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[DF] Crysis Remastered PS5 Upgrade: All Modes Tested - What's The Best Way To Play at 60FPS?

sunnysideup

Banned
I hope they can get it to a point where it matches the original first in visuals and effects. I haven't tried the latest patch much yet, but the PC version looked like this for me (right is the original release)

MkNnxJm.jpg

4YDSNiA.jpg

GhhcvYN.jpg
og looks better?
 
So if he doing a video, and a video where he says it performs better on ps5 over Xbox he should be miserable?

Not but like you said he shouldn't be happy that either platform is performing badly. I sure wouldn't be if I was in his position.

It's like saying that I'm happy that the performance is garbage on Xbox/PlayStation. That's not a correct attitude to have especially when your doing a comparison. Only people I can imagine doing that are the extremists like Joe or TimDog.
 
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phil_t98

#SonyToo
Not but like you said he shouldn't be happy that either platform is performing badly. I sure wouldn't be if I was in his position.

It's like saying that I'm happy that the performance is garbage on Xbox/PlayStation. That's not a correct attitude to have especially when your doing a comparison. Only people I can imagine doing that are the extremists like Joe or TimDog.

Where you getting he is happy with either platform Bo was just saying that he sounds happy in the video in general. Have you watched it?
he calls out both versions, he just sounds happy he gets to look at Crysis a game which he says he played hundreds of hours of
 

Andodalf

Banned
The game was just designed for hardware that never existed, they thought single core performance would increase but instead core count did. Game needs to be remade from the ground up one day, this is just a okay ish port of the Console port with some of the Pc features added back in.
 

ss_lemonade

Member
og looks better?
The original version has effects that are missing in the remastered version. For example, not shown is how good smoke effects affected by wind look on the original, while the remastered has a very artificial, patchy look to moving smoke (there's a level that shows this clearly, can't remember which one). Lighting is different though and one could say that the remastered version could be more "accurate?"

Environment physics is a big thing missing too in the remastered version.



Last time I tried it, vehicles also clip through vegetation instead of affecting them.



I am not sure if this is due to the version/engine the remaster is based on and that is preventing the developers from implementing the same type of physics back but I again can only hope that they can improve on those parts because I thought the game itself played great
 
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Where you getting he is happy with either platform Bo was just saying that he sounds happy in the video in general. Have you watched it?
he calls out both versions, he just sounds happy he gets to look at Crysis a game which he says he played hundreds of hours of

I only watched part of it. Didn't know that's why he was happy. I thought he was happy with one version having peformance issues which seemed a bit strange to me.
 

phil_t98

#SonyToo
I only watched part of it. Didn't know that's why he was happy. I thought he was happy with one version having peformance issues which seemed a bit strange to me.
Both version have performance issues and he points it out. But you jump in and comment about a video you half watched just to console war
 

sunnysideup

Banned
The original version has effects that are missing in the remastered version. For example, not shown is how good smoke effects affected by wind look on the original, while the remastered has a very artificial, patchy look to moving smoke (there's a level that shows this clearly, can't remember which one). Lighting is different though and one could say that the remastered version could be more "accurate?"

Environment physics is a big thing missing too in the remastered version.



Last time I tried it, vehicles also clip through vegetation instead of affecting them.



I am not sure if this is due to the version/engine the remaster is based on and that is preventing the developers from implementing the same type of physics back but I again can only hope that they can improve on those parts because I thought the game itself played great

wow. Can you play it on a modern pc with good framerates?
 

Bo_Hazem

Banned
The original version has effects that are missing in the remastered version. For example, not shown is how good smoke effects affected by wind look on the original, while the remastered has a very artificial, patchy look to moving smoke (there's a level that shows this clearly, can't remember which one). Lighting is different though and one could say that the remastered version could be more "accurate?"

Environment physics is a big thing missing too in the remastered version.



Last time I tried it, vehicles also clip through vegetation instead of affecting them.



I am not sure if this is due to the version/engine the remaster is based on and that is preventing the developers from implementing the same type of physics back but I again can only hope that they can improve on those parts because I thought the game itself played great


So it's not a remastered game but a gimped one after all? Pretty sad.
 

