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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Rudius

Member
New info seems to be:

- Connects with single chord
- Has a new VR controller with some dualsense features
- Not coming in 2021

Not quite "introducing" but good to know
Also the obvious higher resolution and not so obvious wider field of view (Quest 2 improved resolution, but keept the FOV the same). From it having a single cable we can deduce it will use inside-out tracking.
 

TCMMLs6h.jpg
 

ToTTenTranz

Banned
So it has field of view tracking, guess we can take it to the bank there's vrs or a better solution baked into the ps5 hardware somewhere. Vrs was made for this.
The sentence says "a next-gen VR system that enhances everything from resolution and field of view to tracking and input".
They confirm higher resolution, higher FoV and better tracking/input. They didn't confirm eye-tracking (hopefully yet).


I have no idea how it works, but clearly a single USB-C port can deliver a legit high res VR experience.
It's not using the USB standard to send the video signal like e.g. Quest 2 does, it's using USB-C Alternate Mode to pass a Displayport 1.4 (up to 32.4Gb/s) plus a 10Gbps USB 3 data link.
It's basically repurposing the 4 USB2 pins on the USB-C connector to instead send 4 lanes of Displayport for HBR3.




I lost all interest once I saw the streaming part. That thing would be worthless for travelling and commuting, and I'm not paying for a 5G subscription just to play mobile games in the not-that-wide areas where I'd be able to get a decent enough signal.

Just give us a portable PS4 with decent in-home streaming for PS5 games and everyone will be happy, Sony.
 
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ToadMan

Member
Good luck building a PC at a reasonable price mate.

This is an important point to remember for the moment.

PS5’s are sold at close to cost, perhaps even a loss - that is made up by game sales.

If those first party games are on PC, Sony aren’t subsidising the hardware.

It seems that the cost of producing AAA games is becoming so great and the risk of producing a dud so costly, that Sony probably has to do something to generate more cash.

Even if they put first party exclusives from PS5 on to PC day one, the cheapest way to play them will still be on a PS5 and I think it’ll be that way for a good 5 years or so.

Having said that I can’t see PS5 first party games getting ported - I think Sony might harvest the PS4 back catalog but keep new PS5 stuff off limits for this gen.

Ultimately though I think the custom hardware is a dying concept - PlayStation will become a platform somewhere in the cloud and then all of this hardware platform stuff won’t be important.
 
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SlimySnake

Flashless at the Golden Globes
I’d love it but there’s no money to be made porting ps3 games.
Wii u ports have done well. Ps4 got a lot of 360 users who never owned a ps3. I think those ps3 games would've found new life on the ps4. I'm mostly upset that Sony chose pc ports over 60 fps ports and patches for their loyal userbase. It's shitty.

I downloaded the tech test for MLB the show yesterday but couldn't get in any games because it kept crashing. No one knows if this game is getting next gen upgrades like fancy hair and more realistic character faces in FIFA or a complete overhaul of the lighting engine, character models and court side detail we saw in NBA 2k. It will be interesting to see what happens here because if this game comes out five months after launch with just a better resolution than we can safely say that the xsx port took resources away from dev. Nba 2k and fifa had this stuff ready at or around launch so if MLB shows up with bare bones upgrades then we can safely say that Sony's studios are already suffering from having to port shit you other platforms. This is an internal studio that should've had access to that devkits almost two years ago when cerny did the first wired article. They better have next gen upgrades.

there are rumours about shifting even engines of first party games to be more platform agnostic


Well shit. This is exactly what i was afraid of.

Whatever. State of play is tomorrow. Let's hope we see cernys super secret sauce in action because if Sony's own studios don't use it no one will.
 
Yeah, the whole thing is rendered in engine. Thats probably why he is wearing a effing down jacket, its cold on Iceland!
That reminds me, a question which has been itching me for a while.

Hellblade 2 production was using Unreal Engine 4, but that they were switching to Unreal Engine 5 once it was released. I mean is it that easy considering how long the game has been in production and how will it effect the Lumen/Nanite implementations.
 

Rudius

Member
You assumed wrong. We work actually with PSVR1.

