VRR wins out again.
In the end of the video there's some comparison. But Sounds interesting to see FPS comparison on mission 2, with more drops. Sounds interesting too to see FPS comparison on 1440p Ray Tracing mode. Aparentely, PS5 runs very better on software RT mode, and Xbox Series X has virtually same performance on quality mode, with highter resolution.Alex compared PS5 and SeriesX resolution side-by-side, but why he didn't compare FPS?
In the end, John said "PS5 runs little better, but looks little worse".
Alex compared PS5 and SeriesX resolution side-by-side, but why he didn't compare FPS?
In the end, John said "PS5 runs little better, but looks little worse".
But a side-by-side comparison should be interesting to see.
DMC 5 Special Edition has many intense moments too, and they made this comparison.Because the game is super variable and there’s no way to get like for like shots in the most intense moments
DMC 5 Special Edition has many intense moments too, and they made this comparison.
Devil May Cry 5: Special Edition - the first PS5 vs Xbox Series X platform comparison
It's finally happening. Ever since Microsoft and Sony revealed the hardware specifications of Xbox Series X and PlaySta…www.eurogamer.net
In the end of the video there's some comparison. But Sounds interesting to see FPS comparison on mission 2, with more drops. Sounds interesting too to see FPS comparison on 1440p Ray Tracing mode. Aparentely, PS5 runs very better on software RT mode, and Xbox Series X has virtually same performance on quality mode, with highter resolution.
No shitVRR wins out again.
For whatever reason they often seem willing to side-by-side the aspects where the PS5 doesn't match the SX, while avoiding the direct comparison when the SX is at a disavantage.Alex compared PS5 and SeriesX resolution side-by-side, but why he didn't compare FPS?
In the end, John said "PS5 runs little better, but looks little worse".
But a side-by-side comparison should be interesting to see.
Another piece of evidence for my theory that whenever the CPU gets really hammered, PS5 loses out bigly to the XSX due to the variable frequency. We'll see how the theory persists in the future when we get more next-gen games.
Sadly, Crytek peaked with this game (even though both Crysis 2 and 3 are good) so they're clinging to it.It might be time for Crytek to give up on this game.
They've wasted countless hours on ports, remasters, and patches.
They clearly are not capable of delivering a perfect experience on this 13 year old game.
Yes so at best it's running in GCN mode, meaning for Series X it's only double the GPU performance of One X and PS5 should see a 2.5x increase in GPU performance over Pro.Still a PS4 / XO version right ? Not a native app ?
Is it really necessary to spread such stupid shitty old troll theory? Still the variable frequency nonsense? Again?Another piece of evidence for my theory that whenever the CPU gets really hammered, PS5 loses out bigly to the XSX due to the variable frequency. We'll see how the theory persists in the future when we get more next-gen games.
So what was the point in porting Crysis to Cryengine 3/ 360 and Ps3 and subsequently using that core version for further ports if we were still going to have silly CPU related bottlenecks?
Time will tell if it's stupid. So far it makes sense to me, but we'll see.Is it really necessary to spread such stupid shitty old troll theory? Still the variable frequency nonsense? Again?
Actually it's quite the contrary as usually the CPU has more an impact on the framerate, and the framerate is better on PS5.Another piece of evidence for my theory that whenever the CPU gets really hammered, PS5 loses out bigly to the XSX due to the variable frequency. We'll see how the theory persists in the future when we get more next-gen games.
No need time. It's stupid as hell. Explain where did you seen any issue in perfomance in any games relative to the variable frequency. If variable frequency was that impactful don't worry, you won't see any game on ps5 outperform the series X version and it would have been constantly beaten in every multiplat from launch.Time will tell if it's stupid. So far it makes sense to me, but we'll see.
hahahahahaHas ethomaz called the devs already, though.
At a lower resolution.. resolution has a big impact on frame rate . Maybe they should lower to 900p.Actually it's quite the contrary as usually the CPU has more an impact on the framerate, and the framerate is better on PS5.
Still a PS4 / XO version right ? Not a native app ?
You reading more into it. He sounds exactly like he normally does. Poorly optmised game that’s allAlex is so happy in the video, not sure why.
"Only" the double is 12 TF GCN on series X where the increase of 2,5x in GPU perfomance on ps5 over the pro it's practically 9,25TFYes so at best it's running in GCN mode, meaning for Series X it's only double the GPU performance of One X and PS5 should see a 2.5x increase in GPU performance over Pro.
Pretty much all games we've seen so far don't stress the CPU at all (since they're built for Jaguar netbook CPUs), which means the PS5s GPU can run at max frequency without a problem. The few exceptions we've seen so far, where the CPU is under heavy load, have ran quite a bit worse. Avengers comes to mind, and now Crysis.No need time. It's stupid as hell. Explain where did you seen any issue in perfomance in any games relative to the variable frequency. If variable frequency was that impactful don't worry, you won't see any game on ps5 outperform the series X version and it would have been constantly beaten in every multiplat from launch.
I thought 2.5x 4.2 was more like 10.5 lol (so roughly the 10.28 the PS5 actually has?)?"Only" the double is 12 TF GCN on series X where the increase of 2,5x in GPU perfomance on ps5 over the pro it's practically 9,25TF
Wel yes still lower than 12 TF eh ..I thought 2.5x 4.2 was more like 10.5 lol (so roughly the 10.28 the PS5 actually has?)?
"We live in a post resolution era. Here are videos zoomed to 800x to show the little difference in res and we won't cover what we usually cover anymore, framerate."For whatever reason they often seem willing to side-by-side the aspects where the PS5 doesn't match the SX, while avoiding the direct comparison when the SX is at a disavantage.
Like, he mentions the fps difference, but unlike the resolution difference, they don't show the measurements.
If it ever happened the other way around We might think it's an editing error... But that seems to happen only in one direction.
Looks more like Switch quality mode.
Avengers runs better on ps5 .... at lower resolution. From when worst resolution is tied to CPU?Pretty much all games we've seen so far don't stress the CPU at all (since they're built for Jaguar netbook CPUs), which means the PS5s GPU can run at max frequency without a problem. The few exceptions we've seen so far, where the CPU is under heavy load, have ran quite a bit worse. Avengers comes to mind, and now Crysis.