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Tony Hawk’s Pro Skater 1 + 2 will suport 1440p@120FPS on Xbox Series X / 1080p@120FPS on PS5 / 4K@60FPS on both

v_iHuGi

Banned
Making yourself look silly now.

Why is that? Present proof that SX is indeed more powerful with performance videos to make your point BTW with graphs of RES / FPS differences.

I'm waiting all of you that never wrote a line of code in your life to present all your code, proof & analysis.

Bring it on.

Riky Riky bring the heat im bored & will only code in some hours, let's go.
 
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Concern

Member
Sherlock Holmes Halloween GIF by PeacockTV

here come the gaf tech analysts.


Cant quite put my finger on it but reminds me of someone I know 🤨🤨🤔🤔🤔



HQpWibF.png
 

v_iHuGi

Banned
So guys here the rundown, played 2 hours :

- Better AO;
- Better Shadows (no longer changing lod);
- Better SSR on the ground, pretty much amazing looking;
- Same SSR on windows or other surfaces, probably at higher RES but with the obvious limitations of Raster (no RTX);
- Performance is smooth as Fuck (60 locked) ;
- DualSense implementation is average but you can feel it;
- Loadings are fast like 2/4 seconds;
- Had to pay 10 bucks, remember to upload your Ps4 save to the Cloud;
- Ps5 version is 23.41GB;
- Ps4 version was 28GB I think!? ;
- 3D Audio is excellent.
 
4K@60fps is not demanding. 120fps is much more demanding. XSX could easily output higher res than 4K@60fps.
That’s why we see the difference at 120fps, because it’s much more demanding. 4K@60fps is already the cap.

Well if 4K@60FPs is not demanding then why don't all XSX games run like that?

I guess it depends on the engine and game but 4K@60FPs usually requires a lot of power for really demanding titles.
 
Maybe the game doesn’t push either console @4k 60fps but when the frame rate goes higher it’s pushing the consoles harder and xbox was just able to render higher res

In curious to see if there are any differences in the 4K mode like shadow quality or alphas for example. Still not a good game that demonstrates a massive difference between the two.
 

Mr Moose

Member
4K@60fps is not demanding. 120fps is much more demanding. XSX could easily output higher res than 4K@60fps.
That’s why we see the difference at 120fps, because it’s much more demanding. 4K@60fps is already the cap.
4k 60fps isn't demanding...
tenor.gif

Guess which one is outputting more pps?

Wait the disc version isn't upgradable?
And Riky, stop cherry picking screenshots or I will too :messenger_grinning_smiling:
 
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Snake29

RSI Employee of the Year
Such as? At launch they did, not anymore the likes of Dirt 5 have an over 20fps framerate advantage on Xbox at times.
kKwsDVD.jpg


It's time to let the launch comparisons go.

Uuh the 120fps mode already runs way better now on the PS5 then before launch. This is also the same game were the PS5 has higher res details in both 60 and 120p modes. That has never really changed btw.
 
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Why is that? Present proof that SX is indeed more powerful with performance videos to make your point BTW with graphs of RES / FPS differences.

I'm waiting all of you that never wrote a line of code in your life to present all your code, proof & analysis.

Bring it on.

Riky Riky bring the heat im bored & will only code in some hours, let's go.
Come on, we all can see the specs there's a performance delta between the consoles. Around 20% GPU and around 25% RAM bandwidth. Hitman, Avengers this game now all have a significant resolution advantage on Series X. A pattern is forming in these newer releases, surely you can see that? Remedy have come out and said the Xbox dev tools are not as familiar as the PS5, that explains earlier games having an advantage on PS5 (Although the advantage was very slight, and nothing like the advantage the Series X has for the above mentioned games).

All that being said both these consoles are amazing and we have only seen a glimpse of what they are capable of.
 

Ellery

Member
lmao who is going to play in 1080p if you can have 4k 60. Blurry mess

(Unless you still somehow have a 1080p TV in 2021 paired with a next gen console)
 

Elog

Member
It will be a few months of this as long as last-gen games are getting 'XSX and PS5' patches when they simply have thrown the old code into the compilers. Non-Optimised for both platforms but the XSX has an inherent advantage due to Xbox One X and the scalability of the Direct X environment.

