Superayate
Member
The real issue there is that Series S is basically a last gen console that can sometimes do ray tracing. So while Sony first party will eventually get to a point where they make nothing but next gen games, Microsoft first party will always have to develop with Series S in mind. NX Gamer did a review on the HFW gameplay where he pointed out areas that are likely being held back because of PS4 where a PS5 only game wouldn't have that constraint. So it's not all roses. It's just that Guerrilla did a damn good job despite developing for lesser hardware. Doesn't change that it would have been better if it were PS5 only.
I think that putting XSS at the same level than last gen console is a mistake. Yes, the GPU has on paper RAW power + Mem bandwidth around an PS4 pro, but that's forgetting how the others main parts are so much better => IO and CPU are a real big step. The problem for the XSS is that the current game are cross gen, so not developed to exploit its strength compared to last gen hardware. Remedy dev were clear about that, the more the game only be developed for the new console, the more it will be easy to exploit and work with the XSS, also to use its strength (it will be obviously the same for PS5 and XsX). Yes the memory part is reduced and will surely impact the game dev (as explain by ID devs) for these new consoles, but clearly, the XSS is not a last gen hardware.