Edit.- Before I have not had more time, I will give you a broader answer now. It is my obligation to know the future news of my sector. That does not mean having them. I'll have them when the working prototypes are available to developers. For now I have to settle for seeing live demonstrations (seen or experienced by me) of new technologies or online presentations (or at specialized VR fairs before Covid). Also information of the same type from other co-workers or acquaintances in other companies. On the other hand, many times you work blindly based on supposed final specs that you don't have yet and use approximation hardware to advance work. But for example, Sony is supposed to be working on wireless technology, and today they posted that "you only need one cable" ... so ... wireless? or wired?
Can wireless VR provide the same image quality as wired, or there will be a perceivable difference, like in streaming?
 
Can wireless VR provide the same image quality as wired, or there will be a perceivable difference, like in streaming?
Depends on how it's implemented. If it uses a super fast adapter like the Vive one, it's gonna be the same quality. If it's like the Quest where what you see is a video stream, then the image quality will be quite a bit lower.
 

Bo_Hazem

Banned
You think Sony is using VirtualLink?

They outright say 10Gb/second in their documentation.


Thunderbolt is already doing 40Gbps via USB-C anyway.
 

Rudius

Member
They should have separated the news about the next PSVR and PC ports. VR could use some undivided attention. Perhaps the executives are not very good after all, like some are saying...
 
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Rudius

Member
Bruh what they're gonna show? Better not show or announce other PC ports or i'm gonna kill somebody hhhhhhh


Sorry emotions are too hot...

Seriously tho would be cool to see news about GOW2, GT7 the two SWW game i'm looking forward the most, other games i would like to see news about Elden Ring, next VF news also but it's unlikely for the latest i think tho.
My friend's uncle (both work at Sony) told me that they will surprise everyone by announcing GT7 and God of War Ragnarok coming first to PC in 2021, with ports to PS5 later in 2022. One year exclusivity baby 😍
 

IntentionalPun

Ask me about my wife's perfect butthole
I think you mistook what VirtualLink is... it is an alternate mode of USB 3.1 that allow transfer of 32Gbps video + 10Gbps data... it only reach theses speeds when in that alternate mode.

When plugged with a normal USB device you have only 10Gbps bandwidth because it works as a standard USB 3.1.

What gave you the impression I don't know what VirtualLink is?

I'm aware a VirtualLink port also supports 10Gb USB-C; that's why I said "32Gb for video" in my other post. But the PS5 is not advertised as VirtualLink and it's basically a dead standard.

Of course they could be using it; but that's why I asked you if you think they are.
 
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IntentionalPun

Ask me about my wife's perfect butthole
Thunderbolt is already doing 40Gbps via USB-C anyway.
Right; but again, USB-C is just a connector type. A thunderbolt port is a thunderbolt port.. they just use USB-C connectors now. (and of course, Thunderbolt is compatible w/ USBC 3-1 devices, I have a MacBookPro myself)

The PS5 is documented as having a 10Gb USB-C port.. not anything else. Not VIrtualLink (which is basically "dead" as a standard), and not thunderbolt.

edit: Anyways, seems like it must be more something other than just regular USB-C 3.1 and perhaps they are just avoiding saying that in the documentation. They do have video connected to it. Maybe it is VirtualLink, nothing really stopping them from using it despite it dying out as they'll only support the VR headset anyways.
 
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Then why was it necessary to create a console like PS5 with its memory subsystem, spending hundreds of millions, so that later not to make games for it? Why and why? Because it is necessary to release it on a PC as well? I think that there is already a very thin line between personal fears and objective reality. I am also generally perplexed about this, but I do not think that they will do such stupid things to the detriment of their only system. Sony is not Microsoft.

Exactly^

A couple old first party titles comes to PC and now people have these grand theories that all first party games from Sony will come to PC and Sony plans to build games from the ground up to support the PC ports .... 😆

My thoughts is Sony will continue to release older first party games and under performing games like Days gone on PC but it won’t be day one like what MS is doing.

Jim is using the older ports to get more PC gamers to jump to PS5 to play the sequels but I don’t think they are planning to consistently release games day and date like what Xbox is doing.

In other words, I don’t see horizon 2 coming to PC until the game is like 3 years old.
 

SlimySnake

Flashless at the Golden Globes
The should have separated the news about the next PSVR and PC ports. VR could use some undivided attention. Perhaps the executives are not very good after all, like some are saying...
Nah this is marketing 101. You want to drop the bad news along with the good news to distract from the bad news and soften the blow.

