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First Details on New PlayStation 5 VR controllers

Hunnybun

Member
Did you ever play Wipeout on psvr pro? It's one of the only games that shows off its potential in terms of clarity.

Most of the problem was the ps4, not the headset. There were only a couple of games that maxed out the headset resolution and supersampling. Even many stylized games weren't supersampling to max. Having the headset resolution higher will absolutely help tremendously too, especially paired with ps5.

Yeah I tried that, and it looked way better, as you say. I'd just attributed it to it being another stylised game tbh, had no idea that many games were sub native.

With stuff like GT Sport, it was looking off into the distance that really killed the effect. It was really just a blur of pixels. It was an odd effect. People say VR is like "being there" but with the tech available to PSVR that really meant being in an old game, not something that you could mistake for reality. Like, I actually found RE7 less scary in VR than on a screen, because for me there was just less immersion because of the extremely unconvincing graphics.

Overall I thought VR was extremely cool tech, but just a generation or 2 away from really being able to transport you to these new worlds. Hopefully the new PS5 version will take us most of the way.
 
Whoah, I guess we can assume that they will have as impressive haptic feedback and adaptive triggers as the tech found in the DS5. The immersion is going to be insane with these things!
 

Romulus

Member
Yeah I tried that, and it looked way better, as you say. I'd just attributed it to it being another stylised game tbh, had no idea that many games were sub native.

With stuff like GT Sport, it was looking off into the distance that really killed the effect. It was really just a blur of pixels. It was an odd effect. People say VR is like "being there" but with the tech available to PSVR that really meant being in an old game, not something that you could mistake for reality. Like, I actually found RE7 less scary in VR than on a screen, because for me there was just less immersion because of the extremely unconvincing graphics.

Overall I thought VR was extremely cool tech, but just a generation or 2 away from really being able to transport you to these new worlds. Hopefully the new PS5 version will take us most of the way.

Yeah if it's a AAA game, psvr was definitely going to struggle rendering that at an acceptable resolution, especially base ps4. Pro actually fared a bit better in many cases.
That's unusual about RE7 VR because I stopped demoing it to people because of their fear, yet them trying it on my TV those same people were completely fine. I actually had someone fling the psvr off their head but I luckily caught it.
 
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kyliethicc

Member
Sooner then I expected! PSVR2 is probably releasing early next year.
My guess is Fall 2022. They just sent out dev kits and I would figure devs will need around 18 months to get games ready for launch.

Feb 2021 dev kits sent to devs
Mar 2021 controllers sent to devs
+18 months
= ~ October 2022 launch

PSVR launched October 2016. So PSVR2 could launch 6 years later, just like PS1 to PS2.
 
They are Oculus controllers....but they look cooler. Nice.

The most important part is the tracking though. Hopefully Sony have absolutely nailed inside out tracking. So far only Oculus has managed to.


Not exactly sure what that means.

Take a look at an Oculus controller and you'll see what I mean.

Which Oculus : Rift, Touch, Ques???

These are Touch controllers :




71Hc5WOv0bL._AC_SX679_.jpg


These are Quest :

61lsP%2BM4h5L._AC_SL1500_.jpg



Not exactly the same as PSVR 2 controllers. Still has some own unique look
 
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Hunnybun

Member
Yeah if it's a AAA game, psvr was definitely going to struggle rendering that at an acceptable resolution, especially base ps4. Pro actually fared a bit better in many cases.
That's unusual about RE7 VR because I stopped demoing it to people because of their fear, yet them trying it on my TV those same people were completely fine. I actually had someone fling the psvr off their head but I luckily caught it.

I should qualify that: the jump scares were worse in VR. Anything up close to your face was nasty.

But the general atmosphere of dread I found less intense, and that's mostly what scared me about that game.
 

kyliethicc

Member
What does this mean actually? I move the head, so controller will move my hand in that direction? :D
Google inside-out tracking. Its cool and much better than outside-in tracking that PSVR uses.

