo's head's implode, when the key part of their dogma was SSD SPEED SSD SPEED! Here we have tests that show the SSD speed AT THIS TIME isn't being utilized by any part of the OS be it loading current gen or dead gen games. This might change, we'll have to wait and see, I'm sure Xbots will now throw the PS5 down into a deep pit and say it's nothing because of this.

The man behind the curtain is being exposed, what do you do? PIVOT PIVOT!

This hopefully exposes the insanity of console warring on one spec along with all the fake tech that spouts from any console warrior, but OSJ in particular.

The machine is well made, that's the truth.

Maybe soldering SSD memory that has a finite(albeit extremely high) number of reads/writes to a motherboard isn't a great idea for long term console life. When games that truly need the speed of the SSD come out we'll see I guess.
I think Sony is using the ssd speed for their sales, 10 million ps5 sold is crazy fast......
 
I’m just not seeing your point. ”Fans” have been saying for months ratchet and clank can only be done thanks to the speed of the SSD. Turns out that wasn’t true. Your answer well wait till later…. Yeah no shit stuff gets better later in a gen…
It's always the same. Let's quote pr. Only possible cause bla bla bla. Turns out not to be true. Oh I meant for later bla bla bla. It's just a vicious bullshit circle.
 

3liteDragon

Member
Couldn't they just use the XSXs decompressor?

But if they do I can imagine it would take longer to decompress the data due to the decompressor being equivalent to 5 Zen 2 cores instead of 9 Zen 2 cores.

Just trying to understand this from a tech point of view. I'm really not trying to console war with this.
Would love to be fact-checked on this but I don’t think Kraken-format data can go through the Series consoles’ LZW (Lempel-Ziv-Welch) decompressors.

It’s either that the console must have a dedicated Kraken decompressor like the PS5 or it must be decompressed by the CPU, like how it was done on last-gen consoles but this time on a much larger scale.
 
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Would love to be fact-checked on this but I don’t think Kraken-format data can go through the Series consoles’ LZW (Lempel-Ziv-Welch) decompressors.

It’s either that the console must have a dedicated Kraken decompressor like the PS5 or it must be decompressed by the CPU, like how it was done on last-gen consoles but this time on a much larger scale.

That's interesting. I thought the decompressors were general purpose and didn't have to be built for a specific format. Now I'm curious as to how they are built to handle those formats.
 

ethomaz

Banned
lol
probably you don't know but also the xsx Decompressor could use oodle kraken algorithm if they just want
False.
It can be used with several processors since it match the requirements... but only Oodle Texture works on Xbox.





Plus Dedicated hardware do matter.
Imagine if Xbox Descompressor could decode Kraken algorithm (it can't) in half time a frame is generated...

Graciously, Sony has obtained a license for Oodle Texture for all PS4 and PS5 developers!! On PS4 or PS%, you can use Oodle Texture to convert Sony's GCN format!! And of course, it all works incredibly with the PS5's built-in hardware Kraken decoder.

 
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I still think its great for people on a tighter budget that slower and cheaper drives are working with todays games.

People saying future games will need faster drives.

Great you still have the internal SSD for games that simply HAVE to have those speeds which who knows how long it will take to see those games.

Win/win in my book
I think this is a good option if you already have a drive that you want to repurpose but if you are buying a new drive I don't think it is worth saving a few $ , the cheaper drives still aren't "Cheap" so why spend good money on something you know will be crippled in the future.
 
False.
It can be used with several processors since it match the requirements... but only Oodle Texture works on Xbox.





Plus Dedicated hardware do matter.
Imagine if Xbox Descompressor could decode Kraken algorithm (it can't) in half time a frame is generated...





Pretty much.

Some lines of code are not going to make the PS5s GPU grow additional CUs the same goes for that code with the Series Decompression hardware.

Those two hardware components are limited by the actual hardware itself. Code isn't going to change said hardware.
 

ethomaz

Banned
Couldn't they just use the XSXs decompressor?

But if they do I can imagine it would take longer to decompress the data due to the decompressor being equivalent to 5 Zen 2 cores instead of 9 Zen 2 cores.

Just trying to understand this from a tech point of view. I'm really not trying to console war with this.
For Kraken not.
But it can be used for Oodle Textures.

RAD said in Xbox you need to use ZLib because it doesn't have Kraken compressor.
 
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HeisenbergFX4

Gold Member
I think this is a good option if you already have a drive that you want to repurpose but if you are buying a new drive I don't think it is worth saving a few $ , the cheaper drives still aren't "Cheap" so why spend good money on something you know will be crippled in the future.

All will revolve around how quickly the prices drop

Plus we dont know when or even if these drives will be "crippled" and if so by how many games will in fact cripple them and like I said prior if that happens you still have the internal drive for those games.
 
For Kraken not.
But it can be used for Oodle Textures.

I'm thinking the decompressor in the XSX might be too weak for Kraken. I'm guessing the CPU will have to help it to handle that level of decompression. So that 1/10th of a core could end up being a lot more if Kraken is used. Sacrificing CPU power for decompression is probably something developers won't do on these systems. BCpak and Zlib will probably be used the most due to this at least on the Series of consoles.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Sony will also release more and more games for pc not to forget the PS4 in the next few years. I doubt we will see too many games build completely around the secret sauce.

This LITERALLY makes zero sense. Why make a console, if you are not going to program for it?
 
This LITERALLY makes zero sense. Why make a console, if you are not going to program for it?

Looking at the PC space there are SSDs that match and even surpass the PS5s. Not to mention directstorage and Nvidia I/O will become available at some point. In the future Sony could design a game around the PS5s I/O and still have it work perfectly fine on PCs.

Remember Sony's biggest focus are their consoles not PCs. Which means for almost all their games the PS5 will be the lead platform.
 

Papacheeks

Banned
God this thread is fucking embarrassing. On both sides.

Lets see what digital foundry finds and see if Insomniac responds to what they find. I would have to believe the Developer over anyone. And If I remember Insomniac said they are not maxing out the ssd I/O solution. Which is why it looks like performance wise we can use slower drives.

But going forward as they add more to their engine and call on it more as their assets and levels get larger they will need the faster speed. Remember the way they draw on this solution in game engines is like one big pool of virtual memory.
 

IntentionalPun

Ask me about my wife's perfect butthole
I don't know why people think Sony's SSD solution is that expensive. Their custom design is actually cheaper than other 5.5 GB/second SSDs.

I mean, they are already profiting off of the standard PS5 lol
 

Papacheeks

Banned
I don't know why people think Sony's SSD solution is that expensive. Their custom design is actually cheaper than other 5.5 GB/second SSDs.

I mean, they are already profiting off of the standard PS5 lol

Look at the write speed, and then look at the write speed for all the drives we've seen.

980 pro max write speed is 5000mb/s
 

IntentionalPun

Ask me about my wife's perfect butthole
Look at the write speed, and then look at the write speed for all the drives we've seen.

980 pro max write speed is 5000mb/s
I don't know what you are trying to say here. Not being snarky just don't know what that has to do with my post.
 
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