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Forza Horizon 5 Next Gen performance targets revealed. RT only utilized in Forzavista

assurdum

Banned
Because you won't notice them being any better than SS while actually playing the game. It's not free. Something else would have to be worse and it's something that would be more noticable.
No one say it's cheap. I think it's quite normal to be disappointed about the lack of raytraycing in-game. If you are fine about it good for you.
 

TBiddy

Member
Low API allow to handle raytracing better because you can tweak it easily as lowering the LOD details and other similar stuff just to save perfomance. Using Direct X you have less access to such option because you work with an higher level of abstraction. That's why introduce raytracing on series X at different levels could be more complicate and Forza uses it just in photomode at higher setting. Just my guess. Spiderman was multiplatform, open world and still got raytracing on ps5 after all.

What's your level of experience coding with DX on the XSX as well as GNM on the PS5?
 

Raekwon26

Member
I love how your enthusiasm for raytracing just flip-flops all over the place depending on who is doing it and who isn't doing it. Now of course when FH isn't doing it it's "who cares about ray tracing let me make up fake resolutions for games that haven't released yet"

So make up your mind.









Ratchet looks bloody great and you're a plonka.

Oh boy.
 
Oh God. Here we go again.
That's what he said pal! Your ignorance to the facts is making you look like a moron. A number of posters have told you that you're wrong, NXGamer Hasn't even seen the DF video from Alex, so you can't quote him now.

You see the problem is you can't admit when you're wrong, I suggest you take a big slice of humble pie, eat it up and then apologise, you'll feel a lot better afterwards 👍
 

assurdum

Banned
That's what he said pal! Your ignorance to the facts is making you look like a moron. A number of posters have told you that you're wrong, NXGamer Hasn't even seen the DF video from Alex, so you can't quote him now.

You see the problem is you can't admit when you're wrong, I suggest you take a big slice of humble pie, eat it up and then apologise, you'll feel a lot better afterwards 👍
The only valid argumentation about people like you is just about who are wrong who is right but scarcely you said something more deeper worth it to read in every single thread. I'm talking of low API and here we go, we go back to the same argument, because if I could be wrong in something, you think to be legitimate to call me idiot, incompetent or even worse, when practically I passed 3 pages to discuss to the other person about what Nxgamer said just in a single post, taking any kind of insult. Just to be clear even Alex or DF weren't exactly transparent about the raytracing resolution on GT7, what they said it's easily subjected to misinterpreting. Now what make some people so sure that raytracing was solely 1080cbr in such game and nothing more, give me some headache because to me sounds like more around 1080p up to 4k reconstructed output, from they words, but I don't even insist anymore about such discussion because it's practically a dead end. But why we have to come back to that talk when I just exposed a totally different matter?
 
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I love how your enthusiasm for raytracing just flip-flops all over the place depending on who is doing it and who isn't doing it. Now of course when FH isn't doing it it's "who cares about ray tracing let me make up fake resolutions for games that haven't released yet"

So make up your mind.









Ratchet looks bloody great and you're a plonka.
You think you have a gotcha here, but you don't. I like good raytracing. I don't like bad raytracing. Looks like I'm quite consistant in my views :messenger_beaming: FH5 raytracing would likely be bad btw. Low res reflections on cars isn't exactly the pinnacle of raytracing.

And yes, Ratchet looks great. It would look even better with RTGI.
 

Three

Member
Because you won't notice them being any better than SS while actually playing the game. It's not free. Something else would have to be worse and it's something that would be more noticable.
That something else for me is native 4k. I find that to be more of a waste than realistic RT. Besides we are talking about a PC game here. Support would have been nice if simply for future hardware even if we say people must have 4k.
 

Three

Member
You think you have a gotcha here, but you don't. I like good raytracing. I don't like bad raytracing. Looks like I'm quite consistant in my views :messenger_beaming: FH5 raytracing would likely be bad btw. Low res reflections on cars isn't exactly the pinnacle of raytracing.

And yes, Ratchet looks great. It would look even better with RTGI.
But low res cubemaps are great? RT in FH5 would be bad based on what? If it's so bad why would it be in the photo mode? Come on. You're not fooling anyone with your shtick.
 
But low res cubemaps are great?
Where have you seen low res cubemaps in FH5? Screenshot pls.
RT in FH5 would be bad based on what?
Based on its cost and the fact that it would only be car reflections and nothing else.
If it's so bad why would it be in the photo mode?
Someone posted an image a couple of pages ago. Looks high res, super clean and there are reflections of reflections. It's high quality in photo mode so I'll allow it.
Come on. You're not fooling anyone with your shtick.
You're imagining things.
 
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DaGwaphics

Member
So much for me wanting to see Forza Motorsport 8.

Why? They might completely melt our minds with what they do there. FM8 might not even be cross-gen. I think we are in that period where whatever we think is impressive one minute might quickly get surpassed the next, at least over the next few years. The Forza guys never disappoint, that's for sure.

No RT during real-time gameplay is bizarre as hell for a next gen only iteration of the franchise. Seems either talent or the hardware is just not upto task.

