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DF: CONTROL PS5 vs Xbox Series X/S 60 Fps and RT mode

Loope

Member
It's weird that simple things like text appearing on screen is what is causing many of the stutters. Alex did say that it is something that will probably be fixed, and it makes perfect sense to me that it could be easily patched, but maybe some will just take that as further evidence of his pro-Xbox bias.
I remember playing a game not too long ago where this happened. Can't remember which one though.
 

sinnergy

Member
Sounds like ram bandwidth stalls. Hello 10-6 mixed speed ram.

What else could it be? I’m sure they can optimise around it, likely come later in a patch once they nail it.
Right ... that must be it with a complicated engine and millions of lines of code.. please tell remedy and MS so they can swap out the Ram for faster ..
 
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Mr Moose

Member
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Those CoD screenshots:
UPDATE 2: Also some debate about the PS5's frame-rate drop in RT mode. This is what happens when you play the game, but it is a bug. If you restart from checkpoint, there's a chance you'll get the sequence running with much improved performance: https://youtu.be/B5b5DXmdVpA
 

bxrz

Member
Those CoD screenshots:
UPDATE 2: Also some debate about the PS5's frame-rate drop in RT mode. This is what happens when you play the game, but it is a bug. If you restart from checkpoint, there's a chance you'll get the sequence running with much improved performance: https://youtu.be/B5b5DXmdVpA
A lot of these issues are bugs. Like the Xbox stuttering. But you think thats gonna stop fanboys to run with narratives? These guys don’t listen to logic or reasoning
 

ANIMAL1975

Member
I see that you conveniently missed out the fact that loading times on the Xbox consoles are faster than PS5. The X is 0.3 milliseconds faster the PS5, and the S is even better, with a massive 0.6 milliseconds advantage. So much for Cerny's secret sauce magical SSD! Quite frankly, this huge gulf in performance should make anyone thinking of getting a PS5 start having second thoughts.

CRE075V.png

Why is the loading not faster on PS5? When I see these things I automatically question the quality of the ports (maybe wrong, let me know). Although the original game was already really good visually, so perhaps they didn't tweak with the engine too much.

Both are basically the same besides some random stutter issue on XSX (doesn't seem major).

I remember with PS4/XB1, it was easy to know/see which had more horsepower, not so evident with XSX for some reason.

When PS5 SD complete fail in multiplatform games, PS fanboys say devs not optimizing it but When there are issues with SX version, blame it on hardware ignoring the real that is poor optimisation by devs. Love these 2 faced fanboys lol
We have a thread from yesterday pointing to the fact that the game file size in ps5 is almost half of XSX.
So ps5 is decompressing almost 50% more compressed shit?
 

SlimySnake

Flashless at the Golden Globes
Why is the loading not faster on PS5? When I see these things I automatically question the quality of the ports (maybe wrong, let me know). Although the original game was already really good visually, so perhaps they didn't tweak with the engine too much.
I am guessing loading isnt just grabbing data from the ssd and putting it into ram. there is other stuff going on there. maybe compiling code is whats taking the longest?
I think what they want to say that xsx has also gpu dips but additionaly this strange dips even to 40ish when big fonts appear
I think they said precisely what they wanted to say. ;p
 

Airbus Jr

Banned
Wait so Control on PS5 half the size and still have better perfomance?

What an absolute win for ps5

I already have the game on ps4 and not interested playing this again on ps5
 
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It's dropping on both, looks like more on PS5 on the video, pretty pleased VRR support smooths it out for me, plus I don't want to have to be adjusting my tuned display settings to just see what's going on, that's ridiculous.
Another one who hasn’t watch the video. It’s dropping more on Xbox and dropping frames from 60 to 55.. vrr isn’t doing a noticeable things for that.
Wait you just said vrr is smoothing everything out for you, yet you just quoted someone who said the vvr isn’t fixing the stuttering saying ‘will be fixed in a patch’
Yet you mention crushed blacks on ps5?

so how can vrr smooth out everything when you concede on stuttering? So no not everything is being smoothed out is it?

stop contradicting yourself.
#towerofpower
 
Regardless of outcomes these threads are always the same. Same bunch of babies on both sides spreading lies and bullshit. Blaming each other's hardware. You dumb twats is why developers get away with releasing broken ass games. As long as it's better on one they know it will sell to that side so they can have the superior pile of shit.
(Rant not so much about this game, but in general)
 

martino

Member
if you would watch df video about cod ps5 vs pc you would know that there is bug in this scene on ps5 and is rendering natvie 4k and not with dynamic res thats the reason frame drops (but thx to this bug we know ps5 perfrom similar to rtx2080super in this scene)
no. because if i remember well but you can correct me there are effect at half resolution on console / pc.
 
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SlimySnake

Flashless at the Golden Globes
Those CoD screenshots:
UPDATE 2: Also some debate about the PS5's frame-rate drop in RT mode. This is what happens when you play the game, but it is a bug. If you restart from checkpoint, there's a chance you'll get the sequence running with much improved performance: https://youtu.be/B5b5DXmdVpA
i thought Alex did a video on this and was able to recreate this consistently every time.

Whats going on here is that the PS5 is not able to use dynamic resolution in this scene for whatever reason. It always stays at native 4k. Xbox SX version does dynamically reduces the resolution in this scene which is why it stays at 60 fps.

Alex found that the PS5 in this scene is actually performing better than a 2080 super.
 

DForce

NaughtyDog Defense Force
They mentioned at 8:33 that S|X Performance mode runs at a steady 60fps more stable overall.

muito obrigado amigo 🤜🤛
That's not what he said.

