• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Nixxes Software joins Playstation Studios

MastaKiiLA

Member
Nixxes makes some of the best PC ports. Weird aquisition, unless they want to port more games to PC or just put them to work on some random assets and such?
They've ported to pretty much every platform since the DC. I would say PC gamers are celebrating prematurely, but they're thirsty for quality games, so they can have their fun.

I'm more intrigued by Nixxes' apparently prowess at handling the PS3. That could be super-interesting if Sony is actually going all-in on remasters, and decide to unleash Nixxes and Bluepoint on the PS greatest hits catalog. Give me a next-gen ICO, Jak Collection, and Killzone Collection. Their proximity to Guerilla makes that last item particularly tantalizing IMO.

Reboots and remasters seem to have a lot of appeal right now, and could be cheap ways to double-dip on titles that have had sales success in the past.
 
One interesting thing is that it is one of the main studios Square Enix used for porting games on PC. Either SE si not planning to port the games on PC, or found somebody else or...Square Enix doesn't need that anymore.
 
Last edited:

GymWolf

Member
Still waiting to get into Cyberpunk eh?
I have 82 hours on cyberpunk pc, it was not even remotely in the same universe of avengers in terms of bugs, a multyplayer game where multyplayer didn't worked and with the worst performance i ever saw in my pc, we are talking 10-15 frames unplayable shit at 1080p with high\medium setting on a fucking 2070super, the game was beyond broken, i can accept not working or abstent features, but i cannot with a literally unplayable game, i know the situation on console with cyberpunk was sad as hell, but people need to understand that not everyone had the same problem on pc.

I played cyberpunk at almost max details at 4k30\1800p60 with the same pc.

And if you think that i'm exagerating, watch any OT for that game in any forum\reddit you can find.

And believe i have no problem talking shit about games that i like, dishonored 2 was my goty that year and i still remeberhow fucked up was the pc port...
 
Last edited:

MastaKiiLA

Member
One interesting thing is that it is one of the main studios Square Enix used for porting games on PC. Either SE si not planning to port the games on PC, or found somebody else or...Square Enix doesn't need that anymore.
Welcome to Playstation Studios, Squeenix! *mic drop* Sony proceeds to crash the internets.
 

nowhat

Member
I have 82 hours on cyberpunk pc, it was not even remotely in the same universe of avengers in terms of bugs, a multyplayer game where multyplayer didn't worked and with the worst performance i ever saw in my pc, we are talking 10-15 frames unplayable shit qt 1080p with high\medium setting on a fucking 2070super.

I played cyberpunk at almost max details at 4k30\1800p60 with the same pc.

And if you think that i'm exagerating, watch any OT for that game in any forum\reddit you can find.
I'll take your word for it - played the beta, it really didn't do anything for me so I haven't really kept up since.

I played Cyberpunk on a Pro, which may have affected my opinion...
 
Last edited:
Too bad Jim isn't as attractive as Phil. He could totally skip the bus and get an Uber or Taxi then.

Meanwhile phil Spencer as he gets ready to work the corners of Los Angeles....

hivyLca.gif
 

GymWolf

Member
I'll take your word for it - played the beta, it really didn't do anything for me so I haven't really kept up since.

I played Cyberpunk on a Pro, which may have had affected my opinion...
The beta was already an appetizer of the complete game.

Sure the console version was trash, i edited my previous post.
 
Looks like Sony is all-in on porting those PlayStation exclusives to PC and wants the process to be faster. Can't wait to play Horizon 2 on PC someday free from the constraints of a Sony console.
 

sinnergy

Member
Looks like Sony is all-in on porting those PlayStation exclusives to PC and wants the process to be faster. Can't wait to play Horizon 2 on PC someday free from the constraints of a Sony console.
And Sony gamers laughed at MS their strategy 🤣 cross gen and pc ports ..
 
This will be great if it means more stuff coming to PC - can get rid of my PS5 :messenger_beaming:

Literally never heard of them, but surely means Sony is ramping up its porting operation!
 

fart town usa

Gold Member
How

How is bifurcating the Sony 1st party titles a win for "everyone"? 👀 Not mention games on PC are cheaper and the contradicting statement from Sony that 1st party games are best on playstation.....

I think your perception of the phrase "win for everyone" is a bit warped lol.
It's easy. If I were a PC gamer I'd be excited to get games that would normally otherwise be exclusive to consoles. If I owned a PS5 I'd still get the game. If I gamed on XBOX I could still play these games on a PC.

Everyone wins.

I don't pay attention to what Sony executives say. I look at games that are released and decide if I want to play them.
 