The surprise to me so far is that the XSX advantage is not bigger under these boundary conditions.
 

sncvsrtoip

Member
It's interesting to see newer games perform much better than the launch games. 1080p vs 1440p is massive difference. That's 3.7 million pixels vs 2.1 million pixels. Or roughly 76% more pixels. Way more than the 18% tflops difference suggests.

Cernys variable clocks coming back to bite him in the ass?

Not sure why the difference is so massive otherwise. The avengers 100% gap doesn't seem to be a one off thing either. Re8 was also using checkerboard 4k. If the xsx turns out to be using native 4k like avengers, things are going to get very ugly around here.
yeah interesting, specs and first games suggesting that the differences will be much closer than pro vs xox but few last games shows big gap
 

Banjo64

cumsessed
lmao who is going to play in 1080p if you can have 4k 60. Blurry mess

(Unless you still somehow have a 1080p TV in 2021 paired with a next gen console)
I have a couple of 4k HDR TVs but I do the majority of my gaming on a 1080p 25 inch 120hz gaming monitor. It’s not blurry at all and I don’t know how anyone can play any online game with any semblance of competitiveness on a big fuck off TV. Feels like you have a meerkat head looking left and right if someone is flanking you...

Uh Oh Reaction GIF by Music Choice
 

Riky

$MSFT
Uuh the 120fps mode already runs way better know on the PS5 then before launch. This is also the same game were the PS5 has higher res details in both 60 and 120p modes. That has never really changed btw.
It has changed the Series X had a substantial patch when the settings bug was fixed, bringing in VRS and improving performance. PS5 still has a slight edge in th 60fps mode resolution wise but the 120fps mode is better on Xbox.
 

Snake29

RSI Employee of the Year
It has changed the Series X had a substantial patch when the settings bug was fixed, bringing in VRS and improving performance. PS5 still has a slight edge in th 60fps mode resolution wise but the 120fps mode is better on Xbox.

You didn’t care about those launch titles only because they didn’t run/looked better on XSX. Funny enough you did suddenly cared when they fixed some issues and still bring those launch titles to the table.

You are not fooling anyone kid.
 
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Ellery

Member
I have a couple of 4k HDR TVs but I do the majority of my gaming on a 1080p 25 inch 120hz gaming monitor. It’s not blurry at all and I don’t know how anyone can play any online game with any semblance of competitiveness on a big fuck off TV. Feels like you have a meerkat head looking left and right if someone is flanking you...

Uh Oh Reaction GIF by Music Choice

Well I guess that mostly is up to the size of the TV + viewing distance and some people have excellent peripheral vision. I only play SP games on my Console + TV and multiplayer games on my 1440p 144hz pc monitor.
 

v_iHuGi

Banned
Come on, we all can see the specs there's a performance delta between the consoles. Around 20% GPU and around 25% RAM bandwidth. Hitman, Avengers this game now all have a significant resolution advantage on Series X. A pattern is forming in these newer releases, surely you can see that? Remedy have come out and said the Xbox dev tools are not as familiar as the PS5, that explains earlier games having an advantage on PS5 (Although the advantage was very slight, and nothing like the advantage the Series X has for the above mentioned games).

All that being said both these consoles are amazing and we have only seen a glimpse of what they are capable of.

Avengers has higher resolution on Ps5 actually, but it's a trash implementation of CB so it looks like shit.

Again show me with actual proof, 50 or more games.

I can find many evidences of Ps5 being superior but only 1 for Xbox (Hitman).

Waiting.
 
His name is Michael Anotherone. He played Urkle's dad on Family Matters.
Not into American TV shows(though i enjoyed Game of thrones for all the srx and nudity). I only like American porn and some Hollywood movies.


And some games ofcourse.


PlayStation 5 doesn't support 1440p @ 120hz, It supports 1080p @ 120hz.