Bo_Hazem

Banned
Ahhhh thought you might of been local. I live 30 mins from manchester

My body is in Oman, but my heart is at Old Trafford. I was coming to Manchester for a visit but the pandemic ruined my plans! Maybe one day we watch a match together in boxing days.:messenger_winking_tongue: Been a Man United fan since 1995.
 

ss_lemonade

Member
wow. Can you play it on a modern pc with good framerates?
The original version tends to run better (significantly better too at times) but the remastered version's Very High settings can look better because it has much better draw distances. If you have time, you can probably get the original to look as good but it requires quite a bit tinkering with a custom cfg file and some experimenting to find good looking config values. The og version also has it's own set of issues like having problems engaging gsync and/or resolution and refresh rate problems, so the remastered version is more friendly in terms of an install and play experience.

Loading times was another big difference between the 2. Again, pre-latest patch impressions from me below loading the Onslaught level:

Remastered installed on a PCIe 4.0 SSD: 45 seconds (plus an additional 5 seconds I guess since it stutters like crazy on initial load) - see edit below
OG installed on a HDD: 20 seconds
OG installed on a standard SATA3 SSD: 10 seconds

Couple this with the lack of quick saves (which the original had) and I know this was one department that Alex from DF struggled with when he was making his initial Crysis Remastered videos because he could not do saves at the same spot for quick comparisons (I'm pretty sure this also makes like for like framerate comparisons between platforms very difficult and time consuming). I believe the latest patches have improved loading times a bit but it still wasn't even close to the original.

EDIT:
I tested this again with the latest patch and it looks like loading times improved significantly and are now almost similar to the original. Reloading a level though makes you go through a loading screen again, while the original caches the first load and instantly starts when reloading a level/save.
 
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Stuart360

Member
As someone who owns both versions on PC, the 'remastered' version does look better overall, especially froma lighting and texture angle. The orig game is also pretty easy to run now compared to the remaster.

I honestly feel Cytrec wanted the whole 'but can it run Crysis' back again, as this game for me is nearly as hard to run as Crysis was back in 2007.
 
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Both version have performance issues and he points it out. But you jump in and comment about a video you half watched just to console war

Honestly I was reading a lot of the comments here and I thought the PS5 version was the only one with issues. I really didn't have the time to watch the whole thing because I have to pay attention to my brother while feeding him. I'm sorry that I couldn't watch the entire video.
 
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phil_t98

#SonyToo
Honestly I was reading a lot of the comments here and I thought the PS5 version was the only one with issues. I really didn't have the time to watch the whole thing because I have to pay attention to my brother while feeding him.

Yeah ok fair enough. if you watch it, he says the PS5 performs better than the xbox version but image quality is better on xbox. He says both version have problems. He compares them to the pc version which is miles better than both versions
 
Yeah ok fair enough. if you watch it, he says the PS5 performs better than the xbox version but image quality is better on xbox. He says both version have problems. He compares them to the pc version which is miles better than both versions

That makes sense since neither are native versions of the game. Just BC with the framerate unlocked. With native versions the results could have been better.
 

assurdum

Banned
So I seen the video. What a garbage offer. It's practically a ps360 game with better lighting. It's horrible. Can't even stay in 4K with such assets?
gross james van der beek GIF
 

phil_t98

#SonyToo
I really don't see this as a bragging point for either side. Either your stuck with crappy IQ or crappy performance.
Yeah neither are good enough. Both have frame drops but os5 is slightly better with that and Xbox has better image. It’s still a bad port all round for both systems
 

Audiophile

Member
This Remaster is frankly an embarrassment given the original game and the widespread high regard for its technical make up.

When I saw this was getting a remaster I expected a balls to the wall tech showcase, what folks got was a ropey remaster of a PS360 port.
 

VFXVeteran

Banned
Needing VRR to keep things smooth is bad news.
I told people these machines were severely underpowered but I got laughed at and told to bug off.. It's really entertaining to watch all of this unfold and see the remarks. People's unrealistic expectations were at an all-time high in the Console Tech thread nearly 2 years ago and people believed it - just like last gen. Even if the graphics engine is shit optimized, the consoles should be able to brute force their way through typical graphics features that are nearly a decade old like normal maps, high res textures, transparent polygons for smoke/FX, etc..
 