SLB1904

Banned
Looks like Sony is all-in on porting those PlayStation exclusives to PC and wants the process to be faster. Can't wait to play Horizon 2 on PC someday free from the constraints of a Sony console.
be careful i heard if you go sony there is no going back. ask MBG and Crapgamer.
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
But you see the difference between what Sony is doing and what MS is doing right? They aren't doing acquisitions the same. You can't really compare them to each other. That's why it's not an arms race. They aren't running the same race when it comes to acquisitions.
As best I can tell, the only real outlier in Microsoft's acquisitions is Bethesda.

Sony acquiring Housemarque is, in my eyes, functionally equivalent to Microsoft buying Playground Games or Undead Labs in 2018. Both studios had only ever made Xbox / PC games, so it was super "organic". Sony acquiring Nixxes (who only have a few games under their belt but a lot of work on Xbox and PC alike) is like Microsoft picking up something like Compulsion Games, although there isn't any sort of direct correlation obviously.

I understand that their strategies on studio acquisitions (and how deep their pockets are) obviously vary wildly between both companies. But they're both doing it.
 

bender

What time is it?
As best I can tell, the only real outlier in Microsoft's acquisitions is Bethesda.

It's a big fucking outlier and I wouldn't be surprised if it is the last on for Microsoft based on what Phil has hinted at. I think Sony is pretty happy with the stable of IPs they currently have and the creativity of the teams they own but I'd never say never to them trying something similar.
 
Sony: We're not in arms race to purchasing studios and don't throw money.

Also Sony: Announces a studio acquisition 2 days after another studio acquisition in same week.

On a serious note - Makes sense since they're obviously doing same or somewhat similar strategy to Xbox with PC releases. Whether their new games going to be on PC day 1 or not is another story.

Hopefully it works out for them, just give me Bloodborne on PC so I can finally see some NeoGaf plebs eat crow.
 
Last edited:

Banjo64

cumsessed
But they didn't buy any major IP with this acquisition (same with Housemarque and Bluepoint). Why can't you guys see the fucking difference between this and a publisher full of multiplatforms IPs? The difference is so clear I wonder how your brains work.
Did I say they have?
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
As best I can tell, the only real outlier in Microsoft's acquisitions is Bethesda.

Sony acquiring Housemarque is, in my eyes, functionally equivalent to Microsoft buying Playground Games or Undead Labs in 2018. Both studios had only ever made Xbox / PC games, so it was super "organic". Sony acquiring Nixxes (who only have a few games under their belt but a lot of work on Xbox and PC alike) is like Microsoft picking up something like Compulsion Games, although there isn't any sort of direct correlation obviously.

I understand that their strategies on studio acquisitions (and how deep their pockets are) obviously vary wildly between both companies. But they're both doing it.

But that's a HUGE outlier though. :messenger_tears_of_joy:

Even Xbox fans have stated that MS is now getting serious with their Xbox division once that Bethesda/Zenimax purchase went through.
 
It's a big fucking outlier and I wouldn't be surprised if it is the last on for Microsoft based on what Phil has hinted at. I think Sony is pretty happy with the stable of IPs they currently have and the creativity of the teams they own but I'd never say never to them trying something similar.
Nadella himself is on record saying they're still in the market for acquisitions, even massive ones. So, anything can happen.

The problem is people get too emotionally involved in these and use stupid reasonings to cheerlead or villianize acquisitions that have no basis in business reality. Rarely understand it given none of these acquisitions are filling my own bank account.
 

RCU005

Member
So PS now has one of the best porting studios. All PS exclusives going to PC. CONFIRMED.

This was a given and people who thought otherwise was just trying to hide from reality. The question is, how will they manage PC ports? I still don't believe Sony would dare to launch on PC day one. Maybe they'll release on first year?
 

bender

What time is it?
Nadella himself is on record saying they're still in the market for acquisitions, even massive ones. So, anything can happen.

The problem is people get too emotionally involved in these and use stupid reasonings to cheerlead or villianize acquisitions that have no basis in business reality. Rarely understand it given none of these acquisitions are filling my own bank account.

At least they are fun to troll. I'm curious if Microsoft's strategy will work. Game Pass is a super neat service but I worry about them getting a large enough subscriber base to make it sustainable at the current quality level.
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
But that's a HUGE outlier though. :messenger_tears_of_joy:

Even Xbox fans have stated that MS is now getting serious with their Xbox division once that Bethesda/Zenimax purchase went through.
I'll admit, Bethesda was a huge outlier of an aquisition.

