• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Looks like Apple is getting into VR market

Romulus

Member
Apple’s first VR headset may launch as soon as 2022 as a standalone device that operates through batteries, similar to the Oculus Quest 2. Apple is reportedly working on “some of its most advanced and powerful chips” for this unannounced VR headset, with some chips reportedly beating its own M1 Mac processors.



 

Camaway2

Member
Anything that help expansion and the development of VR has my support. I had and loved a PSVR since 2017, but since the Quest (and now Quest 2) I basically do most of my playing in VR. After a long phase when I thought I was done with gaming, I am in love with the medium again. In Death is a drug!
 

AndrewRyan

Member
Anything that help expansion and the development of VR has my support. I had and loved a PSVR since 2017, but since the Quest (and now Quest 2) I basically do most of my playing in VR. After a long phase when I thought I was done with gaming, I am in love with the medium again. In Death is a drug!
2nd In Death as a drug! Love listening to podcasts while playing. It's an oddly relaxing game until you get to the harder levels.

Very happy there's another wireless VR device. Hope the trend continues!
 
It'll be too expensive, and too far behind the competition. But of course the die hard Apple fanboys will buy them up regardless.
 

TechJunk

Member
Apparently they're targeting 2022 for a first gen model that will be expensive (think like the Mac Pro) probably at about $1000... in 2024 and later, they'll possibly release AR glasses at a more reasonable cost.
Apple is huge and they know they're a little too reliant on phones... not sure how profitable the VR market will be for everyday Joes and Jills, but hopefully they can make it more mainstream.
 

Trogdor1123

Gold Member
Apple will probably do a good job with this, it won't be cheap though as others have noted. Would probably be well timed with the m3 chip
 
Ah, yes, just what we need. Another ultra expensive product for non-vr people to use as an example as to why vr still isn't viable for the unwashed masses.

Edit: On the flipside, at least they're known for putting together reasonably high quality hardware, so there's that. (I don't own any apple products, so that's just my general perception from others.)
 
Last edited:

itsArtie

Member
Depends on the price tag. VR market isn't that big so unless Apple can present some new technology, it won't sell well considering how expensive their products are.
 

FunkMiller

Gold Member
They’ve really got to start producing more full game experiences for wireless VR.

I like Beat Saber and Population One as much as anyone, but VR is still too stuffed full of short, shallow experiences.

Until we’re getting games like Resident Evil 7 and Half Life Alyx regularly on wireless VR systems, it’s not going to truly break out. This is probably a good while off.
 
Last edited:

JCK75

Member
This should be just as groundbreaking as their video streaming service that clearly was a threat to Netflix.
 

JimboJones

Member
I'd be more interested in their take on AR glasses if it ever becomes a thing, I think AR could have the potential to be genuinely useful.
It's gonna be hard to squeeze it into something that's actually fashionable. Then again apple has made ugly shit (the camera notch/ air pods) fashionable so they could probably make it look like a baboons arse and people would buy it.
 
VR market isn't that big

weird way of looking at it

PCs, TVs, phones were all niche expensive products once upon a time

the more companies onboard, the more content, the more audience

no, I don't think headset VR will ever be mainstream - it really needs a VR room to get good immersion, and that's more socially isolating and less useful for day tasks than AR is targeting to be as a replacement for phones.

but VR can certainly be way bigger among real game enthusiasts - there's nothing like being inside your favorite game. And that's why VR is still pretty niche: because most people's favorites games aren't in VR yet...
 
Last edited:

Romulus

Member
They’ve really got to start producing more full game experiences for wireless VR.

I like Beat Saber and Population One as much as anyone, but VR is still too stuffed full of short, shallow experiences.

Until we’re getting games like Resident Evil 7 and Half Life Alyx regularly on wireless VR systems, it’s not going to truly break out. This is probably a good while off.

Disagree. The jump from sales from Quest 1 to Quest 2 is staggering and there's no additive of "big name games" to attribute that extra success to.

Big games will always help, but it's not a definitive recipe for anything.

Quest just needs to keep improving in all areas, cheaper, better, smaller, and more games all around.
 
Last edited:

8BiTw0LF

Banned
Gene Wilder Reaction GIF
 

Neo_Geo

Banned
Ctrl-F for $ and found nothing. I know it's going to be expensive, but don't say it's expensive and fail to give a fucking number.
 

Tygeezy

Member
They’ve really got to start producing more full game experiences for wireless VR.

I like Beat Saber and Population One as much as anyone, but VR is still too stuffed full of short, shallow experiences.

Until we’re getting games like Resident Evil 7 and Half Life Alyx regularly on wireless VR systems, it’s not going to truly break out. This is probably a good while off.
Walking dead Saints and sinners is most definitely a full game experience.
 

TheMan

Member
Cautiously optimistic but as others have stated the price will be high and the specs will be low. Might also be pretty closed. But, it’ll be slick as hell and if the games are there then i probably will be too
 
Last edited:

Zuzu

Member
Awesome, I'd love to see a VR headset with one of Apple's chips in it and integration into the MacOS/IOS ecosystem.
 
Disagree. The jump from sales from Quest 1 to Quest 2 is staggering and there's no additive of "big name games" to attribute that extra success to.

Big games will always help, but it's not a definitive recipe for anything.

Quest just needs to keep improving in all areas, cheaper, better, smaller, and more games all around.

Quest audience is mostly casual folks checking a cool fitness gimmick and kids who heard minicrap, roblox, rec room and fnaf in VR is very cool and asked one for Xmas. Oh, and a few pcvr enthusiasts wanting a cheap good headset and that don't mind FB login.

even if full actual games come to it - and there are definitely some already - they simply don't sell as much as fitness/cooking/fishing/social minigames because there's very little audience for them among those crowds

Quest is pretty much Wii VR. and we all know how that was in terms of library and it's final fate when those crowds abandoned it for the next best gimmick
 
Last edited:
Top Bottom