It's like when Jack Tretton went up and gleefully took pot shots at Xbox's online DRM and used games policies only to turn around and reveal that PS+ would now be required for online play. "You dont have to be online to play, but you have to pay to play online."
 
Can we stop obsessing over 2-3 year old games like Days Gone & Horizon Zero Dawn please? Those games have already ran their course on the PS4, they’re not selling more copies like they used to anymore and are both last gen games. Days gone’s days are literally...gone, no pun intended there at all. People have played it to death and thousands have already platinumed the damn thing. The sales of those game have slowed almost to a complete halt and what they’ve sold they did on launch day up to the first six to eight months of their release, they won’t sell anymore on PlayStation.

So, why don’t we let Sony release these last gen games on PC to help with sales and gain additional revenue? It’s literally a good strategy. Release those games on pc, let them extend their fanbase or audience of players, Sony will be showered with cash due to additional sales on PC, they’ll then throw 90% of that generated revenue to the dev of that game and that cash will be diverted towards making a new ip or a sequel. It’s a win-win situation that doesn’t even come close to meaning that there will be PC releases that are day and date with the game’s launch day on PlayStation. It’s just there to act as a strategic route to help the devs make more money to divert towards their other games in development, it’s not doom and gloom like most are implying.

I think Sony wants to release those last gen games on PC to help the devs generate some additional revenue, by closely monitoring the sales of those games and deciding what happens if the sales grind to a halt. PlayStation will lose its dna if all exclusives released on the pc day and date with PlayStation and for that I’ll say. Not happening. Sony knows what makes the PlayStation unique, they won’t jeopardize that and I’m sure they calculate all the variables and outcomes before coming to the decision to release certain games on the PC, they’re not idiots.
 
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SlimySnake

Flashless at the Golden Globes
well, a dedicated streaming device that is very cheap, that's something to consider. But it needs to be really cheap.

Cloud shite, if it's true I have lost all interest in it.

I actually think its the only way they can get a portable device out to the masses. Vita was easily the most impressive piece of hardware I have ever owned, but there is no way Sony couldve supported it while also supporting the PS4. Nintendo realized this and pretty much exited the console business to ensure the handheld gets the software it needs to be a success.

Can Sony take resources away from ND, SSM and Sucker Punch to make spin offs? Maybe, but they didnt with the vita and they simply cant afford to do it again with next gen costs growing exponentially. They cant release a 10 tflops handheld with an ssd either. Their only option is to make a streaming handheld that plays all ps5 games from the cloud.

5G is the future and this might actually a very future proof move from Sony. Tmobile has already announced unlimited data plans for 5G with no caps. Hell my 4G LTE can already hit 100 mbps at my brother's house because its probably next to a cell tower.
 

ethomaz

Banned
What gave you the impression I don't know what VirtualLink is?

I'm aware a VirtualLink port also supports 10Gb USB-C; that's why I said "32Gb for video" in my other post. But the PS5 is not advertised as VirtualLink and it's basically a dead standard.

Of course they could be using it; but that's why I asked you if you think they are.
Dead? RX 6000 just launched with VirtualLink support.
I'm not sure it is dead or not.
 

Mr Moose

Member
True but that intel's technology and it's expensive to implement, I believe Sony, MS is using those 20Gb/s ports? Or just 10Gb/s? Because to be frank the labeling of USB is bullshit.
10Gbs
 

IntentionalPun

Ask me about my wife's perfect butthole
Dead? RX 6000 just launched with VirtualLink support.
I'm not sure it is dead or not.
Yeah and people are confused by that. Valve saying it was unreliable, nVidia removing it after 20X series, and nobody else implemented it had pretty much killed it off. The consortiums website even went offline.

But Sony could use it still since they don't need to care if the rest of the industry is.

Either way they are using something aside from regular USB-C 3.1, so it doesn't really matter.. I'm just curious WTF it is.
 
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ethomaz

Banned
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SlimySnake

Flashless at the Golden Globes
well, a dedicated streaming device that is very cheap, that's something to consider. But it needs to be really cheap.
Forgot to reply to this. Good point. I dont even think they need an APU. The CPU's integrated graphics chip should be enough. Maybe 1GB of RAM for the OS and apps, but no need for any other storage or vram. I can easily see it retailing for $99 with an OLED 1080p screen. Maybe $199 if they go for a 4k OLED screen.
 

ethomaz

Banned
Adding a bit more.