But if Sony buys Square Enix (as some in this thread are speculating) then I'll be interested to see how that "it's not an arms race" quote gets spun. Tomb Raider, Just Cause, Final Fantasy, Kingdom Hearts, Life is Strange, etc. are all pretty big franchises to get locked behind platform exclusivity. I'd say far more so than the likes of Fallout, Elder Scrolls, and Wolfenstein.
 
But they didn't buy any major IP with this acquisition (same with Housemarque and Bluepoint). Why can't you guys see the fucking difference between this and a publisher full of multiplatforms IPs? The difference is so clear I wonder how your brains work.
It's an arbitrary, emotionally-stunted, goalpost-shifting tactic though. Even if IP were not acquired, resources that were once available to multiple platform holders were acquired, and now those resources are no longer available to them.

Even aside the fact those platform holders have either gone 3rd-party (Sega) or handle console/PC ports in-house (Microsoft), that doesn't "make up" for third-party software houses that no longer have access to this option for their console games to PC, such as Square-Enix.

Also ironically, while I was just able to easily rationalize that those who've "lost out" on these resources being acquired now may have other means of getting by without them, it never once has dawned on the people still crying over Zenimax/Bethesda games not coming to Sony/Nintendo (mainly Sony) platforms* that perhaps those platform holders will manage to get by with their own strategic partnerships and 1P offerings?

*outside of expansions for games already released on those platforms, obviously, or stuff agreed to before the deal was closed like Deathloop and Ghostwire Tokyo.

At least they are fun to troll. I'm curious if Microsoft's strategy will work. Game Pass is a super neat service but I worry about them getting a large enough subscriber base to make it sustainable at the current quality level.

Realistically they only need around 45-50 million active users @ $10/mo to make the service work for what, I'd assume, are revenue targets they'd want. That's upwards $6 billion a year in subscription revenue. Even with the costs for maintaining servers and making content deals with 3Ps factored out, that would still be around probably $5 billion annually in subscription revenue and, in this case, net profits.*

*well, you would still need to deduct production costs for 1P content I guess, and marketing costs as well, but even then that's still north $4 billion a year in subscription profits

And that's with just assuming they do somewhat better than XBO gen between the Series systems, PC, and mobile WRT GamePass growth. A worst-case would be, let's say, they grow to like 50 million subs by 2024 or 2025, but only 25 million are paying an average of $10/mo for GP. That's maybe $3 billion annually in revenue, but they could likely save on server operation costs and content deals, so that may be closer to $2.7 billion in revenue/profit for the service.

That's still about what the Xbox division does currently (actually I think it's a bit above its profits from FY20), without accounting for revenue from software sales, DLC sales, revenue from advertisers etc. which would push division revenue somewhere north $3.5 billion annually, which is actually around what Sony's numbers were for the PlayStation division in 2020 IIRC (again just talking profits here). And that's a worst-case scenario for Microsoft, btw.

IMO things are look really good for them for GP growth through the rest of the year and going forward, so they should be able to blow past that type of profit figure for the division. Question is by what time; it will be a few years but they could start seeing that type of revenue from the service and the division as a whole at some point by like 2024, $3.5 - $6.5/$7 billion FY profits if they do everything right (or mostly right, tho the less so the more they'd get near the lower end of that figure).

But anyway, lemme get this thread back on topic xD.
 
Last edited:

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I'll admit, Bethesda was a huge outlier of an aquisition.

But if Sony buys Square Enix (as some in this thread are speculating) then I'll be interested to see how that "it's not an arms race" quote gets spun. Tomb Raider, Just Cause, Final Fantasy, Kingdom Hearts, Life is Strange, etc. are all pretty big franchises to get locked behind platform exclusivity. I'd say far more so than the likes of Fallout, Elder Scrolls, and Wolfenstein.

If Sony buys Square Enix (they won't), then it would be 100% an arms race and that Sony lied to us. No way to spin that. I'd say buying Square "may" cost less, but it would be equally as big as MS buying Bethesda. Which means it won't happen. And I don't want Sony to buy Square. That'll be terrible for them and us.
 

GrayChild

Member
Good for Sony. Virtuos handled the PC ports of Horizon Zero Dawn and Quantic Dream's titles with some very mixed results (Days Gone and Death Stranding turned out so well simply because they were ported in-house). Having a more reliable studio for this job will save them a lot of negative feedback.
 

SaucyJack

Member
Some terrible (but predictable) takes in this thread.

This is a small acquisition, not every purchase a large multi-national corporation makes has to be market changing. More likely they just have capability Sony values and it’s a useful piece of the jigsaw.