If you're running Tony Hawk at 120hz 1440p on the PlayStation 5, it will display at 1080p 120hz. This is the likely cause of the game running at 1080p because the PlayStation 5 doesn't support 120hz\1440p.

It works with Spider-Man and Demon Souls because the TV does support 1440p and it will upscale to 4K at 60fps.
Internal resolution is 1080p incase of the game. On a 4k tv it will upscale to 4k resolution.


Your spin to defend PS version is weak. Devs made internal resolution 1080p to maintain stable 120fps. SX having higher memory bandwidth can handle higher resolution.
 
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Avengers has higher resolution on Ps5 actually, but it's a trash implementation of CB so it looks like shit.

Again show me with actual proof, 50 or more games.

I can find many evidences of Ps5 being superior but only 1 for Xbox (Hitman).

Waiting.

It's not genuinely higher resolution on PS5 because checkerboarding and temporal reconstruction. XSX renders more new pixels per frame IIRC.
 

MonarchJT

Banned
What devs? No dev has ever really confirmed this rumor. And those other titles like Cold War, DMC and Dirt are more demanding then this title at 120fps.
I'm talking about the tools and everyone expects the xsx to perform better than the ps5 by being more powerful. Come on Have you ever heard this story?
 

Calverz

Member
Play it at 4K60?
I have the same setup, wondering if I should have paid out for an X but I don’t play it enough to justify that.
But 120fps on that tv is so good. I play siege on ps5 and its so smooth. Also i play xbox a lot. I want to return to prey but the series s is 900p 60fps whereas series x is 1440 60fps.
 

SilentUser

Member
The fanboyism here is borderline unbearable. Seems like people can't discuss things like adults, tons of fanboys everywhere acting like a teenager.

On topic, the difference in resolution is pretty big, no way around it. Though, other games, like CoD, performed better on PS5, so it does not seems to be a hardware limitation as of now, specially considering how this game isn't that demanding.
 
This is possibly a case of the variable rate clock speeds on the PS5.

120fps is usually pretty heavy on the CPU (and possibly GPU, depending on resolution). Even if your GPU can render enough frames for a given resolution, if your CPU can't keep up then you are effectively bottlenecked by the CPU. This applies to any resolution. That doesn't mean that PS5 can't achieve 120fps; it's a matter of competing for resources.
This might also explain the Avengers situations. Avengers is very heavy on the CPU.
 
I'll just be over here enjoying the native 4K/60...

tumblr_ms2u5yikA81r7uwqfo1_400.gif
Rodney is the real goat
The fanboyism here is borderline unbearable. Seems like people can't discuss things like adults, tons of fanboys everywhere acting like a teenager.

On topic, the difference in resolution is pretty big, no way around it. Though, other games, like CoD, performed better on PS5, so it does not seems to be a hardware limitation as of now, specially considering how this game isn't that demanding.
I just upgraded to 27" 1440p from 24/1080 and the sharpness increase is way higher then I was expecting. 24" at 1080p looks great though.
 

SilentUser

Member
Rodney is the real goat

I just upgraded to 27" 1440p from 24/1080 and the sharpness increase is way higher then I was expecting. 24" at 1080p looks great though.
Oh yeah, 1440p is simply perfect! Far superior than 1080p, no doubt about it. Actually 2160p is not needed imo, as 1440p is awesome by its own (and I game on a 55 inches 4k screen).

Edit: oops, some grammar mistake now corrected.
 
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MonarchJT

Banned
There is a trend that can be accepted or not and among other things, the% of difference are not even small. but I don't understand the usual excuses, once it's because BC games and cerny didn't throw enough magic into retro compatibility, once it's nextgen patch and the problem are the lazy devs ,they are the culprits of the lack of performance. give it a break
 

FrankieSab

Member
Rendering =/= output, so that's not the reason.

And it's equally stupid to think that PS5 couldn't do 1440p 120Hz when XSX can. We have seen both consoles are a match. Especially in 120 FPS modes, PS5 has performed much better, i.e., Dirt 5, COD, DMC5, Destiny, etc.