11:13 - "The game looks and runs really well on the 60fps mode on both Series X and PS5, but the series X does have this extra nuisance I guess that needs to be fixed up"
 

Mr Moose

Member
Another one who hasn’t watch the video. It’s dropping more on Xbox and dropping frames from 60 to 55.. vrr isn’t doing a noticeable things for that.
Wait you just said vrr is smoothing everything out for you, yet you just quoted someone who said the vvr isn’t fixing the stuttering saying ‘will be fixed in a patch’
Yet you mention crushed blacks on ps5?

so how can vrr smooth out everything when you concede on stuttering? So no not everything is being smoothed out is it?

stop contradicting yourself.
#towerofpower
Drops to ~55fps on PS5 in the red room, and ~45fps on Series X, with no stutter in that section.
 

skit_data

Member
It's weird that simple things like text appearing on screen is what is causing many of the stutters. Alex did say that it is something that will probably be fixed, and it makes perfect sense to me that it could be easily patched, but maybe some will just take that as further evidence of his pro-Xbox bias.
Ah yes, its because it has nothing on the PS5 when it comes to rendering text.


/s
 

Riky

$MSFT
Another one who hasn’t watch the video. It’s dropping more on Xbox and dropping frames from 60 to 55.. vrr isn’t doing a noticeable things for that.
Wait you just said vrr is smoothing everything out for you, yet you just quoted someone who said the vvr isn’t fixing the stuttering saying ‘will be fixed in a patch’
Yet you mention crushed blacks on ps5?

so how can vrr smooth out everything when you concede on stuttering? So no not everything is being smoothed out is it?

stop contradicting yourself.
#towerofpower

You haven't watched the video😂😂 They specifically say that they would challenge anyone to see any problems with VRR🤣🤣

My VRR works from 48hz to 120hz so yes it fixes it on Xbox making it the best version.
 
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DForce

NaughtyDog Defense Force
When PS5 SD complete fail in multiplatform games, PS fanboys say devs not optimizing it but When there are issues with SX version, blame it on hardware ignoring the real that is poor optimisation by devs. Love these 2 faced fanboys lol


Your comparisons are way off. lol

We have already seen games load within a few seconds on the PlayStation 5, which doesn't stop third party devs from achieving better load times.

What we haven't seen is this huge gap in power Xbox fanboys have been celebrating over the past year. What we are hearing from devs is that the consoles are close in power and that's exactly what we have seen thus far.
 

Heisenberg007

Gold Journalism
You haven't watched the video😂😂 They specifically say that they would challenge anyone to see any problems with VRR🤣🤣

My VRR works from 48hz to 120hz so yes it fixes it on Xbox making it the best version.
Riky's VRR is special. It even smoothes out frames from 0 to 120. It's so powerful that his Xbox Series X starts running God of War and Spider-Man because of the VRR. It also fixes not just frame drops, but also stuttering and poor frame pacing. The VRR also gives moral support in case Riky is feeling down because of poor XSX performance. It's not just VRR; it's a friend in need.

I am totally with you, Riky. Tell them, king!
 

Three

Member
I see that you conveniently missed out the fact that loading times on the Xbox consoles are faster than PS5. The X is 0.3 milliseconds faster the PS5, and the S is even better, with a massive 0.6 milliseconds advantage. So much for Cerny's secret sauce magical SSD! Quite frankly, this huge gulf in performance should make anyone thinking of getting a PS5 start having second thoughts.

CRE075V.png
The game is half the size on PS5. 25GB on PS5 vs 42GB on XSX. I'm sure that 0.3ms is worth it.
 

DForce

NaughtyDog Defense Force
bobs burgers grasping at straws GIF


For a game with barely much differences, this is laughable. Hitman faceoff did a number on some of you.
I'm sure people who celebrated a huge gap in power are happy about both consoles being "barely" different.
 

Mr Moose

Member
You haven't watched the video😂😂 They specifically say that they would challenge anyone to see any problems with VRR🤣🤣

My VRR works from 48hz to 120hz so yes it fixes it on Xbox making it the best version.
He said that about the PS5 version when it eventually gets VRR, it doesn't suffer from the stutters.
 
If you actually watched that COD comparison you would have realized that the PS5 version of the game was running at Native 4K in that instant while Series X dropped to 1440p.

Also PS5 version of Control takes up half the space the Series X version takes on the SSD. I'm sure some of the extra time milliseconds to load on PS5 is due to decompressing data.

I'm not sure what point you're trying to make but you didn't "own" anyone with these out of context screenshots lol.
 
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If you actually watched that COD comparison you would have realized that the PS5 version of the game was running at Native 4K in that instant while Series X dropped to 1440p.
Funny how that is the reverse of when they "won" the Control performance crown (PS5 has the higher resolution, so it drops frames while the series x has a lower resolution and has stable frame rate.

Anyway, I though that these dips were not always occurring on the PS5, if you reloaded the same scene the frame rate did not drop, and there are a couple of areas like that in the game (which is probably fixed by now).
 

scydrex

Member
We have a thread from yesterday pointing to the fact that the game file size in ps5 is almost half of XSX.
So ps5 is decompressing almost 50% more compressed shit?
Exactly... Maybe devs could have 2 or 3 options:
1. Faster loading & less compressed data.
2. More compressed data & slower loading. Like this game. The loading is the same as the Xbox but almost half the size.
3. Both when when the PS5 IO is fully used.
 
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You haven't watched the video😂😂 They specifically say that they would challenge anyone to see any problems with VRR🤣🤣

My VRR works from 48hz to 120hz so yes it fixes it on Xbox making it the best version.
So you’re just gonna keep parroting vrr even though it does nothing for stuttering (which it doesn’t even by your own accord).

xbox owners need not worry, all they have to do is run out and buy a 1k tv with vrr to fix the issues with the tower of power.
 
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