The cameras and sensors are all inside the headset itself.

It basically confirms that PSVR2 will not require any external sensors or cameras, just headset & controllers.

Plus other perks like more accurate tracking of course.

Does this mean I need a new headset to use these controllers? :(
I was hoping to use my PSVR 1 with these for a while before upgrading.
Yes. This will be completely next gen. New console, headset, controllers. New PS5 VR games. Actual generational leap.

Current PSVR, camera, and Move controllers will be discontinued and phased out, but still usable for playing PS4 VR games on PS5.
 
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DunDunDunpachi

Patient MembeR
If I can play all "normal" games with them and use the gyro for aiming and fine-tuned aiming, then I'll be interested.

Step in the proper direction, for sure.
 

SilentUser

Member
Looks like what they should've released in the first place.

For all its faults (and there were a lot) I enjoyed PS VR as the budget VR experience. If they can give me a wireless headset and controllers, none of which rely on sticking a camera on top of my TV, I'm probably back in.
I think the tracking won't be made through a camera:
Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller.
Source: https://blog.playstation.com/2021/03/18/next-gen-vr-on-ps5-the-new-controller/

And the headset won't be wireless:
It will connect to PS5 with a single cord to simplify setup and improve ease-of-use, while enabling a high-fidelity visual experience.
Source: https://blog.playstation.com/2021/02/23/introducing-the-next-generation-of-vr-on-playstation/
 

Romulus

Member
I should qualify that: the jump scares were worse in VR. Anything up close to your face was nasty.

But the general atmosphere of dread I found less intense, and that's mostly what scared me about that game.

Playing it in VR just felt like the only way I could get into any of the atmosphere. I'd pull the headset and try and it felt like game lost all its soul. Everyone is different though, I literally had people that couldn't make it to the house in VR with zero jump scares.
 

AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
I think the tracking won't be made through a camera:
Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller.
Source: https://blog.playstation.com/2021/03/18/next-gen-vr-on-ps5-the-new-controller/

And the headset won't be wireless:
It will connect to PS5 with a single cord to simplify setup and improve ease-of-use, while enabling a high-fidelity visual experience.
Source: https://blog.playstation.com/2021/02/23/introducing-the-next-generation-of-vr-on-playstation/

Yeah wireless was probably a bit of a stretch, I think I'd be okay with a one wire setup if there was no camera and better controllers.
 
Which Oculus : Rift, Touch, Ques???

These are Touch controllers :




71Hc5WOv0bL._AC_SX679_.jpg


These are Quest :

61lsP%2BM4h5L._AC_SL1500_.jpg



Not exactly the same as PSVR 2 controllers. Still has some own unique look

They all have the exact same layout. Sony was smart to copy the Oculus design. It has pretty much become the standard VR controller design/layout at this point. The only difference is the style of the tracking ring.

That's all we know so far. Hopefully there's no camera for tracking and it's completely inside-out tracking .... and hopefully the tracking is good.

Quest 2 tracking is so good it's like magic. Windows mixed reality headsets also have inside out tracking and it's ... not as good.

Inside-out tracking is still a difficult problem and there's no guarantee that Sony has nailed it. Hopefully they have.
 
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They all have the exact same layout. Sony was smart to copy the Oculus design. It has pretty much become the standard VR controller design/layout at this point. The only difference is the style of the tracking ring.

But still has some unique look.

That's all we know so far. Hopefully there's no camera for tracking and it's completely inside-out tracking .... and hopefully the tracking is good.
It is basically confirmed in description. But we will see will tracking be precise. And also, Finger Touch. Basically this one :

 

Hunnybun

Member
Playing it in VR just felt like the only way I could get into any of the atmosphere. I'd pull the headset and try and it felt like game lost all its soul. Everyone is different though, I literally had people that couldn't make it to the house in VR with zero jump scares.

