Esteldan
Member
Reminds me of when Point & Click Adventures removed all puzzles because they were too hard and made them Walking Sims instead.
I have no issues with accessibility modes, however I do have a problem with the idea that a game that sees you overcoming challenges (Dark Souls) is toxic and we need to hand out meddles for people beating a platformer while the invincibility toggle is on.
What it leads to is publishers further reducing the focus of gameplay and focusing more on set pieces/cutscenes and basically the things that are not unique to gaming.
Makes me think about how they're struggling to sell movie tickets for $20 right now but some people are happy paying $70 for a 6 hour game with 4 hours of cutscenes with the only gameplay being walking down a corridor.
I have no issues with accessibility modes, however I do have a problem with the idea that a game that sees you overcoming challenges (Dark Souls) is toxic and we need to hand out meddles for people beating a platformer while the invincibility toggle is on.
What it leads to is publishers further reducing the focus of gameplay and focusing more on set pieces/cutscenes and basically the things that are not unique to gaming.
Makes me think about how they're struggling to sell movie tickets for $20 right now but some people are happy paying $70 for a 6 hour game with 4 hours of cutscenes with the only gameplay being walking down a corridor.