The data fits the PS5.

13ed Ariel USB 3.1 Type C: Gen2 x 1port + DP Alt Mode
13ee Ariel USB 3.1 Type A: Gen2 x 2 ports

PS5 has two Type A 3.1 ports and one Type C 3.1 ports.
There is another port but it is USB 2.0 probably sharing bandwidth with something else like happened with PS4.

In any case Sony confirming the new VR device uses only the USB Type C 3.1 port already tells you that port can do way more than 10Gbps in alternate mode.
 
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SlimySnake

Flashless at the Golden Globes
Yeah they are diverting their focus. It's pretty obvious. Days gone pc has graphical enhancements (foliage, FOV) that aren't being patched into the ps5 version which could easily do it.
Just saw this.

PC features include ultra-wide monitor support, unlocked framerates and improved graphics (increased level of details, field of view, foliage draw distances).

Absolutely disgusting. Gotta love how Sony is treating its most loyal userbase.
 
Yeah they are diverting their focus. It's pretty obvious. Days gone pc has graphical enhancements (foliage, FOV) that aren't being patched into the ps5 version which could easily do it.
Yeah ok, the Playstation fanbase need to make it known to Sony Bend this is not ok.

I'm sure this is happening because it's an easier quicker thing to implement on PC (just config setting in UE4), but it's still a bit of a slap in the face for PS5 players.
 

SlimySnake

Flashless at the Golden Globes
Yeah ok, the Playstation fanbase need to make it known to Sony Bend this is not ok.

I'm sure this is happening because it's an easier quicker thing to implement on PC (just config setting in UE4), but it's still a bit of a slap in the face for PS5 players.
It should be as simple as a config setting on consoles too. I dont know why every game has to be rereleased as a PS5 sku to take advantage of the extra PS5 horsepower. The PS5 clearly has access to the increased clocks for both the cpu and gpu in PS4 Pro's BC mode. So why cant they just increase foliage or draw distance? I wonder if its a memory bandwidth thing? Do we know if the PS5 has access to the full 448 GBps of memory bandwidth in BC mode?

I am struggling to understand the BC limitations here. This isnt the first time either. XSX and even the XSS versions of cybperunks are able to run at increased graphical fidelity in BC modes, but the PS5 is running at the same exact PS4 Pro visual settings.

A small detail is forgotten, on PS5 / PS4 they give it away with the Plus or it is always on sale at $ 20 that with shared accounts are $ 10 compared to the full novelty price 60$.

It's what you have, it's called a business.

Understood. But I was one of the few who bought this game at launch and sang its praises despite a poor reception from critics who got it completely wrong for a variety of reasons I would rather not go into.

Good for people who passed on the game though.
 
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M1chl

Currently Gif and Meme Champion
Just saw this.



Absolutely disgusting. Gotta love how Sony is treating its most loyal userbase.
Improved graphics as in, that on the PC you probably can dial a higher values, but nothing that they did some more work than on PS5. And unlocked framerate, well if you have 2080 card + it's probably not an suprise that it can do more. 60FPS is mostly like requirement on PC or rather bottom of the barrel type of thing. Which is understandable due to how mouse works.
 

IntentionalPun

Ask me about my wife's perfect butthole
It should be as simple as a config setting on consoles too. I dont know why every game has to be rereleased as a PS5 sku to take advantage of the extra PS5 horsepower. The PS5 clearly has access to the increased clocks for both the cpu and gpu in PS4 Pro's BC mode. So why cant they just increase foliage or draw distance? I wonder if its a memory bandwidth thing? Do we know if the PS5 has access to the full 448 GBps of memory bandwidth in BC mode?

I am struggling to understand the BC limitations here. This isnt the first time either. XSX and even the XSS versions of cybperunks are able to run at increased graphical fidelity in BC modes, but the PS5 is running at the same exact PS4 Pro visual settings.

I don't think we have any evidence that PS4 games can detect they are running on a PS5.

But Days Gone looks/runs fantastic on PS5.... draw distance is fine too.
 
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