If you ask me, RT is overrated anyway and resources are likely spent better elsewhere anyway. (For now)

It's a good thing FH5 is cross-gen than. LOL Couldn't help myself.

I'm somewhat with you on RT. Not really for or against it, just hoping the devs always prioritize the final image. If RT is the best choice, use that, but if faking it provides the best result do that.
 
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Shmunter

Member
Why? They might completely melt our minds with what they do there. FM8 might not even be cross-gen. I think we are in that period where whatever we think is impressive one minute might quickly get surpassed the next, at least over the next few years. The Forza guys never disappoint, that's for sure.



It's a good thing FH5 is cross-gen then. LOL Couldn't help myself.

I'm somewhat with you on RT. Not really for or against it, just hoping the devs always prioritize the final image. If RT is the best choice, use that, but if faking it provides the best result do that.
Yeah, yeah I’ve been corrected on it being a One game still
 

jroc74

Phone reception is more important to me than human rights
they should at least add ray traced reflection on the cars during gameplay
My only question is....they couldnt find a good balance between environmental detail and RT while driving? Its like they took 2 extremes and just ran with it vs finding a good balance.
 

assurdum

Banned
My only question is....they couldnt find a good balance between environmental detail and RT while driving? Its like they took 2 extremes and just ran with it vs finding a good balance.
And here my theory about Direct X not that mature yet to achieve such tweaking. That's what he said an epic engineer via Twitter not so much time ago about the difference in raytracing when you use a low API architecture Vs an higher level of abstraction of coding.
 
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CeeJay

Member
This game is still using the last gen ForzaTech engine right? It's amazing how far PG were able to take it for FH5.

Turn10 are working on a next gen ForzaTech engine and FM will be the first to use it, imagine what PG will do when they get a hold of that for FH6. :messenger_face_screaming:
 
The only valid argumentation about people like you is just about who are wrong who is right but scarcely you said something more deeper worth it to read in every single thread. I'm talking of low API and here we go, we go back to the same argument, because if I could be wrong in something, you think to be legitimate to call me idiot, incompetent or even worse, when practically I passed 3 pages to discuss to the other person about what Nxgamer said just in a single post, taking any kind of insult. Just to be clear even Alex or DF weren't exactly transparent about the raytracing resolution on GT7, what they said it's easily subjected to misinterpreting. Now what make some people so sure that raytracing was solely 1080cbr in such game and nothing more, give me some headache because to me sounds like more around 1080p up to 4k reconstructed output, from they words, but I don't even insist anymore about such discussion because it's practically a dead end. But why we have to come back to that talk when I just exposed a totally different matter?
What different matter?
 

Reindeer

Member
Stop talking about things being open world. Nothing about a game being open world limits RT reflections. If anything 60-120fps racers will have a harder time doing it than 30fps ones.
And the point of 30fps racing game with RT is? Who's gonna play that when there's 60fps mode?
 

Three

Member
Where have you seen low res cubemaps in FH5? Screenshot pls.

Based on its cost and the fact that it would only be car reflections and nothing else.

Someone posted an image a couple of pages ago. Looks high res, super clean and there are reflections of reflections. It's high quality in photo mode so I'll allow it.

You're imagining things.
Screenshot-20210615-130304-Gallery.jpg

There you go. Screenshot for you. You think low res RT reflections would look worse than the cubemaps, you're fooling yourself.

Come off it with the it will cost something else. Sure it will on console but where is the 'we need more power' talk you give ratchet? Where is the 'it will benefit greatly'. Not only that but you try to pass RT of as somehow ending up looking worse and low res. You think this can't be played on hardware more powerful than an xbox either. If the Xbox can play this at 4k30fps no RT why not the option with RT on PC? You've got extra power there so what's the excuse?
And the point of 30fps racing game with RT is? Who's gonna play that when there's 60fps mode?
The same people who play on the default 4k 30fps mode so I'd imagine actually the majority of people who won't change it
 
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Reindeer

Member
Minimum specs for this game is hardware from 2012, which means they aren't even pushing this as hard as they could If they went truly next gen. Next Horizon after this could look bonkers.


HzmXtnp.jpg
 
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Reindeer

Member
The same people who play on the default 4k 30fps mode so I'd imagine actually the majority of people who won't change it
This isn't an action adventure third person game, people rarely ever choose 30fps for shooters and racers.
 

Md Ray

Member
Video 2K is 1080p (1920x1080 instead of cinematic 2048x1080), but PC guys very often (incorrectly) refer to 2560x1440p as 2K, while 2.5K is more appropriate term, as per the 2560 horizontal pixels.
An even better term than 2K or 2.5K is QHD.
 

TBiddy

Member
And here my theory about Direct X not that mature yet to achieve such tweaking. That's what he said an epic engineer via Twitter not so much time ago about the difference in raytracing when you use a low API architecture Vs an higher level of abstraction of coding.

I'll ask again, since you ignored me earlier. What is your experience with DirectX and GNM?
 