I think in the end we will likely see one of the three following reasons:
  • PS4 Pro didn't support 1440p resolution, so devs just used the 1080p version on PS5 like Avengers to minimize their work and optimization.
  • Sony is prioritizing frame rates over resolution and asking developers to hit a locked 60 and compromise on the resolution instead. Perhaps MS is asking devs to prioritize resolution (their marketing campaigns have been about 4K and resolution) and compromising on frame rates if needed.
  • Both consoles have a dynamic resolution scaler. And both consoles will end up producing similar results, with XSX sometimes hitting >1080p resolution (because of no limits) and PS5 performing better at 60 FPS (because of the resolution cap).
PS4 Pro didn't support 1440p resolution? You mean on these games? Come on, it was pratically a 1440p machine...
It's DJ Khaled. DJ Khaled - Wikipedia
 
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Its about what they are targeting.

The game gets around 120fps on a GTX 1060.



The GPU is much weaker than what's found on the PlayStation 5, yet you're still getting 110-140fps

The PlayStation 5 doesn't support 1440p @ 120hz and they're probably targeting 1440p displays and the PlayStation 5 doesn't support it natively. It will output at 1080p.

Read above.

A couple of thoughts:
  • The gameplay you've shared is running at an internal resolution of 1080p - not really comparable to running maxed out at 1440p.
  • We can see that the GTX 1060 is maxed out during gameplay leading to a GPU bottleneck at 1080p (~99% GPU load for the majority of the video).
  • On the plus side, the GPU in a PS5 is comparable in performance to an RTX 2080 whereas the video showcases GTX 1060.
  • The CPU in use, Ryzen 3600 (6c/12t with a boost clock of 4.2 GHz), isn't comparable to the CPU we have in the PS5 (basically downclocked Ryzen 3700X 8c/16t with a boost clock of 3.5 GHz), but that's not really an issue for what's shown. The CPU has no trouble keeping up with the frames. This is a plus for PS5.
  • He's running the game maxed out. What are the PC equivalent settings for PS5?
The main point is that the video you're linking to really isn't a good comparison to base any solid conclusions on.

GTX 1060
4K: 57-66fps
1440p: 87fps - 113fps
1080: 147fps - 186fps


A GTX 1060 is comparable to a Xbox One X from last gen. This game is not very demanding

Same as with the previous video, there's a lot of false equivalency going on here:
  • The gameplay is running at an internal resolution of 1440p is using the Medium quality preset whereas PS5 is probably a match for High/Maximum. Again, what is the PC equivalent settings for PS5?
  • We see once more that the GTX 1060 is maxed out (~99% GPU load for the majority of the gameplay) which demonstrates GPU bottleneck at 1440p.
  • Even then, a stable 120fps is never achieved and a majority of the 1440p gameplay hangs out in mid 90fps to high 80fps whenever there are average amounts of geometry on-screen. The only time it breaks into the 100fps is whenever there is very little geometry on display (going up a quarter-pipe on the edges of the map).
  • Again, this is still a good thing for PS5 as its GPU is probably equivalent to an RTX 2080 or RX 6700XT.
  • The i5 7500 is in use (4c/4t with a boost clock of 3.8 GHz) really isn't a match for the PS5 CPU (8c/16t with a boost clock of 3.5 GHz). This still isn't really an issue because there doesn't seem to be any indication of a CPU bottleneck during gameplay, just the GPU.
I'm not trying to be an asshole pointing these things out, it's just that any good scientific study needs to make sure that as many variables as possible are constant (i.e. the control group) across the experiment before you can place any value in the findings.

Anyway, the purpose of my original post was to call attention to possible CPU bottlenecks during gameplay caused by variable rate clock speeds. However, the videos you have provided clearly show that this is never really the case. Games are finally starting to make use of multi-thread/core techniques, but single core speed has traditionally been a large factor in determining how many fps you can get whenever the GPU is no longer a bottleneck. With the PS5, we have variable rate clock speeds so we can expect our CPU clock speed to go down as there is increased load on the GPU and vice-versa. As it stands, the single core speed on the PS5 (3.5 GHz at the highest) is pretty low by PC standards.
 
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