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[DF] Crysis Remastered PS5 Upgrade: All Modes Tested - What's The Best Way To Play at 60FPS?

AnotherOne

Member
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01011001

Banned
this game needs a native port fast! and even then I am not sure this slightly modified Cryengine 3 thing can run much better.

Cryengine 2 and 3 are complete dogshit, sorry but it's true. I know they were conceived as the industry shifted from high clocks to multicore, but still.

the fact that they used the original Cryengine 3 console version as a base and not completely remake the game in Cryengine V was also a huge mistake imo
 
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Alex compared PS5 and SeriesX resolution side-by-side, but why he didn't compare FPS?


In the end, John said "PS5 runs little better, but looks little worse".
In the end of the video there's some comparison. But Sounds interesting to see FPS comparison on mission 2, with more drops. Sounds interesting too to see FPS comparison on 1440p Ray Tracing mode. Aparentely, PS5 runs very better on software RT mode, and Xbox Series X has virtually same performance on quality mode, with highter resolution.
 
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Andodalf

Banned
Alex compared PS5 and SeriesX resolution side-by-side, but why he didn't compare FPS?


In the end, John said "PS5 runs little better, but looks little worse".


But a side-by-side comparison should be interesting to see.

Because the game is super variable and there’s no way to get like for like shots in the most intense moments
 

Andodalf

Banned

01011001

Banned
In the end of the video there's some comparison. But Sounds interesting to see FPS comparison on mission 2, with more drops. Sounds interesting too to see FPS comparison on 1440p Ray Tracing mode. Aparentely, PS5 runs very better on software RT mode, and Xbox Series X has virtually same performance on quality mode, with highter resolution.

the PS5 RT mode runs at 1080p which is why it runs almost as good as the performance mode. as stated in the video, this game has higher CPU demand the higher your target resolution is, which is what inteoduces the framerate issues in high resolution mode even tho it can go downto 1080p like the performance mode, it runs worse. which usually wouldn't make any sense.
 
While they put a big emphasis of image quality comparison why have they kinda avoided comparing the framerate of both next gen versions? Odd. Another game where we'll really need VGTech or NXGamer in order to really compare objectively the versions.
 
Alex compared PS5 and SeriesX resolution side-by-side, but why he didn't compare FPS?


In the end, John said "PS5 runs little better, but looks little worse".


But a side-by-side comparison should be interesting to see.
For whatever reason they often seem willing to side-by-side the aspects where the PS5 doesn't match the SX, while avoiding the direct comparison when the SX is at a disavantage.

Like, he mentions the fps difference, but unlike the resolution difference, they don't show the measurements.

If it ever happened the other way around We might think it's an editing error... But that seems to happen only in one direction.
 
Another piece of evidence for my theory that whenever the CPU gets really hammered, PS5 loses out bigly to the XSX due to the variable frequency. We'll see how the theory persists in the future when we get more next-gen games.

I also have the theory that the variable frequency won't ruin performance based off what Cerny said. It would be odd to implement it if it would ruin performance instead of improving it.
 
It might be time for Crytek to give up on this game.
They've wasted countless hours on ports, remasters, and patches.
They clearly are not capable of delivering a perfect experience on this 13 year old game.
Sadly, Crytek peaked with this game (even though both Crysis 2 and 3 are good) so they're clinging to it.
 

assurdum

Banned
Another piece of evidence for my theory that whenever the CPU gets really hammered, PS5 loses out bigly to the XSX due to the variable frequency. We'll see how the theory persists in the future when we get more next-gen games.
Is it really necessary to spread such stupid shitty old troll theory? Still the variable frequency nonsense? Again?
 
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Fake

Member
So what was the point in porting Crysis to Cryengine 3/ 360 and Ps3 and subsequently using that core version for further ports if we were still going to have silly CPU related bottlenecks?

Easy crash grab with low cost production.
 

assurdum

Banned
Time will tell if it's stupid. So far it makes sense to me, but we'll see.
No need time. It's stupid as hell. Explain where did you seen any issue in perfomance in any games relative to the variable frequency. If variable frequency was that impactful don't worry, you won't see any game on ps5 outperform the series X version and it would have been constantly beaten in every multiplat from launch.
 
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assurdum

Banned
Yes so at best it's running in GCN mode, meaning for Series X it's only double the GPU performance of One X and PS5 should see a 2.5x increase in GPU performance over Pro.
"Only" the double is 12 TF GCN on series X where the increase of 2,5x in GPU perfomance on ps5 over the pro it's practically 9,25TF :pie_confused:
 
No need time. It's stupid as hell. Explain where did you seen any issue in perfomance in any games relative to the variable frequency. If variable frequency was that impactful don't worry, you won't see any game on ps5 outperform the series X version and it would have been constantly beaten in every multiplat from launch.
Pretty much all games we've seen so far don't stress the CPU at all (since they're built for Jaguar netbook CPUs), which means the PS5s GPU can run at max frequency without a problem. The few exceptions we've seen so far, where the CPU is under heavy load, have ran quite a bit worse. Avengers comes to mind, and now Crysis.
 

fatmarco

Member
"Only" the double is 12 TF GCN on series X where the increase of 2,5x in GPU perfomance on ps5 over the pro it's practically 9,25TF :pie_confused:
I thought 2.5x 4.2 was more like 10.5 lol (so roughly the 10.28 the PS5 actually has?)?
 
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Three

Member
For whatever reason they often seem willing to side-by-side the aspects where the PS5 doesn't match the SX, while avoiding the direct comparison when the SX is at a disavantage.

Like, he mentions the fps difference, but unlike the resolution difference, they don't show the measurements.

If it ever happened the other way around We might think it's an editing error... But that seems to happen only in one direction.
"We live in a post resolution era. Here are videos zoomed to 800x to show the little difference in res and we won't cover what we usually cover anymore, framerate."

Yeah I don't get it. Maybe there just wasn't really that much of a difference there too?
 

assurdum

Banned
Pretty much all games we've seen so far don't stress the CPU at all (since they're built for Jaguar netbook CPUs), which means the PS5s GPU can run at max frequency without a problem. The few exceptions we've seen so far, where the CPU is under heavy load, have ran quite a bit worse. Avengers comes to mind, and now Crysis.
Avengers runs better on ps5 .... at lower resolution. From when worst resolution is tied to CPU? :pie_eyeroll:
 
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