Yeah, it does make more sense from your and others' POV, but I dunno, as soon as I was in VR and the game stopped looking realistic and very much a game, that was kinda it for me. The illusion was broken: this is just a game.

I know that only makes so much sense given that in the alternative situation I'm just sitting on a couch staring at a big screen, but there it is...
 

Three

Member
Finger touch detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay.

I don't understand this. Does it track your gestures in the air? It also got me thinking, why hasn't anyone built Leap Motion hand tracking into a controller orb?

Edit: Thanks F FatKingBallman exactly what I was looking for
 
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Topher

Gold Member
They all have the exact same layout. Sony was smart to copy the Oculus design. It has pretty much become the standard VR controller design/layout at this point. The only difference is the style of the tracking ring.

That's all we know so far. Hopefully there's no camera for tracking and it's completely inside-out tracking .... and hopefully the tracking is good.

Quest 2 tracking is so good it's like magic. Window mixed reality headsets also have inside out tracking and it's ... not as good.

Inside-out tracking is still a difficult problem and there's no guarantee that Sony has nailed it. Hopefully they have.

Definitely a good thing to adopt the standard layout. When a company goes nuts trying to be too original with a design we get shit like this...

capsule_616x353.jpg
 

kyliethicc

Member
Yeah wireless was probably a bit of a stretch, I think I'd be okay with a one wire setup if there was no camera and better controllers.
It sounds like this new PSVR2 will be exactly that.

- 1 simple USB-C cable connects PS5 to headset, supplies power & data.
- No external cameras or sensors to connect and setup.
- Just the headset, headphones, and these new controllers.
 

EverydayBeast

thinks Halo Infinite is a new graphical benchmark
*puts on console warrior helmet* VR is next level Sony is doing it now while M$ is on a shopping spree and buying time for Master Chief one of the greatest characters ever!!
 
Finger touch detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay.

I don't understand this. Does it track your gestures in the air? It also got me thinking, why hasn't anyone built Leap Motion hand tracking into a controller orb?

No, it's just like the Oculus controller.

Basically, some of the buttons and surfaces will be able to detect if your finger is simply resting on them ( but without actually pushing the button ). This is useful for when you want to point with your index finger or give a thumbs up in VR.
 

AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
No excuses this gen for not having full fat vr games. Especially driving.

The excuse is that it's risky, I guess. The line between a good and bad VR game is paper thin in my experience, you would need Sony to throw a whole bunch of money at studios like Insomniac and Naughty Dog to make true, VR only games and hope that they're good enough that people finally bite the bullet just to play them.

I feel like Alyx is still literally the only flagship VR title right now, even though there's a ton of games that are simply "great".
 

SilentUser

Member
Yeah wireless was probably a bit of a stretch, I think I'd be okay with a one wire setup if there was no camera and better controllers.
I think I will too, it will depend more on the hardware itself (no more blurry games, please!). One cord may be good enough as of now.
 

kyliethicc

Member
Quest 2 doesn't even need headphones. It's speakers are amazing.
Yeah maybe this will have speakers too, but I would want to use headphone anyways. But considering the PS5's Tempest 3D audio thing requires headphones.. my bet is PS5 VR games will too. And building in speakers adds cost and weight that could be avoided with just adding a headphone jack. They'll probably just throw a pair of wired earbuds in box like they do with current PSVR. I assume they'll promote this new PSVR headset as working great with Sony's PS5 Pulse headset, shit like that.

Idk tho, we'll eventually find out later this year or early next year.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Pretty cool looking. But all this hardware shouldn't be announced without any software showcase. Whether or not the PSVR 2 games in the headset make me want to puke or not will get me fully interested.

I disagree 100%!!!! A software showcase is coming. Probably around E3 timeframe. This is how Sony builds hype for their products. You all should be used to this by now. They know how to do this.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
Looking good. Tracking was why I ditched PSVR and went Oculus. Now we need headset specs.
 
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