Three

Member
This isn't an action adventure third person game, people rarely ever choose 30fps for shooters and racers.
People rarely ever change any settings so I'd imagine the majority will be playing this at 30fps.
The majority of people played FH4 at 30fps because that was the only option on a lot of xbox ones. Nobody cares that it's 30fps. The majority don't anyway.
 

Md Ray

Member
Minimum specs for this game is hardware from 2012, which means they aren't even pushing this as hard as they could If they went truly next gen. Next Horizon after this could look bonkers.


HzmXtnp.jpg
As long as Xbox One is getting tagged along, this is what the requirements are gonna look like on PC. This is good as more people will get to play it.
 

Reindeer

Member
People rarely ever change any settings so I'd imagine the majority will be playing this at 30fps.
The majority of people played FH4 at 30fps because that was the only option on a lot of xbox ones. Nobody cares that it's 30fps. The majority don't anyway.
The most popular mode with people when playing Ratchet was 60fps so I hard disagree that people don't change settings. People aren't as dumb as you think, social media is filled with people asking for 60fps option in games.
 
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elliot5

Member
Unless someone at PG showed me what raytracing looked like in FH5 on and off, I couldn't give less of a fuck. I imagine RT reflections at that speed in the environment is a terrible idea and would cause a lot of shimmering and artifacting. Resources better spend on volumetric lighting, particles, foliage, texture detail, etc. 4K30 is a little disappointing coming off FH4 running perfectly at 4k60, but that's all.
 

Sevenfold

Member
It's Playground Games, but yeah the engine is from Turn 10. Now imagine them optimising it for current gen only.
Derp. Yeah they're probably playing that one in house :D
Looks like GT7 will be the first look at a dedicated next gen racing game, but it's probably not for me. I'll 'put up' with the graphics in 5 until 6 comes out :D
 
This game is still using the last gen ForzaTech engine right? It's amazing how far PG were able to take it for FH5.

Turn10 are working on a next gen ForzaTech engine and FM will be the first to use it, imagine what PG will do when they get a hold of that for FH6. :messenger_face_screaming:

According to what Phil said when closing the show: "in a game built from the ground up for next-gen"



So, I'm not sure if it's the current engine, a customized one, or it is really a new one
 

JLB

Banned
According to what Phil said when closing the show: "in a game built from the ground up for next-gen"



So, I'm not sure if it's the current engine, a customized one, or it is really a new one


Its the previous gen engine improved for current gen.
Next gen engine debut is Forza Motorsport. I mean, even in Motorsport teaser, big part of it was to show in game reflections.
 
GT7 is cross gen.

I don't think it is though, as the site still hasn't been updated as of 10 seconds ago:


No mention of PS4, only PS5, check Horizon for reference:
 
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Reindeer

Member
I don't think it is though, as the site still hasn't been updated as of 10 seconds ago:

I can't be bothered Googling this right now, but it's there on PlayStation blog with direct words from Hermen Hulst. You can alternatively Google "GT7 cross gen".
 
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MrPotato

Member
I'm surprised that people are so critical of this... oh, hang on, it's a Microsoft game? Oh, I get it now.
Yep I remember this Microsoft game getting the same response too
7zHnf9S_d.webp

FH5 looks really good, some of the excuses I see here for it not having RT in gameplay is hilarious.
-mExIcO iSn't suited for RT 😂
Like does Mexico not have reflective surfaces
 
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CeeJay

Member
According to what Phil said when closing the show: "in a game built from the ground up for next-gen"



So, I'm not sure if it's the current engine, a customized one, or it is really a new one

They branch the ForzaTech engine that Turn10 develop and then modify that so I can't see PG releasing a game on the full fat next gen version at least a full year before Turn10 get their first game out of the door. FH5 is also getting a release on Xbox One so regardless of what these execs say it can't be built fully unrestricted from the ground up for SeriesS/X. Sure, there will be elements that can be cut and scaled down for the old consoles but you are definitely constrained to some degree with design decisions when you have to get the game running on old tech as well. The new consoles have got some significant advancements in IO architecture and CPU power before you even take the pure GPU performance into account. AAA developers of the calibre of Playground are able to get every drop of performance out of a fixed piece of hardware and I don't buy it that they can do that with the SeriesS/X while also having to get the game to run on the 2013 Xbox One. There may be some aspects of the brand new engine that PG were able to retrofit into their build such as the entire Forza Vista mode which is essentially a standalone application and does look amazing from what I have seen of it.
 

Kuranghi

Member
This doesn't look any different from Forza Horizon 4 on PC.

I'm surprised this isn't 4k60 on the Xbox X.

Disappointing visuals.

Personally I thought the stream version looked amazing, but after watching the 4K I realised it was heavily influenced by the rubbish streaming bitrate filter that was making my brain fill in the gaps.

On watching the 4K I have to agree thats its not really a big jump over FH4 running on PC at 4K60 to me. The tesselation draw distance is really severe and the side of the volcano for example looked too smooth when I watched the 4K vid.

People are enjoying it though I don't want to be too down on it, it still looks amazing and its running on a console that costs less than a GTX 1080 Ti right now so thats nuts, as that GPU is prob about the minimum you need to make it look and run like this.
 
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