• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

DF: Control PS5 Vs Xbox Series X Raytracing Benchmark

ethomaz

Banned
So a benchmark that confirms everything that we knew about the GPU differences?

Remedy should give the XSX a full 60 mode its hovering close enough a relaxed DSR could get this game that high.

aukgccg.png




This generation/forum is going to get really messy as more games take advantage of the extra power available to the XSX.
Im probably gonna have to take self imposed ban whenever a big multiplatform title shows up.
You are taking a static photo mode without gameplay processing as a case for Remedy create a 60fps mode with lower resolution?

I’m interested to see if that will work and how much they will need to drop the resolution to get close to 60fps.
 
Last edited:

martino

Member
Games can't be designed with VRR in mind. You can't expect devs to cater to roughly 2% of gamers and give the rest of the 98% an unstable game.
we are only asking for a mode to unlock framerate....not to design the game for it
clearly the most difficult thing to do /s
 
Last edited:

ethomaz

Banned
But they don't have Defense Force units. They live in the own world basically.
That was before Switch... after Swtich they are very vocal in all financials and sales threads... they claim and fight for the best sales, revenue, profit, etc.

There are not in DF threads for obvious reasons.

PS. They were vocal with Wii too.
 
Last edited:

Heisenberg007

Gold Journalism
They were releasing games like GOW, Horizon, MHW, and others with unlocked framerate modes last gen with no VRR. What's the difference?
Horizon was locked 30, right? New GOW was locked 30, too.

Anyway, I think performance and frame rates have become a bigger concern nowadays. Optimization is more important than ever. FPS is a bigger focus. That's why people are demanding 60 FPS and 120 FPS modes. Console manufacturers and developers are also responding to those demands.

I think it doesn't make sense to piss off 98% of people to make 2% marginally happier.
 

Mmnow

Member
It is similar to Apple in that regard. Basically Sony was successful over several generations creating a bunch of zealous people.

Interesting thing is that Nintendo did not have these groups - probably because it's main community either younger or older.
Nintendo was just as bad until the Wii came ou, then they just kinda stopped competing. They're neutral in the great console wars.

They're cruising off nostalgia, price and sticky-back plastic. It's amazing to watch them succeed, but completely inexplicable.
 

Sony

Nintendo
This is quite significant. To quote Dictator on Era:
Dictator said:
Just to put it out there, the one scene that is in the 30s is the only scene that was in the 30s on XSX. The Corridor of Doom is not representative of the majority load that the game experience. So VRR would not fix the Corridor of Doom on either console (which is so stupidly expensive on every platform), but on XSX, VRR would actually offer a meaningful improvement over the 30 fps lock I feel. XSX spends a lot of scenes in 50s.

Meaning that an unlocked framerate could benefit Series X owners with VRR compatible monitors/ TV's.
 

Mister Wolf

Gold Member
Horizon was locked 30, right? New GOW was locked 30, too.

Anyway, I think performance and frame rates have become a bigger concern nowadays. Optimization is more important than ever. FPS is a bigger focus. That's why people are demanding 60 FPS and 120 FPS modes. Console manufacturers and developers are also responding to those demands.

I think it doesn't make sense to piss off 98% of people to make 2% marginally happier.
Both GOW and Horizon have unlocked framerate modes.
 

CeeJay

Member
He will call it is a Japanese engine.

This video is actually interesting because it shows there are some bottleneck (probably CPU?) in Series X that doesn’t allow to use the GPU power.

We are speculation that in others games without evidence... this video is the first real evidence of Series X being bottlenecked.

PS. Thinking a bit about that can be the reason that even having a stronger GPU the power draw is similar in gaming.
Maybe the bottleneck is self inflicted by the way the game was written?

Keep in mind that these are still last gen games built for last gen hardware. Maybe those bottlenecks that you are taking about are due to some features of the new hardware that is not being used optimally or at all. Once we get games built from the start for these new consoles we will get a better understanding of any bottlenecks. It's still way too early to be saying that the hardware in either console has bad bottlenecks from poor design.
 

ethomaz

Banned
This is quite significant. To quote Dictator on Era:


Meaning that an unlocked framerate could benefit Series X owners with VRR compatible monitors/ TV's.
He is right if the performance in Photo Mode is the same as in Gameplay.

That we know it is not.
 
Last edited:
S

Shodan09

Unconfirmed Member
Why am I not surprised that people are showing their ignorance on the fact that photo mode performance doesn’t translate 1:1 to moving gameplay.

Embarrassing. This is the problem with DF, they actually don’t know how engines work.
I'm not sure how much you know about engine culture (I'm an expert) but honour and shame etc etc...
 

silent head

Member
You are taking a static photo mode without gameplay processing as a case for Remedy create a 60fps mode with lower resolution?

I’m interested to see if that will work and how much they will need to drop the resolution to get close to 60fps

CPU bottleneck ?
jSXn7rN.jpg


So the series X can not reach 60 FPS :messenger_grinning_smiling:
 

martino

Member
Horizon was locked 30, right? New GOW was locked 30, too.

Anyway, I think performance and frame rates have become a bigger concern nowadays. Optimization is more important than ever. FPS is a bigger focus. That's why people are demanding 60 FPS and 120 FPS modes. Console manufacturers and developers are also responding to those demands.

I think it doesn't make sense to piss off 98% of people to make 2% marginally happier.
you will not piss 98% of people by adding a choice to unlock framerate in games.
there is 0 % logic here. adding choices don't piss people....
 

Heisenberg007

Gold Journalism
you will not piss 98% of people by adding a choice to unlock framerate in games.
there is 0 % logic here. adding choices don't piss people....
A different / new / optional mode with unlocked frame rates, I agree.

Just to unlock frame rates in the current 30 FPS mode, I think it will be a bad idea.
 

martino

Member
A different / new / optional mode with unlocked frame rates, I agree.

Just to unlock frame rates in the current 30 FPS mode, I think it will be a bad idea.
So we totally agree then.
And of course i agree if one most not be there it's unlocked for now.
 

Romulus

Member
Actually, PS3 was an anomaly too

Not really, more of hype box for disgruntled fans that eventually got games with huge budgets that were ultra linear but nicely animated. Ps3 was the king of smoke and mirrors. Ps5 is more of an anomaly. It'll box with XSX all generation(and win alot) and the exclusives will set it further apart. Guerilla and ND with a gaming CPU? It's on.
 
Last edited:

Rudius

Member
I'm pondering if I should stop playing in the hope of a 1080p60 ray-tracing mode. Got it on PS Plus and just started the game 🤔
 

BbMajor7th

Member
Oh not only photo mode, they make a point of mentioning VRR too. Photo mode, in VRR :



I mean I watched the DF review of Destruction AllStars the other night where they spent a good few minutes just talking about the lack of VRR on PS5 and what a huge disappointment it was. I'm normally okay with DF, but I really did roll my eyes there. VRR is not a widely supported feature right now and arguably not a terribly important one to those who have it (I'd rather have steady frame rates than having to rely on VRR). I wouldn't be quite so bothered, but the fact that there's so little discussion of haptics and adaptive triggers, or the 1-2 second loading times that PS5 is pushing out in first party games (that everyone benefits from) while VRR has become the subject of every video is starting to put me off.
 
At the end of the day if MS can deliver on 1st party titles, then I’ll get an X and buy multi platform games on whichever does best. I won’t care whose console that is.
 
Top Bottom