Sony already have a PC port strategy, and acquiring Nixxes doesn’t change that. Sure Nixxes may end up working on PC ports of PS5 games but that’s clearly not the only thing they’re going to be doing.
 

CamHostage

Member
However there are some other ways to look at this, because from a messaging POV this acquisition kind of flies in the face of what Ryan & Hulst have been saying for a while. Or maybe better to say, what a "certain segment" of the fanbase have been insisting for a while when it comes to the nature of Sony's acquisitions. The main talking points they've been using are that Sony does acquisitions of companies that have "essentially" exclusively done work for Sony in the past anyway, and have a strong history of developing games for their platforms.

Nixxes fits neither of those.

Yes, they've done a lot of ports to PlayStation platforms over the years, but they've also done a ton for other platforms. In fact, if you check their wiki, most of their work has been with Microsoft platforms, either Windows or Xbox consoles...

Additionally, Nixxes hasn't really "developed" any games of their own, as they have handled ports throughout their history. This makes them similar to Bluepoint, with the differentiation being that Bluepoint has also done remakes of games, particularly recently like with Demons Souls... But the reason I bring all of this up is because for a "certain slice" of the fanbase/gaming community, they have essentially centered their idea on Sony's acquisitions targeting developers; even under the label of studios, the focus has seemingly been around developers, which implies they create their own games. At least so far, that isn't the case for Nixxes.

I get that it feels like there's a symmetry to make debate-club arguments easier here, but you're breaking it down from the perspective of fans.

Fans don't know all the facts. Nixxes has relationships with all kinds of companies, but unless they get credited in public on the package or in the co-developer field, fans don't get the info. It'd be like if Factor 5 had announced way back on Wii that it was working with Nintendo, and everybody went, "Holy shit, Rogue is coming!", and then we found out it was them porting Netflix Instant Streaming services. There are things the fans get to know, and then there are things the fans can't handle being told because it makes it harder to get an understanding when they check the wiki.

You're also overstating Sony's messaging to fans on acquisitions. Maybe you can get from interviews that the purpose of their acquisitions is as a reward for fruitful relationships, and that is the nice part of it in public and is heartening for the companies involved, but the purpose of any acquisition is to grow business. Acquiring a technology studio helps grow business. The fact that this is a known technology studio by fans in the PC sector complicates the messaging (there are a lot of companies Sony could have acquired that could never have filled, like when MS acquired Beam and most fans didn't notice until it became Mixer and pushed against Twitch,) but the purpose of Sony acquiring Nixxes is being made really clear in all the messaging of it joining the Technology Services Group. It's not supposed to make fans happy, it's supposed to make Sony's TCS Group stronger for the PlayStation business.

In general, that's your point, that business is business, and you're right about that.

However, acquiring a major publisher was a business-upheaving move on Microsoft's part, changing the dynamics of outlook at every other game IP holder, because now they're not just producing with the goal of growing their own business, they're shooting for visibility on the exchange market as their competition gets acquired to align with one of the major corporations' service businesses. Not everybody can get bought, of course, but look at the film/tv entertainment market, where if you're not inside the fold of a major streaming service, you are at a disadvantage right now. Much like Disney absorbing Fox, Microsoft's Zenimax deal is an event that shakes the trajectory of the business.

...It's also a mind-fuck for fans, as now they have to choose the right box if they want to get their Elder Scrolls and Dooms and maybe Sonices and Guilty Gearses. But that's only the tip of the iceberg, or the chiseled chunk of the uncut gem if you prefer. (I don't know if it's a good thing or a bad thing ultimately if an arms war really does break out, I have personal feelings but that's just me, I do know that the gaming biz will be different after it, and gaming fans will be affected in some way.)

(*Also, agree with you in honoring to the PC fans who raised the profile of Nixxes by recognizing quality work, it's a shame for them that the company is taken off the table as a porting studio for 3rd Parties if you care for their potential work beyond the Sony products your platform might be getting.)
 
Last edited:

BeardGawd

Banned
Have they even made anything? Goggle pulled up a Tomb Raider remake and an announced (but non-existent) Marvel project. Bit bizzarre to announce an aquisition without any kind of a pedigree.
This is most assuredly to assist with porting 1st party Playstation games to PC.
 

Braag

Member
They've ported to pretty much every platform since the DC. I would say PC gamers are celebrating prematurely, but they're thirsty for quality games, so they can have their fun.
Lmao, I'm not one to go into console warring so point your "thirsting" comments to some other members.

I'm simply speculating as I know NIXXES from their ports.
 
Top Bottom