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Fake

Member
About the A.I hitting everytime even on the easy mode:


This is a problem with the PS3 and Xbox 360 version. Don't matter the difficult, this happen. At least for me. All the bloody time. Played Crysis on Xbox 360 loads of times.
 

Bo_Hazem

Banned
Crysis Demastered.

Yeah used that very word then didn't wanna make a joke of myself and googled it and found it being actually used as a compliment.

Soon after the Norman Conquest of England in 1066, the name Demaster was recognized on the island as a name for a person who behaved in a masterful manner. This was also an occupational name for a person who was the master of his craft deriving from the Old French word maistre, and the Old English word maister.


So jokes on you now, mate.
 
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StreetsofBeige

Gold Member
Cx56oFy.png
Has ethomaz called the devs already, though.
Hahaha.

Just skimmed the video and saw this scene is at about the 8:35 mark.

Interestingly, the PS5 performance vs quality mode are all over the place. The quality mode runs better than the performance mode sometimes. And when they showed images of both, the picture quality of both seemed pretty similar.

Might was well just play the game at quality mode.
 

ss_lemonade

Member
I told people these machines were severely underpowered but I got laughed at and told to bug off.. It's really entertaining to watch all of this unfold and see the remarks. People's unrealistic expectations were at an all-time high in the Console Tech thread nearly 2 years ago and people believed it - just like last gen. Even if the graphics engine is shit optimized, the consoles should be able to brute force their way through typical graphics features that are nearly a decade old like normal maps, high res textures, transparent polygons for smoke/FX, etc..
I feel like it's got more to do with the underlying engine than what these consoles are capable of. I mean, here's the remastered version on my PC at 1024x768 max settings (w/o raytracing)

oHWPmXK.png


and at 1440p

6aZjXBU.jpg


and here's similar shots from the original at Very High (with a custom cfg to increase shadow resolution and push back LOD. Though you can still see the LOD improvements in the remaster based on these shots, which are hard to match on the original)

1l4OfYd.png


tpgTFHK.jpg


Even at 1024x768, some scenes would drop my framerate hard. Now I guess one could argue that I have some outdated hardware, which might be a bit true on the GPU side with some newer games, but I would imagine my oc'ed 1080 Ti paired with a 3700x should do much better than 49 FPS at 1024x768.

I did notice though that they fixed the loading times now with the latest version. Game seems to load almost as fast now as the original which is good. They also fixed some of the idle vegetation animation to be in-line with the original, which was almost static-like before.
 
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EverydayBeast

thinks Halo Infinite is a new graphical benchmark
At the end of the day crysis is just a fps and “can it run crysis?” Isn’t funny anymore all that doesn’t mean crysis isn’t a proven franchise.
 

Connxtion

Member
The game alright for the most part. But the one thing am sad about is they fixed the out of map bug that was in the 360 version. (Mission 1)
 

VFXVeteran

Banned
I feel like it's got more to do with the underlying engine than what these consoles are capable of. I mean, here's the remastered version on my PC at 1024x768 max settings (w/o raytracing)

oHWPmXK.png


and at 1440p

6aZjXBU.jpg


and here's similar shots from the original at Very High (with a custom cfg to increase shadow resolution and push back LOD. Though you can still see the LOD improvements in the remaster based on these shots, which are hard to match on the original)

1l4OfYd.png


tpgTFHK.jpg


Even at 1024x768, some scenes would drop my framerate hard. Now I guess one could argue that I have some outdated hardware, which might be a bit true on the GPU side with some newer games, but I would imagine my oc'ed 1080 Ti paired with a 3700x should do much better than 49 FPS at 1024x768.

Your 1080Ti is equivalent in power to the next-gen consoles. So no, you don't have the GPU power to brute force that unoptimized code. I can run it at true 4k with Extreme details and am in the 50s. I have a 3090, so it brute forces through the bad code.
 
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